Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
262
excellent

This combination delivers exceptional performance with an average of 262 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 94 121 162 195
1440p QHD 168 216 290 349
1080p Full HD 254 327 438 527

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 195
3840x2160 Medium 162
3840x2160 High 121
3840x2160 Ultra 94
2560x1440 Low 349
2560x1440 Medium 290
2560x1440 High 216
2560x1440 Ultra 168
1920x1080 Low 527
1920x1080 Medium 438
1920x1080 High 327
1920x1080 Ultra 254

Counter-Strike 2 with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 4070 lands at position 858 out of 3719 tested combos in Counter-Strike 2. That places this configuration in the top 23% of all systems evaluated, a strong showing for a desktop pairing that targets high-refresh competitive play. The rank reflects the combination's ability to push well past the 200 FPS threshold at mainstream resolutions, which is where CS2's player base typically operates.

The CPU itself sits in the 94th percentile of all processors tested, with an average benchmark score of 70879. Its nearest rivals in synthetic testing include the Intel Xeon 6511P (71051, 0.2% faster), the Intel Xeon Platinum 8270 (71370, 0.7% faster), the Intel Core i7-14700KF (70163, 1% slower), and the AMD Ryzen 7 9700F (69996, 1.3% slower). The 265K is effectively neck-and-neck with a Xeon-class server chip and a previous-gen i7, while edging out the Ryzen part by a slim margin. In game-specific results, however, the combination's ranking suggests that the GPU becomes the more significant variable at higher settings and resolutions.

The GPU holds the 81st percentile among all graphics cards, with an average benchmark score of 37648. Its nearest rivals are the NVIDIA Tesla P4 (37628, 0.1% faster), the AMD Radeon RX Vega 56 (37507, 0.4% faster), the NVIDIA GeForce RTX 4080 Mobile (38135, 1.3% faster), and the AMD Radeon PRO W6400 (37157, 1.3% slower). These deltas are all within a couple of percentage points, meaning the RTX 4070's synthetic standing is tightly clustered with those parts. Yet in CS2, the measured FPS tells a different story, one where the 4070's architecture and memory subsystem matter more than raw benchmark parity.

What stands out from the data is how the combo's rank improves dramatically as resolution drops. At 4K Ultra, the system delivers 94 FPS average, which is playable but not competitive-tier. Drop to 1440p High and it hits 216 FPS; at 1080p Low it reaches 527 FPS. This scaling pattern is classic for a balanced pairing where neither component is an obvious bottleneck at mid-range settings, but the CPU's single-thread strength becomes more evident at lower resolutions and lower graphical loads.

GPU Role

The RTX 4070 brings 12 GB of GDDR6X memory on a 192-bit bus, with a bandwidth of 504.2 GB/s. Memory clocks run at 1313 MHz, translating to 21 Gbps effective. The GPU's base clock is 1920 MHz, boosting up to 2475 MHz. This memory configuration is sufficient for CS2 at any settings preset, as the game's maps and textures are not particularly VRAM-hungry compared to modern AAA titles. The data shows no signs of memory capacity limiting performance; even at 4K Ultra, the 94 FPS result is more likely tied to compute and shading throughput than to running out of VRAM.

The chip itself is AD104, built on a 5 nm process at TSMC, with 35,800 million transistors on a 294 mm² die. It features 5888 shading units, 184 texture mapping units, and 64 raster output pipelines. The 46 RT cores and 184 tensor cores are present, though they see little use in CS2's standard rendering path. The pixel rate is 158.4 GPixel/s and the texture rate is 455.4 GTexel/s, with FP32 performance at 29.15 TFLOPS. These figures explain why the card scales well from 1080p to 1440p but begins to strain at 4K, particularly on Ultra settings where the 94 FPS average represents a 64% drop from the High preset at the same resolution.

The card's power envelope is rated at 200 W TDP with a suggested 550 W PSU, and it draws power through a single 16-pin connector. It is dual-slot and 240 mm long, fitting most mid-tower cases. The bus interface is PCIe 4.0 x16, which is not a limiting factor in CS2 given the game's modest bandwidth demands. The RTX 4070 is marked end-of-life in production status, but its performance in this title remains competitive, as evidenced by the measured FPS across all tested configurations.

FAQ

Q: What is the best resolution/settings combo for maximum FPS with this hardware?

A: The data shows 1080p Low delivers the highest average FPS at 527, followed by 1080p Medium at 438 and 1440p Low at 349. For a balance of visual quality and competitive frame rates, 1440p High at 216 FPS is a strong choice.

Q: Can this system handle 4K gaming in CS2?

A: Yes, but with compromises. At 4K High, the average FPS is 121; at 4K Medium, it's 162; at 4K Low, it's 195. Only 4K Ultra drops below 100 FPS, hitting 94 average. The 121 FPS at High is smooth for most players, though not ideal for high-refresh 4K monitors.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Core Ultra 7 265K scores 70879 on average. It trails the Intel Xeon 6511P by 0.2% and the Xeon Platinum 8270 by 0.7%, while leading the Core i7-14700KF by 1% and the Ryzen 7 9700F by 1.3%. These are marginal differences in overall CPU performance.

Q: Is the RTX 4070's 12 GB VRAM enough for CS2?

A: The measured data suggests yes. Even at 4K Ultra, the GPU maintains 94 FPS average, and there is no indication of VRAM-related stuttering or texture pop-in in the FPS breakdown. CS2's engine does not appear to exceed 12 GB at these settings.

Q: What is the GPU's standing relative to its nearest competitors?

A: The RTX 4070's average benchmark score is 37648. It is 0.1% slower than the Tesla P4, 0.4% slower than the RX Vega 56, 1.3% slower than the RTX 4080 Mobile, and 1.3% faster than the Radeon PRO W6400. The deltas are small, indicating tight competition in synthetic tests.

Q: Does the CPU's 20-core/20-thread configuration benefit CS2?

A: CS2 is not heavily multithreaded, so the 20 threads are more than sufficient. The CPU's single-thread performance, evidenced by a Geekbench single-core score of 2713 and a Cinebench R23 single-core score of 2020, is what drives high FPS at low resolutions. The multicore headroom (Cinebench R23 multicore 35850) does not hurt, but it is not the primary factor in this game.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a comprehensive view of performance scaling. At 1920x1080, the system delivers its highest frame rates. Low settings produce 527 FPS average, Medium produces 438 FPS (with a minimum of 372 and maximum of 503), High produces 327 FPS, and Ultra produces 254 FPS. These numbers indicate that at 1080p, the CPU and GPU are both operating well within their limits, with the 527 FPS Low result suggesting the game is largely CPU-bound at that point.

Moving to 2560x1440, the frame rates remain high but show the expected decline. Low settings average 349 FPS, Medium averages 290 FPS (min 246, max 333), High averages 216 FPS, and Ultra averages 168 FPS. The step from 1080p Low to 1440p Low is a 33.8% reduction, which is less severe than the resolution's pixel count increase (77% more pixels). This suggests the GPU still has headroom at 1440p Low, and the CPU is beginning to become a more significant factor.

At 3840x2160, the performance drops become more pronounced. Low settings average 195 FPS, Medium averages 162 FPS (min 138, max 186), High averages 121 FPS, and Ultra averages 94 FPS. The 4K Ultra result is the only configuration that falls below 100 FPS average, indicating that the RTX 4070 reaches its practical limit in CS2 at this extreme setting. The gap between Low and Ultra at 4K is 101 FPS, which is a 51.8% reduction, highlighting the GPU's sensitivity to the Ultra preset's additional effects.

The Medium preset data includes min and max FPS values, offering insight into frame time consistency. At 1080p Medium, the range is 372 to 503 FPS, a spread of 131 FPS. At 1440p Medium, the range narrows to 246 to 333 FPS (87 FPS spread). At 4K Medium, the range is 138 to 186 FPS (48 FPS spread). This tightening of the range at higher resolutions indicates that the GPU is working more consistently, while at lower resolutions, CPU-driven frame time variance becomes more apparent.

Resolution Scaling

The scaling from 1080p to 4K reveals the nature of the bottleneck in this configuration. At Low settings, the FPS drops from 527 at 1080p to 349 at 1440p (a 33.8% reduction) and then to 195 at 4K (a 44.1% reduction from 1440p). The total drop from 1080p Low to 4K Low is 63%, while the pixel count increases by 400%. This disproportionate scaling indicates that at Low settings, the CPU is the primary limiter; the GPU is not being fully utilized until 4K, where the frame rate still remains high.

At High settings, the scaling is more GPU-bound. 1080p High yields 327 FPS, 1440p High yields 216 FPS (a 33.9% reduction), and 4K High yields 121 FPS (a 44% reduction from 1440p). The total drop from 1080p High to 4K High is 63%, identical to the Low setting's percentage. This consistency suggests that the game's engine scales similarly across settings presets, and the limiting factor shifts gradually from CPU to GPU as resolution increases.

The Ultra preset shows the steepest absolute drops. 1080p Ultra produces 254 FPS, 1440p Ultra produces 168 FPS (a 33.9% reduction), and 4K Ultra produces 94 FPS (a 44% reduction). The 4K Ultra result of 94 FPS is the only sub-100 FPS measurement in the entire dataset, and it represents a 63% drop from 1080p Ultra. This pattern indicates that the RTX 4070's shading and rasterization capabilities are the binding constraint at 4K Ultra, while the CPU's 20-core/20-thread configuration with a 5.5 GHz boost clock is sufficient to feed the GPU at lower resolutions.

The data also shows that the gap between Low and Ultra settings widens with resolution. At 1080p, the difference is 273 FPS (527 vs 254). At 1440p, it is 181 FPS (349 vs 168). At 4K, it is 101 FPS (195 vs 94). This narrowing difference indicates that as resolution increases, the GPU becomes the dominant factor, and the settings preset has less relative impact on the final frame rate.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC with 17,800 million transistors on a 243 mm² die. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a 125 W TDP. The cache hierarchy includes 192 KB L1 per core, 3 MB L2 per core, and 30 MB shared L3. Memory support is DDR5 over a dual-channel bus, with a bandwidth of 102.4 GB/s. This is a desktop-class chip with a launch MSRP of $394, and it is unlocked for overclocking.

In CS2, the CPU's performance is most evident at low resolutions and low settings. The 527 FPS average at 1080p Low is a direct result of the 265K's strong single-thread performance, which is reflected in its Cinebench R23 single-core score of 2020 and Geekbench single-core score of 2713. The game's engine relies heavily on a few primary threads for game logic and render thread management, and the 5.5 GHz boost clock provides the necessary speed. The 20 threads are more than adequate for CS2's multithreading, which typically uses fewer than 8 threads effectively.

The CPU's synthetic benchmark scores place it in the 94th percentile of all processors. Its Cinebench R23 multicore score of 35850 is a strong result, but CS2 does not scale linearly with core count. The PassMark single-thread score of 4928 and the Cinebench R15 single-core score of 708 indicate the per-core performance that matters for this game. The nearest rivals in overall CPU benchmarks are all within 1.3% of the 265K, but in CS2's specific workload, the combination of high boost clock and efficient Arrow Lake architecture yields the frame rates shown in the data.

The CPU's role becomes less dominant as resolution increases. At 4K Ultra, the 94 FPS result is primarily GPU-limited, as the RTX 4070's 29.15 TFLOPS of FP32 performance is taxed by the higher pixel count and Ultra settings. The CPU's 30 MB L3 cache and 102.4 GB/s memory bandwidth are sufficient to avoid stuttering, and the data shows no signs of CPU-induced frame dips at any tested configuration. The minimum FPS values at Medium settings (372 at 1080p, 246 at 1440p, 138 at 4K) are all within a reasonable range of their respective averages, indicating consistent frame delivery.

The 265K's 20 cores are split between performance and efficiency cores, though the fact pack does not specify the exact distribution. The 20 threads match the core count, meaning no hyperthreading is employed. This is typical for Arrow Lake, and CS2's workload does not require simultaneous multithreading to achieve high FPS. The CPU's 94th percentile ranking among all processors, combined with the GPU's 81st percentile, results in a balanced pairing that excels at competitive frame rates in CS2, particularly at 1080p and 1440p where the majority of players operate.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 4070 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 195.0
3840x2160 Medium 162.0
3840x2160 High 121.0
3840x2160 Ultra 94.0
2560x1440 Low 349.0
2560x1440 Medium 290.0
2560x1440 High 216.0
2560x1440 Ultra 168.0
1920x1080 Low 527.0
1920x1080 Medium 438.0
1920x1080 High 327.0
1920x1080 Ultra 254.0

Counter-Strike 2 with iUltra 7 265K + Other GPUs

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Counter-Strike 2 with RTX 4070 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

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