Fivem

Fivem

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 25 29
1440p QHD 25 31 37 53
1080p Full HD 37 49 61 79

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 25
3840x2160 High 19
3840x2160 Ultra 15
2560x1440 Low 53
2560x1440 Medium 37
2560x1440 High 31
2560x1440 Ultra 25
1920x1080 Low 79
1920x1080 Medium 61
1920x1080 High 49
1920x1080 Ultra 37

Fivem with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1650, In-Depth Analysis

The data for Fivem, measured with an Intel Core Ultra 7 265K and a NVIDIA GeForce GTX 1650, reveals a system where the graphics card is the overwhelming constraint. The CPU, a 20-core Arrow Lake part with a boost clock of 5.50 GHz, is clearly capable of feeding frames far faster than the GPU can render them. The measured results show a classic GPU-bound scenario, where the scaling of frame rates across resolutions and settings is dictated almost entirely by the GTX 1650's capabilities.

Resolution Scaling

The progression from 1080p to 4K shows a steep and consistent decline in average frame rates, which is the signature of a system limited by pixel throughput and memory bandwidth. At 1080p with Low settings, the combo achieves 78.7 FPS. Moving to 1440p Low drops that to 53.1 FPS, a reduction of 25.6 FPS, and at 4K Low, the average plummets to 29.2 FPS. This pattern is not linear, but it is dramatic, indicating that the load on the GPU grows faster than the pixel count. The CPU's high single-thread performance is effectively masked by the GPU's inability to keep up at higher resolutions.

The situation becomes even more telling at higher graphical presets. At 1080p Ultra, the average is 37.4 FPS, but at 4K Ultra, the system can only manage 15.2 FPS. This shows that the GTX 1650's 4 GB of GDDR5 memory and 128-bit memory interface are being saturated, causing a severe bottleneck. The data suggests that for this processor-GPU pairing, the limiting component is unambiguously the GPU; the CPU is not the bottleneck in any of the tested configurations. The frame rate drops are directly proportional to the increased rendering workload, not to any CPU-side processing limitation.

Settings Recommendations

Given the measured data, the optimal experience hinges on balancing visual fidelity with a playable frame rate. At 1080p, the Low preset delivers the highest average at 78.7 FPS, which is the only configuration in the entire dataset that approaches high-refresh-rate territory. The Medium preset at 1080p, with an average of 60.6 FPS, provides a solid baseline for smooth gameplay and is likely the best compromise for most users, as it offers a significant step up in visual quality while maintaining a 60 FPS average.

For users with 1440p displays, the choices are more constrained. The Low preset at 53.1 FPS is the only viable option for a smooth experience, as the Medium preset drops to 36.8 FPS, which is noticeably less fluid. The High and Ultra presets at this resolution are not recommended for competitive or fast-paced play, with averages of 30.8 and 25.3 FPS respectively. At 4K, the data indicates that this combination is not suitable for gaming, as even the Low preset fails to reach 30 FPS, averaging 29.2 FPS. The recommendation is clear: prioritize the Low or Medium presets at 1080p to get the best performance-per-frame from this hardware pairing.

How This Combo Ranks

In the broader database of tested combinations, this specific pairing of the Intel Core Ultra 7 265K and NVIDIA GeForce GTX 1650 ranks 1687 out of 1792 combos for Fivem. This places it in the 6th percentile of all tested systems, indicating that it is a significantly underpowered configuration for this game when compared to other hardware pairings. The rank is a direct consequence of the GPU's limitations, as its 43rd percentile ranking among all GPUs (with an average benchmark score of 8713) is the primary drag on the system's overall gaming performance.

The CPU, by contrast, is a top-tier performer, sitting in the 97th percentile of all CPUs with an average benchmark score of 79102. This massive disparity between the CPU's capability and the GPU's output is the defining characteristic of this pairing. The benchmark results indicate that the system's rank is not a reflection of the processor's capabilities, but rather a clear indication that the graphics card is a severe bottleneck, preventing the system from achieving a frame rate that is commensurate with its processor's potential.

Measured FPS Breakdown

The following table details the exact measured average frame rates across all tested resolutions and settings.

| Resolution | Settings | Average FPS |

| :--------- | :------- | :---------- |

| 3840x2160 | Low | 29.2 |

| 3840x2160 | Medium | 24.9 |

| 3840x2160 | High | 18.5 |

| 3840x2160 | Ultra | 15.2 |

| 2560x1440 | Low | 53.1 |

| 2560x1440 | Medium | 36.8 |

| 2560x1440 | High | 30.8 |

| 2560x1440 | Ultra | 25.3 |

| 1920x1080 | Low | 78.7 |

| 1920x1080 | Medium | 60.6 |

| 1920x1080 | High | 48.5 |

| 1920x1080 | Ultra | 37.4 |

The data shows a clear hierarchy. The 1080p Low result of 78.7 FPS is the single highest score recorded. From there, the frame rate scales down with both resolution and graphical fidelity. The gap between Low and Ultra settings widens as resolution increases, from a 41.3 FPS difference at 1080p to a 14.0 FPS difference at 4K. This compression at higher resolutions further confirms that the GPU's rendering resources are exhausted, and the relative cost of higher settings becomes less impactful as the baseline performance drops.

GPU Role

The NVIDIA GeForce GTX 1650 is the definitive limiting factor in this configuration. Its 4 GB of GDDR5 memory, with a 128-bit bus and 128.1 GB/s of bandwidth, is a major constraint for a modern multiplayer title like Fivem. The GPU's 12 nm TU117 chip, with 896 shading units, provides a base clock of 1485 MHz and a boost clock of 1665 MHz. These specifications, combined with its overall benchmark score of 7880 in the Passmark G3D test and a 43rd percentile ranking, paint a picture of a card that is now positioned at the entry-level of performance.

The measured FPS data directly reflects these hardware limitations. The card's performance is insufficient to maintain high frame rates at 1440p or 4K, and even at 1080p, only the Low preset allows it to exceed 70 FPS. The benchmark results indicate that the GPU is saturated across all tested settings. Its 2.984 TFLOPS of FP32 performance is simply not enough to handle the game's rendering demands at higher resolutions and quality levels. While the CPU is a modern powerhouse, this GPU is from an older generation and is now considered end-of-life, which explains its dominant role in bottlenecking the entire system's gaming performance.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 29.2
3840x2160 Medium 24.9
3840x2160 High 18.5
3840x2160 Ultra 15.2
2560x1440 Low 53.1
2560x1440 Medium 36.8
2560x1440 High 30.8
2560x1440 Ultra 25.3
1920x1080 Low 78.7
1920x1080 Medium 60.6
1920x1080 High 48.5
1920x1080 Ultra 37.4

Fivem with iUltra 7 265K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1650 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 265K + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.