Evolve

Evolve

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 43 55 71
1440p QHD 53 76 97 125
1080p Full HD 79 114 145 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 55
3840x2160 High 43
3840x2160 Ultra 30
2560x1440 Low 125
2560x1440 Medium 97
2560x1440 High 76
2560x1440 Ultra 53
1920x1080 Low 187
1920x1080 Medium 145
1920x1080 High 114
1920x1080 Ultra 79

Evolve with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Mobile, In-Depth Analysis

Evolve benchmark data for the Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5070 Mobile is measured across 1920x1080, 2560x1440, and 3840x2160 at Low, Medium, High, and Ultra settings. Average FPS spans from 30 at 3840x2160 Ultra to 187 at 1920x1080 Low. In the game-specific ranking, this combination sits at 2049th place out of 3700 tested combos. The following sections break down the ranking, the GPU and CPU roles, resolution scaling, and preset behavior using only the measured data.

How This Combo Ranks

The combs's position in Evolve is 2049 out of 3700 tested combinations. That is not a top-tier placement; a substantial number of tested configurations produced higher measured performance in this game. The individual components carry stronger general-purpose percentile positions: the CPU is in the 84th percentile of all CPUs, and the GPU is in the 75th percentile of all GPUs. Despite those positions, the Evolve-specific rank is 2049, which suggests the game’s workload does not lift this pairing as much as the general CPU and GPU benchmark averages might imply.

The CPU’s average benchmark score is 34083. Its nearest rivals are tightly clustered: the Intel Core Ultra 5 338H has an average score of 33989 with a deltaPct of 0.3, the AMD EPYC 4244P averages 34220 with a deltaPct of -0.4, the AMD Ryzen AI 7 350 averages 34222 with a deltaPct of -0.4, and the AMD Ryzen 7 3700X averages 34260 with a deltaPct of -0.5. The GPU’s average benchmark score is 29928. Its nearest rivals are similarly dense: the NVIDIA GeForce RTX 3070 Ti averages 29945 with a deltaPct of -0.1, the RTX 2080 Ti averages 29783 with a deltaPct of 0.5, the AMD Radeon RX 6800 averages 30095 with a deltaPct of -0.6, and the RX 6700 averages 30433 with a deltaPct of -1.7. Both components are surrounded by close competitors in synthetic averages, but Evolve’s measured rows place this exact pairing in the lower half of the combo ranking.

GPU Role

The NVIDIA GeForce RTX 5070 Mobile is built on the GB206 chip with Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC with 21,900 million transistors on a 181 mm² die. The GPU has 4608 shading units, 144 texture mapping units, 48 render output units, 36 ray tracing cores, and 144 tensor cores. Its base clock is 907 MHz, boost clock is 1425 MHz, and memory clock is 1500 MHz with 24 Gbps effective speed. The memory subsystem is 8 GB GDDR7 on a 128-bit bus, providing 384.0 GB/s of bandwidth. The GPU exposes PCIe 5.0 x16 and supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

The measured Evolve rows show the GPU working across a wide frame rate range. At 3840x2160, average FPS moves from 71 on Low to 55 on Medium, 43 on High, and 30 on Ultra. At 2560x1440, the same preset order produces 125, 97, 76, and 53 FPS. At 1920x1080, it reaches 187 on Low, 145 on Medium, 114 on High, and 79 on Ultra. The high frame rates at 1080p Low indicate that the GPU is able to push a large number of frames when the rendering workload is light. The 4K Ultra row, at 30 average FPS, is the hardest measured situation for this GPU in Evolve.

The synthetic benchmark data reinforces the GPU’s positioning. The PassMark G3D score is 20355, and the PassMark GPU compute score is 8279. Geekbench OpenCL is 122238, and Geekbench Vulkan is 116960. The average benchmark score of 29928 places the GPU within narrow distance of its rivals: 0.1% behind the RTX 3070 Ti’s 29945, 0.5% ahead of the RTX 2080 Ti’s 29783, 0.6% behind the RX 6800’s 30095, and 1.7% behind the RX 6700’s 30433. These differences are small in the synthetic field, and in Evolve the GPU still demonstrates the expected reduction in FPS as settings and resolution increase.

Resolution Scaling

The measured rows show a clear pattern: every preset loses FPS as resolution moves from 1920x1080 to 2560x1440 and then to 3840x2160. At Low settings, average FPS falls from 187 at 1080p to 125 at 1440p and 71 at 4K. At Medium, it falls from 145 to 97 to 55. At High, it falls from 114 to 76 to 43. At Ultra, it falls from 79 to 53 to 30.

Because the CPU and GPU remain the same across all resolution rows, the FPS reduction is driven by the resolution change itself. The pattern is consistent in every setting tier, which suggests that the GPU is the component absorbing the additional pixel workload. If the CPU were the dominant limiter, increasing resolution would not be expected to change FPS as dramatically as it does. The 1080p Low row reaches 187 FPS, while the 4K Low row drops to 71 FPS; the same pairing, same core configuration, but a much higher rendering load. At High settings, the drop is from 114 to 43. At Ultra, 79 becomes 30. These are large measured reductions across resolution, and they point to the GPU as the primary scaling constraint in Evolve.

The 4K Ultra row is the lowest measured average in the entire dataset at 30 FPS. Even 4K High, at 43 FPS, is below the 1440p Ultra row’s 53 FPS. The gap between 1080p Low and 4K Low is especially notable because Low settings generally reduce the shading and texture load, leaving resolution as the main variable. The data shows that this combination can deliver high frame rates at 1080p, but 4K requires much more from the GPU.

Measured FPS Breakdown

The measured FPS rows are as follows.

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 3840x2160 | Low | 71 | No data | No data |

| 3840x2160 | Medium | 55 | 47 | 64 |

| 3840x2160 | High | 43 | No data | No data |

| 3840x2160 | Ultra | 30 | No data | No data |

| 2560x1440 | Low | 125 | No data | No data |

| 2560x1440 | Medium | 97 | 83 | 112 |

| 2560x1440 | High | 76 | No data | No data |

| 2560x1440 | Ultra | 53 | No data | No data |

| 1920x1080 | Low | 187 | No data | No data |

| 1920x1080 | Medium | 145 | 123 | 167 |

| 1920x1080 | High | 114 | No data | No data |

| 1920x1080 | Ultra | 79 | No data | No data |

Only the Medium preset includes minimum and maximum FPS data. At 1920x1080 Medium, the recorded range is 123 to 167 FPS around a 145 average. At 2560x1440 Medium, the range is 83 to 112 around a 97 average. At 3840x2160 Medium, the range is 47 to 64 around a 55 average. The other presets have only average FPS reported, so their frame-time consistency cannot be evaluated from this dataset.

At every resolution, the order of average FPS is Low, Medium, High, Ultra. The gaps between presets are substantial. At 1080p, Low is 187, Medium 145, High 114, and Ultra 79. At 1440p, Low is 125, Medium 97, High 76, and Ultra 53. At 4K, Low is 71, Medium 55, High 43, and Ultra 30. The Medium min/max rows confirm that the preset order holds not only for averages but also for the measured frame range at the times when min/max were recorded.

FAQ

Q: What is this combo’s rank in Evolve?

A: The Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5070 Mobile combination ranks 2049th out of 3700 tested combinations for Evolve.

Q: What are the highest and lowest measured average FPS values?

A: The highest measured average FPS is 187 at 1920x1080 Low. The lowest measured average FPS is 30 at 3840x2160 Ultra.

Q: Does the measured data include minimum and maximum FPS for every preset?

A: No. Only the Medium preset at each resolution includes min/max data: 47 to 64 at 3840x2160, 83 to 112 at 2560x1440, and 123 to 167 at 1920x1080. All other measured rows report only average FPS.

Q: How does the RTX 5070 Mobile compare with its closest GPU rivals in average benchmark score?

A: The RTX 5070 Mobile has an average benchmark score of 29928. The RTX 3070 Ti averages 29945 with a deltaPct of -0.1, the RTX 2080 Ti averages 29783 with a deltaPct of 0.5, the RX 6800 averages 30095 with a deltaPct of -0.6, and the RX 6700 averages 30433 with a deltaPct of -1.7.

Q: How does the Intel Core Ultra 7 165H compare with its closest CPU rivals in average benchmark score?

A: The Core Ultra 7 165H has an average benchmark score of 34083. The Intel Core Ultra 5 338H averages 33989 with a deltaPct of 0.3, the AMD EPYC 4244P averages 34220 with a deltaPct of -0.4, the AMD Ryzen AI 7 350 averages 34222 with a deltaPct of -0.4, and the AMD Ryzen 7 3700X averages 34260 with a deltaPct of -0.5.

Q: Does the CPU include integrated graphics?

A: Yes. The Intel Core Ultra 7 165H includes Arc Xe-LPG 128EU integrated graphics, separate from the NVIDIA GeForce RTX 5070 Mobile used in the measured FPS rows.

CPU Role

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. It uses the Meteor Lake architecture on a 7 nm process from Intel. The cache hierarchy includes 112 KB of L1 cache per core, 2 MB of L2 cache per core, and 24 MB of shared L3 cache. The CPU has a TDP of 28 W, supports DDR5 memory depending on motherboard, and uses a dual-channel memory bus with 89.6 GB/s of bandwidth. It provides PCIe Gen 5 with 8 lanes from the CPU, while the GPU uses PCIe 5.0 x16. The CPU is not multiplier-unlocked.

The CPU’s synthetic benchmark data shows strong multi-threaded output. Cinebench R23 multicore scores 14551, while single-core scores 1759. Cinebench R20 multicore is 9233 and single-core is 1303. Cinebench R15 multicore is 2641 and single-core is 257. PassMark multithread is 25933, PassMark single-thread is 3509, and other PassMark results include integer math at 89415, floating point math at 66273, data compression at 291161, data encryption at 17169, extended instructions at 17299, find prime numbers at 118, random string sorting at 33473, and physics at 1806. The average benchmark score is 34083, placing the CPU in the 84th percentile of all CPUs.

In Evolve, the CPU’s role is visible in the 1080p rows. At 1920x1080 Low, the combo reaches 187 FPS, which is the highest measured value in the entire dataset. At 1920x1080 Medium, it produces 145 FPS, and at 1920x1080 High it produces 114 FPS. These are high frame rates that require the processor to feed the GPU quickly. The boost clock of 5.00 GHz and the 16-core, 22-thread configuration provide the computational resources for that behavior. At higher resolutions, the frame rates drop even though the CPU remains the same, confirming that the CPU is not the main factor limiting FPS in the 4K rows.

The CPU’s nearest rivals are grouped within a narrow band. The AMD Ryzen 7 3700X, a desktop processor in this comparison set, has an average score of 34260 and is 0.5% higher than the Core Ultra 7 165H. The AMD EPYC 4244P and AMD Ryzen AI 7 350 are both 0.4% higher, while the Intel Core Ultra 5 338H is 0.3% higher. These deltas are small, which means the CPU’s general benchmark position is competitive with those processors. Evolve’s measured frame rates, however, are a product of the whole system rather than the CPU alone.

Settings Recommendations

At 1920x1080, the measured row with the best combination of average FPS and recorded consistency is Medium. It delivers 145 FPS average with a minimum of 123 and maximum of 167. Low reaches a higher average of 187 FPS, but it uses the lowest visual preset. High is 114 FPS, and Ultra is 79 FPS. For users who want a high frame rate while retaining some visual quality, 1920x1080 Medium is the strongest measured choice. For users who prioritize maximum visual settings, 1920x1080 Ultra at 79 FPS remains the highest preset at 1080p.

At 2560x1440, Medium again provides the most balanced measured profile. It averages 97 FPS with a minimum of 83 and maximum of 112. Low averages 125 FPS, High 76, and Ultra 53. The Medium row keeps the experience in a higher FPS range than High or Ultra while also offering the only min/max data at that resolution, giving a clearer picture of frame consistency. If maximum frame rate is the goal, Low at 125 FPS is the strongest row. If visual quality matters more, Ultra at 53 FPS is still the highest visual tier measured at 1440p, though it is noticeably lower than Medium.

At 3840x2160, Low is the recommended preset based on the measured rows. It averages 71 FPS, which is the highest 4K result in the dataset. Medium averages 55 FPS with a minimum of 47, High averages 43 FPS, and Ultra averages 30 FPS. The Low row avoids the lower averages recorded for the other presets. For a 4K target, the data points to Low as the preset that delivers the strongest measured performance. Users who insist on higher visual settings would need to accept the measured reductions to Medium, High, or Ultra, with Ultra reaching the 30 FPS floor of this dataset.

The overall recommendation from the measured rows is 1920x1080 Medium. It combines a 145 FPS average with a recorded 123 to 167 FPS window, which is the most informative balance of frame rate and preset quality in this fact pack. At 1440p, Medium at 97 FPS is the equivalent balanced choice. At 4K, Low at 71 FPS is the safest measured option.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1425 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5070 Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 55.0
3840x2160 High 43.0
3840x2160 Ultra 30.0
2560x1440 Low 125.0
2560x1440 Medium 97.0
2560x1440 High 76.0
2560x1440 Ultra 53.0
1920x1080 Low 187.0
1920x1080 Medium 145.0
1920x1080 High 114.0
1920x1080 Ultra 79.0

Evolve with iUltra 7 165H + Other GPUs

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Evolve with RTX 5070 Mobile + Other CPUs

See how Evolve performs with the same GPU but different processors.

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