Fivem

Fivem

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 43 54 68
1440p QHD 60 77 97 122
1080p Full HD 91 117 147 186

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 54
3840x2160 High 43
3840x2160 Ultra 33
2560x1440 Low 122
2560x1440 Medium 97
2560x1440 High 77
2560x1440 Ultra 60
1920x1080 Low 186
1920x1080 Medium 147
1920x1080 High 117
1920x1080 Ultra 91

Fivem with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Settings Recommendations

The measured FPS rows for Fivem across the three resolutions and four presets provide a clear picture of how this hardware combination responds to graphical load. At 1080p, the Low preset delivers 186 FPS average, which is the highest measured value across the entire dataset. This indicates that the CPU and GPU combination has substantial headroom at lower settings, with the Medium preset still achieving a very playable 147 FPS average. The High preset at 1080p, showing 117 FPS, remains smooth for fast-paced multiplayer scenarios where reaction time matters.

For players prioritizing a balance between visual fidelity and performance, the Medium preset at 1080p is the standout choice. It delivers 147 FPS average with a measured minimum of 125 FPS and maximum of 169 FPS, which means the frame time consistency is solid enough to avoid noticeable stutter in crowded server environments. The jump from Medium to High at 1080p costs 30 FPS on average (147 to 117), while the jump from Low to Medium costs 39 FPS (186 to 147). The Ultra preset at 1080p drops to 91 FPS, which is still playable but represents a significant 56 FPS loss compared to Medium.

At 1440p, the Medium preset again proves to be the sweet spot, with 97 FPS average and a minimum of 82 FPS. This keeps the experience above the 60 FPS threshold with enough margin for demanding multiplayer scenes. The High preset at 1440p yields 77 FPS, which is acceptable but closer to the boundary where frame drops become noticeable in chaotic moments. The Low preset at 1440p reaches 122 FPS, indicating that the GPU still has spare capacity when visual effects are reduced. Ultra at 1440p falls to 60 FPS exactly, which is the minimum for a smooth experience but leaves no headroom for dips.

At 4K, only the Low preset achieves a comfortable frame rate of 68 FPS average. The Medium preset at 4K shows 54 FPS with a minimum of 46 FPS, which is borderline for competitive play but usable for casual sessions. High at 4K drops to 43 FPS, and Ultra falls to 33 FPS, both of which are below the threshold for a consistently smooth experience. The data strongly indicates that 4K gaming with this combo requires either Low settings or acceptance of sub-60 FPS performance. For the best experience per the measured rows, Medium at 1080p or 1440p offers the optimal combination of frame rate stability and visual quality, while 4K users should stick to Low settings to maintain playability.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is built on the Blackwell 2.0 architecture with a 5 nm process node from TSMC, featuring 21,900 million transistors on a 181 mm² die. Its 8 GB of GDDR7 memory operates across a 128-bit bus, providing 384.0 GB/s of bandwidth. The GPU has 4,608 shading units, 144 tensor cores, and 36 RT cores, with base and boost clocks of 907 MHz and 1425 MHz respectively. The memory runs at 1500 MHz with 24 Gbps effective speed, producing a pixel rate of 68.40 GPixel/s and a texture rate of 205.2 GTexel/s. The FP32 throughput is 13.13 TFLOPS, matching FP16 at a 1:1 ratio.

The benchmark results place this GPU in the 75th percentile among all tested GPUs, with an average benchmark score of 29,928. Its nearest rivals in the benchmark database include the NVIDIA GeForce RTX 3070 Ti, which scores 29,945 (a 0.1% difference), and the NVIDIA GeForce RTX 2080 Ti at 29,783 (0.5% faster for the RTX 5070 Mobile). The AMD Radeon RX 6800 scores 30,095 (0.6% higher), and the AMD Radeon RX 6700 scores 30,433 (1.7% higher). This places the RTX 5070 Mobile in a competitive position against previous-generation high-end desktop cards, despite its mobile form factor and 50 W TDP.

The GPU's role in Fivem is clearly demonstrated by the frame rate scaling across resolutions. At 1080p Low, the game runs at 186 FPS, which suggests the GPU is not the primary bottleneck and the CPU has enough headroom to feed frames. As resolution increases to 1440p and 4K, the FPS drops disproportionately: at Low settings, 1080p yields 186 FPS, 1440p yields 122 FPS (a 34% reduction), and 4K yields 68 FPS (a 44% reduction from 1440p). This scaling pattern indicates that the GPU becomes increasingly limiting as pixel count rises, which is typical for a game like Fivem that relies heavily on draw calls and scene complexity in multiplayer environments.

The 8 GB VRAM capacity is sufficient for the measured settings, as the game does not appear to exceed this limit at any resolution in the data. However, the 128-bit memory bus and 384.0 GB/s bandwidth could become a constraint at 4K Ultra if texture streaming demands increase, though the measured 33 FPS at that setting suggests compute or fill-rate limits are more dominant. The GPU's 48 ROPs are a relatively modest count, which likely contributes to the sharp FPS drops at higher resolutions where pixel fill becomes critical.

FAQ

Q: What is the highest average FPS measured for this combo in Fivem?

A: The highest average FPS is 186, achieved at 1920x1080 resolution with Low settings. This is the only measured configuration that exceeds 180 FPS, indicating the combo has significant headroom at lower graphical loads.

Q: Does the combo maintain 60 FPS at 4K resolution?

A: At 4K, only the Low preset achieves a 60+ FPS average, with 68 FPS. The Medium preset averages 54 FPS, High averages 43 FPS, and Ultra averages 33 FPS. None of the higher presets at 4K reach the 60 FPS threshold.

Q: How consistent are frame times at 1080p Medium?

A: The 1080p Medium preset shows a minimum of 125 FPS and a maximum of 169 FPS, with an average of 147 FPS. This 44 FPS range indicates relatively stable performance, though the variance could be noticeable in intense multiplayer scenes.

Q: What is the combo's rank among all tested combinations for Fivem?

A: The combo ranks 2,052 out of 3,707 tested combinations for Fivem, placing it in the 55th percentile of all tested hardware pairings for this game.

Q: How does the GPU's benchmark score compare to the RTX 3070 Ti?

A: The RTX 5070 Mobile has an average benchmark score of 29,928, while the RTX 3070 Ti scores 29,945. This represents a 0.1% difference, meaning the two GPUs perform nearly identically in synthetic benchmarks.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 1440p, Low settings produce 122 FPS while Ultra produces 60 FPS, a difference of 62 FPS. This represents a 51% reduction in average frame rate when moving from the lowest to the highest preset.

How This Combo Ranks

The combination of the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5070 Mobile ranks 2,052 out of 3,707 tested combinations for Fivem. This places the combo in the middle of the distribution, slightly above the median position (1,853.5 would be the exact midpoint). The rank indicates that while this hardware is capable of running Fivem smoothly at lower resolutions and settings, it does not reach the top tier of performance among all tested combinations.

The CPU itself performs at the 84th percentile among all CPUs, with an average benchmark score of 34,083. Its nearest rivals are the Intel Core Ultra 5 338H with a score of 33,989 (0.3% lower), the AMD EPYC 4244P at 34,220 (0.4% higher), the AMD Ryzen AI 7 350 at 34,222 (0.4% higher), and the AMD Ryzen 7 3700X at 34,260 (0.5% higher). This clustering shows that the Ultra 7 165H is well-positioned among modern processors, though it is not an outlier in either direction.

The GPU's 75th percentile ranking among all GPUs, with an average score of 29,928, is notably lower than the CPU's 84th percentile. This gap suggests that the GPU is the relatively weaker component in this pairing for Fivem, which is consistent with the frame rate scaling observed across resolutions. The combo's overall rank of 2,052 out of 3,707 reflects this imbalance, as the GPU's mid-range standing pulls the combined performance down from what the CPU alone might suggest.

Comparatively, the combo sits in the 55th percentile of all tested Fivem configurations. This means that roughly 45% of tested combinations perform better, while 55% perform worse. For a game like Fivem that is heavily dependent on server-side scripting and CPU overhead in multiplayer, the strong CPU performance helps maintain playable frame rates, but the GPU becomes the limiting factor as resolution and settings are increased. The rank is neither exceptional nor poor; it represents a balanced mid-pack result for a mobile platform.

Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases from 1080p to 4K. At Low settings, the average FPS drops from 186 at 1080p to 122 at 1440p, a 34.4% reduction, and then to 68 at 4K, a 44.3% reduction from 1440p. This scaling is steeper than the pixel count increase would suggest (1440p has 77.8% more pixels than 1080p, and 4K has 125% more than 1440p), indicating that the GPU's fill rate and bandwidth constraints become more pronounced at higher resolutions.

At Medium settings, the FPS progression is 147 at 1080p, 97 at 1440p, and 54 at 4K. The percentage drops are 34.0% from 1080p to 1440p and 44.3% from 1440p to 4K, nearly identical to the Low setting pattern. This consistency suggests that the resolution scaling is not heavily influenced by the graphical preset, but rather by the fixed hardware limits of the GPU. The High settings show 117 FPS at 1080p, 77 at 1440p, and 43 at 4K, with drops of 34.2% and 44.2% respectively. Ultra settings follow the same trend: 91 at 1080p, 60 at 1440p, and 33 at 4K, with 34.1% and 45.0% drops.

The uniformity of these percentage drops across all four presets indicates that the limiting component at higher resolutions is the GPU's rasterization throughput. The RTX 5070 Mobile's 48 ROPs and 13.13 TFLOPS FP32 performance are modest for driving 4K resolutions, especially in a game like Fivem that involves complex scene geometry from multiple players and vehicles. The 8 GB VRAM and 384.0 GB/s bandwidth do not appear to cause any sudden performance cliffs within the measured range, as the scaling remains smooth across all presets.

The fact that the FPS drops by roughly one-third from 1080p to 1440p, and then by another 44% from 1440p to 4K, points to a GPU-bound scenario at higher resolutions. Conversely, the high FPS at 1080p Low (186 FPS) suggests that the CPU can supply frames faster than the GPU can render them at this setting, meaning the CPU is not the primary bottleneck at lower resolutions. This behavior is typical for a game with substantial CPU overhead in multiplayer scenarios, where the Ultra 7 165H's 16 cores and 22 threads are sufficient to handle the game logic while the GPU works on rendering.

Measured FPS Breakdown

At 1920x1080 resolution, the measured average FPS values are 186 for Low, 147 for Medium, 117 for High, and 91 for Ultra. The Medium preset includes a minimum of 125 FPS and a maximum of 169 FPS, providing the only complete frame time data at this resolution. The spread from Low to Ultra represents a 95 FPS difference, with each preset step down (Low to Medium, Medium to High, High to Ultra) costing approximately 39, 30, and 26 FPS respectively. This diminishing reduction suggests that the GPU has more headroom at lower settings and becomes progressively more strained as visual effects increase.

At 2560x1440 resolution, the average FPS values are 122 for Low, 97 for Medium, 77 for High, and 60 for Ultra. The Medium preset again provides the only minimum and maximum values, at 82 and 111 FPS respectively. The difference between Low and Ultra at this resolution is 62 FPS, with step reductions of 25 FPS (Low to Medium), 20 FPS (Medium to High), and 17 FPS (High to Ultra). The absolute FPS values are lower than at 1080p, but the relative step sizes follow a similar diminishing pattern.

At 3840x2160 resolution, the average FPS values are 68 for Low, 54 for Medium, 43 for High, and 33 for Ultra. The Medium preset shows a minimum of 46 FPS and a maximum of 62 FPS. The step reductions are 14 FPS (Low to Medium), 11 FPS (Medium to High), and 10 FPS (High to Ultra), which are smaller in absolute terms but represent larger percentage drops because the baseline FPS is lower. From Low to Ultra at 4K, the FPS drops by 35, which is a 51.5% reduction from the Low setting value.

The data shows that the Medium preset consistently offers the best balance of average FPS and frame time consistency, as it is the only preset with measured minimum and maximum values at all three resolutions. At 1080p Medium, the 125 FPS minimum ensures that even the worst-case frame drops remain well above the 60 FPS threshold. At 1440p Medium, the 82 FPS minimum still provides a comfortable margin. At 4K Medium, the 46 FPS minimum is below 60 FPS but does not dip into unplayable territory for casual play.

CPU Role

The Intel Core Ultra 7 165H is a Meteor Lake architecture processor built on Intel's 7 nm process node, featuring 16 cores and 22 threads. Its base clock is 3.80 GHz with a boost clock of 5.00 GHz, and it has a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. The CPU supports dual-channel DDR5 memory with a bandwidth of 89.6 GB/s and connects via PCIe Gen 5 with 8 lanes. It includes integrated Arc Xe-LPG 128EU graphics, though the dedicated RTX 5070 Mobile handles gaming rendering.

In synthetic benchmarks, the CPU scores 14,551 in Cinebench R23 multi-core and 1,759 in single-core. Its Passmark multithread score is 25,933, with a single-thread score of 3,509. These results place the CPU at the 84th percentile among all tested CPUs, with an average benchmark score of 34,083. The nearest rivals in the database are all within 0.5% of this score, indicating that the Ultra 7 165H is competitive with a range of desktop and mobile processors, including the AMD Ryzen 7 3700X, a popular desktop CPU from an earlier generation.

For Fivem, the CPU's role is critical because the game is known for its heavy CPU utilization in multiplayer scenarios, where dozens of players, vehicles, and scripted events must be processed simultaneously. The 16 cores and 22 threads provide ample parallel processing capability, and the 5.00 GHz boost clock ensures strong single-thread performance for the game's primary simulation thread. The measured FPS at 1080p Low (186 FPS) suggests that the CPU is not bottlenecking the system at lower graphical settings, as the frame rate is high enough that the GPU becomes the limiting factor.

The CPU's memory bandwidth of 89.6 GB/s, supported by dual-channel DDR5, is sufficient for the game's data streaming needs. The 24 MB of shared L3 cache helps reduce memory latency for frequently accessed game data, which is beneficial in fast-paced multiplayer environments where asset loading and player state updates occur constantly. The CPU's 84th percentile ranking, combined with the GPU's 75th percentile ranking, indicates that the CPU is the stronger component in this pairing, which is advantageous for Fivem's CPU-bound nature at lower resolutions.

The benchmark data shows that at 1080p, the FPS drops more significantly from Low to Ultra (186 to 91) than the GPU's raw performance would suggest if it were the sole bottleneck. This indicates that the CPU contributes to the frame rate ceiling, but the fact that 186 FPS is achievable at Low settings demonstrates that the CPU is capable of feeding the GPU at very high frame rates. At higher resolutions, the CPU's influence diminishes as the GPU becomes the primary constraint, which is evident from the consistent percentage drops across all presets when moving from 1440p to 4K.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 68.0
3840x2160 Medium 54.0
3840x2160 High 43.0
3840x2160 Ultra 33.0
2560x1440 Low 122.0
2560x1440 Medium 97.0
2560x1440 High 77.0
2560x1440 Ultra 60.0
1920x1080 Low 186.0
1920x1080 Medium 147.0
1920x1080 High 117.0
1920x1080 Ultra 91.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5070 Mobile

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