Greedfall

Greedfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 22 25 31
1440p QHD 24 38 41 53
1080p Full HD 35 54 60 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 25
3840x2160 High 22
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 High 38
2560x1440 Ultra 24
1920x1080 Low 76
1920x1080 Medium 60
1920x1080 High 54
1920x1080 Ultra 35

Greedfall with AMD Ryzen 5 2600 + Intel Arc B370, In-Depth Analysis

Greedfall is an Action RPG that stresses the AMD Ryzen 5 2600 and Intel Arc B370 combination heavily, with benchmark results placing this pairing in the 2699th spot out of 2938 tested configurations. The data reveals a system that is consistently GPU-limited across all resolutions, where the Arc B370's performance ceiling—evidenced by its 5th percentile ranking among all GPUs—dictates the experience far more than the Ryzen 5 2600's capable 75th percentile standing. The measured frame rates show a clear pattern of degradation as resolution increases, with the gap between Low and Ultra settings narrowing at 4K, indicating that pixel throughput becomes the primary bottleneck.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 produces a dramatic and predictable collapse in performance for this configuration. At 1080p with Low settings, the system achieves an average of 76 FPS, which drops to 53 FPS at 1440p and further to 31 FPS at 4K—a 59% reduction from 1080p to 4K. The scaling pattern for High settings follows a similar trajectory: 54 FPS at 1080p falls to 38 FPS at 1440p and bottoms out at 22 FPS in 4K, representing a 59% loss as well. This consistent percentage drop across settings suggests that the limiting factor scales directly with pixel count, which points squarely at the GPU rather than the CPU.

The Medium preset data, which includes minimum and maximum frame times, provides additional insight into the scaling behavior. At 1080p Medium, the average is 60 FPS with a minimum of 51 and maximum of 69. Moving to 1440p Medium drops the average to 41 FPS with a range of 35 to 48, and at 4K Medium the average falls to 25 FPS with a range of 21 to 28. The narrowing of the frame time range at higher resolutions—from an 18 FPS spread at 1080p to just 7 FPS at 4K—indicates that the system is becoming more consistently saturated, with fewer CPU-driven spikes or dips as the GPU becomes the absolute bottleneck.

Ultra settings at 4K produce the worst result of the entire measured set, with an average of just 14 FPS. This is a 60% drop from the 35 FPS achieved at 1080p Ultra, and it shows that the Intel Arc B370 simply cannot sustain the pixel workload required by 4K with maximum visual fidelity. The resolution scaling data indicates that this combo is best suited for 1080p gameplay, where it can maintain playable frame rates across all settings, while 1440p is marginal and 4K is only viable at Low settings. The pattern strongly suggests that the Arc B370's 1280 shading units and 20 ROPs are the decisive factors, as the CPU's 6 cores and 12 threads provide ample headroom at these frame rates.

GPU Role

The Intel Arc B370 is unequivocally the performance limiter in this configuration. Its 3DMark Steel Nomad DX12 score of 1184 places it at the 5th percentile of all GPUs, with nearest rivals including the ATI Mobility Radeon HD 5570 (1186, -0.2%), ATI Radeon HD 5770 (1190, -0.5%), AMD Radeon HD 7650M (1192, -0.7%), and AMD FirePro M2000 (1168, 1.4%). These comparisons place the Arc B370 in territory occupied by legacy integrated and entry-level discrete graphics solutions, which explains the sub-60 FPS results at 1440p and above. The GPU's boost clock of 2400 MHz and base clock of 300 MHz are the key frequency figures, but the memory configuration—labeled as "System Shared" with "System Dependent" bandwidth—reveals a critical limitation for a game like Greedfall.

The shared memory architecture means the GPU relies on the system's DDR4 memory, which for the Ryzen 5 2600 provides 46.9 GB/s of bandwidth. This is far below what dedicated graphics memory would offer, and it directly impacts texture streaming and asset loading in a dense Action RPG environment. The 6.144 TFLOPS of FP32 compute and 96.00 GTexel/s texture rate are modest figures that align with the 1280 shading units and 40 TMUs, but the 20 ROPs and 48.00 GPixel/s pixel rate become the binding constraint at higher resolutions. The 10 ray tracing cores and DirectX 12 Ultimate support are present, but the 25 W TDP and IGP slot width confirm this is an integrated-class solution, despite its "Arc" branding.

The GPU's performance characteristics explain the measured FPS data precisely. At 1080p Low, the 76 FPS result suggests the pixel rate can keep up with the reduced workload, but as resolution increases, the 20 ROPs become overwhelmed. The 4K Ultra result of 14 FPS—a 82% drop from 1080p Low—illustrates how the pixel fill rate and memory bandwidth conspire to cripple high-resolution performance. The GPU's 5th percentile standing, combined with its nearest rivals being over a decade old, indicates that this is not a component designed for modern gaming at high resolutions, and Greedfall's measured data confirms this assessment.

FAQ

Q: What is the best resolution to play Greedfall with this CPU/GPU combo?

A: The data clearly shows 1920x1080 as the optimal resolution, where the system achieves 76 FPS at Low, 60 FPS at Medium, and 54 FPS at High settings. At 2560x1440, only Low settings (53 FPS) remain playable, while 3840x2160 drops below 31 FPS even at Low.

Q: How does the Intel Arc B370 compare to its closest rivals in raw GPU benchmarks?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which is 0.2% below the ATI Mobility Radeon HD 5570 (1186) and 0.5% below the ATI Radeon HD 5770 (1190). It sits 0.7% above the AMD Radeon HD 7650M (1192) and 1.4% above the AMD FirePro M2000 (1168).

Q: Is the AMD Ryzen 5 2600 bottlenecking the system in this game?

A: No, the CPU is not the limiting factor. The Ryzen 5 2600 ranks in the 75th percentile of all CPUs with an average benchmark score of 21484, while the GPU ranks in the 5th percentile. The consistent FPS scaling with resolution changes confirms the GPU is the bottleneck.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings produce 76 FPS average, while Ultra produces 35 FPS average. This represents a 54% performance reduction when moving from Low to Ultra, with Medium (60 FPS) and High (54 FPS) falling in between.

Q: How does the Ryzen 5 2600's benchmark performance compare to its nearest rivals?

A: The Ryzen 5 2600's average score of 21484 is 0.2% above the Intel Core Ultra 5 228V (21440) and 0.5% above the Intel Core i9-11900H (21367). It trails the Intel Xeon D-1746TER (21635) by 0.7% and the AMD EPYC 9454 (21223) by 1.2%.

Q: Can this system play Greedfall at 4K with any settings?

A: The only viable 4K option is Low settings, which averages 31 FPS. Medium drops to 25 FPS, High to 22 FPS, and Ultra to 14 FPS. The 4K Medium data shows a minimum of 21 FPS, which would likely cause noticeable stuttering.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this configuration depend heavily on the target resolution and desired frame rate. At 1920x1080, the Medium preset offers the best balance, delivering 60 FPS average with a range of 51 to 69 FPS. This provides a smooth enough experience for an Action RPG while maintaining visual quality above the Low preset. The High preset at 1080p achieves 54 FPS average, which is still playable but leaves less headroom for demanding scenes, while Ultra drops to 35 FPS, which is below the threshold for comfortable action gameplay.

For users who prioritize frame rate over visual fidelity, the Low preset at 1080p delivers 76 FPS average, which provides a significant margin above the 60 FPS target. The data suggests that Medium is the sweet spot, as it captures a 60 FPS average while the minimum of 51 FPS indicates that the system can hold playable frame rates even during heavy combat sequences. At 2560x1440, the Low preset is the only reasonable choice at 53 FPS average, as Medium falls to 41 FPS and High drops to 38 FPS—both below the preferred 60 FPS threshold.

The 3840x2160 resolution is not recommended for this combo, as even Low settings only achieve 31 FPS average. However, if 4K is required, Low is the only setting that approaches playability. The Ultra preset should be avoided entirely, as it produces 14 FPS at 4K, 24 FPS at 1440p, and 35 FPS at 1080p—all of which would severely hamper gameplay. The measured data indicates that Medium at 1080p is the definitive recommendation, offering the best compromise between the 60 FPS average and the 51 FPS minimum that ensures consistent performance.

Measured FPS Breakdown

The complete measured FPS dataset for this configuration reveals a consistent hierarchy across all resolutions and settings. At 1920x1080, the Low preset achieves an average of 76 FPS, which is the highest recorded result for this combo. The Medium preset follows at 60 FPS average with a minimum of 51 FPS and maximum of 69 FPS, while High reaches 54 FPS and Ultra drops to 35 FPS. The spread from Low to Ultra at 1080p is 41 FPS, showing a substantial impact from settings changes when the GPU is less pixel-bound.

At 2560x1440, the performance drops significantly across all settings. Low averages 53 FPS, which represents a 30% reduction from the 1080p Low result. Medium averages 41 FPS with a range of 35 to 48 FPS, High averages 38 FPS, and Ultra falls to 24 FPS. The percentage drop from 1080p to 1440p is consistent at approximately 30% for Low, 32% for Medium, 30% for High, and 31% for Ultra, indicating that the scaling is uniform and resolution-driven.

The 3840x2160 results show the most severe degradation. Low averages 31 FPS, which is a 59% drop from 1080p Low. Medium averages 25 FPS with a range of 21 to 28 FPS, High averages 22 FPS, and Ultra averages just 14 FPS. The minimum FPS recorded across the entire dataset is 21 FPS at 4K Medium, which highlights the extreme strain this resolution places on the Arc B370. The data shows that the gap between Low and Ultra narrows at higher resolutions—from 41 FPS at 1080p to 29 FPS at 1440p and just 17 FPS at 4K—confirming that the GPU becomes the absolute constraint as pixel count increases.

CPU Role

The AMD Ryzen 5 2600 plays a supporting role in this configuration, providing sufficient processing power to avoid becoming the primary bottleneck in Greedfall. The CPU's 6 cores and 12 threads, with a base clock of 3.40 GHz and boost clock of 3.90 GHz, deliver an average benchmark score of 21484, placing it in the 75th percentile of all CPUs. This is a respectable position, with nearest rivals including the Intel Core Ultra 5 228V (21440, 0.2% slower), Intel Core i9-11900H (21367, 0.5% slower), Intel Xeon D-1746TER (21635, 0.7% faster), and AMD EPYC 9454 (21223, 1.2% slower).

The CPU's multi-threaded capabilities are demonstrated by its Cinebench R15 multicore score of 1248 and Geekbench multicore score of 5648, while single-thread performance is represented by Cinebench R15 single-core of 157.3 and Geekbench single-core of 1154. These scores indicate competent but not exceptional performance, which is sufficient for Greedfall's Action RPG gameplay that typically relies more on GPU throughput for rendering. The Passmark multithread score of 13160 and physics score of 673 further confirm that the CPU can handle the game's logic and AI workloads without becoming a limiting factor.

The fact that the FPS scales so predictably with resolution—59% drops from 1080p to 4K across multiple settings—proves that the CPU is not introducing frame time inconsistencies. If the Ryzen 5 2600 were the bottleneck, we would expect to see similar FPS numbers regardless of resolution, as the CPU's workload would remain constant. Instead, the data shows a clear GPU-bound scenario, where the Arc B370's 5th percentile ranking and 1184 3DMark Steel Nomad score are the defining factors. The CPU's 16 MB of shared L3 cache and dual-channel DDR4 memory support at 46.9 GB/s provide adequate bandwidth for the system, but the GPU's "System Shared" memory configuration ultimately limits overall performance in this demanding title.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + Intel Arc B370 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 25.0
3840x2160 High 22.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 38.0
2560x1440 Ultra 24.0
1920x1080 Low 76.0
1920x1080 Medium 60.0
1920x1080 High 54.0
1920x1080 Ultra 35.0

Greedfall with Ryzen 5 2600 + Other GPUs

See how Greedfall performs with the same CPU but different graphics cards.

Greedfall with Arc B370 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.