Fivem

Fivem

AVERAGE FPS
187
excellent

This combination delivers exceptional performance with an average of 187 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 69 88 110 140
1440p QHD 123 159 200 252
1080p Full HD 189 241 301 374

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 69
3840x2160 High 88
3840x2160 Medium 110
3840x2160 Low 140
2560x1440 Ultra 123
2560x1440 High 159
2560x1440 Medium 200
2560x1440 Low 252
1920x1080 Ultra 189
1920x1080 High 241
1920x1080 Medium 301
1920x1080 Low 374

Fivem with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050, In-Depth Analysis

Fivem is a demanding multiplayer title, and the data for the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5050 reveals a configuration that is heavily constrained by resolution. At 1080p, the combination delivers strong, playable frame rates, but the performance curve drops sharply as pixel count increases, indicating that the GPU becomes the primary limiting factor well before the CPU's potential is exhausted. This analysis examines the measured FPS across three resolutions and four quality settings to determine where this combo excels and where it struggles.

Resolution Scaling

The frame rate scaling from 1080p to 4K is the clearest indicator of this system's bottleneck. At 1920x1080 with Low settings, the combo achieves an average of 139 FPS. Moving to 2560x1440 at the same Low preset, the average drops to 91 FPS, a reduction of approximately 34.5%. The jump to 3840x2160 further slashes performance to 51 FPS, which is a 44% drop from the 1440p figure and only 36.7% of the original 1080p performance. This steep, non-linear decline is textbook GPU-limited behavior; the RTX 5050 is being saturated by the increasing pixel workload.

The pattern holds across other settings, though the absolute numbers shift. At Medium quality, the average FPS goes from 109 at 1080p, to 72 at 1440p, and then to 40 at 4K. The drop from 1440p to 4K here is 44.4%, nearly identical to the Low preset's decline. High settings show a similar trajectory: 88 FPS at 1080p, 58 at 1440p, and 32 at 4K. The consistency of these percentage drops—regardless of the quality preset—strongly suggests that resolution, not graphical complexity, is the dominant performance variable. If the CPU were the bottleneck, we would expect to see frame rate differences compress at higher resolutions, as the GPU takes longer to render each frame, giving the CPU more time to feed it. The data shows no such compression.

Ultra settings reinforce this conclusion. The system manages 68 FPS at 1080p, which is playable, but this falls to 45 FPS at 1440p and a stuttering 25 FPS at 4K. The 4K Ultra result is particularly telling, as the frame rate has collapsed to less than half of the 1080p Ultra score. This indicates that at 4K, the RTX 5050's rendering capabilities are completely overwhelmed, and the settings have a compounding effect with resolution. The data implies that for smooth 4K gameplay, users would need to make significant compromises, and even then, the 51 FPS at Low settings is only marginally acceptable for a multiplayer experience. The limiting component is unequivocally the GPU, as the CPU's performance headroom at lower resolutions is not the constraining factor.

How This Combo Ranks

In the context of all tested combinations for Fivem, this specific pairing of the Intel Core Ultra X7 368H and the NVIDIA GeForce RTX 5050 holds a rank of 2387 out of 3005 combos. This places it in the lower third of all configurations, a position that seems at odds with the solid 1080p performance. The rank reflects a holistic view across all tested resolutions and settings, and the poor 4K results likely drag the overall standing down significantly. A combo that excels at 1080p but flounders at 4K will naturally rank lower than one that maintains a more consistent performance profile across the board.

The percentile data for the individual components helps contextualize this rank. The CPU sits in the 87th percentile against all CPUs, indicating it is a high-performing processor. The GPU, however, is in the 66th percentile against all GPUs, which is more mid-range. This disparity is the root cause of the combo's rank. The CPU is capable of far more than the GPU can deliver, especially at higher resolutions. The combo's ranking suggests that in Fivem, the GPU's limitations are the primary determinant of the overall experience, overshadowing the CPU's strengths.

Comparing to the nearest rivals for the CPU, the Intel Core Ultra X7 368H has an average benchmark score of 40518, which is nearly identical to the Intel Core 7 253PE (40557, -0.1% delta) and the AMD Ryzen 9 7940H (40431, 0.2% delta). This indicates that the CPU's performance is squarely in line with its immediate competitors, offering no unique advantage or disadvantage. The GPU's nearest rival, the AMD Radeon RX 5600 XT, has an average score of 20713, which is 1.6% lower than the RTX 5050's 21035. This shows the RTX 5050 is a competent performer in its class, but it is not a standout. The combination of a top-tier CPU with a mid-range GPU results in a system that is well-balanced for 1080p gaming but loses its balance as resolution increases, explaining its low ranking among all combos.

GPU Role

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU built on a 5 nm process at TSMC. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. In the context of Fivem, this memory configuration is a critical factor. The measured FPS data shows that at 4K Ultra, the system produces only 25 FPS, while at 4K Low it reaches 51 FPS. This suggests that the 8 GB VRAM buffer may be a limiting factor at higher resolutions, where texture data and geometry can easily exceed this capacity, causing the GPU to fall back on slower memory paging.

The GPU's clock speeds are listed as a base of 2317 MHz and a boost of 2572 MHz. These are the operational frequencies that determine how quickly the GPU can process shaders and geometry. The boost clock is the more relevant figure for sustained gaming performance, and the data implies that this boost is insufficient to maintain high frame rates at 4K. The GPU's texture rate of 205.8 GTexel/s and pixel rate of 82.30 GPixel/s are the theoretical limits for texture mapping and pixel filling, and Fivem's open-world environment with many dynamic objects can stress these units. The fact that performance degrades so predictably with resolution indicates that these fill-rate and texture-rate limits are being reached.

The GPU's FP32 performance is rated at 13.17 TFLOPS, which is a measure of its raw compute power for general shader work. While this is a respectable figure for a mobile-class GPU, the data shows it is not sufficient for 4K gaming in Fivem. The performance at 1080p, however, is quite strong. The RTX 5050's 20 RT cores and 80 tensor cores are present for ray tracing and AI features, but the benchmark data provided does not include any ray tracing results. This suggests that for standard rasterization, the GPU's core architecture is the main driver of the measured FPS. The GPU's 66th percentile ranking against all GPUs, combined with its average benchmark score of 21035, places it just below the average of its nearest rivals, confirming it is a capable but not exceptional performer that is best suited for 1080p or perhaps 1440p gaming with adjusted settings.

Settings Recommendations

Based on the measured FPS, the optimal settings for this combination depend heavily on the target resolution. At 1920x1080, the High preset is the clear sweet spot, delivering an average of 88 FPS. This is a significant improvement over the Ultra preset's 68 FPS, and the visual difference between High and Ultra is often marginal in multiplayer titles where gameplay fluidity is paramount. For players seeking the highest possible frame rate, the Low preset at 139 FPS is an option, but the Medium preset at 109 FPS offers a better balance of visual fidelity and performance. The data suggests that High is the best all-rounder at 1080p, providing a smooth experience without sacrificing too much visual quality.

At 2560x1440, the recommendations shift. The Ultra preset drops to 45 FPS, which is below the threshold for smooth, competitive play. The High preset at 58 FPS is playable, but it is not ideal for fast-paced action. The Medium preset at 72 FPS offers the best combination of image quality and responsiveness at this resolution. The Low preset at 91 FPS is the only way to achieve a high refresh rate experience, but it comes at a significant cost to visual detail. For 1440p, Medium is the recommended setting, as it provides a playable frame rate that is closer to the 60 FPS target than High, while still maintaining a reasonable level of graphical quality.

For 3840x2160, the situation is dire. Even the Low preset only manages 51 FPS, and the Medium preset drops to 40 FPS. The High and Ultra presets are effectively unplayable at 32 and 25 FPS, respectively. The data indicates that 4K gaming is not a viable option for this combo unless players are willing to accept frame rates well below 60 FPS. If 4K is a requirement, the Low preset is the only choice, and even then, the experience will be suboptimal. The measured data strongly suggests that this system is best utilized at 1080p or 1440p, where the GPU can maintain playable frame rates with reasonable settings.

Measured FPS Breakdown

The following table details the exact average FPS measurements for each resolution and settings combination. For Medium settings, the minimum and maximum FPS are also available, providing a range of performance. All other settings only have an average FPS value.

  • 3840x2160 (4K)
  • Low: Average 51 FPS.
  • Medium: Average 40 FPS (min 34, max 46).
  • High: Average 32 FPS.
  • Ultra: Average 25 FPS.
  • 2560x1440 (1440p)
  • Low: Average 91 FPS.
  • Medium: Average 72 FPS (min 61, max 83).
  • High: Average 58 FPS.
  • Ultra: Average 45 FPS.
  • 1920x1080 (1080p)
  • Low: Average 139 FPS.
  • Medium: Average 109 FPS (min 93, max 126).
  • High: Average 88 FPS.
  • Ultra: Average 68 FPS.

The Medium preset data provides insight into frame time consistency. At 1080p, the range between min and max is 33 FPS (93 to 126), which is a moderate spread. At 1440p, the range is 22 FPS (61 to 83), and at 4K, it narrows to 12 FPS (34 to 46). This tightening of the range as resolution increases suggests that the GPU is consistently saturated at higher resolutions, leaving less room for variation. At 1080p, the GPU has more headroom, leading to larger fluctuations in frame rate, likely due to variable CPU and GPU load from the game world. This data implies that for a stable experience, the higher resolutions provide more consistent frame pacing, albeit at lower overall FPS.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Fivem?

A: Based on the measured data, 1920x1080 is the best resolution. At this setting, the combo can achieve an average of 88 FPS on High settings and 139 FPS on Low, providing smooth and responsive gameplay. Performance at higher resolutions degrades significantly, with 4K Ultra dropping to 25 FPS.

Q: Can this system handle 4K gaming in Fivem?

A: The data shows that 4K gaming is not a pleasant experience with this hardware. The highest average FPS at 3840x2160 is 51 FPS on Low settings, which is below the ideal threshold for competitive multiplayer. Higher settings at 4K result in frame rates between 25 and 40 FPS, which are likely to feel sluggish.

Q: How does the RTX 5050 compare to its nearest rivals in this game scenario?

A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT's score of 20713. It is slightly lower than the AMD Radeon RX Vega M GL (21153, -0.6% delta) and the NVIDIA RTX A4000 Mobile (21379, -1.6% delta). This indicates it performs competitively within its immediate class.

Q: Is the Intel Core Ultra X7 368H a bottleneck in Fivem?

A: The benchmark data suggests the CPU is not the primary bottleneck. It ranks in the 87th percentile against all CPUs, and its average score of 40518 is nearly identical to its closest rivals. The steep FPS drops at higher resolutions point to the GPU being the limiting factor, not the CPU.

Q: What settings should be used for a 1440p monitor?

A: For a 2560x1440 display, the Medium preset is recommended. It provides an average of 72 FPS, which is a good balance between visual quality and performance. The High preset at 58 FPS is also playable, but Medium offers a more comfortable margin above the 60 FPS target.

Q: What is the expected frame rate range on Medium settings at 1080p?

A: At 1920x1080 with Medium settings, the measured average FPS is 109, with a minimum of 93 and a maximum of 126. This indicates that users can expect frame rates to fluctuate within this range during typical gameplay, offering a mostly smooth experience.

CPU Role

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor from the Core Ultra Series 3, built on a 3 nm process. It has a base clock of 2.00 GHz and a boost clock of 5.00 GHz. The CPU's architecture, Panther Lake, includes 18 MB of shared L3 cache. In Fivem, a game that involves many simultaneous entities and player interactions, the CPU's multi-threading capabilities are essential for maintaining stable frame rates, particularly at lower resolutions where the GPU is not the limiting factor. The 1080p Low result of 139 FPS reflects the CPU's ability to feed the GPU with enough data to achieve high frame rates.

The CPU's benchmark scores support its high percentile ranking. Its Cinebench R23 multi-core score is 28221, and its single-core score is 3984. This strong single-core performance is crucial for Fivem's game logic and physics, which often rely on a few primary threads. The PassMark single-thread score of 4005 further confirms that the CPU can handle the demanding per-thread workloads of a multiplayer game. When comparing to its nearest rivals, the CPU's average score of 40518 is within 0.2% of the AMD Ryzen 9 7940H, showing that it is on par with a well-known high-end mobile processor.

The data implies that the CPU is not the limiting component in this configuration. At 1080p, where the GPU has more headroom, the CPU is able to push frame rates above 100 FPS on multiple settings. The bottleneck only becomes apparent at higher resolutions, where the GPU's rendering time increases, and the CPU is left waiting. This is a classic sign of a well-matched CPU for a mid-range GPU. The CPU provides ample performance for the RTX 5050 to operate at its full potential, and it is only the GPU's own limitations that cap the overall FPS at higher resolutions. The CPU's 16 cores and high boost clock ensure that Fivem's complex simulation and AI logic will not cause stutters or frame drops, even in densely populated server areas, as long as the GPU can keep up with the rendering load.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5050 in Fivem

Resolution Settings Avg FPS
3840x2160 Ultra 69.0
3840x2160 High 88.0
3840x2160 Medium 110.0
3840x2160 Low 140.0
2560x1440 Ultra 123.0
2560x1440 High 159.0
2560x1440 Medium 200.0
2560x1440 Low 252.0
1920x1080 Ultra 189.0
1920x1080 High 241.0
1920x1080 Medium 301.0
1920x1080 Low 374.0

Fivem with iUltra X7 368H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5050 + Other CPUs

See how Fivem performs with the same GPU but different processors.

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