Fivem

Fivem

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 46 58
1440p QHD 51 66 83 105
1080p Full HD 78 100 126 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 46
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 105
2560x1440 Medium 83
2560x1440 High 66
2560x1440 Ultra 51
1920x1080 Low 159
1920x1080 Medium 126
1920x1080 High 100
1920x1080 Ultra 78

Fivem with Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600 XT, In-Depth Analysis

Fivem is a demanding multiplayer environment where the interaction between a 24-core Intel Core Ultra 7 270K Plus and an 8 GB AMD Radeon RX 6600 XT produces a wide performance envelope. The data reveals a system that can deliver high refresh rates at 1080p but struggles to maintain playable frame rates at 4K, with the GPU emerging as the clear bottleneck in most scenarios. This analysis explores how these two components partition the workload across resolutions and settings, using the measured FPS data to identify where the balance of power lies.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates show a steep and consistent decline as resolution increases, which is the classic signature of a GPU-bound configuration. Moving from 1920x1080 to 2560x1440 at High settings reduces the average FPS from 100 to 66, a 34% drop. Scaling further to 3840x2160 at the same settings yields just 37 FPS, which is 63% lower than the 1080p result. This pattern is not linear, and the drops become proportionally larger at each step, indicating that the AMD Radeon RX 6600 XT is running out of pixel throughput as the render target expands.

At Low settings, the scaling behavior is even more telling. The 1920x1080 Low preset produces 159 FPS, which drops to 105 FPS at 2560x1440 (a 34% reduction) and then to 58 FPS at 3840x2160 (a 45% reduction from 1440p). The fact that even the lowest quality settings cannot maintain 60 FPS at 4K strongly suggests the GPU is the primary limiting factor, as reducing CPU load through lower settings does not rescue the frame rate. The 8 GB memory buffer and 128-bit bus on the RX 6600 XT are likely saturated at 4K, regardless of the graphics preset applied.

The Medium settings row provides min and max FPS data, which offers insight into frame pacing. At 1920x1080 Medium, the average is 126 FPS with a minimum of 107 and maximum of 144, showing a relatively tight 37 FPS spread. At 2560x1440 Medium, the average falls to 83 FPS with a 70-95 range, and at 4K Medium the average drops to 46 FPS with a 39-53 range. The absolute delta between min and max stays around 14 FPS across all three resolutions, but the relative variance increases dramatically at 4K, where a 14 FPS swing represents over 30% of the average. This suggests that the GPU is not just slower at 4K, but also less consistent, likely due to memory bandwidth constraints.

The CPU, with its 24 cores and 24 threads, is clearly not the limiting factor in these tests. If the Intel Core Ultra 7 270K Plus were the bottleneck, we would expect to see much smaller FPS differences between resolutions, as CPU load is largely resolution-independent. Instead, the data shows a 2.7x reduction in FPS from 1080p Low to 4K Low (159 to 58), which is almost entirely attributable to GPU workload scaling with pixel count. The conclusion is straightforward: this combo is heavily GPU-limited at every resolution above 1080p, and the CPU has substantial headroom to drive higher frame rates if paired with a more powerful graphics card.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with a Navi 23 chip, featuring 2048 shading units and 64 ROPs. Its boost clock is rated at 2589 MHz, with a game clock of 2359 MHz, and it carries 8 GB of GDDR6 memory on a 128-bit bus, delivering 256.0 GB/s of bandwidth. These specifications explain the performance cliff observed at 4K. The 8 GB VRAM capacity is likely insufficient for Fivem's high-resolution textures and multiplayer world streaming, forcing the GPU to manage memory spills that degrade frame rates.

The GPU's benchmark scores place it in the 70th percentile of all GPUs, with an average benchmark score of 24442. Its nearest rivals include the NVIDIA GeForce GTX 1630 (0.7% higher score) and the NVIDIA GeForce RTX 2080 SUPER (1.1% higher score), which underscores that this is a mid-range part by modern standards. The gap between its 1080p and 4K performance is stark: at High settings, 100 FPS at 1080p versus 37 FPS at 4K represents a 63% loss, which aligns with the GPU's 165.7 GPixel/s pixel rate being overwhelmed by the 8.3 million pixels of 4K.

The measured FPS data shows that the GPU's role shifts from adequate to inadequate as resolution increases. At 1920x1080, even Ultra settings yield 78 FPS, which is playable for most users. At 2560x1440, Ultra drops to 51 FPS, and at 4K, Ultra is effectively unplayable at 28 FPS. The fact that 4K High (37 FPS) is barely better than 1440p Ultra (51 FPS) suggests that the GPU is hitting a hard wall around 50 FPS at 1440p and cannot scale beyond that regardless of settings. This is consistent with the 256.0 GB/s memory bandwidth being a limiting factor, as higher resolutions require exponentially more data to be fetched from VRAM.

The GPU's DirectX 12 Ultimate support and 32 ray tracing cores are present, but Fivem's measured data does not indicate that ray tracing is a factor. The performance pattern is purely rasterization-bound, with the GPU's compute capabilities (10.60 TFLOPS FP32) being secondary to its memory subsystem limitations. For this game, the RX 6600 XT is best suited to 1080p and light 1440p use, with the 4K results serving as a cautionary tale about the limits of 8 GB VRAM and a 128-bit bus in modern multiplayer titles.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, with a base clock of 3.70 GHz and a boost clock of 5.50 GHz. It has 36 MB of shared L3 cache and supports DDR5 memory with a dual-channel configuration, delivering 115.2 GB/s of bandwidth. This is a high-end desktop CPU, ranking in the 96th percentile of all CPUs with an average benchmark score of 93785. Its nearest rivals are server-class parts like the Intel Xeon 6520P (0% delta) and AMD EPYC 4564P (-1.5% delta), which highlights its compute strength.

In Fivem, the CPU's role is to handle the game's simulation, AI, and network code, which are typically single-threaded or lightly threaded. The 270K Plus excels here, with a Cinebench R23 single-core score of 2439 and a Passmark single-thread score of 5068. These scores indicate exceptional single-thread performance, which is critical for maintaining high frame rates in CPU-bound scenarios. However, the measured FPS data shows that at 1080p Low, the CPU is able to push 159 FPS, which is likely approaching the engine's frame rate cap or the point where other system bottlenecks emerge.

The 24 cores and 24 threads provide ample parallel processing capacity, but Fivem does not appear to scale with core count. The Cinebench R23 multicore score of 44253 and Passmark multithread score of 68574 demonstrate massive throughput, yet the FPS gains from 1440p to 1080p (e.g., 66 to 100 FPS at High) are solely due to reduced GPU load, not increased CPU utilization. This indicates that the CPU is not the bottleneck at any resolution tested, as the GPU saturates well before the CPU reaches its limits.

The CPU's 5.50 GHz boost clock is particularly relevant for Fivem's performance, as the game's frame pacing often depends on single-core speed. At 1080p Low, the 159 FPS result suggests the CPU can handle the game's logic at very high rates, but the GPU cannot keep pace. The 24 threads also help with background tasks and streaming, but the data does not show any CPU-related stuttering or frame drops, as the min FPS values at Medium settings (107 at 1080p, 70 at 1440p, 39 at 4K) are all proportional to the average, indicating a stable CPU contribution. In summary, the CPU is overqualified for this pairing, and its headroom is wasted by the RX 6600 XT's limitations.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 270K Plus and AMD Radeon RX 6600 XT ranks 2096 out of 3005 tested combos in Fivem, placing it in the 30th percentile of all systems tested. This ranking is surprising given the CPU's high standing, and it directly reflects the GPU's mid-range position. The 70th percentile GPU ranking combined with a 96th percentile CPU creates a mismatch that drags the overall combo down, as the game's performance is overwhelmingly GPU-bound in most scenarios.

Compared to other combos, this pairing sits below the median, which means a majority of tested systems achieve higher FPS in Fivem. This is likely because many other combos feature more balanced GPU-CPU pairings, even if their CPUs are weaker. For example, a system with a mid-range CPU and a top-tier GPU would likely rank higher, as Fivem's FPS is limited by the GPU at 1080p and above. The combo's rank of 2096 suggests that users with this configuration are getting less performance than the CPU alone would suggest, and the GPU is the primary reason for the low standing.

The rank also implies that Fivem is not a CPU-intensive title relative to other games. The 24-core CPU provides no advantage over systems with fewer cores, and the ranking is driven almost entirely by the GPU's 4K and 1440p performance. At 1080p, the combo would likely rank higher, but the database's overall rank weights all resolutions equally, penalizing the weak 4K results. This is a classic case where a strong CPU is paired with a modest GPU, and the game's performance ceiling is set by the latter.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: At 1920x1080, all settings presets exceed 60 FPS, with Low at 159 FPS, Medium at 126 FPS, High at 100 FPS, and Ultra at 78 FPS. At 2560x1440, only Low (105 FPS) and Medium (83 FPS) stay above 60 FPS, while High drops to 66 FPS. No 4K preset reaches 60 FPS.

Q: How does the CPU's single-thread performance compare to its multicore performance?

A: The Intel Core Ultra 7 270K Plus scores 2439 in Cinebench R23 single-core and 5068 in Passmark single-thread, while its multicore scores are 44253 in Cinebench R23 and 68574 in Passmark multithread. The single-core scores are in the 96th percentile ranking, but the multicore scores are disproportionately higher, indicating strong scaling across its 24 cores.

Q: Why does the 4K Ultra preset perform so poorly at 28 FPS?

A: The 4K Ultra preset demands the maximum pixel throughput and memory bandwidth from the AMD Radeon RX 6600 XT, which has 8 GB of GDDR6 memory on a 128-bit bus and 256.0 GB/s bandwidth. This is insufficient for 4K Ultra, as evidenced by the 63% FPS drop from 1080p High (100 FPS) to 4K High (37 FPS), and the Ultra preset pushes the GPU past its limits.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 105 FPS, while Ultra averages 51 FPS, a difference of 54 FPS or approximately 51%. This shows that the GPU is heavily taxed by Ultra settings, with the gap widening as settings increase.

Q: Does the CPU's 24-core configuration help with Fivem's frame rates?

A: No, the data does not show CPU-related bottlenecks. The FPS scales with resolution and settings in a pattern consistent with GPU limitation, and the CPU's high benchmark scores (e.g., 44253 in Cinebench R23 multicore) do not translate to proportionally higher FPS, as Fivem is not CPU-bound in this configuration.

Q: How does this combo rank among all tested systems?

A: This combo ranks 2096 out of 3005 tested combos in Fivem, placing it in the lower third of all systems. This ranking is primarily due to the GPU's limitations at higher resolutions, despite the CPU's strong 96th percentile standing.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values are: Low at 159 FPS, Medium at 126 FPS (with min 107 and max 144), High at 100 FPS, and Ultra at 78 FPS. This resolution shows the widest spread between presets, with a 81 FPS difference between Low and Ultra. The Medium preset's min FPS of 107 indicates that even under load, the system stays above the 100 FPS threshold, making 1080p the sweet spot for high refresh rate monitors.

At 2560x1440, the average FPS values drop to: Low at 105 FPS, Medium at 83 FPS (min 70, max 95), High at 66 FPS, and Ultra at 51 FPS. The difference between Low and Ultra is 54 FPS, a smaller absolute gap than at 1080p but a similar proportional reduction. The Medium preset's min FPS of 70 is still above 60, but Ultra at 51 FPS falls below the playable threshold for many users.

At 3840x2160, the average FPS values are: Low at 58 FPS, Medium at 46 FPS (min 39, max 53), High at 37 FPS, and Ultra at 28 FPS. Only the Low preset approaches 60 FPS, and it still falls short. The Medium preset's min FPS of 39 is barely playable, while High and Ultra are below 40 FPS, making 4K essentially unusable for this combo. The data shows a clear progression: 1080p is fully playable, 1440p is playable with settings adjustments, and 4K is not viable.

Settings Recommendations — which preset gives the best experience per the measured rows

For users targeting 60 FPS with a smooth experience, the 1920x1080 Ultra preset delivers 78 FPS, which is the highest quality at 1080p that remains well above the 60 FPS threshold. If higher frame rates are preferred, the 1080p High preset at 100 FPS offers a strong balance, and the Medium preset at 126 FPS is ideal for competitive play on high refresh rate displays. The Low preset at 159 FPS provides the maximum frame rate but sacrifices visual fidelity.

At 2560x1440, the Medium preset at 83 FPS is the recommended choice, as it maintains a comfortable margin above 60 FPS while providing better visuals than Low. The High preset at 66 FPS is still playable, but it sits closer to the 60 FPS floor, and Ultra at 51 FPS should be avoided if frame consistency is a priority. The min FPS of 70 on Medium ensures the experience remains fluid even in busy multiplayer scenes.

For 3840x2160, the data offers no ideal preset. The Low preset at 58 FPS is the only one that approaches 60 FPS, but it still dips below, and the Medium preset at 46 FPS (min 39) is borderline. Users with 4K displays should either lower the resolution to 1440p or accept a compromise at 4K Low, as no preset provides a consistently smooth 4K experience. The Ultra preset at 28 FPS is not recommended under any circumstances. The best overall experience per the measured rows is 1080p Ultra for quality or 1440p Medium for a balance of resolution and performance, with 4K reserved only for static scenes or screenshots.

Hardware Specifications

Intel Core Ultra 7 270K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 270K Plus + AMD Radeon RX 6600 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 46.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 105.0
2560x1440 Medium 83.0
2560x1440 High 66.0
2560x1440 Ultra 51.0
1920x1080 Low 159.0
1920x1080 Medium 126.0
1920x1080 High 100.0
1920x1080 Ultra 78.0

Fivem with iUltra 7 270K Plus + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 270K Plus + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.