Fivem
This combination delivers exceptional performance with an average of 128 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 60 | 75 | 95 |
| 1440p QHD | 84 | 108 | 135 | 171 |
| 1080p Full HD | 128 | 164 | 205 | 260 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070, In-Depth Analysis
The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 4070 delivers a robust, high-refresh-rate experience in Fivem, but the data reveals distinct bottlenecks depending on resolution and settings. This combination ranks 851st out of 3,707 tested combos, placing it in the top 23% of all configurations. The benchmark results show a system capable of exceeding 260 FPS at 1080p on Low settings, yet it also demonstrates the game's heavy reliance on single-core CPU performance and the GPU's limitations at 4K Ultra.
How This Combo Ranks
The combo rank of 851 out of 3,707 places this configuration firmly in the upper quartile of tested systems, indicating strong overall performance for a multiplayer title like Fivem. This position is largely driven by the CPU's exceptional synthetic scores, which rank in the 94th percentile against all processors. The Intel Core Ultra 7 265K achieves an average benchmark score of 70,879, sitting just 0.2% below the Intel Xeon 6511P and 0.7% below the Intel Xeon Platinum 8270. However, it edges out the Intel Core i7-14700KF by 1% and the AMD Ryzen 7 9700F by 1.3%. This ranking suggests that while the CPU is not the absolute fastest in synthetic tests, it is within a very tight margin of far more expensive workstation-class processors.
The GPU, while competent, is not as dominant in its percentile ranking. The RTX 4070 sits in the 81st percentile against all GPUs, with an average benchmark score of 37,648. Its nearest rivals are remarkably close: the NVIDIA Tesla P4 is just 0.1% behind, the AMD Radeon RX Vega 56 trails by 0.4%, and the RTX 4080 Mobile is 1.3% ahead. The AMD Radeon PRO W6400 is 1.3% behind. This clustering indicates that the RTX 4070 is a mid-to-high-tier GPU that performs consistently with its price-point peers, but it does not have the headroom to push the absolute highest frame rates in Fivem at maximum settings.
Within the context of Fivem specifically, the 851st rank out of 3,707 combos is notable because the game is known for being CPU-intensive due to its server-side scripting and entity streaming. The data reflects this: the CPU's strong single-threaded performance (a Cinebench R23 single-core score of 2,020) likely carries more weight in determining the combo's rank than the GPU's raw rasterization power. The gap between the CPU's 94th percentile and the GPU's 81st percentile suggests that in most gaming scenarios, the RTX 4070 will be the limiting factor, but Fivem's engine may shift that balance toward the CPU.
GPU Role
The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with a 5 nm process node from TSMC, housing 35,800 million transistors on a 294 mm² die. It features 12 GB of GDDR6X memory on a 192-bit bus, delivering a bandwidth of 504.2 GB/s. The memory clock is rated at 1313 MHz, which translates to 21 Gbps effective. These memory specifications are crucial for Fivem, as the game's large open-world map and high-resolution textures demand substantial VRAM capacity and bandwidth to maintain smooth frame pacing.
The GPU's clock speeds show a base of 1920 MHz and a boost of 2475 MHz. The boost clock is particularly relevant for the measured FPS at higher settings, as the GPU will attempt to sustain this frequency under load. With 5,888 shading units, 184 texture mapping units, and 64 raster output units, the RTX 4070 provides a compute throughput of 29.15 TFLOPS for both FP32 and FP16 operations. This raw compute power, combined with the 504.2 GB/s memory bandwidth, directly correlates with the performance scaling seen from Low to Ultra settings at each resolution.
The measured FPS data reveals the GPU's behavior across the settings spectrum. At 1080p Low, the average FPS of 260 shows that the GPU is not the primary constraint; it is delivering frames faster than most displays can refresh. However, at 4K Ultra, the average drops to 47 FPS, indicating that the GPU is fully saturated. The 4K Medium result of 75 FPS with a minimum of 64 and maximum of 86 shows the GPU maintaining a playable range, while the 4K High result of 60 FPS suggests the RTX 4070 is hitting its practical ceiling for this game at that resolution. The GPU's 12 GB VRAM is sufficient for Fivem at all tested settings, as none of the results show signs of memory-related stuttering or frame drops.
Resolution Scaling
The FPS scaling from 1080p to 4K provides clear evidence of where the bottleneck lies for this combo. At Low settings, the average FPS drops from 260 at 1080p to 171 at 1440p and then to 95 at 4K. This represents a 34% decrease from 1080p to 1440p, and a further 44% decrease from 1440p to 4K. The scaling pattern is consistent with a GPU-bound scenario at lower settings, where the CPU can keep up with the frame generation demands, and the GPU's workload increases linearly with pixel count.
At High settings, the frame rates decline from 164 at 1080p to 108 at 1440p (a 34% drop) and then to 60 at 4K (a 44% drop from 1440p). The similarity in percentage drops between Low and High settings indicates that the rendering workload scales proportionally with resolution, and the GPU's compute resources are being utilized efficiently. The 4K High result of 60 FPS is exactly at the threshold for smooth gameplay, while the 1440p High result of 108 FPS provides a comfortable margin above 100 FPS for high-refresh monitors.
The Ultra settings tell a slightly different story. The average FPS drops from 128 at 1080p to 84 at 1440p (a 34% decrease), and then to 47 at 4K (a 44% decrease from 1440p). The 4K Ultra result of 47 FPS is below the 60 FPS target, confirming that this resolution and settings combination exceeds the GPU's capabilities. The consistent ~34% and ~44% scaling across all settings presets strongly suggests that the limiting component at higher resolutions is the GPU, as the CPU's performance headroom is not being taxed differently by resolution changes. At 1080p, the higher frame rates (260 FPS on Low) indicate that the CPU is the primary limiter, as the GPU could theoretically render more frames if the CPU could feed it faster.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and refresh rate. At 1080p, all settings presets deliver playable frame rates, but the Ultra preset at 128 FPS is the best choice for users with high-refresh monitors (144Hz or above). The Medium preset offers 205 FPS, which is excessive for most displays and suggests that the CPU is the limiting factor at this resolution. The Low preset at 260 FPS demonstrates the absolute ceiling of this CPU-GPU combo, but the visual quality trade-off is not justified for most users.
At 1440p, the High preset at 108 FPS is the sweet spot. It provides a smooth experience for 100Hz+ monitors while maintaining good visual fidelity. The Medium preset at 135 FPS is also viable, but the 20% performance gain over High does not justify the visual downgrade for most players. The Ultra preset at 84 FPS is playable but leaves little headroom for frame drops in busy multiplayer scenarios. The 4K resolution presents a clear choice: the Medium preset at 75 FPS is the only option that consistently stays above 60 FPS, with a minimum of 64 FPS. The High preset at 60 FPS is borderline, and the Ultra preset at 47 FPS is not recommended for competitive play.
For the best balance of visual quality and performance, the High preset at 1440p is recommended as the primary configuration for this combo. It delivers 108 FPS average, which is smooth and responsive. For users prioritizing maximum frame rates, the 1080p Medium preset at 205 FPS is the highest reasonable setting that avoids the visual compromises of Low. The 4K Medium preset at 75 FPS is recommended only for users with 4K displays who prioritize resolution over frame rate, as the 64 FPS minimum still provides a playable experience.
FAQ
Q: Does this combo achieve 60 FPS at 4K?
A: Yes, but only at Medium settings, where the average FPS is 75 with a minimum of 64. The High preset averages exactly 60 FPS, while the Ultra preset drops to 47 FPS, which is below the 60 FPS target.
Q: What is the highest FPS this combo can achieve in Fivem?
A: The maximum measured average FPS is 260 at 1080p with Low settings. The Medium preset at 1080p delivers 205 FPS, and the High preset at 1440p provides 108 FPS.
Q: Is the CPU or GPU the bottleneck at 1080p?
A: At 1080p, the CPU is the limiting factor. The FPS scales from 260 on Low to 205 on Medium and 164 on High, which shows that lowering settings does not proportionally increase frame rates, indicating the CPU cannot feed the GPU fast enough.
Q: How much FPS is lost when moving from 1440p to 4K?
A: At High settings, the average FPS drops from 108 at 1440p to 60 at 4K, a 44% decrease. At Medium settings, it drops from 135 to 75, also a 44% decrease.
Q: What is the minimum FPS recorded at 1440p Medium?
A: The minimum FPS at 1440p Medium is 115, with a maximum of 156 and an average of 135. This indicates consistent frame delivery without major stutters.
Q: How does the RTX 4070 compare to its closest rival in synthetic benchmarks?
A: The RTX 4070 has an average benchmark score of 37,648, which is 0.1% ahead of the NVIDIA Tesla P4 and 0.4% ahead of the AMD Radeon RX Vega 56. It trails the RTX 4080 Mobile by 1.3%.
CPU Role
The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process node by TSMC. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a TDP of 125 W. The CPU features a complex cache hierarchy: 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 30 MB of shared L3 cache. This cache configuration is critical for Fivem, as the game's scripting engine and entity management frequently access small, frequently-used data sets that benefit from large, fast caches.
The CPU's memory support includes DDR5 with a dual-channel bus, providing a memory bandwidth of 102.4 GB/s. This bandwidth is sufficient for the game's data streaming needs, though Fivem's multiplayer nature means that server-side data synchronization can create variable CPU loads. The 3 nm process node and 17,800 million transistors on a 243 mm² die contribute to the CPU's efficiency, allowing it to maintain high boost clocks without excessive power draw.
Synthetic benchmarks highlight the CPU's strengths. The Cinebench R23 multi-core score of 35,850 and single-core score of 2,020 demonstrate strong performance in both heavily-threaded and lightly-threaded workloads. The Geekbench multi-core score of 23,085 and single-core score of 2,713 corroborate this. The PassMark multithread score of 58,594 and single-thread score of 4,928 show a balanced processor. These scores are particularly relevant for Fivem, which often runs a single main game thread that benefits from high single-core IPC, while background tasks like Discord or streaming can utilize the multi-core strength.
The CPU's percentile ranking of 94 against all processors, with an average benchmark score of 70,879, places it in elite company. Its nearest rival, the Intel Xeon 6511P, is only 0.2% faster, while the AMD Ryzen 7 9700F is 1.3% slower. This data suggests that the CPU is not the limiting factor in most gaming scenarios, and the measured FPS differences across settings are more attributable to the GPU. However, the 1080p Low result of 260 FPS indicates that the CPU's single-thread performance can become a constraint at very high frame rates, as the game's simulation logic cannot be parallelized infinitely.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across 12 distinct configurations. At 3840x2160 (4K), the results show a clear hierarchy: Low settings average 95 FPS, Medium averages 75 FPS with a minimum of 64 and maximum of 86, High averages 60 FPS, and Ultra averages 47 FPS. The step from Low to Medium is a 21% decrease, from Medium to High is a 20% decrease, and from High to Ultra is a 22% decrease. This consistent ~20% reduction per settings tier indicates that each visual quality level imposes a similar incremental load on the GPU.
At 2560x1440 (1440p), the performance scales up significantly. Low settings average 171 FPS, Medium averages 135 FPS with a minimum of 115 and maximum of 156, High averages 108 FPS, and Ultra averages 84 FPS. The percentage decreases are 21% from Low to Medium, 20% from Medium to High, and 22% from High to Ultra, matching the 4K scaling pattern. This consistency suggests that the GPU's workload scales uniformly with settings, independent of resolution.
At 1920x1080 (1080p), the frame rates reach their peak. Low settings average 260 FPS, Medium averages 205 FPS with a minimum of 175 and maximum of 236, High averages 164 FPS, and Ultra averages 128 FPS. The decreases are 21% from Low to Medium, 20% from Medium to High, and 22% from High to Ultra. However, the absolute frame rates at 1080p are notably higher than at 1440p, with the Low preset delivering 260 FPS compared to 171 at 1440p, a 52% increase. This indicates that at 1080p, the CPU becomes the limiting factor, as the GPU has spare capacity but the game engine cannot generate frames faster.
The minimum FPS data, available only for Medium settings, shows a consistent pattern: 64 FPS at 4K, 115 FPS at 1440p, and 175 FPS at 1080p. The maximum FPS values follow suit: 86 at 4K, 156 at 1440p, and 236 at 1080p. This data suggests that the Medium preset provides the most stable frame delivery across all resolutions, with the gap between minimum and maximum being 22 FPS at 4K, 41 FPS at 1440p, and 61 FPS at 1080p. The wider variance at lower resolutions indicates that the CPU's frame generation is less consistent, which is typical for CPU-bound scenarios.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 75.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 171.0 |
| 2560x1440 | Medium | 135.0 |
| 2560x1440 | High | 108.0 |
| 2560x1440 | Ultra | 84.0 |
| 1920x1080 | Low | 260.0 |
| 1920x1080 | Medium | 205.0 |
| 1920x1080 | High | 164.0 |
| 1920x1080 | Ultra | 128.0 |
Fivem with iUltra 7 265K + Other GPUs
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Fivem with RTX 4070 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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