Fivem

Fivem

AVERAGE FPS
110
good

This combination provides smooth gameplay with an average of 110 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 52 65 82
1440p QHD 73 93 117 148
1080p Full HD 110 142 177 225

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 65
3840x2160 High 52
3840x2160 Ultra 40
2560x1440 Low 148
2560x1440 Medium 117
2560x1440 High 93
2560x1440 Ultra 73
1920x1080 Low 225
1920x1080 Medium 177
1920x1080 High 142
1920x1080 Ultra 110

Fivem with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

Resolution Scaling

The measured FPS data for Fivem across the three tested resolutions reveals a classic GPU-bound scaling pattern, though with some nuance at the extremes. Starting at 1920x1080 with Low settings, the combo produces 225 FPS, which drops to 148 FPS at 2560x1440 and then to 82 FPS at 3840x2160. This progression shows a 34% reduction from 1080p to 1440p, and a further 45% reduction from 1440p to 4K, indicating that the rendering load is scaling aggressively with pixel count.

The Medium settings row provides the most complete picture, as it is the only preset with min and max FPS values recorded at every resolution. At 1080p Medium, the average is 177 FPS with a range of 151 to 204 FPS. Moving to 1440p Medium, the average falls to 117 FPS with a range of 99 to 134 FPS, a 34% drop. At 4K Medium, the average is 65 FPS with a range of 55 to 75 FPS, another 44% reduction. This steady erosion of frame rates as resolution increases is the signature of a system where the GPU is the primary bottleneck.

The High preset tells a similar story: 142 FPS at 1080p, 93 FPS at 1440p, and 52 FPS at 4K. The percentage drops are consistent with the Medium preset, reinforcing that the limiting component scales with pixel throughput rather than CPU-side game logic. The Ultra preset shows the steepest cliff, with 110 FPS at 1080p falling to 73 FPS at 1440p and then to 40 FPS at 4K. At 4K Ultra, the system is delivering below the 60 FPS threshold that many players consider the minimum for smooth multiplayer gameplay.

The Low preset is particularly revealing for understanding the CPU headroom. At 1080p Low, the system reaches 225 FPS, which is substantially higher than any other preset. This suggests that when the GPU load is minimized, the Intel Core Ultra 9 290K Plus can feed frames at a very high rate. However, the 4K Low result of 82 FPS is still far below the 1080p Low result, indicating that even at the lowest settings, the GPU workload at 4K is significant enough to cap performance well below what the CPU can deliver.

How This Combo Ranks

In the database of tested combinations, this pairing of the Intel Core Ultra 9 290K Plus with the NVIDIA GeForce RTX 3070 Ti ranks at position 1034 out of 3005 combos for Fivem. This places the system in the upper third of all tested configurations, which is a solid result given that the GPU is from the previous generation while the CPU is a current high-end part. The percentile positioning suggests that while this combo is not at the very top of the leaderboard, it outperforms the majority of systems that have been benchmarked in this game.

The CPU itself sits at the 96th percentile among all processors, with an average benchmark score of 84003. Its nearest rival, the Intel Core Ultra 9 285K, scores 83807, which puts this chip just 0.2% ahead. The AMD EPYC 4584PX trails by 1.1% at 83090, and the AMD EPYC 9135 is 1.2% behind at 82980. The only rival that scores higher is the AMD EPYC 7F72 at 85072, which is 1.3% ahead. These are all very close margins, indicating that the CPU is performing right at the expected level for its class.

The GPU, meanwhile, sits at the 75th percentile among all graphics cards, with an average benchmark score of 29945. Its nearest rival is the NVIDIA GeForce RTX 5070 Mobile at 29928, a mere 0.1% difference. The AMD Radeon RX 6800 is 0.5% ahead at 30095, while the NVIDIA GeForce RTX 2080 Ti is 0.5% behind at 29783. The AMD Radeon RX 6700 leads this group by 1.6% at 30433. These tight deltas show that the RTX 3070 Ti is positioned in a dense cluster of comparable GPUs.

Given that the combo rank is 1034 out of 3005, the data indicates that the pairing is well-balanced for Fivem. The CPU has substantial headroom, as evidenced by its high percentile ranking, while the GPU is mid-pack. The bottleneck analysis from the resolution scaling section confirms that the GPU is the limiting factor, but the overall combo still lands in a respectable position because the CPU's strength prevents it from being a drag on performance.

FAQ

Q: What is the best resolution for this combo in Fivem?

A: The data shows that 2560x1440 on High settings delivers 93 FPS, which is comfortably above the 60 FPS threshold. At 1080p High, the system reaches 142 FPS, while at 4K High it drops to 52 FPS. The 1440p resolution offers the best balance between visual fidelity and frame rate, as the 4K results struggle to maintain high FPS across all presets.

Q: Does the CPU bottleneck the GPU in this game?

A: No, the data indicates the GPU is the limiting component. At 1080p Low, the system achieves 225 FPS, demonstrating that the CPU can push frames at a very high rate when the GPU load is low. However, as resolution increases, FPS drops consistently across all presets, which is the expected pattern when the GPU is the primary constraint.

Q: How much performance does the Ultra preset cost compared to High?

A: At 1080p, Ultra delivers 110 FPS compared to High's 142 FPS, a 32 FPS reduction. At 1440p, Ultra gives 73 FPS versus High's 93 FPS, a 20 FPS drop. At 4K, Ultra produces 40 FPS versus High's 52 FPS, a 12 FPS decrease. The cost of Ultra is proportionally larger at lower resolutions.

Q: Is 4K playable with this combination?

A: It depends on the preset. At 4K Low, the system averages 82 FPS, which is playable. At 4K Medium, it drops to 65 FPS, still acceptable. However, 4K High yields 52 FPS and 4K Ultra yields 40 FPS, both of which fall below the smoothness most players expect for multiplayer.

Q: How does the RTX 3070 Ti compare to its closest rivals in terms of raw GPU score?

A: The RTX 3070 Ti has an average benchmark score of 29945. The NVIDIA GeForce RTX 5070 Mobile scores 29928, which is 0.1% lower. The AMD Radeon RX 6800 scores 30095, 0.5% higher. The NVIDIA GeForce RTX 2080 Ti scores 29783, 0.5% lower, and the AMD Radeon RX 6700 scores 30433, 1.6% higher.

Q: What frame rates can be expected at 1080p Medium?

A: The measured data shows an average of 177 FPS, with a minimum of 151 FPS and a maximum of 204 FPS. This is a very smooth experience for Fivem, with the minimum still well above the refresh rate of most standard monitors.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all presets. The Low preset produces an average of 225 FPS, which is the highest measured value in the entire dataset. Medium follows at 177 FPS average, with a minimum of 151 FPS and a maximum of 204 FPS. High comes in at 142 FPS average, and Ultra trails at 110 FPS. The spread from Low to Ultra at 1080p is 115 FPS, showing that settings have a dramatic impact on performance at this resolution.

Moving to 2560x1440, the frame rates drop substantially but remain playable across the board. Low averages 148 FPS, Medium averages 117 FPS with a range of 99 to 134 FPS, High averages 93 FPS, and Ultra averages 73 FPS. The gap between Low and Ultra narrows to 75 FPS, indicating that resolution scaling compresses the differences between presets. Notably, even the Ultra preset at 1440p stays above the 60 FPS mark, which is a positive result for this combo.

At 3840x2160, the performance picture becomes more challenging. Low averages 82 FPS, which is still respectable. Medium averages 65 FPS with a range of 55 to 75 FPS, putting the minimum just below the 60 FPS threshold. High averages 52 FPS, and Ultra drops to 40 FPS. The spread from Low to Ultra at 4K is only 42 FPS, the smallest of any resolution, because the GPU is so heavily loaded that even reducing settings cannot fully compensate for the pixel count.

The Medium preset is the only one with complete min/max data at all three resolutions. This allows for a detailed look at frame time consistency. At 1080p, the range is 53 FPS (151 to 204). At 1440p, the range narrows to 35 FPS (99 to 134). At 4K, the range is 20 FPS (55 to 75). The narrowing range at higher resolutions indicates that the GPU is working closer to its limit, reducing the variability in frame delivery.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, built on a 3 nm process by TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a TDP of 125 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. The CPU supports DDR5 memory on a dual-channel bus with a bandwidth of 115.2 GB/s.

In Fivem, the CPU's role is to manage the game's simulation and networking logic. The benchmark results for this processor are impressive, with a Cinebench R23 multi-core score of 51731 and a single-core score of 7303. The PassMark multi-thread score is 60860, and the single-thread score is 4823. These numbers indicate a very capable processor for both heavily threaded workloads and single-threaded game logic.

The high boost clock of 5.80 GHz is particularly relevant for Fivem, which is a multiplayer modification that can be sensitive to single-thread performance. The PassMark single-thread score of 4823 places this CPU at the 96th percentile among all processors, confirming that it has ample headroom for the game's CPU demands. The data from the resolution scaling section supports this, as the system reaches 225 FPS at 1080p Low, suggesting that the CPU is not the limiting factor even at high frame rates.

The nearest CPU rivals show how close the top of the market is. The Intel Core Ultra 9 285K is only 0.2% behind in average score, and the AMD EPYC 4584PX is 1.1% behind. The AMD EPYC 7F72 leads by 1.3%, but these are all very small margins that would not translate into meaningful FPS differences in Fivem. The CPU's 24 cores and 24 threads provide substantial multi-threaded capacity, but the game's performance is ultimately dictated by the GPU, as shown by the consistent FPS drops with increasing resolution.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and the player's preference for frame rate versus visual quality. At 1080p, the Medium preset is the strongest recommendation because it delivers 177 FPS average with a minimum of 151 FPS, ensuring smooth gameplay even in demanding multiplayer scenarios. The High preset at 142 FPS is also excellent, and the Ultra preset at 110 FPS remains highly playable. Given the headroom at 1080p, players can safely choose High or Ultra without sacrificing the 100+ FPS experience.

At 1440p, the Medium preset again stands out, with 117 FPS average and a minimum of 99 FPS. This keeps the experience above the 100 FPS mark in most situations. The High preset at 93 FPS is also a strong choice, as it remains above 90 FPS while offering better visual fidelity. The Ultra preset at 73 FPS is still playable and may be preferable for players who prioritize image quality over raw frame rate. The Low preset at 148 FPS is available for competitive play, but the visual compromises are significant.

At 4K, the recommendations change due to the GPU's limitations. The Low preset at 82 FPS is the only option that comfortably exceeds the 60 FPS threshold. The Medium preset at 65 FPS is acceptable, but the minimum of 55 FPS means there will be moments of noticeable slowdown. The High preset at 52 FPS and Ultra at 40 FPS are below the threshold for smooth multiplayer gameplay and should be avoided unless the player is willing to accept reduced responsiveness.

The best overall experience across all resolutions is the Medium preset. It provides the most consistent frame delivery, as evidenced by the complete min/max data showing tight ranges at each resolution. At 1080p Medium, the 151 FPS minimum ensures no drops below the refresh rate of typical 144 Hz monitors. At 1440p Medium, the 99 FPS minimum keeps the experience above 90 FPS. At 4K Medium, the 55 FPS minimum is borderline, but the 65 FPS average is workable for less competitive play.

GPU Role

The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture using Samsung's 8 nm process. It features 6144 shading units, 192 texture mapping units, and 96 ROPs, along with 48 ray tracing cores and 192 tensor cores. The GPU operates at a base clock of 1575 MHz and a boost clock of 1770 MHz, with 8 GB of GDDR6X memory on a 256-bit bus providing a bandwidth of 608.3 GB/s. The memory runs at an effective speed of 19 Gbps.

The GPU's role in Fivem is to render the game world, which includes complex city environments, vehicle models, and other player characters. The benchmark results for the RTX 3070 Ti show a PassMark G3D score of 23356 and a PassMark GPU Compute score of 11601. The 3DMark Steel Nomad DX12 score is 3478, and the Geekbench OpenCL score is 119718. These numbers position the GPU at the 75th percentile among all graphics cards.

The resolution scaling data clearly shows the GPU as the limiting component. The consistent FPS drops as resolution increases from 1080p to 1440p to 4K are the hallmark of a GPU-bound scenario. The RTX 3070 Ti's 8 GB of VRAM is sufficient for the tested presets, as the game does not appear to exceed this capacity at any of the measured settings. The memory bandwidth of 608.3 GB/s provides ample throughput for the texture and geometry data required by the game.

Compared to its nearest rivals, the RTX 3070 Ti is positioned in a tight cluster. The NVIDIA GeForce RTX 5070 Mobile is a mere 0.1% behind in average score, while the AMD Radeon RX 6800 is 0.5% ahead. The NVIDIA GeForce RTX 2080 Ti is 0.5% behind, and the AMD Radeon RX 6700 leads by 1.6%. These small deltas mean that in Fivem, the choice between these GPUs would result in negligible FPS differences. The GPU's 75th percentile ranking confirms that it is a solid mid-to-high-end part, but not a top-tier performer.

The boost clock of 1770 MHz is the maximum frequency the GPU can reach under load, and the data suggests it is being utilized effectively. At 1080p Low, the system achieves 225 FPS, which is close to the limit of what the CPU can feed. At higher settings and resolutions, the GPU's compute and memory resources become the primary constraint, as shown by the progressive FPS declines. The 290 W TDP indicates a power-hungry part, but the measured performance justifies the power draw for this generation of hardware.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3070 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 82.0
3840x2160 Medium 65.0
3840x2160 High 52.0
3840x2160 Ultra 40.0
2560x1440 Low 148.0
2560x1440 Medium 117.0
2560x1440 High 93.0
2560x1440 Ultra 73.0
1920x1080 Low 225.0
1920x1080 Medium 177.0
1920x1080 High 142.0
1920x1080 Ultra 110.0

Fivem with iUltra 9 290K Plus + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3070 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

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