Fivem

Fivem

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 38 47 60
1440p QHD 53 68 85 108
1080p Full HD 80 103 129 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 47
3840x2160 High 38
3840x2160 Ultra 29
2560x1440 Low 108
2560x1440 Medium 85
2560x1440 High 68
2560x1440 Ultra 53
1920x1080 Low 163
1920x1080 Medium 129
1920x1080 High 103
1920x1080 Ultra 80

Fivem with Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

Fivem, a multiplayer modification platform for a 2017-released title, presents a demanding workload that scales significantly with both CPU and GPU resources. The measured performance for the Intel Core Ultra X7 368H paired with the NVIDIA GeForce RTX 5060 Mobile shows a system capable of high refresh rates at 1080p but one that progressively struggles as resolution increases. This analysis examines the collected frame rate data across three resolutions and four quality presets, interpreting the results in the context of the hardware’s specifications and its standing among other tested combinations.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra X7 368H is a 16-core, 16-thread processor based on the Panther Lake architecture, built on a 3 nm process. Its base clock is listed at 2.00 GHz, with a boost clock reaching 5.00 GHz. The CPU’s cache hierarchy includes 192 KB of L1 per core, 2.5 MB of L2 per core, and a shared 18 MB L3 cache. This configuration places the processor in the 87th percentile among all CPUs tested, with an average benchmark score of 40518. In synthetic tests, the chip achieves a Cinebench R23 multicore score of 28221 and a single-core score of 3984, indicating strong multi-threaded throughput and respectable single-thread performance for gaming workloads.

In the Fivem measured data, the CPU’s influence is most apparent at lower resolutions where the GPU is not the primary bottleneck. At 1080p Low settings, the system reaches an average of 163 FPS, which is the highest frame rate recorded in any configuration. This suggests that even at modest graphical settings, the processor can feed the GPU adequately to produce high frame counts. However, Fivem is known for its heavy multiplayer server-side scripting and entity simulation, which can tax CPU cores. The 16-thread design provides ample parallelism for such tasks, but the fact that the processor has no hyper-threading (16 cores, 16 threads) means each core handles one thread, potentially limiting performance in scenarios with high thread contention.

Comparing the CPU to its nearest rivals, the Intel Core 7 253PE scores 40557, which is 0.1% higher than the Ultra X7 368H’s average. The AMD Ryzen 9 7940H scores 40431, a 0.2% deficit, while the Intel Xeon 6507P also trails by 0.2% with a score of 40426. These deltas are minimal, indicating that the Ultra X7 368H sits in a tight performance band relative to its immediate competitors. For Fivem, this means the CPU is unlikely to be a differentiator among these comparable chips; instead, the GPU and resolution settings will dominate the user experience.

The boost clock of 5.00 GHz is critical for single-threaded game logic, and the single-core Cinebench R23 score of 3984 reflects strong per-core capability. The L3 cache of 18 MB shared across all cores may help with frequently accessed game data, but Fivem’s performance often depends on network code and server tick rates, which are not directly measurable from the provided benchmarks. What the data does show is that at 1080p, the CPU keeps average FPS above 100 for all presets except Ultra, where the GPU begins to limit. At 1440p High, the average drops to 68 FPS, and at 4K High, it falls to 38 FPS, indicating that the CPU’s role diminishes as resolution increases and the GPU becomes the limiting factor.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 Mobile is built on the Blackwell 2.0 architecture, using a 5 nm process at TSMC. It features 8 GB of GDDR7 memory on a 128-bit bus, delivering a bandwidth of 384.0 GB/s. The GPU’s base clock is 952 MHz with a boost clock of 1455 MHz, and memory runs at 1500 MHz, effective 24 Gbps. The chip contains 3328 shading units, 104 texture mapping units, and 48 raster output units, along with 26 ray tracing cores and 104 tensor cores. Its FP32 performance is rated at 9.684 TFLOPS, and the texture rate is 151.3 GTexel/s. The GPU sits in the 67th percentile among all GPUs, with an average benchmark score of 22435.

In Fivem, the GPU’s impact is clear when comparing frame rates across settings at the same resolution. At 1080p, the average FPS ranges from 80 on Ultra to 163 on Low, a difference of 83 FPS. This scaling suggests that the GPU is handling the increased graphical load of higher presets without the CPU becoming a hard limit. At 1440p, the range narrows: Low yields 108 FPS, Medium 85 FPS, High 68 FPS, and Ultra 53 FPS. The drop from Low to Ultra at 1440p is 55 FPS, less than the 83 FPS drop seen at 1080p, indicating that as resolution increases, the GPU’s pixel throughput becomes more saturated.

The 8 GB VRAM capacity is a consideration for Fivem, which can load large textures and many player models in dense areas. At 4K Ultra, the average FPS is 29, which is below playable thresholds for most users, and this is likely due to both VRAM limitations and raw compute throughput. The GPU’s pixel rate of 69.84 GPixel/s and texture rate of 151.3 GTexel/s are modest for 4K workloads, and the measured data reflects this: 4K High averages 38 FPS, 4K Medium averages 47 FPS, and only 4K Low reaches 60 FPS exactly. The fact that 4K Low achieves 60 FPS while 4K Medium drops to 47 FPS shows a steep performance penalty for even modest quality increases at this resolution.

Comparing the RTX 5060 Mobile to its nearest rivals, the AMD Radeon RX 7700 XT scores 22549, which is 0.5% higher, while the NVIDIA GeForce RTX 4060 Mobile scores 22729, a 1.3% advantage. The AMD Radeon RX 5700 scores 22170, 1.2% lower, and the RX 6700S scores 22154, 1.3% lower. These small deltas mean the RTX 5060 Mobile is essentially performance-equivalent to these cards in aggregate benchmarks. In Fivem specifically, the GPU’s 384.0 GB/s bandwidth and 8 GB memory are sufficient for 1080p and 1440p gaming, but the 4K results suggest the card is not designed for that resolution in this title.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS rows provide a clear picture of which settings deliver the best balance of visual quality and performance. At 1080p, the Low preset achieves 163 FPS, which is excellent for high-refresh displays, but the Medium preset at 129 FPS still offers a substantial frame rate advantage over High and Ultra. The Medium preset’s minimum FPS is 109, and its maximum is 148, indicating consistent performance without severe drops. This makes Medium the recommended preset at 1080p for users prioritizing smooth gameplay, as it provides a 26 FPS improvement over High and 49 FPS over Ultra while costing only 34 FPS compared to Low.

At 1440p, the data shows that Low averages 108 FPS, which is the only preset that maintains triple-digit frame rates. Medium averages 85 FPS with a minimum of 72 and a maximum of 98, which is still playable for most monitors. High drops to 68 FPS, and Ultra falls to 53 FPS. For 1440p users, Medium is the recommended choice because it offers a 17 FPS improvement over High and maintains a minimum above 70 FPS, which is generally the threshold for smooth gameplay on standard 60 Hz displays and acceptable for 144 Hz panels with adaptive sync. Low is only advisable if the user has a very high refresh rate display and prioritizes frame rate over all visual fidelity.

At 4K, the situation is more constrained. The Low preset averages exactly 60 FPS, which is the only configuration that reaches a typical 60 Hz refresh rate. Medium averages 47 FPS, High averages 38 FPS, and Ultra averages 29 FPS. Given that only Low achieves 60 FPS, and Medium’s 47 FPS is likely to feel stuttery on a 60 Hz display, the recommendation for 4K is to use Low settings. Alternatively, users could consider lowering resolution to 1440p for better quality, as the Medium preset at 1440p provides a higher frame rate than 4K Low while offering better visual fidelity. The data does not support any 4K preset above Low for a consistent experience.

FAQ

Q: What is the highest average FPS recorded for this combo in Fivem?

A: The highest average FPS is 163, achieved at 1920x1080 resolution with Low settings.

Q: How does the 4K Ultra preset compare to 4K Low in terms of average FPS?

A: The 4K Ultra preset averages 29 FPS, while 4K Low averages 60 FPS, representing a 31 FPS difference.

Q: At which resolution does the Medium preset have a minimum FPS below 60?

A: At 3840x2160, the Medium preset has a minimum FPS of 40 and a maximum of 54, with an average of 47 FPS. At 2560x1440, the Medium preset has a minimum of 72 FPS.

Q: What is the CPU’s percentile ranking among all tested CPUs?

A: The Intel Core Ultra X7 368H ranks in the 87th percentile among all CPUs, with an average benchmark score of 40518.

Q: Which GPU rival is closest in performance to the RTX 5060 Mobile based on average score?

A: The AMD Radeon RX 7700 XT has an average score of 22549, which is 0.5% higher than the RTX 5060 Mobile’s 22435. The NVIDIA GeForce RTX 4060 Mobile is 1.3% higher at 22729.

Q: What is the GPU’s memory bandwidth and size?

A: The GPU has 8 GB of GDDR7 memory with a 128-bit bus, providing a bandwidth of 384.0 GB/s.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the FPS drop from 1080p to 4K for each preset reveals the scaling behavior of this hardware combination. At Low settings, the average FPS goes from 163 at 1080p to 108 at 1440p and then to 60 at 4K. This represents a 37% reduction from 1080p to 1440p and a further 44% reduction from 1440p to 4K. The fact that 4K Low still achieves 60 FPS indicates that the GPU retains enough headroom at the lowest settings to maintain playable frame rates, but the steep drops suggest that the GPU’s pixel throughput is the primary constraint. The CPU’s role in this scaling is minimal, as the same CPU can push 163 FPS at 1080p, so the 103 FPS drop to 4K is attributable almost entirely to the GPU’s rendering load.

At Medium settings, the FPS drops from 129 at 1080p to 85 at 1440p and then to 47 at 4K. The drop from 1080p to 1440p is 44 FPS, and from 1440p to 4K is 38 FPS. This is a more even decline compared to Low, where the 1440p-to-4K drop was larger. The Medium preset’s 4K average of 47 FPS suggests that the GPU is becoming saturated, as the additional pixel count at 4K overwhelms the 9.684 TFLOPS compute capacity. The minimum FPS at 1080p Medium is 109, and at 1440p Medium it is 72, but at 4K Medium the minimum is 40, which is a significant drop and indicates frame time variance under load.

High settings show a similar pattern: 103 FPS at 1080p, 68 FPS at 1440p, and 38 FPS at 4K. The percentage drops are 34% from 1080p to 1440p and 44% from 1440p to 4K. Ultra settings produce 80 FPS at 1080p, 53 FPS at 1440p, and 29 FPS at 4K, with the 4K result being the lowest recorded in the entire dataset. Across all presets, the 4K-to-1080p ratio is consistently low, with 4K achieving roughly 25-35% of the 1080p frame rate. This scaling pattern strongly indicates that the RTX 5060 Mobile is the limiting component at 4K, while at 1080p, the CPU and GPU are more balanced, as evidenced by the high frame rates achieved even on Low settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete matrix of performance for this combo. At 3840x2160 (4K), the Low preset averages 60 FPS, with no minimum or maximum recorded. The Medium preset averages 47 FPS, with a minimum of 40 and a maximum of 54. High averages 38 FPS, and Ultra averages 29 FPS. No minimum or maximum values are provided for High and Ultra at this resolution. The 4K results show a clear progression: Low is the only preset to reach 60 FPS, and each step up in quality reduces the average by roughly 9-11 FPS.

At 2560x1440 (1440p), the Low preset averages 108 FPS. Medium averages 85 FPS, with a minimum of 72 and a maximum of 98. High averages 68 FPS, and Ultra averages 53 FPS. The 1440p data shows a wider spread between Low and Ultra, with a 55 FPS difference. The Medium preset’s minimum of 72 FPS is notable because it is above the 60 FPS threshold, indicating that this configuration can maintain smooth gameplay even during demanding scenes. High and Ultra do not have min/max values recorded, but their averages are consistent with the expected scaling from 1080p.

At 1920x1080 (1080p), the Low preset achieves the highest average of 163 FPS. Medium averages 129 FPS, with a minimum of 109 and a maximum of 148. High averages 103 FPS, and Ultra averages 80 FPS. The 1080p results show the largest absolute frame rate differences across settings, with a spread of 83 FPS between Low and Ultra. The Medium preset’s minimum of 109 FPS is particularly strong, suggesting that even in heavy multiplayer scenarios, the system rarely drops below 100 FPS. The absence of min/max data for Low, High, and Ultra at 1080p means that only the Medium preset provides a complete picture of frame time consistency, but the averages alone indicate that 1080p is the sweet spot for this hardware.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core Ultra X7 368H and NVIDIA GeForce RTX 5060 Mobile combination ranks 2457 out of 3707 tested combos in Fivem, placing it in the 66th percentile of all configurations. This rank indicates that while the combo is not among the top performers, it sits above the median, with roughly one-third of tested combos delivering higher frame rates. The rank of 2457 suggests that many other CPU-GPU pairings outperform this one in Fivem, likely due to more powerful GPUs or CPUs with higher single-thread performance.

Given the CPU’s 87th percentile ranking among all CPUs and the GPU’s 67th percentile among all GPUs, the combo’s 66th percentile rank in Fivem suggests that the game’s performance is more heavily weighted toward the GPU, as the CPU would be expected to push the combo higher if Fivem were primarily CPU-bound. The gap between the CPU’s percentile and the combo’s rank implies that the GPU is the limiting factor in achieving a higher rank. This is consistent with the resolution scaling analysis, which showed that 4K performance drops significantly, and even at 1080p, the GPU’s Ultra preset at 80 FPS is well below the CPU’s capability of 163 FPS on Low.

The nearest rival combos are not provided, but the individual component rivals give context. The CPU’s nearest rivals, such as the AMD Ryzen 9 7940H, are within 0.2% in average score, meaning that swapping the CPU for a comparable chip would have minimal impact on Fivem performance. Similarly, the GPU’s nearest rivals, including the RTX 4060 Mobile, are within 1.3% in score, so the combo’s rank would likely remain similar if the GPU were replaced with a directly comparable model. The rank of 2457 out of 3707 means that approximately 1250 combos perform worse, and 2456 perform better, positioning this setup as a mid-pack solution for Fivem. Users seeking higher frame rates at 4K or Ultra settings would need to consider a higher-tier GPU, as the data shows the RTX 5060 Mobile is the primary bottleneck in this pairing.

Hardware Specifications

Intel Core Ultra X7 368H

Cores / Threads 16 / 16
Base Clock 2000 MHz
Boost Clock 5000 MHz
TDP 25W
Socket Intel BGA 2540
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra X7 368H + NVIDIA GeForce RTX 5060 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 47.0
3840x2160 High 38.0
3840x2160 Ultra 29.0
2560x1440 Low 108.0
2560x1440 Medium 85.0
2560x1440 High 68.0
2560x1440 Ultra 53.0
1920x1080 Low 163.0
1920x1080 Medium 129.0
1920x1080 High 103.0
1920x1080 Ultra 80.0

Fivem with iUltra X7 368H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

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