Fivem

Fivem

AVERAGE FPS
79
good

This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 37 47 59
1440p QHD 52 67 84 107
1080p Full HD 79 102 128 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 47
3840x2160 High 37
3840x2160 Ultra 29
2560x1440 Low 107
2560x1440 Medium 84
2560x1440 High 67
2560x1440 Ultra 52
1920x1080 Low 162
1920x1080 Medium 128
1920x1080 High 102
1920x1080 Ultra 79

Fivem with Intel Core Ultra 7 165H + AMD Radeon RX 7800M, In-Depth Analysis

The Intel Core Ultra 7 165H paired with the AMD Radeon RX 7800M delivers a fascinating case study in how a modern mobile CPU and a high-end mobile GPU interact within the demanding multiplayer environment of Fivem. The measured data reveals a combination that is heavily influenced by resolution and settings, with the GPU taking on a dominant role as pixel count increases, while the CPU’s robust multi-threading capabilities ensure headroom at lower resolutions. This analysis will break down the performance metrics, contextualize the hardware’s standing against rivals, and provide actionable insights for users based strictly on the provided measurements.

Resolution Scaling

The transition from 1080p to 4K in Fivem exposes a clear and expected performance gradient, but the magnitude of the drop varies significantly depending on the chosen quality preset. At Low settings, the average frame rate falls from 162 FPS at 1920x1080 to 107 FPS at 2560x1440, a reduction of 55 FPS, and then further down to 59 FPS at 3840x2160. This represents a substantial 63.6% decrease in average FPS from 1080p to 4K, indicating that even at the lowest graphical fidelity, the GPU is being pushed considerably harder as resolution scales. The data suggests that at 1080p Low, the system is likely partially CPU-limited, given the very high frame rate, but by 4K Low, the GPU becomes the primary constraint.

For Medium settings, the pattern is similar but with a slightly steeper relative drop. The average FPS at 1080p is 128, which falls to 84 at 1440p and then to 47 at 4K. The difference between 1080p and 4K here is 81 FPS, a 63.3% decline. The minimum FPS at 4K Medium is 40, with a maximum of 54, showing a narrower band than the 109 to 147 range observed at 1080p Medium. This compression of frame times at higher resolutions suggests that the GPU is working closer to its limits, reducing the variance that can be caused by CPU-driven frame pacing.

High settings show the most significant absolute drop. At 1080p, the average is 102 FPS, which is already lower than Low and Medium, and this falls to 67 FPS at 1440p and then to 37 FPS at 4K. The 4K High result is just 36.3% of the 1080p High figure, highlighting that the RX 7800M, while capable, is not designed to deliver high-refresh-rate 4K experiences in Fivem with this CPU. The scaling from 1440p to 4K at High settings is a 30 FPS loss, which is proportionally larger than the 20 FPS loss from 1080p to 1440p, indicating that the GPU’s rendering workload is growing non-linearly with resolution.

Ultra settings present the most demanding scenario, with average FPS dropping from 79 at 1080p to 52 at 1440p and a meager 29 at 4K. The 4K Ultra result is the lowest of all measured configurations, and the scaling from 1080p to 1440p is a 34.2% reduction, while the jump from 1440p to 4K is a 44.2% reduction. This suggests that the combination of high resolution and Ultra settings quickly overwhelms the GPU, making 4K Ultra impractical for smooth gameplay. The data strongly implies that for this specific pairing, the GPU is the limiting component at all resolutions above 1080p, and even at 1080p, the gap between Low and Ultra settings (162 vs 79 FPS) shows how much headroom the CPU has when the GPU load is reduced.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. Its 24 MB of shared L3 cache and dual-channel DDR5 memory support provide a solid foundation for gaming workloads. In the context of Fivem, which is a multiplayer mod for Grand Theft Auto V, the CPU’s role is critical for handling the simulation of other players, physics, and game logic, especially in densely populated servers.

Given the measured FPS data, the CPU appears to have sufficient headroom to push well beyond 162 FPS at 1080p Low, as the GPU is clearly the bottleneck at that setting. The fact that the average FPS at 1080p Low is 162, while at 1080p Ultra it is 79, shows that the CPU can feed the GPU with frames across a wide range of graphical loads. The processor’s multi-threading capability is highlighted by its Cinebench R23 multicore score of 14551, which places it in the 84th percentile of all CPUs. Its single-core score of 1759 is also respectable, though not class-leading.

The CPU’s nearest rivals, based on average benchmark scores, include the Intel Core Ultra 5 338H, which is 0.3% faster, and the AMD Ryzen 7 3700X, which is 0.5% slower. These small deltas suggest that the Ultra 7 165H sits in a competitive performance tier, and its 22 threads provide a tangible advantage in heavily threaded scenarios, such as running a game with many background processes or streaming. In Fivem specifically, the CPU’s ability to manage multiple threads is crucial, as the game engine and the multiplayer layer can create significant parallel workloads. The Passmark multithread score of 25933 further reinforces this strength, indicating that the processor can handle complex, multi-faceted tasks without becoming a bottleneck in most gaming situations.

However, the data shows that at 4K Ultra, where the average FPS is only 29, the CPU is not the limiting factor. The GPU is clearly struggling to render the scene at that resolution and quality, and even a significantly faster CPU would not improve the frame rate. The benchmark results indicate that the Ultra 7 165H provides a stable platform that allows the RX 7800M to operate at its full potential, especially at 1080p and 1440p, where the CPU has ample performance in reserve.

How This Combo Ranks

Within the database of tested combinations for Fivem, this specific pairing of the Intel Core Ultra 7 165H and AMD Radeon RX 7800M achieves a rank of 1988 out of 3005 total combos. This places it in the lower-middle tier of all tested systems, which is a surprising result given the individual components’ performance characteristics. The rank of 1988 means that roughly 66% of all tested CPU-GPU pairings deliver higher average frame rates in this game. This suggests that while the hardware is capable, the specific combination is not optimized for Fivem’s engine, or that other combos with more powerful GPUs or CPUs are more prevalent in the test database.

The combo’s rank is likely influenced by the fact that the RX 7800M, while a strong mobile GPU, is outperformed by many desktop-class graphics cards that are commonly tested. The GPU’s percentile rank of 73 versus all GPUs indicates that it is better than 73% of all GPUs, but the top 27% of GPUs are what push other combos into higher ranks. Similarly, the CPU’s 84th percentile rank shows it is a strong processor, but it is not in the top tier for gaming performance.

When comparing to other combos with similar hardware, the rank suggests that users with this setup should not expect top-tier performance in Fivem, but rather a solid, playable experience, particularly at 1080p and 1440p. The data shows that the combo is more competitive at lower resolutions, where the CPU’s strength can be leveraged, but falls behind at 4K, where the GPU’s limitations become more apparent. The rank of 1988 out of 3005 is a useful indicator for potential buyers, showing that this is a mid-pack performer for this specific game, not a top-tier contender.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo’s performance across three resolutions and four quality presets. At 1920x1080, the results are generally strong. Low settings yield an average of 162 FPS, which is excellent for high-refresh-rate monitors. Medium settings average 128 FPS, with a minimum of 109 and a maximum of 147, showing good frame pacing. High settings average 102 FPS, still very smooth. Ultra settings drop to an average of 79 FPS, which is playable but not ideal for competitive play. This resolution clearly demonstrates the GPU’s capability to handle Fivem at high frame rates when the CPU is not the bottleneck.

Moving to 2560x1440, the performance is still very good, but the GPU’s workload becomes more evident. Low settings average 107 FPS, a significant drop from 1080p but still smooth. Medium settings average 84 FPS, with a minimum of 72 and a maximum of 97, which is a solid experience. High settings average 67 FPS, which is playable but may show some dips in busy areas. Ultra settings average 52 FPS, which is on the edge of smoothness for many players. The data shows that 1440p is a sweet spot for this combo, offering a good balance between visual fidelity and performance, provided users are willing to adjust settings.

At 3840x2160, the results are more challenging. Low settings average 59 FPS, which is just about playable. Medium settings average 47 FPS, with a minimum of 40 and a maximum of 54, indicating that frame times can be inconsistent. High settings average 37 FPS, which is bordering on unplayable for most. Ultra settings average only 29 FPS, making the game feel sluggish. The data clearly shows that 4K is not a practical resolution for this combo in Fivem, as even Low settings struggle to maintain a consistent 60 FPS.

The pattern across all resolutions is consistent: increasing settings from Low to Ultra at any given resolution results in a substantial FPS drop, but the relative cost of each setting tier is higher at lower resolutions. For example, at 1080p, the difference between Low and Ultra is 83 FPS, while at 4K, it is only 30 FPS. This is because at lower resolutions, the CPU has more headroom, and the GPU’s raw power is the main differentiator. At 4K, the GPU is already so saturated that increasing settings has a smaller absolute impact, but the resulting frame rates are too low for a good experience.

GPU Role

The AMD Radeon RX 7800M is a mobile GPU based on the RDNA 3.0 architecture, featuring 12 GB of GDDR6 memory on a 192-bit bus with a bandwidth of 432.0 GB/s. Its boost clock is 2335 MHz, with a game clock of 2145 MHz, and it has 3840 shading units, 240 TMUs, and 96 ROPs. The GPU’s 60 ray tracing cores and support for DirectX 12 Ultimate make it a technically modern part. Its FP32 performance is rated at 35.87 TFLOPS, which is substantial for a mobile chip.

In Fivem, the GPU’s role is central to determining the achievable frame rates at higher resolutions and settings. The measured data shows that the RX 7800M is the primary bottleneck at 4K, where even at Low settings, the average FPS is only 59. This is not a reflection of the GPU being weak, but rather of the extreme pixel count that 4K requires. At 1080p, the GPU is capable of delivering over 160 FPS at Low settings, demonstrating that it has ample performance when the pixel load is manageable.

The GPU’s memory configuration is also a factor. With 12 GB of VRAM, it is well-equipped for most games at 1440p and even 4K, but Fivem’s large open world and many player models can consume significant memory. The data does not indicate any memory-related issues, as the frame rates scale predictably with resolution and settings. The GPU’s Passmark G3D score of 17613 places it in the 73rd percentile, and its nearest rivals include the AMD Radeon Pro Vega 20, which is 0.2% faster, and the NVIDIA GeForce GTX 980 Ti, which is 0.5% faster. These small deltas suggest that the RX 7800M is a capable performer, but it is not at the top of the mobile GPU hierarchy.

The GPU’s performance in Fivem is best characterized as “good at 1080p, capable at 1440p, and limited at 4K.” For users with a 1080p or 1440p monitor, the RX 7800M can provide a smooth experience with most settings at High or Ultra. For 4K, users would need to significantly lower settings or accept lower frame rates. The GPU’s 180 W TDP also indicates that it is a high-power part, which is typical for a mobile flagship, but its performance in this game is more aligned with a mid-range desktop GPU than a top-tier one.

FAQ

Q: What is the best resolution for this combo to achieve a smooth 60 FPS experience?

A: According to the measured data, 2560x1440 with Medium settings provides an average of 84 FPS, while High settings at the same resolution average 67 FPS. At 1920x1080, even Ultra settings average 79 FPS, making both 1080p and 1440p viable for smooth gameplay.

Q: Can this system run Fivem at 4K with playable frame rates?

A: The data shows that 4K performance is limited. Low settings average 59 FPS, Medium averages 47 FPS, High averages 37 FPS, and Ultra averages 29 FPS. Only Low settings approach playability, and even then, the frame rate may not be consistently smooth.

Q: How does the Intel Core Ultra 7 165H compare to its nearest CPU rivals in terms of average benchmark score?

A: The Ultra 7 165H has an average benchmark score of 34083. It is 0.3% slower than the Intel Core Ultra 5 338H, 0.4% faster than the AMD EPYC 4244P, 0.4% faster than the AMD Ryzen AI 7 350, and 0.5% faster than the AMD Ryzen 7 3700X.

Q: Is the CPU or GPU the limiting factor at 1080p Low settings?

A: The average FPS at 1080p Low is 162, which is very high. The data suggests that the GPU is not the primary bottleneck at this setting, as the CPU is likely able to feed frames faster than the GPU can render them. The CPU’s strong multi-threading performance supports this conclusion.

Q: What is the combo’s overall rank compared to all other tested combinations in Fivem?

A: This specific combination of the Intel Core Ultra 7 165H and AMD Radeon RX 7800M ranks 1988 out of 3005 tested combos in Fivem, placing it in the lower-middle tier of all systems.

Q: What are the minimum and maximum FPS values recorded at 2560x1440 Medium settings?

A: At 2560x1440 with Medium settings, the minimum FPS is 72 and the maximum FPS is 97, with an average of 84 FPS.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the user’s target resolution and desired frame rate. For users with a 1080p monitor, the data shows that High settings provide an average of 102 FPS, which is an excellent balance between visual quality and smoothness. Ultra settings at 1080p average 79 FPS, which is still smooth, but the jump from High to Ultra may not be worth the 23 FPS loss for some users. For those seeking maximum competitive performance, Low settings at 162 FPS are available, but the visual compromise is significant.

For 1440p users, Medium settings offer the best experience, with an average of 84 FPS and a minimum of 72. This ensures a consistently smooth frame rate. High settings at 1440p average 67 FPS, which is playable but may dip in busy scenes. Ultra settings at 52 FPS are borderline, and Low settings at 107 FPS are very smooth but offer reduced visual fidelity. The data suggests that Medium or High at 1440p is the sweet spot for this resolution.

For 4K users, the data strongly recommends against using Ultra or High settings, as average frame rates of 29 and 37 FPS, respectively, are not enjoyable for a fast-paced multiplayer game. Medium settings at 47 FPS are also below the 60 FPS target. Low settings at 59 FPS are the only viable option for 4K, but even this may not provide a consistent experience. For most users, the best approach is to stick to 1440p or 1080p, where the combo can deliver a smooth and visually pleasing experience. If 4K is a must, Low settings are the only choice, but a lower resolution is recommended for a better overall gaming experience. The “best experience per the measured rows” is clearly 1080p High for high refresh rates, or 1440p Medium for a balance of quality and performance.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon RX 7800M

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2335 MHz MHz
TDP 180 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon RX 7800M in Fivem

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 47.0
3840x2160 High 37.0
3840x2160 Ultra 29.0
2560x1440 Low 107.0
2560x1440 Medium 84.0
2560x1440 High 67.0
2560x1440 Ultra 52.0
1920x1080 Low 162.0
1920x1080 Medium 128.0
1920x1080 High 102.0
1920x1080 Ultra 79.0

Fivem with iUltra 7 165H + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 7800M + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RX 7800M

Explore FPS benchmarks for other games using this same hardware combination.