Greedfall
This combination offers playable performance with an average of 44 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 25 | 27 | 35 |
| 1440p QHD | 27 | 42 | 46 | 58 |
| 1080p Full HD | 38 | 60 | 66 | 84 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Greedfall with AMD Ryzen 5 5600G + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 5 5600G paired with the Intel Arc B390 delivers a strictly entry-level experience in Greedfall, landing at rank 2595 out of 2938 tested combos. This places the combination in the bottom 12% of all systems benchmarked for this Action RPG, a position driven almost entirely by the integrated graphics solution rather than the CPU. The data shows a combo that can handle 1080p at modest settings but struggles as resolution and quality demands rise.
How This Combo Ranks
The comboRankInGame of 2595 out of 2938 places this pairing firmly in the lower quartile of all tested configurations. With only 343 combos ranked below it, the data indicates that the vast majority of systems—including those with older discrete GPUs—will outperform this setup in Greedfall. The ranking reflects a fundamental imbalance: the Ryzen 5 5600G is a capable desktop processor, but the Arc B390 is an integrated GPU (IGP) with a 9th percentile ranking among all GPUs. That percentile figure means 91% of all GPUs in the database score higher in synthetic benchmarks.
The gap between this combo and the median system is substantial. At 1080p with High settings, the combo manages 60 FPS on average, which is playable. However, at 4K Ultra, the average drops to 16 FPS, making the game essentially unplayable at that configuration. The rank reflects this dual nature: acceptable for low-resolution gaming, but far off the pace for higher-end expectations. For context, the GPU’s average benchmark score of 1482 in 3DMark Steel Nomad DX12 places it alongside legacy mobile parts like the NVIDIA GeForce GT 520MX (1463, 1.3% slower) and the NVIDIA GeForce GT 710 (1443, 2.7% slower). This is not a competitive gaming GPU by any modern standard.
CPU Role
The Ryzen 5 5600G brings six cores and twelve threads from the Zen 3 architecture, built on TSMC’s 7 nm process. Its base clock of 3.90 GHz and boost clock of 4.40 GHz provide solid single-threaded performance, as reflected in a Cinebench R23 single-core score of 1409 and a Geekbench single-core score of 1801. The CPU’s 16 MB of L3 cache and dual-channel DDR4 memory support (with 51.2 GB/s bandwidth) are standard for its generation. The processor’s percentileVsAllCpus of 74 indicates it outperforms roughly three-quarters of all CPUs in the database.
For Greedfall, a 2019 Action RPG, the CPU’s role is largely secondary. The game’s world simulation and AI benefit from multiple threads, and the 5600G’s 12 threads handle this without issue. The Cinebench R23 multicore score of 10551 and Geekbench multicore score of 8428 show adequate throughput for the game’s demands. However, the data shows that the CPU is not the bottleneck in this pairing. At 1080p Low, the combo achieves 84 FPS, but at 1080p Ultra, it falls to 38 FPS—a drop that tracks with GPU load, not CPU limits. The CPU’s nearest rivals, such as the Intel Core i3-1220P (0.1% faster) and the AMD Ryzen 5 7530U (0.2% slower), all sit within a fraction of a percent in average benchmark scores, confirming that the 5600G is a mid-pack performer—more than enough for this game’s CPU needs.
The integrated Radeon Vega 7 graphics on the CPU are irrelevant here since the system uses the Arc B390, but the CPU’s memory controller and PCIe Gen 3 lanes (16 lanes) do factor into overall system performance. The 65 W TDP and active production status suggest this is a long-lived, efficient part, but none of those traits translate into higher FPS in this benchmark set.
GPU Role
The Intel Arc B390 is the limiting factor in this combo. As an integrated GPU (IGP) with a 3 nm process node and Xe3-LPG architecture (codenamed Panther Lake), it operates with a base clock of 300 MHz and a boost clock of 2500 MHz. Its memory configuration is entirely system-shared, meaning it uses a portion of the CPU’s DDR4 RAM rather than dedicated VRAM. The GPU has 1536 shading units, 48 texture mapping units, and 24 raster operations pipelines, along with 12 ray tracing cores. Its peak pixel rate is 60.00 GPixel/s, and texture rate is 120.0 GTexel/s, with FP32 performance of 7.680 TFLOPS.
The GPU’s percentileVsAllGpus of 9 is damning. Only 9% of all GPUs in the database score lower than the Arc B390 in synthetic benchmarks. Its sole 3DMark Steel Nomad DX12 score of 1482 places it just ahead of the NVIDIA GeForce GT 520MX (1463) and behind the Intel Core Ultra 7 256V’s integrated solution (which isn’t listed as a rival but appears in CPU comparisons). The nearest rivals—GT 520MX, GeForce 800M, GT 625 OEM, and GT 710—are all over a decade old. This GPU is not designed for gaming at modern resolutions.
In Greedfall, the GPU’s limitations appear immediately. The game’s minimum FPS at 1440p Medium is 39, and at 4K Medium it drops to 23. These are integrated-graphics-level numbers. The GPU’s 80 W TDP and IGP slot width indicate it shares power and thermal resources with the CPU, which can lead to further throttling under sustained load. The API support (DirectX 12 Ultimate, OpenGL 4.6, Vulkan 1.4) is modern, but that does not compensate for raw throughput. The data shows the Arc B390 is the clear bottleneck in every resolution and settings combination tested.
Measured FPS Breakdown
At 1920x1080 (1080p), the combo delivers its most playable results. Low settings produce an average of 84 FPS, Medium drops to 66 FPS (with a minimum of 56 and maximum of 76), High reduces the average to 60 FPS, and Ultra falls to 38 FPS. The 1080p High figure of 60 FPS is the threshold for smooth gameplay, and the combo hits it exactly. The jump from Low to Medium costs 18 FPS (84 to 66), while the jump from High to Ultra costs 22 FPS (60 to 38), showing that Ultra settings demand disproportionately more from the GPU.
Moving to 2560x1440 (1440p), performance degrades noticeably. Low settings average 58 FPS, Medium drops to 46 FPS (39 min, 53 max), High falls to 42 FPS, and Ultra manages only 27 FPS. The 1440p Low figure of 58 FPS is just below the 60 FPS target, meaning even the lowest settings cannot maintain a locked 60 FPS at this resolution. The gap between Medium and High at 1440p is only 4 FPS (46 to 42), suggesting the GPU is already nearing its limits and settings changes yield diminishing returns.
At 3840x2160 (4K), the combo is out of its depth. Low settings average 35 FPS, Medium drops to 27 FPS (23 min, 32 max), High falls to 25 FPS, and Ultra plummets to 16 FPS. None of these figures approach playability for a smooth experience. The 4K Ultra average of 16 FPS is a slideshow, and even 4K Low at 35 FPS is stutter-prone. The data shows a clear pattern: this combo is only viable for 1080p gaming, and only at Low through High settings.
The measured FPS data includes minimum and maximum values only for Medium settings across all resolutions. At 1080p Medium, the range is 56-76 FPS; at 1440p Medium, 39-53 FPS; and at 4K Medium, 23-32 FPS. These ranges indicate frame-time variance that could cause noticeable hitches, particularly at lower resolutions where the average is higher.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals the GPU as the limiting component. At Low settings, performance falls from 84 FPS at 1080p to 58 FPS at 1440p (a 31% reduction) and then to 35 FPS at 4K (a further 40% reduction). The total decline from 1080p to 4K at Low is 49 FPS, or roughly 58% of the starting value. At High settings, the pattern is similar: 60 FPS at 1080p, 42 FPS at 1440p, and 25 FPS at 4K. That is a 58% total drop.
The scaling behavior points squarely at the GPU. If the CPU were the bottleneck, we would expect FPS to remain relatively flat as resolution increases, since the CPU workload stays constant. Instead, FPS falls nearly proportionally with the increase in pixel count. The pixel count quadruples from 1080p to 4K, and the FPS drops by roughly half to two-thirds, which is consistent with a GPU that is saturated at even 1080p. The CPU’s six cores and 12 threads are not the issue; the Arc B390’s 1536 shading units and system-shared memory are.
The setting-based scaling reinforces this. At 1080p, dropping from Ultra (38 FPS) to Low (84 FPS) more than doubles performance, a classic sign of GPU-bound rendering. At 4K, the same setting change goes from 16 FPS to 35 FPS, also more than doubling. If the CPU were the constraint, changing graphics settings would have minimal impact. The data confirms that resolution and quality scaling are both GPU-limited. The combo’s rank of 2595 out of 2938 is entirely attributable to the GPU’s 9th percentile standing, not the CPU’s 74th percentile.
FAQ
Q: Is this combo playable for Greedfall at 1080p?
A: Yes, at 1080p with Low settings the average FPS is 84, Medium is 66, and High is 60. Ultra settings drop to 38 FPS, so High is the highest playable setting at this resolution.
Q: Can this system handle 4K gaming in Greedfall?
A: No. At 4K, the highest average FPS is 35 (Low settings), and Ultra settings produce only 16 FPS. The 4K Medium minimum FPS of 23 confirms that the GPU cannot maintain playable frame rates.
Q: What is the main bottleneck in this combo?
A: The Intel Arc B390 GPU is the bottleneck. Its 9th percentile ranking among all GPUs and its nearest rivals (NVIDIA GeForce GT 520MX, GT 710) indicate it is far weaker than the Ryzen 5 5600G CPU, which ranks in the 74th percentile among CPUs.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 5600G’s average benchmark score is 21088. The Intel Core i3-1220P scores 21066 (0.1% slower), the Intel Core Ultra 7 256V scores 21112 (0.1% faster), and the AMD Ryzen 5 7530U scores 21133 (0.2% faster). These differences are negligible.
Q: What is the FPS difference between Low and Ultra settings at 1440p?
A: At 1440p, Low settings average 58 FPS, while Ultra averages 27 FPS. That is a 31 FPS difference, with Medium at 46 FPS and High at 42 FPS.
Q: Does this combo have any ray tracing capability for Greedfall?
A: The Intel Arc B390 includes 12 ray tracing cores and supports DirectX 12 Ultimate (12_2). However, given the low average FPS across all settings, enabling ray tracing would likely render the game unplayable, though the benchmark data does not include ray tracing-specific results.
Hardware Specifications
AMD Ryzen 5 5600G
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + Intel Arc B390 in Greedfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 16.0 |
| 2560x1440 | Low | 58.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 42.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 84.0 |
| 1920x1080 | Medium | 66.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 38.0 |
Greedfall with Ryzen 5 5600G + Other GPUs
See how Greedfall performs with the same CPU but different graphics cards.
Greedfall with Arc B390 + Other CPUs
See how Greedfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.