Fivem
This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 59 | 74 | 94 |
| 1440p QHD | 83 | 107 | 133 | 169 |
| 1080p Full HD | 126 | 162 | 202 | 256 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
Fivem running on the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5080 Mobile is a pairing that delivers strong frame rates across every tested resolution, with the benchmark data placing this combination firmly in the upper tier of tested hardware for this multiplayer title. Fivem, a multiplayer release dating to 2017, is not a demanding modern renderer, and the measured results reflect that: even at 3840x2160 on Ultra settings the combo averages 46 FPS, while dropping to Medium at the same resolution yields a 74 FPS average with frame times ranging from 63 to 85 FPS. This page breaks down the full measured dataset, explains how the CPU and GPU specifications map to these results, and situates the combo against the field of tested configurations.
FAQ
Q: What frame rate does Fivem average on this combo at 1920x1080 on High settings?
A: The measured average is 162 FPS. At Low settings the average climbs to 256 FPS, Medium delivers 202 FPS (with a range of 172 to 233 FPS), and Ultra drops the average to 126 FPS.
Q: Can this setup play Fivem at 4K?
A: Yes. At 3840x2160 the combo averages 59 FPS on High, 74 FPS on Medium (63 to 85 FPS range), 94 FPS on Low, and 46 FPS on Ultra. Medium is the sweet spot for a 4K display, clearing a 60 FPS floor with headroom in the measured minimum.
Q: How does this hardware pairing rank against other tested combos in Fivem?
A: It ranks 1011 out of 3707 tested combinations, placing it in roughly the top third of configurations benchmarked for this game.
Q: How powerful is the Intel Core Ultra 5 235HX in general terms?
A: The data places it in the 91st percentile against all CPUs, with an average benchmark score of 52073. Its nearest rivals by average score are the AMD EPYC 8124P (52121, a delta of -0.1 percent), the AMD Ryzen 9 5950X (51947, 0.2 percent), the Intel Core i7-14700 (52301, -0.4 percent), and the Intel Core i9-13900F (51730, 0.7 percent) — all effectively equivalent in aggregate performance.
Q: How much VRAM does the RTX 5080 Mobile have, and does it matter for Fivem?
A: It has 16 GB of GDDR7 on a 256-bit bus delivering 896.0 GB/s of bandwidth. For Fivem, whose frame rates at 4K stay well above 46 FPS even on Ultra, memory capacity is not a limiting factor in the measured data.
Q: Is the FPS data on this page measured or estimated?
A: Measured. The dataset flags every frame rate figure as actual benchmark output rather than projection.
GPU Role
The NVIDIA GeForce RTX 5080 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, packing 45,600 million transistors onto a 378 mm² die — a density of 120.6 million transistors per square millimetre. The GB203 chip carries 7680 shading units, 240 texture mapping units, 96 render output units, 60 RT cores, and 240 tensor cores. Peak theoretical throughput sits at 23.04 TFLOPS of FP32 (with FP16 at a 1:1 ratio), a pixel fill rate of 144.0 GPixel/s, and a texture fill rate of 360.0 GTexel/s. Base clock is 975 MHz with a 1500 MHz boost, and the 16 GB of GDDR7 runs at 1750 MHz — 28 Gbps effective — across the 256-bit bus for that 896.0 GB/s of bandwidth.
In Fivem, this hardware behaves exactly the way a high-bandwidth mobile flagship should against a 2017 multiplayer title. The clearest evidence is the scaling pattern across resolutions: at High settings, frame rates run 256 FPS at Low-adjusted extremes, but specifically 162 FPS at 1920x1080, 107 FPS at 2560x1440, and 59 FPS at 3840x2160. The drop from 1080p to 1440p costs roughly a third of the frame rate, and the jump to 4K nearly halves it again — a signature of GPU-bound rendering where the pixel pipeline, not the CPU, sets the ceiling. The 96 ROPs and 144 GPixel/s pixel rate are the relevant spec here: quadrupling pixel count from 1080p to 4K quadruples the pixel workload, and the measured numbers track that almost linearly.
Against its database rivals, the RTX 5080 Mobile sits in the 81st percentile of all GPUs with an average benchmark score of 38349. Its nearest rivals are the NVIDIA GeForce MX570 (38299, 0.1 percent delta), the RTX 4080 Mobile (38135, 0.6 percent), the MX570 A (38691, -0.9 percent), and the AMD Radeon Pro 580X (38706, -0.9 percent). In synthetic terms it scores 4952 in 3DMark Steel Nomad (DX12), 166986 in Geekbench OpenCL, 169754 in Geekbench Vulkan, and 27711 in PassMark G3D. Fivem's rendering load is nowhere near what those benchmarks stress, which is why even the Ultra preset stays playable at 4K.
The 80 W thermal design power is a mobile-class envelope, and it is importantly all figures here come from that power-constrained context — the results are representative of a laptop, not a desktop card with the same name.
Settings Recommendations
The measured rows make the settings choice straightforward at every resolution.
At 1920x1080, Low produces a 256 FPS average and Medium produces 202 FPS (172 to 233 FPS range). For competitive-minded players on high-refresh panels, Low at 1080p is the clear pick — 256 FPS feeds even very fast displays. Medium is the better all-round choice: it nearly doubles the 126 FPS Ultra figure while retaining most visual quality, and its measured minimum of 172 FPS never comes close to a stutter.
At 2560x1440, Medium again stands out with a 133 FPS average and a 113 FPS floor — comfortably above 100 FPS at all measured moments. High delivers 107 FPS on average, which suits a standard 100 Hz-class panel, while Ultra at 83 FPS remains fluid but wastes headroom that Medium or High would convert into responsiveness.
At 3840x2160, the recommendation is Medium. It averages 74 FPS with a minimum of 63 FPS, meaning the frame rate stays above 60 throughout the measured run — something the High preset, at a 59 FPS average, cannot guarantee. Ultra at 46 FPS is the only measured row on this page that dips below 60 on average, and should be reserved for players who prioritize image fidelity over responsiveness. Low at 4K hits 94 FPS if maximum smoothness at native resolution is the goal.
One pattern is consistent: the Medium preset is the only one with recorded minimum and maximum values at each resolution, and in every case its floor stays well above the Ultra average. Medium is the data-backed sweet spot for this combo in Fivem.
How This Combo Ranks
Against the full field of tested hardware pairings in Fivem, this Core Ultra 5 235HX plus RTX 5080 Mobile combination ranks 1011 out of 3707 combos. That places it inside the top third of all tested configurations for this specific game — a solid standing, though not elite. The ranking makes sense given the composition: the CPU sits in the 91st percentile of all processors while the GPU sits in the 81st percentile, and Fivem's 2017-era rendering load means the combo's ceiling is set more by the GPU percentile than the CPU's. Many higher-ranked pairings will pair comparable or faster GPUs with higher-tier processors, but the measured frame rates here — 126 FPS at 1080p Ultra, 83 FPS at 1440p Ultra — show this configuration is far from the performance floor in this game. For a mobile pairing specifically, ranking inside the top third of a 3707-combo field that includes desktop hardware is a strong result.
CPU Role
The Intel Core Ultra 5 235HX is an Arrow Lake-HX mobile processor on Intel's BGA 2114 socket, fabricated on TSMC's 3 nm node with 17,800 million transistors on a 243 mm² die. It offers 14 cores and 14 threads — no hyperthreading-style doubling — clocked at a 2.90 GHz base and up to 5.10 GHz boost. Cache consists of 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3. Memory support is dual-channel DDR5 with 102.4 GB/s of bandwidth, and the platform exposes PCIe Gen 5 with 20 CPU lanes. The multiplier is unlocked, an enthusiast-friendly trait unusual for a mobile BGA part. An Arc Xe-LPG 48EU integrated GPU is present but irrelevant to these results, which come from the discrete RTX 5080 Mobile.
In Fivem, the CPU's role is mostly about staying out of the way. The resolution-scaling pattern in the measured data — 162 to 107 to 59 FPS at High from 1080p to 4K — shows the game is GPU-limited in this pairing, meaning the 235HX has reserve capacity the game never asks for. Its single-thread performance is what matters for a multiplayer title of this era, and the database puts its PassMark single-thread score at 4683 alongside Cinebench single-core results of 494 in R15, 2059 in R20, and 4903 in R23. Multi-core figures — 3500 in R15, 14587 in R20, 34731 in R23, and 40849 in PassMark multithread — confirm substantial headroom beyond what Fivem needs.
Overall, the CPU ranks in the 91st percentile of all processors with an average benchmark score of 52073. The rival list tells the story of its positioning: the AMD EPYC 8124P sits at 52121 (-0.1 percent delta), the Ryzen 9 5950X at 51947 (0.2 percent), the Intel Core i7-14700 at 52301 (-0.4 percent), and the i9-13900F at 51730 (0.7 percent). Every one of those deltas is under one percent, so in aggregate performance terms the 235HX trades blows with desktop flagships of the prior generation — remarkable for a 55 W-class mobile part. In Fivem specifically, that means frame pacing and physics simulation never become the bottleneck; the benchmark data shows no sign of a CPU ceiling at any tested resolution.
Measured FPS Breakdown
All figures below are measured averages for Fivem on the Core Ultra 5 235HX and RTX 5080 Mobile.
1920x1080. Low: 256 FPS. Medium: 202 FPS average, with a 172 FPS minimum and 233 FPS maximum. High: 162 FPS. Ultra: 126 FPS. Even the heaviest preset clears 120 FPS, and the Medium floor of 172 FPS indicates exceptionally stable delivery.
2560x1440. Low: 169 FPS. Medium: 133 FPS average, spanning 113 to 153 FPS. High: 107 FPS. Ultra: 83 FPS. The Medium preset's minimum of 113 FPS keeps the experience above the 100 FPS mark at all measured moments — the strongest balance point in the dataset for high-refresh 1440p play.
3840x2160. Low: 94 FPS. Medium: 74 FPS average, ranging from 63 to 85 FPS. High: 59 FPS. Ultra: 46 FPS. Medium is the only preset whose minimum stays above 60 FPS at native 4K, making it the recommended ceiling for image settings at this resolution.
Across the board, the settings ladder behaves predictably: each step from Low to Ultra costs frame rate in a smooth, monotonic fashion with no anomalous dips, and the Medium rows — the only ones with recorded min/max spread — show tight ranges of roughly 20 to 30 FPS at every resolution. That consistency, combined with a top-third rank among 3707 tested combos, marks this pairing as a reliably strong performer for Fivem at any resolution up to and including 4K.
Hardware Specifications
Intel Core Ultra 5 235HX
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5080 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 94.0 |
| 3840x2160 | Medium | 74.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 169.0 |
| 2560x1440 | Medium | 133.0 |
| 2560x1440 | High | 107.0 |
| 2560x1440 | Ultra | 83.0 |
| 1920x1080 | Low | 256.0 |
| 1920x1080 | Medium | 202.0 |
| 1920x1080 | High | 162.0 |
| 1920x1080 | Ultra | 126.0 |
Fivem with iUltra 5 235HX + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Other Games with iUltra 5 235HX + RTX 5080 Mobile
Explore FPS benchmarks for other games using this same hardware combination.