Inside
This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 65 | 104 | 130 |
| 1440p QHD | 99 | 104 | 166 | 207 |
| 1080p Full HD | 137 | 144 | 230 | 288 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Inside with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis
Inside is a 2016 puzzle platformer that remains surprisingly demanding on modern hardware, and the data for the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5060 Mobile shows a configuration that is clearly GPU-limited at higher resolutions, yet has enough headroom to deliver exceptional frame rates at 1080p. The measured results indicate that this combo sits in the lower half of tested configurations for this specific game, ranking 2431 out of 3716 combos, which places it in the 65th percentile. This suggests that while the hardware is capable, other combinations of CPUs and GPUs have produced higher average frames per second in this title. The following analysis breaks down the measured performance data to understand how this pairing behaves across different settings and resolutions, focusing on the relationship between the CPU, GPU, and the game’s rendering demands.
Resolution Scaling
The frame rate data reveals a classic pattern of GPU-bound scaling as resolution increases. At 1920x1080 with High settings, the combo produces 144 FPS. Moving to 2560x1440 at the same High settings drops the average to 104 FPS, a reduction of 40 FPS or roughly 28%. Pushing further to 3840x2160 at High settings yields 65 FPS, which is 39 FPS lower than the 1440p result and represents a 37.5% drop from the 1440p figure. This steep decline from 1440p to 4K strongly indicates that the RTX 5060 Mobile’s rendering capabilities are the primary constraint at the higher resolutions, as the workload on the GPU increases substantially with pixel count.
The scaling pattern at Low settings is even more telling. At 1080p Low, the system achieves a very high 288 FPS, which drops to 207 FPS at 1440p Low and then falls to 130 FPS at 4K Low. The percentage drop from 1080p to 1440p is 28.1%, while the drop from 1440p to 4K is 37.2%. This consistent and substantial decrease across all settings shows that the game’s frame rate is heavily dependent on the GPU’s fill rate and pixel processing power. The CPU, with its 20 cores and 20 threads, is not the bottleneck here; if it were, the frame rates would not scale so dramatically with resolution changes.
Looking at the Ultra settings, which are the most demanding, the pattern holds. The average FPS goes from 137 at 1080p to 99 at 1440p and then down to 62 at 4K. The relative drop between each step is significant, with a 27.7% reduction from 1080p to 1440p and a 37.4% reduction from 1440p to 4K. This consistent scaling factor across different quality presets confirms that the limiting component at resolutions above 1080p is the GPU. The data shows that at 1080p, the system has enough performance headroom to push very high frame rates, but the RTX 5060 Mobile’s 8 GB of memory and its compute capacity start to saturate as the resolution climbs, making the GPU the clear limiting factor for 4K gameplay.
FAQ
Q: What is the highest average frame rate this combo achieves, and at what settings?
A: The highest recorded average is 288 FPS, achieved at 1920x1080 with Low settings. This is followed by 230 FPS at 1080p Medium and 207 FPS at 1440p Low.
Q: Does this configuration maintain playable frame rates at 4K?
A: Yes, but with conditions. At 3840x2160 with Medium settings, the average is 104 FPS with a minimum of 89 FPS. However, at High settings the average drops to 65 FPS, and at Ultra it falls to 62 FPS, which may be less desirable for smooth gameplay.
Q: How does the minimum frame rate data compare between resolutions?
A: Minimum FPS data is only provided for Medium settings. The minimums are 196 FPS at 1080p, 141 FPS at 1440p, and 89 FPS at 4K. This shows a similar scaling trend to the average FPS, with the 4K minimum still being above 60 FPS.
Q: What does the ranking of 2431 out of 3716 combos indicate about this specific pairing?
A: It indicates that in this game, this particular CPU and GPU combination performs in the lower 35% of all tested combos. This means many other hardware pairings have produced higher average FPS in Inside, although this specific result is still playable at most settings.
Q: Is the CPU or GPU more important for performance in this game based on the data?
A: The data strongly suggests the GPU is the limiting factor. The frame rates drop significantly as resolution increases, which is a hallmark of GPU-bound scenarios. The CPU’s high core count and boost clock do not prevent these drops, indicating it is not the bottleneck.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the difference is substantial. Low settings produce an average of 207 FPS, while Ultra settings produce an average of 99 FPS. This is a difference of 108 FPS, showing the significant impact of graphical fidelity on the GPU workload.
GPU Role
The NVIDIA GeForce RTX 5060 Mobile is the central component in determining this game’s performance, particularly at higher resolutions. Its 8 GB of GDDR7 memory on a 128-bit bus provides a memory bandwidth of 384.0 GB/s, which is sufficient for the textures and effects in Inside, but the data shows that the GPU’s compute power is what limits frame rates when pixel count increases. The GPU’s boost clock is listed at 1455 MHz, and it has 3328 shading units, which process the game’s visual data. The measured FPS scaling indicates that these shading units are fully utilized at 1440p and 4K, as the frame rate drops proportionally with the increase in resolution.
The GPU’s own benchmark scores provide context for its performance class. It scores 18852 in Passmark G3D and 3013.5 in 3DMark Steel Nomad, with a percentile ranking of 67 against all GPUs. This places it in the upper-mid range of graphics cards. Compared to its nearest rivals, the RTX 5060 Mobile is 1.3% slower than the RTX 4060 Mobile, which is a direct predecessor, and 0.5% slower than the AMD Radeon RX 7700 XT. It is slightly faster than the older AMD Radeon RX 5700 by 1.2% and the RX 6700S by 1.3%. These margins are small, indicating that the GPU’s raw performance is on par with these alternatives.
In practice, this means the GPU is capable of high frame rates at 1080p, as shown by the 288 FPS Low and 230 FPS Medium results. However, the jump to 4K nearly halves the frame rate at every setting, which points to the GPU’s memory bandwidth and fill rate being challenged. The 8 GB VRAM is not likely to be a capacity issue for a game from 2016, but the sheer number of pixels at 4K overwhelms the GPU’s processing units. The data suggests that for this game, the RTX 5060 Mobile is best suited for 1080p and 1440p gaming if high refresh rates are desired, while 4K should be reserved for Medium settings or lower if a consistent 60 FPS is not critical.
Measured FPS Breakdown
The measured data provides a complete picture of performance across three resolutions and four quality settings. At 1920x1080, the system shows its strength. Low settings produce an average of 288 FPS, Medium settings yield 230 FPS with a minimum of 196 and maximum of 265, High settings achieve 144 FPS, and Ultra settings maintain 137 FPS. These numbers indicate that at 1080p, the combo has significant headroom, and even the most demanding Ultra preset stays well above 100 FPS, making it ideal for high-refresh-rate monitors.
Moving to 2560x1440, the performance scales down but remains solid. Low settings average 207 FPS, which is still very high. Medium settings average 166 FPS, with a minimum of 141 and maximum of 191. High settings follow at 104 FPS, and Ultra settings produce 99 FPS. This resolution appears to be the sweet spot for balancing visual quality and frame rate, as even High settings stay above the 100 FPS mark, and Ultra barely dips below it. The minimum FPS at Medium settings also stays well above 60, indicating consistent performance.
At 3840x2160, the GPU’s limits become apparent. Low settings average 130 FPS, which is still playable, but Medium settings drop to an average of 104 FPS with a minimum of 89 FPS. High settings reduce the average to 65 FPS, and Ultra settings bring it down to 62 FPS. While these 4K numbers are not terrible, they are a significant step down from the lower resolutions. The data shows that for a smooth 60 FPS experience at 4K, sticking to Medium settings is recommended, as the High and Ultra presets hover just above the 60 FPS threshold and may experience noticeable dips in more complex scenes.
How This Combo Ranks
In the specific context of Inside, this hardware combination has a rank of 2431 out of a total of 3716 tested combos. This rank places it in the bottom 35% of all configurations, which is a lower standing than its individual component benchmarks might suggest. The CPU, for instance, has a high percentile of 93 against all CPUs, and the GPU has a percentile of 67. However, when paired together for this particular game, the combination does not perform as well as many others.
The rank indicates that there are 1285 other tested combos that achieve higher average FPS in this game. This could be due to a variety of factors, such as the game’s engine favoring certain hardware architectures or the specific driver optimizations for other GPU models. The fact that the GPU is only 1.3% slower than the RTX 4060 Mobile in synthetic benchmarks, yet the combo’s rank is in the lower half, suggests that other pairings, possibly with more powerful CPUs or different GPU configurations, are able to push higher frame rates in this title. This is not to say the performance is poor—the measured FPS shows it is quite capable—but it highlights that in a comparative database, this particular CPU+GPU match-up is not at the top of the leaderboard for Inside.
CPU Role
The Intel Core Ultra 7 265HX is a high-end mobile processor with 20 cores and 20 threads, based on the Arrow Lake architecture. Its base clock is 2.60 GHz, and it can boost up to 5.30 GHz. This level of processing power is far beyond what is typically needed for a puzzle platformer like Inside, which is not known for complex physics or AI calculations. The CPU’s benchmarks reflect its strength, with a Cinebench R23 multi-core score of 40642 and a single-core score of 5737. It also holds a 93rd percentile ranking against all CPUs, indicating it is a top-tier processor.
In this game, the CPU’s role appears to be secondary to the GPU. The data shows that as resolution increases, the frame rate decreases consistently, which would not happen if the CPU were the bottleneck. If the CPU were limiting, the frame rates would plateau at a certain level regardless of resolution. Instead, the FPS scales inversely with resolution, a clear sign that the CPU is providing frames faster than the GPU can render them. The CPU’s high single-thread performance, as evidenced by its Passmark single-thread score of 4500, ensures that it can handle the game’s main thread without issue.
The fact that the combo ranks lower than expected is not necessarily a reflection of the CPU’s weakness. Instead, it points to the GPU being the limiting factor in this pairing for this game. The data suggests that upgrading to a more powerful GPU would yield a higher combo rank, as the CPU has ample headroom. The CPU’s 30 MB of shared L3 cache and Dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide a solid foundation for feeding the GPU data, but the GPU’s 384.0 GB/s bandwidth and compute capacity are what ultimately dictate the game’s performance at higher resolutions. For this game, the Core Ultra 7 265HX is more than sufficient, and the performance ceiling is defined by the RTX 5060 Mobile.
Hardware Specifications
Intel Core Ultra 7 265HX
NVIDIA GeForce RTX 5060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5060 Mobile in Inside
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 130.0 |
| 3840x2160 | Medium | 104.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 207.0 |
| 2560x1440 | Medium | 166.0 |
| 2560x1440 | High | 104.0 |
| 2560x1440 | Ultra | 99.0 |
| 1920x1080 | Low | 288.0 |
| 1920x1080 | Medium | 230.0 |
| 1920x1080 | High | 144.0 |
| 1920x1080 | Ultra | 137.0 |
Inside with iUltra 7 265HX + Other GPUs
See how Inside performs with the same CPU but different graphics cards.
Other Games with iUltra 7 265HX + RTX 5060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.