Fivem

Fivem

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 38 47 60
1440p QHD 53 68 85 108
1080p Full HD 80 103 129 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 47
3840x2160 High 38
3840x2160 Ultra 29
2560x1440 Low 108
2560x1440 Medium 85
2560x1440 High 68
2560x1440 Ultra 53
1920x1080 Low 163
1920x1080 Medium 129
1920x1080 High 103
1920x1080 Ultra 80

Fivem with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

# Fivem with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5060 Mobile — Benchmark Analysis

The Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5060 Mobile delivers a playable but resolution-sensitive experience in Fivem, a multiplayer title from 2017. The combo ranks 2457th out of 3707 tested combinations, placing it in the lower-middle tier of the database. Across twelve measured configurations spanning three resolutions and four quality presets, the system shows a clear pattern: at 1080p it comfortably exceeds 60 FPS on every preset, while 4K Ultra pushes it below 30 FPS. The data indicates a balanced pairing where neither component is a persistent bottleneck, but the GPU becomes the limiting factor at higher resolutions and quality settings.

Resolution Scaling

Fivem's performance scaling from 1080p to 4K reveals how heavily the workload shifts toward the GPU as pixel count rises. At Low settings, the average frame rate drops from 163 FPS at 1920x1080 to 108 FPS at 2560x1440, a 34% reduction, and then to 60 FPS at 3840x2160, another 44% drop from 1440p. This steep decline — nearly two-thirds of the 1080p performance lost by 4K — indicates that at Low settings the RTX 5060 Mobile is the primary constraint, as the CPU has ample headroom to feed frames at lower resolutions.

The Medium preset shows a similar trajectory: 129 FPS at 1080p, 85 FPS at 1440p, and 47 FPS at 4K. The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45%. These percentages closely mirror the Low preset's scaling, reinforcing that resolution — not settings complexity — is the dominant factor in this range. The High preset follows the same pattern: 103 FPS at 1080p, 68 FPS at 1440p (34% lower), and 38 FPS at 4K (44% lower than 1440p).

Ultra settings amplify the GPU bottleneck further. At 1080p, the system manages 80 FPS, which drops to 53 FPS at 1440p (34% lower) and then to 29 FPS at 4K (45% lower than 1440p). The consistency of these percentage drops across all four presets — roughly one-third lost from 1080p to 1440p, and another 44-45% lost from 1440p to 4K — points to a purely resolution-bound scenario. The RTX 5060 Mobile's 8 GB GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth appears to be the ceiling, as the CPU's 20 cores and 5.30 GHz boost clock are unlikely to be the limiting factor at these frame rates.

Notably, the gap between Low and Ultra settings widens as resolution increases. At 1080p, Ultra delivers 80 FPS versus Low's 163 FPS — a 51% penalty. At 4K, Ultra's 29 FPS versus Low's 60 FPS is a 52% penalty. This consistency suggests the settings overhead scales linearly with pixel count, and the GPU's compute resources (9.684 TFLOPS FP32) are being saturated at 4K regardless of preset.

How This Combo Ranks

The Intel Core Ultra 7 265HX and RTX 5060 Mobile combination ranks 2457th out of 3707 tested combos in Fivem, placing it in the 34th percentile of all configurations. This rank reflects the system's mid-tier standing: it handles 1080p and 1440p gaming well but struggles at 4K, particularly on higher presets. The CPU itself sits at the 93rd percentile among all processors, with an average benchmark score of 63173, while the GPU lands at the 67th percentile with an average score of 22435 — the GPU is clearly the weaker link in this pairing.

Against its nearest CPU rivals, the Ultra 7 265HX is effectively tied. It scores 0.1% above the Intel Core i7-13790F (63080), 0.2% below the AMD Ryzen AI 7 450G (63331), 0.5% above the AMD Ryzen AI Embedded P185 (62839), and 0.7% above the Intel Core Ultra 7 255HX (62738). These sub-1% deltas mean the CPU's performance in synthetic benchmarks is indistinguishable from its closest competitors, and any differences in Fivem frame rates would be attributable to other system factors or game-specific optimization.

The GPU's nearest rivals tell a similar story. The RTX 5060 Mobile is 0.5% below the AMD Radeon RX 7700 XT (22549), 1.2% above the AMD Radeon RX 5700 (22170), 1.3% above the AMD Radeon RX 6700S (22154), and 1.3% below the NVIDIA GeForce RTX 4060 Mobile (22729). This places the 5060 Mobile in a tight cluster of GPUs with near-identical average scores, suggesting that in Fivem, the 5060 Mobile's 8 GB VRAM and 1455 MHz boost clock perform on par with these alternatives despite architectural differences.

FAQ

Q: Can this combo run Fivem at 60 FPS on 1080p?

A: Yes, all four presets at 1920x1080 exceed 60 FPS. Low averages 163 FPS, Medium 129 FPS, High 103 FPS, and Ultra 80 FPS. Even the most demanding preset has 20 FPS of headroom above the 60 FPS threshold.

Q: What is the best resolution for this system to maintain 60+ FPS?

A: At 2560x1440, Low (108 FPS), Medium (85 FPS), and High (68 FPS) all average above 60 FPS, but Ultra drops to 53 FPS. For 4K, only Low settings reach 60 FPS on average; Medium averages 47 FPS, High 38 FPS, and Ultra 29 FPS.

Q: How does the RTX 5060 Mobile compare to the RTX 4060 Mobile in this game?

A: The RTX 5060 Mobile scores 1.3% below the RTX 4060 Mobile in average benchmark score (22435 vs 22729). This negligible difference means in Fivem, the two GPUs would produce nearly identical frame rates at the same settings and resolution.

Q: Is the CPU or GPU the bottleneck in this pairing?

A: The data suggests the GPU is the limiting factor, especially at higher resolutions. The CPU ranks at the 93rd percentile among all processors, while the GPU sits at the 67th percentile. The consistent 34% and 44-45% frame rate drops when moving from 1080p to 1440p and 1440p to 4K indicate resolution-bound behavior typical of a GPU bottleneck.

Q: What is the minimum FPS on Medium settings at various resolutions?

A: The measured minimum frame rates for Medium presets are 109 FPS at 1080p, 72 FPS at 1440p, and 40 FPS at 4K. These values show that even the worst-case frame dips remain playable at 1080p and 1440p, but at 4K the minimum approaches the edge of smoothness.

Q: How does this combo's rank of 2457 out of 3707 translate to real-world performance?

A: The rank places the combo in the lower 34% of all tested configurations. However, this is a global ranking across all games and hardware, not Fivem-specific. In Fivem, the measured data shows strong 1080p and 1440p performance, with only 4K Ultra falling below 30 FPS, indicating the rank understates its capability in this particular title.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest results. Low settings produce an average of 163 FPS, Medium 129 FPS with a minimum of 109 and maximum of 148, High 103 FPS, and Ultra 80 FPS. The spread from Low to Ultra is 83 FPS, showing a substantial performance cost for quality improvements. All presets remain well above the 60 FPS threshold, making 1080p the resolution where this combo has the most headroom.

At 2560x1440, performance drops predictably. Low averages 108 FPS, Medium 85 FPS (minimum 72, maximum 98), High 68 FPS, and Ultra 53 FPS. The Medium preset's minimum of 72 FPS indicates that even during demanding scenes, the system maintains smooth frame pacing. Ultra is the only preset at this resolution that falls below 60 FPS, averaging 53 FPS — a borderline playable experience for those who prioritize visual fidelity over frame rate.

At 3840x2160, the GPU's limitations become apparent. Low averages 60 FPS, exactly at the playable threshold, while Medium averages 47 FPS (minimum 40, maximum 54). High drops to 38 FPS, and Ultra falls to 29 FPS. The Medium preset's minimum of 40 FPS suggests noticeable stuttering in heavy multiplayer scenes, and the Ultra preset's 29 FPS average is below the 30 FPS floor typically considered minimally playable.

The Medium preset is the only configuration with recorded minimum and maximum values across all three resolutions, providing a complete picture of frame time variability. At 1080p, the 109-148 FPS range shows a 39 FPS variance; at 1440p, the 72-98 FPS range shows 26 FPS variance; and at 4K, the 40-54 FPS range shows 14 FPS variance. As resolution increases, the absolute variance shrinks but becomes a larger proportion of the average frame rate, indicating less stable performance at 4K.

Settings Recommendations

For players targeting 60 FPS as a minimum, the data supports 1080p with any preset or 1440p with Low, Medium, or High settings. At 1440p, Ultra's 53 FPS average falls short of the 60 FPS target, so High is the recommended preset for this resolution — it delivers 68 FPS while providing a substantial quality improvement over Medium's 85 FPS.

At 4K, the choices are more constrained. Low settings average exactly 60 FPS, making it the only viable preset for a 60 FPS experience. Medium's 47 FPS average with a 40 FPS minimum may be acceptable for players who prefer visual quality over smoothness, but the data indicates this is a compromise. High and Ultra at 4K, with averages of 38 and 29 FPS respectively, are not recommended for competitive or fast-paced multiplayer gameplay.

The optimal configuration depends on the player's monitor. For 1080p displays, Ultra at 80 FPS is the best balance of quality and speed. For 1440p, High at 68 FPS offers a similar balance — 15% faster than Ultra's 53 FPS while sacrificing only one quality tier. For 4K, Low at 60 FPS is the only preset that meets the standard smoothness threshold, and players should consider whether the graphical downgrade is worth the resolution increase over 1440p High.

The Medium preset's measured minimum and maximum values offer insight into frame pacing. At 1080p, the 109-148 FPS range indicates consistent performance with no severe dips. At 1440p, the 72-98 FPS range is tighter, and at 4K, the 40-54 FPS range shows the system struggling to maintain a stable frame rate. This variability data supports prioritizing 1080p or 1440p over 4K for this combo.

CPU Role

The Intel Core Ultra 7 265HX brings 20 cores and 20 threads to the pairing, with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. This Arrow Lake-HX processor, built on TSMC's 3 nm process with 17,800 million transistors, ranks at the 93rd percentile among all CPUs with an average benchmark score of 63173. In Fivem, a multiplayer title where many players share a single server, the CPU's multi-threaded capabilities are relevant for handling game logic and network processing.

The CPU's synthetic benchmarks show strong multi-core performance: Cinebench R23 multicore scores 40642, R20 multicore scores 17069, and R15 multicore scores 4096. Single-core scores are 5737 (R23), 2409 (R20), and 578 (R15). PassMark tests further illustrate the CPU's capabilities: multithread score of 47985, single-thread score of 4500, and physics score of 2978. These numbers indicate a processor that excels in both lightly-threaded and heavily-threaded workloads.

In the context of Fivem's measured frame rates, the CPU's role appears to be providing sufficient headroom that it never becomes the primary bottleneck. The consistent performance scaling with resolution — rather than with core count or thread utilization — suggests that the game's CPU demands are well within this processor's capabilities. At 1080p Low, the 163 FPS average is likely approaching the CPU's frame generation limit, but even at this high frame rate, the 20-core processor maintains smooth performance without dipping below playable levels.

The CPU's 30 MB shared L3 cache and 102.4 GB/s memory bandwidth contribute to its ability to feed the GPU with data. The dual-channel DDR5 memory support and PCIe Gen 5 with 20 lanes provide ample data throughput for the RTX 5060 Mobile. While Fivem is not typically a cache-sensitive title, the CPU's robust memory subsystem ensures that data transfer doesn't become a limiting factor in the measured scenarios.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile, based on the GB206 chip with Blackwell 2.0 architecture, is the performance ceiling in this pairing. With 8 GB of GDDR7 memory on a 128-bit bus delivering 384.0 GB/s bandwidth, the GPU ranks at the 67th percentile among all GPUs with an average benchmark score of 22435. Its 3328 shading units, 104 TMUs, and 48 ROPs provide a compute capability of 9.684 TFLOPS FP32, with base and boost clocks of 952 MHz and 1455 MHz respectively.

The GPU's benchmark results show a mixed profile: 3DMark Steel Nomad DX12 scores 3013.5, Geekbench OpenCL scores 96969, and Geekbench Vulkan scores 96451. PassMark tests reveal DirectX 11 performance (168) outperforming DirectX 12 (87) and DirectX 10 (119), which may explain Fivem's behavior across different presets. The G3D score of 18852 and GPU compute score of 7607 place it in a competitive range with the RX 7700 XT and RTX 4060 Mobile.

In Fivem, the GPU's role is decisive at higher resolutions. The 44-45% frame rate drop from 1440p to 4K across all presets directly correlates with the GPU's memory bandwidth and compute capacity being saturated by the increased pixel workload. The 8 GB VRAM capacity is sufficient for the game's textures at 4K, but the 128-bit memory bus and 384.0 GB/s bandwidth appear to be the limiting factors, as evidenced by the consistent performance degradation with resolution increases.

The GPU's 26 RT cores and 104 tensor cores are unlikely to be heavily utilized in Fivem, a game from 2017 that predates widespread ray tracing adoption. However, the GPU's DirectX 12 Ultimate (12_2) support and Vulkan 1.4 API compatibility ensure that the game can run with modern graphics features when enabled. The 45 W TDP and IGP slot width indicate this is a power-efficient mobile solution, and the absence of power connectors further confirms its laptop-oriented design.

The GPU's performance relative to its nearest rivals — 0.5% below the RX 7700 XT and 1.3% below the RTX 4060 Mobile — suggests that in Fivem, the 5060 Mobile's 5 nm process and GDDR7 memory do not confer a significant advantage over previous-generation or competing architectures. The measured frame rates reflect this: the GPU delivers playable performance at 1080p and 1440p but struggles to maintain 60 FPS at 4K, consistent with its mid-tier positioning in the benchmark database.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5060 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 47.0
3840x2160 High 38.0
3840x2160 Ultra 29.0
2560x1440 Low 108.0
2560x1440 Medium 85.0
2560x1440 High 68.0
2560x1440 Ultra 53.0
1920x1080 Low 163.0
1920x1080 Medium 129.0
1920x1080 High 103.0
1920x1080 Ultra 80.0

Fivem with iUltra 7 265HX + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5060 Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5060 Mobile

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