Fivem
This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 44 | 55 | 70 |
| 1440p QHD | 62 | 79 | 99 | 126 |
| 1080p Full HD | 93 | 120 | 151 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 270K Plus + AMD Radeon RX 6700 XT, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 7 270K Plus paired with the AMD Radeon RX 6700 XT lands at rank 1535 out of 3005 tested combos in Fivem, placing it squarely in the middle of the pack. This is a position that reflects a balanced pairing rather than an extreme one: the CPU is a top-tier performer relative to all processors (96th percentile), while the GPU sits at the 72nd percentile among all graphics cards. The combination yields playable frame rates across most settings, but it is not a combo that will dominate leaderboards.
The rank itself tells a nuanced story. With 3005 total combos tested, this setup outperforms roughly half of all configurations while trailing the other half. That places it in the same conversation as mid-range to upper-mid-range gaming systems. The data shows that this pairing is neither bottlenecked into obscurity nor optimized for maximum competitive advantage. Instead, it delivers consistent, dependable performance that suits a multiplayer title like Fivem, where frame consistency often matters more than raw peak output.
What stands out from the rankings is how the CPU's strength boosts the combo. The Core Ultra 7 270K Plus, with its 24 cores and 24 threads, is a workstation-class processor that excels in synthetic benchmarks. Its average benchmark score of 93785 puts it within 0% of the Intel Xeon 6520P and just 1.5% behind the AMD EPYC 4564P, according to the nearestRivals data. In game-specific performance, however, the GPU becomes the limiting factor at higher resolutions. This is a combo that ranks where it does because the CPU has headroom to spare, but the GPU constrains the ceiling.
# CPU Role
The Intel Core Ultra 7 270K Plus is the anchor of this system, and its specifications explain why the combo performs as it does in Fivem. With 24 cores and 24 threads, this processor offers massive parallel throughput, far beyond what most games can utilize. The base clock sits at 3.70 GHz, and the boost clock reaches 5.50 GHz, providing strong single-thread performance when needed. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and a shared 36 MB of L3 cache, which helps keep frequently accessed data close to the execution units.
In synthetic benchmarks, the CPU's strengths are evident. The Cinebench R23 multi-core score of 44253 and single-core score of 2439 demonstrate a processor that can handle both heavily threaded workloads and latency-sensitive tasks. The PassMark multi-thread score of 68574 and single-thread score of 5068 reinforce this picture. For Fivem, a multiplayer modification built on Grand Theft Auto V's engine, the CPU's single-thread performance is particularly relevant. The game's simulation and networking layers often rely on a few primary threads, and the 5.50 GHz boost clock ensures those threads have access to high clock speeds when needed.
The CPU's percentile ranking of 96 among all processors places it in the top tier, and its nearest rivals are all server-class chips. The Intel Xeon 6520P matches its average score almost exactly (93786 vs. 93785, a 0% delta), while the AMD EPYC 4564P trails by 1.5% and the EPYC 9175F by 1.9%. This context shows that the Core Ultra 7 270K Plus is not just a gaming CPU; it is a compute powerhouse. In Fivem, this means the CPU rarely becomes the bottleneck, even in crowded multiplayer scenarios where many entities, vehicles, and players are simulated simultaneously. The 36 MB of shared L3 cache also helps with the game's asset streaming, reducing stutter in open-world environments.
# GPU Role
The AMD Radeon RX 6700 XT is the graphics workhorse here, and its specifications define the combo's performance envelope. Built on the RDNA 2.0 architecture with the Navi 22 chip, this GPU features 2560 shading units, 160 texture mapping units, and 64 raster output units. The boost clock reaches 2581 MHz, with a game clock of 2424 MHz and a base clock of 2321 MHz. Memory consists of 12 GB of GDDR6 on a 192-bit bus, delivering 384.0 GB/s of bandwidth. The GPU also includes 40 ray tracing cores, though Fivem's workload primarily relies on traditional rasterization.
The GPU's benchmark results place it at the 72nd percentile among all graphics cards, with an average score of 27425. Its nearest rivals include the NVIDIA GeForce RTX 4070 Mobile (0% delta), the RTX 3090 (-0.5% delta), and the RTX PRO 4000 Blackwell (1.1% delta). This positioning indicates that the RX 6700 XT performs competitively with higher-tier cards in some contexts, but its 12 GB VRAM and 192-bit memory bus limit its performance at higher resolutions and settings. In Fivem, the GPU's role becomes increasingly dominant as resolution increases, as the measured FPS data shows.
The RX 6700 XT's memory bandwidth of 384.0 GB/s is adequate for 1080p and 1440p gaming, but at 4K, the data shows a significant performance drop. The GPU's pixel rate of 165.2 GPixel/s and texture rate of 413.0 GTexel/s are respectable for its class, but they are not sufficient to maintain high frame rates at Ultra settings in 4K. The 12 GB VRAM is sufficient for Fivem's open-world textures, but the GPU's compute throughput of 13.21 TFLOPS (FP32) becomes the limiting factor at higher resolutions. This is a GPU that thrives at 1080p and handles 1440p well, but struggles to maintain 60 FPS at 4K except on the lowest settings.
# Measured FPS Breakdown
The measured FPS data for this combo reveals a clear performance hierarchy across resolutions and settings. At 1920x1080, the system delivers excellent frame rates across all presets. Low settings produce an average of 191 FPS, Medium averages 151 FPS (with a minimum of 128 and maximum of 173), High averages 120 FPS, and Ultra averages 93 FPS. These numbers indicate that at 1080p, the CPU's strength keeps the GPU well-fed, and even Ultra settings remain highly playable for competitive multiplayer.
Moving to 2560x1440, the frame rates remain strong but show the GPU beginning to assert its influence. Low settings average 126 FPS, Medium averages 99 FPS (with a minimum of 84 and maximum of 114), High averages 79 FPS, and Ultra drops to 62 FPS. The step from High to Ultra at 1440p represents a 21.5% performance hit, which suggests that the GPU's shading units and memory bandwidth are being stressed by the higher pixel count. Still, all settings at 1440p remain playable, with even Ultra maintaining above 60 FPS on average.
At 3840x2160, the GPU becomes the dominant bottleneck. Low settings average 70 FPS, Medium averages 55 FPS (with a minimum of 47 and maximum of 63), High averages 44 FPS, and Ultra drops to 34 FPS. The 4K Ultra result is particularly telling: 34 FPS is below the threshold for smooth multiplayer play, and the gap between Low and Ultra at 4K is a substantial 36 FPS. The data shows that this combo is not suited for 4K Ultra gaming, but it can handle 4K Low with acceptable frame rates.
# Resolution Scaling
The resolution scaling behavior of this combo reveals where the bottleneck shifts. From 1080p Low to 4K Low, the average FPS drops from 191 to 70, a 63.4% reduction. From 1080p Ultra to 4K Ultra, the drop is from 93 to 34, a 63.4% reduction as well. This consistent percentage decline across settings indicates that the GPU is the primary limiting factor as resolution increases, regardless of the graphics preset.
The scaling pattern is instructive. At 1080p, the CPU's high single-thread performance and 24 cores allow the GPU to operate near its maximum potential, delivering frame rates that exceed 190 FPS on Low. By 1440p, the GPU's workload increases by 78% in pixel count, and frame rates drop accordingly. The transition from 1440p to 4K quadruples the pixel count, and the frame rates show a correspondingly steep decline. The data shows that this system is CPU-limited at 1080p and GPU-limited at 4K, with 1440p serving as the balance point.
The 4K Medium result, with a minimum FPS of 47 and maximum of 63, highlights the GPU's struggle to maintain consistent frame times at high resolutions. The 16 FPS range between minimum and maximum indicates frame pacing variability that could be noticeable in multiplayer. At 1080p Medium, the minimum of 128 and maximum of 173 show a 45 FPS range, but the average of 151 FPS means even the minimum is comfortably playable. The limiting component at 1080p is clearly the CPU's ability to feed the GPU, while at 4K, the GPU's 13.21 TFLOPS compute throughput and 384.0 GB/s bandwidth are insufficient for high settings.
# Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, the system can handle Ultra settings with an average of 93 FPS, which is smooth for most multiplayer scenarios. However, for competitive play where higher frame rates provide an advantage, Medium settings at 151 FPS (with a minimum of 128) offer a better balance of visual quality and responsiveness. The jump from Medium to Ultra at 1080p costs 58 FPS, a 38.4% reduction, which is a significant trade-off for improved visuals.
At 2560x1440, High settings provide the best experience, with an average of 79 FPS. This is above the 60 FPS threshold for smooth play, and the visual fidelity at High is respectable. Ultra at 1440p averages 62 FPS, which is playable but leaves little headroom for demanding scenes with many players or vehicles. Medium at 1440p offers 99 FPS and is the better choice for players who prioritize frame rate over graphical detail. The data shows that High at 1440p is the sweet spot: it maintains an average above 75 FPS while delivering good visual quality.
At 3840x2160, the recommendations are more constrained. Low settings average 70 FPS, making it the only 4K preset that consistently exceeds 60 FPS. Medium at 4K averages 55 FPS, which is playable but may experience dips below 50 FPS in heavy scenes, as the minimum of 47 suggests. High and Ultra at 4K, with averages of 44 and 34 FPS respectively, are not recommended for multiplayer where responsiveness is critical. For 4K users, Low settings provide the most playable experience, while Medium is acceptable for less competitive play. Overall, the best experience across the board is 1080p Medium or 1440p High, where the combo's strengths are fully utilized.
Hardware Specifications
Intel Core Ultra 7 270K Plus
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 6700 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 44.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 126.0 |
| 2560x1440 | Medium | 99.0 |
| 2560x1440 | High | 79.0 |
| 2560x1440 | Ultra | 62.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 151.0 |
| 1920x1080 | High | 120.0 |
| 1920x1080 | Ultra | 93.0 |
Fivem with iUltra 7 270K Plus + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6700 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.