Fivem
This combination delivers exceptional performance with an average of 151 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 71 | 89 | 112 |
| 1440p QHD | 99 | 128 | 160 | 203 |
| 1080p Full HD | 151 | 194 | 243 | 308 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
The Intel Core Ultra 7 270K Plus paired with the NVIDIA GeForce RTX 4070 Ti SUPER places at rank 287 out of 3005 tested combos in Fivem, putting it in the top 10% of all CPU and GPU pairings in this database for this specific game. That ranking reflects a combination where both components contribute meaningfully, though the measured FPS data across resolutions and settings reveals a system that is capable of high refresh rates at 1080p and 1440p, while 4K Ultra demands more than this GPU can comfortably deliver.
How This Combo Ranks
The combo rank of 287 out of 3005 tested combinations places this pairing well above the median, with roughly 90% of all tested combos landing below it in Fivem. This is not a surprise given the hardware involved, but the rank is heavily influenced by the game’s CPU-heavy nature. Fivem, as a multiplayer modification platform, often scales with single-core performance and thread scheduling, which favors the Core Ultra 7 270K Plus’s high boost clock and 24 threads. The GPU’s percentile rank among all tested GPUs is 76, while the CPU’s percentile is 96, indicating that the processor is the stronger component relative to its peers. In Fivem specifically, this asymmetry matters: the game can push the GPU hard at high settings, but the CPU’s strong single-thread score helps maintain frame pacing in crowded multiplayer scenarios.
The nearest rivals for the CPU, based on average benchmark scores, are Intel Xeon 6520P (deltaPct 0), AMD EPYC 4564P (deltaPct -1.5), AMD EPYC 9175F (deltaPct -1.9), and AMD EPYC 4565P (deltaPct -2.1). This means the Core Ultra 7 270K Plus is virtually tied with the Xeon 6520P and only slightly ahead of those EPYC parts in synthetic workloads, but those are server-class chips with different power and thermal profiles. For gaming, the 270K Plus’s 5.50 GHz boost clock and 3.70 GHz base clock give it an edge in latency-sensitive tasks that those rivals may not match. The GPU’s nearest rivals, based on average benchmark scores, are NVIDIA Quadro M5000 (deltaPct -0.4), NVIDIA GRID M60-1Q (deltaPct -0.4), NVIDIA RTX PRO 4500 Blackwell (deltaPct -1.4), and NVIDIA TITAN RTX (deltaPct -1.9). The RTX 4070 Ti SUPER is slightly below those in synthetic averages, but in Fivem’s measured FPS, it delivers strong results because the game is not as GPU-bound as more modern AAA titles.
CPU Role
The Intel Core Ultra 7 270K Plus is built on the Arrow Lake Refresh architecture, using a 3 nm process from TSMC, and it houses 24 cores with 24 threads. This is a notable configuration because there is no hyperthreading, meaning each core handles one thread, which can reduce contention in heavily threaded workloads. The base clock is 3.70 GHz, and the boost clock reaches 5.50 GHz, providing a substantial frequency range for both all-core and single-thread tasks. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache, which is ample for a game like Fivem that relies on frequent data access across multiple entities in a multiplayer session.
In Fivem, the CPU’s role is critical because the game engine processes player positions, vehicle physics, and scripted events across a shared world. The 24 threads help distribute this load, but the game’s performance often hinges on single-thread speed. The 270K Plus scores 2439 in Cinebench R23 single-core and 354 in Cinebench R15 single-core, which are strong numbers that indicate fast instruction execution. The multi-core scores are equally impressive: 44253 in Cinebench R23 multi-core and 24461 in Cinebench R20 multi-core. These results show that the CPU can handle both the single-thread demands of Fivem’s main loop and the multi-threaded background tasks like asset streaming or AI calculations.
The CPU’s memory support includes DDR5 with dual-channel configuration and a bandwidth of 115.2 GB/s, which helps feed the GPU and reduces stutter in open-world environments. The 36 MB of L3 cache is shared across all cores, and while it is not as large as some server chips, it is sufficient for the game’s working set. The integrated graphics, Arc Xe-LPG Graphics 64EU, are present but irrelevant for gaming with a discrete GPU. The CPU’s TDP is 125 watts, which is moderate for a 24-core part, and the unlocked multiplier allows for overclocking, though the measured FPS data here likely uses stock settings. The CPU’s percentile rank of 96 against all CPUs underscores that it is a top-tier part for gaming, and in Fivem, that translates to high minimum frame rates in crowded areas, which are often the bottleneck in multiplayer games.
GPU Role
The NVIDIA GeForce RTX 4070 Ti SUPER uses the AD103 chip on the Ada Lovelace architecture, built on a 5 nm process from TSMC. It has 8448 shading units, 264 texture mapping units, and 96 raster operation units, along with 66 ray tracing cores and 264 tensor cores. The base clock is 2340 MHz, and the boost clock is 2610 MHz, with memory running at 1313 MHz effective, delivering 21 Gbps. The GPU has 16 GB of GDDR6X memory on a 256-bit bus, providing 672.3 GB/s of bandwidth. This is a substantial amount of VRAM for Fivem, which is not particularly demanding on memory capacity, but the bandwidth helps with texture streaming in large maps.
In Fivem, the GPU’s role becomes more pronounced at higher resolutions and settings. At 1080p Low, the GPU is often idle waiting for the CPU, but at 4K Ultra, the GPU becomes the limiting factor. The measured FPS data shows the RTX 4070 Ti SUPER delivering 71 FPS at 4K High, which is playable but not high-refresh territory. The GPU’s FP32 performance is 44.10 TFLOPS, and its pixel rate is 250.6 GPixel/s, with a texture rate of 689.0 GTexel/s. These specs indicate a card that can handle heavy shading and post-processing effects, which Fivem’s custom graphics mods often add on top of the base game.
The GPU’s percentile rank is 76, which is lower than the CPU’s 96, but in Fivem, the GPU still delivers high frame rates because the game is not as graphically intensive as other titles. The 16 GB VRAM is more than enough for Fivem, even with high-resolution texture packs, and the GDDR6X memory bandwidth ensures that data transfer to the GPU does not cause stutters. The GPU’s TDP is 285 watts, requiring a 600-watt power supply, and it has a triple-slot cooler, which is a physical consideration for case compatibility. The launch MSRP of the GPU is 799 USD, which is a one-time mention for reference. The GPU’s nearest rivals in synthetic benchmarks are all within 2% of its average score, but in Fivem, the RTX 4070 Ti SUPER’s driver optimization and Ada Lovelace features give it an edge over older architectures like the TITAN RTX.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings levels (Low, Medium, High, Ultra), with average FPS values for all, and min/max FPS values for Medium settings only.
At 1920x1080, the combo achieves 308 FPS on Low, 243 FPS on Medium, 194 FPS on High, and 151 FPS on Ultra. The Medium setting has a min FPS of 206 and a max FPS of 279, showing a narrow range that indicates stable frame pacing. The jump from Low to Ultra costs about 51% of the FPS, from 308 down to 151, which is expected as more effects are enabled. At 1080p, all settings are above 144 FPS, making this combo ideal for high-refresh monitors at 1080p, even with Ultra settings.
At 2560x1440, the FPS drops to 203 on Low, 160 on Medium, 128 on High, and 99 on Ultra. The Medium setting has a min FPS of 136 and a max FPS of 184, which is a wider range than at 1080p, but still playable. The drop from Low to Ultra at 1440p is about 51% as well, from 203 to 99 FPS. At 1440p, the combo can still drive a 144 Hz monitor at High settings, but Ultra dips below 100 FPS, which may be noticeable for competitive players.
At 3840x2160, the FPS falls to 112 on Low, 89 on Medium, 71 on High, and 55 on Ultra. The Medium setting has a min FPS of 75 and a max FPS of 102, showing that even at 4K, the game remains playable, but the range is larger, indicating more variability. The drop from Low to Ultra at 4K is about 51%, consistent with the other resolutions, but the absolute numbers are lower. At 4K, only Low settings exceed 100 FPS, while Ultra drops to 55 FPS, which is below the 60 FPS target for smooth gameplay.
The data shows that the combo scales linearly with settings across all resolutions, but the absolute FPS at 4K Ultra is the only point where it falls below 60 FPS. At 1080p and 1440p, the combo is either high-refresh capable or comfortably above 60 FPS, making it a versatile pairing for most gaming scenarios.
Resolution Scaling
The FPS drop from 1080p to 4K is significant and reveals the limiting component at each resolution. At Low settings, the FPS goes from 308 at 1080p to 203 at 1440p to 112 at 4K. That is a 63.6% drop from 1080p to 4K, which is substantial but not as severe as the drop at Ultra settings. At Ultra settings, the FPS goes from 151 at 1080p to 99 at 1440p to 55 at 4K, a 63.6% drop as well, but the absolute loss is from 151 to 55 FPS, which is a 96 FPS difference.
The scaling pattern indicates that at 1080p, the CPU is the primary limiter, as the GPU has headroom to render more frames but the processor cannot feed it faster. This is evidenced by the high FPS at Low settings (308 FPS), which is beyond what most GPUs can achieve in Fivem, suggesting the CPU is the ceiling. At 4K, the GPU becomes the bottleneck, as the pixel count increases by four times compared to 1080p, and the RTX 4070 Ti SUPER’s 44.10 TFLOPS of FP32 compute is not enough to maintain high FPS at Ultra settings. The 55 FPS at 4K Ultra is a clear sign of GPU saturation.
The Medium settings data provides more insight. At 1080p Medium, the average FPS is 243, with a min of 206 and max of 279. At 1440p Medium, the average is 160, with a min of 136 and max of 184. At 4K Medium, the average is 89, with a min of 75 and max of 102. The min FPS at 4K Medium is 75, which is still above 60, but the max is only 102, showing that the GPU is struggling to maintain high frame rates. The min-to-max range grows from 73 FPS at 1080p to 48 FPS at 1440p to 27 FPS at 4K, indicating that frame time variance increases with resolution, but the absolute range shrinks as the GPU becomes more consistently loaded.
The resolution scaling suggests that for 1080p and 1440p gaming, this combo is balanced, with the CPU and GPU each having enough headroom to avoid severe bottlenecks. For 4K, the GPU is the limiting factor, and users should expect to lower settings to Medium or High to stay above 60 FPS. The data shows that the CPU’s strong single-thread performance (Cinebench R23 single-core score of 2439) does not help at 4K, where the GPU’s raw compute power dominates.
FAQ
Q: What is the best resolution and settings combination for this combo in Fivem?
A: The data shows that at 1920x1080, all settings from Low to Ultra exceed 150 FPS, with Low hitting 308 FPS and Ultra at 151 FPS. At 2560x1440, High settings deliver 128 FPS, while Ultra drops to 99 FPS. At 3840x2160, only Low (112 FPS) and Medium (89 FPS) stay above 60 FPS. For a balance of visual quality and frame rate, 1440p High is the sweet spot, offering 128 FPS with room for a high-refresh monitor.
Q: Is the CPU or GPU more important for Fivem with this hardware?
A: The CPU has a percentile rank of 96 versus the GPU’s 76, and the measured FPS at 1080p Low (308 FPS) suggests the CPU is the limiting factor at low resolutions. At 4K Ultra, the FPS drops to 55, indicating the GPU is the bottleneck. The CPU’s 24 cores and 5.50 GHz boost clock help with multiplayer scenes, while the GPU’s 16 GB VRAM and 672.3 GB/s bandwidth handle high-resolution textures.
Q: How does this combo compare to the CPU’s nearest rivals in Fivem?
A: The CPU’s nearest rivals include the Intel Xeon 6520P and AMD EPYC 4564P, with deltaPct values of 0 and -1.5 in synthetic averages. In Fivem, the Core Ultra 7 270K Plus’s higher boost clock (5.50 GHz) and lower TDP (125 W) likely provide better gaming performance, though the measured FPS data is specific to this combo. The rivals are server-class chips with different memory and power characteristics.
Q: Can this combo maintain 60 FPS at 4K in Fivem?
A: At 4K Medium, the average FPS is 89, with a min of 75, so it stays above 60 FPS. At 4K High, the average is 71 FPS, which is above 60 but with no min FPS data available. At 4K Ultra, the average is 55 FPS, which is below 60. To maintain 60 FPS at 4K, users should use High settings or lower.
Q: What is the FPS difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings deliver 203 FPS, while Ultra delivers 99 FPS. That is a 104 FPS difference, or about a 51% reduction. Medium settings land at 160 FPS, showing a linear scaling with settings. The min FPS at Medium is 136, which is still high, indicating good frame stability.
Q: Is the 16 GB VRAM on the RTX 4070 Ti SUPER necessary for Fivem?
A: Fivem is not a VRAM-intensive game, but the 16 GB of GDDR6X memory on a 256-bit bus with 672.3 GB/s bandwidth ensures that texture streaming and large custom maps do not cause stutters. The memory bandwidth is more relevant than capacity, as the game can load many assets in multiplayer sessions. The GPU’s 76th percentile rank suggests it is a solid mid-to-high-end card, and the VRAM is future-proof.
Hardware Specifications
Intel Core Ultra 7 270K Plus
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + NVIDIA GeForce RTX 4070 Ti SUPER in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 112.0 |
| 3840x2160 | Medium | 89.0 |
| 3840x2160 | High | 71.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 203.0 |
| 2560x1440 | Medium | 160.0 |
| 2560x1440 | High | 128.0 |
| 2560x1440 | Ultra | 99.0 |
| 1920x1080 | Low | 308.0 |
| 1920x1080 | Medium | 243.0 |
| 1920x1080 | High | 194.0 |
| 1920x1080 | Ultra | 151.0 |
Fivem with iUltra 7 270K Plus + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 4070 Ti SUPER + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 270K Plus + RTX 4070 Ti SUPER
Explore FPS benchmarks for other games using this same hardware combination.