Greedfall
This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 25 | 27 | 35 |
| 1440p QHD | 27 | 42 | 46 | 58 |
| 1080p Full HD | 38 | 60 | 66 | 84 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 5 2600 + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the Intel Arc B390 delivers a playable but heavily constrained experience in Greedfall. Across the measured resolution and settings matrix, the combination produces a maximum average of 84 FPS at 1080p Low, but collapses to 16 FPS at 4K Ultra. The data indicates a system where the integrated GPU is the dominant bottleneck, with the CPU rarely able to stretch its legs.
Resolution Scaling
The frame rate progression across resolutions reveals a clear and predictable pattern of GPU-bound scaling. At 1080p High, the combo averages 60 FPS. Moving to 1440p High drops that to 42 FPS, a 30% reduction. At 4K High, the average falls further to 25 FPS, which is 58% below the 1080p figure. This steep curve is the classic signature of a graphics card that is running out of pixel throughput and fill rate as the render target grows.
The scaling becomes even more telling when isolating the Low preset. At 1080p Low, the system produces 84 FPS. At 1440p Low, it drops to 58 FPS, and at 4K Low, it bottoms out at 35 FPS. The 4K Low result is particularly instructive: even with the lowest graphical workload, the Arc B390 cannot maintain a fluid 30 FPS, suggesting that raw pixel count alone is a hurdle. The drop from 1080p Low to 4K Low is 58%, nearly identical to the High preset's relative drop, which confirms that the scaling penalty is tied to resolution, not settings complexity.
The Medium preset tells a similar story, with averages of 66 FPS at 1080p, 46 FPS at 1440p, and 27 FPS at 4K. The gap between 1080p and 1440p Medium is 30%, while the gap between 1440p and 4K Medium is 41%. This widening delta at higher resolutions indicates that the memory bandwidth and shading units of the GPU are being saturated. The system is not CPU-limited at any resolution above 1080p; the limiting component is clearly the integrated graphics solution.
GPU Role
The Intel Arc B390 is the decisive factor in every measured frame. Its specifications paint a picture of a low-power integrated part: a 3 nm Panther Lake chip with Xe3-LPG architecture, operating at a base clock of 300 MHz and a boost clock of 2500 MHz. The memory configuration is entirely "System Shared," meaning the GPU borrows from the main system memory pool, with bandwidth listed as "System Dependent." This setup inherently limits performance, as the GPU competes with the CPU for memory access.
The GPU's benchmark presence is sparse but telling. Its sole recorded 3DMark Steel Nomad DX12 score is 1482 points, which places it in the 9th percentile of all GPUs. This is a very low standing, and the nearest rivals are all legacy parts: the NVIDIA GeForce GT 520MX (score 1463, delta 1.3%), the GeForce 800M (1460, delta 1.5%), the GeForce GT 625 OEM (1446, delta 2.5%), and the GeForce GT 710 (1443, delta 2.7%). The Arc B390 sits just above these decade-old components, which accurately reflects its performance class in this game.
In Greedfall, the GPU's VRAM is shared and effectively unlimited in capacity, but the bandwidth is the constraint. The measured FPS numbers show that the card's 1536 shading units and 24 ROPs cannot handle the pixel load of higher resolutions. At 1080p, the card manages to deliver 60 FPS on High, but the 4K Ultra score of 16 FPS shows a hard wall. The boost clock of 2500 MHz is high for an integrated part, but it cannot compensate for the shared memory bandwidth and the relatively low pixel rate of 60.00 GPixel/s. The GPU is the bottleneck in virtually all scenarios, and the data suggests that lowering resolution is the only effective lever to improve performance.
How This Combo Ranks
The combination of the Ryzen 5 2600 and Arc B390 sits at rank 2595 out of 2938 tested combos in Greedfall. This places it in the bottom 12% of all systems tested, a very low standing that aligns with the GPU's 9th percentile benchmark position. The combo rank is not reflective of the CPU's capability, but rather the entire system's ability to run this specific title.
Given that the GPU is the limiting factor, the combo's rank is essentially a measure of the Arc B390's performance. The data shows that this pairing is outperformed by 2594 other combinations, which is a substantial number. However, the rank is not a measure of failure; it is a measure of the hardware class. The system delivers playable frame rates at 1080p, which is a valid target for this tier of hardware. The rank of 2595 is consistent with the GPU's nearest rivals, which are all low-end parts, and it indicates that users should not expect high-refresh or high-resolution experiences.
The CPU's own benchmarks are irrelevant to this ranking, as the GPU is the constraint. The Ryzen 5 2600's average benchmark score of 21484 places it in the 75th percentile of all CPUs, a solid mid-range result. The combo's low rank is solely attributable to the Arc B390's integrated nature. If the same CPU were paired with a discrete GPU, the rank would be substantially higher. The data confirms that this combo is a budget-oriented, entry-level configuration for 1080p gaming at modest settings.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the system's capabilities across all four settings presets and three resolutions.
1080p: The best-case scenario for this combo. At Low settings, the average is 84 FPS, which is smooth and responsive. Medium yields 66 FPS with a minimum of 56 FPS and a maximum of 76 FPS, providing a stable experience. High settings drop to 60 FPS, which is still playable but leaves little headroom. Ultra is the outlier, falling to 38 FPS, which introduces noticeable stutter in a fast-paced action RPG.
1440p: The system struggles to maintain high frame rates here. Low settings produce 58 FPS, which is acceptable but not ideal. Medium drops to 46 FPS with a minimum of 39 FPS, which is borderline for a game requiring precision. High falls to 42 FPS, and Ultra collapses to 27 FPS, which is below the threshold for comfortable play.
4K: The system is out of its depth. Low settings yield 35 FPS, which is technically playable but choppy. Medium drops to 27 FPS with a minimum of 23 FPS and a maximum of 32 FPS, indicating frequent dips into unplayable territory. High falls to 25 FPS, and Ultra is a slideshow at 16 FPS. The 4K results are not viable for any serious gaming session.
The data shows a clear hierarchy: the system is viable at 1080p, marginal at 1440p, and non-functional at 4K. The only measured rows with minimum FPS values are the Medium presets, which show a consistent pattern of the minimum being roughly 15% below the average, indicating some frame pacing issues under load.
Settings Recommendations
Based on the measured rows, the optimal preset for this combo is 1080p Medium. This setting delivers an average of 66 FPS with a minimum of 56 FPS, ensuring that the game never dips below the 50 FPS threshold for smooth gameplay. The 10 FPS gap between the average and the minimum is acceptable, and the visual quality of Medium is a significant step up from Low while retaining playability.
The 1080p High preset is a secondary option, offering 60 FPS average. This is exactly at the standard refresh rate target, but the lack of a minimum FPS measurement suggests it may be less stable than Medium. The 6 FPS difference between High and Medium is not worth the risk of frame drops in combat.
For users who prioritize frame rate over visuals, 1080p Low at 84 FPS is the clear choice. This provides a 40% margin above 60 FPS, which future-proofs against demanding scenes. However, Low settings will noticeably degrade the game's art style.
At 1440p, the Low preset at 58 FPS is the only viable option, but it is a compromise that sacrifices visual fidelity for a barely acceptable frame rate. The Medium preset at 1440p is not recommended due to its 39 FPS minimum. All 4K presets are to be avoided.
The data suggests that users should cap their expectations at 1080p. The Medium preset is the sweet spot, balancing visual quality and performance. Pushing to High is possible but risky, and Ultra is not feasible. The system's performance at 1440p and 4K is too inconsistent to recommend any preset.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor based on the Zen architecture, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its benchmark results are respectable for its class: a Cinebench R15 multi-core score of 1248 and a single-core score of 157.3. The Geekbench scores are 5648 multi-core and 1154 single-core. In PassMark, it achieves a multi-thread score of 13160, a single-thread score of 2239, and a physics score of 673.
However, in Greedfall, the CPU's role is almost entirely secondary. The measured frame rates are so consistently low that the CPU cannot be the limiting factor. The 84 FPS at 1080p Low is likely near the CPU's maximum achievable frame rate in this title, but the GPU struggles to reach that level on any other preset. The CPU's 16 MB of shared L3 cache and dual-channel DDR4 memory support are sufficient for the game's logic, but the GPU's shared memory architecture creates a system-wide bottleneck.
The CPU's nearest rivals in terms of average benchmark score are the Intel Core Ultra 5 228V (score 21440, delta 0.2%), the Intel Core i9-11900H (21367, delta 0.5%), the Intel Xeon D-1746TER (21635, delta -0.7%), and the AMD EPYC 9454 (21223, delta 1.2%). These rivals are all significantly faster in synthetic tests, but none of them are paired with an integrated GPU in this configuration. The Ryzen 5 2600's 75th percentile standing among all CPUs indicates it is a competent processor, but its potential is squandered by the Arc B390.
The CPU's 12 threads are more than enough for Greedfall, which is not a highly threaded title. The 3.90 GHz boost clock is adequate for the game's single-threaded performance demands. The data shows that if the GPU were replaced with a discrete part, the CPU could likely push frame rates well above 100 FPS at 1080p. But as measured, the CPU is idle waiting for the GPU to render each frame. The system's performance is entirely dictated by the integrated graphics, and the CPU's role is simply to feed it data without becoming a bottleneck itself.
Hardware Specifications
AMD Ryzen 5 2600
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + Intel Arc B390 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 42.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 84.0 |
| 1920x1080 | Medium | 66.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 38.0 |
Greedfall with Ryzen 5 2600 + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B390 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.