Fivem

Fivem

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 40 51
1440p QHD 45 58 72 91
1080p Full HD 68 88 109 139

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 40
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 91
2560x1440 Medium 72
2560x1440 High 58
2560x1440 Ultra 45
1920x1080 Low 139
1920x1080 Medium 109
1920x1080 High 88
1920x1080 Ultra 68

Fivem with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Fivem is a notoriously variable multiplayer experience, and the measured data for the Intel Core Ultra 5 235HX paired with the NVIDIA GeForce RTX 5050 Mobile reveals a component pairing that is heavily influenced by both resolution and preset. The benchmark results indicate a system capable of smooth 1080p play, but one that struggles to maintain playable framerates at 4K, with the CPU appearing surprisingly dominant in the lower-resolution, higher-framerate scenarios.

Resolution Scaling

The most striking pattern in the data is how average framerates collapse as resolution increases. At 1080p with Low settings, the combo produces an average of 139 FPS. Moving to 1440p at the same Low preset drops that figure to 91 FPS, a significant reduction. At 4K with Low settings, the average plummets to 51 FPS. This scaling from 1080p to 4K at Low settings represents a 63% reduction in average framerate, which strongly suggests that the GPU is becoming the primary limiting factor as pixel count rises.

However, the story becomes more complex when examining higher presets. At Ultra settings, the framerate goes from 68 FPS at 1080p to 45 FPS at 1440p, and finally to 25 FPS at 4K. The incremental drop from 1440p to 4K at Ultra is a 44% reduction, which is less severe than the 51% drop seen from 1080p to 1440p at the same settings. This non-linear scaling hints at a bottleneck that shifts depending on the workload. At 1080p Ultra, the system is likely CPU-bound, meaning the processor cannot feed frames to the GPU fast enough. As resolution increases, the GPU's rendering load grows, and the bottleneck gradually transfers to the graphics card.

The data for Medium settings provides a clear view of this transition. At 1080p Medium, the average is 109 FPS. At 1440p Medium, it is 72 FPS, and at 4K Medium, it falls to 40 FPS. The gap between 1080p and 1440p is 37 FPS, while the gap between 1440p and 4K is 32 FPS. This relatively consistent scaling suggests that at Medium presets, the system is nearing a balance where both components contribute to the performance ceiling. The 4K results across all presets—32 FPS High, 40 FPS Medium, 51 FPS Low, and 25 FPS Ultra—paint a clear picture: this combination is not suited for 4K gaming in Fivem, regardless of how low the graphical fidelity is set.

FAQ

Q: Can this system run Fivem at 4K with acceptable performance?

A: No. The measured data shows that the highest average framerate at 4K is 51 FPS with Low settings. At Medium, it drops to 40 FPS, and at High and Ultra, it falls to 32 FPS and 25 FPS respectively. These figures are all below what is generally considered smooth for a fast-paced multiplayer game.

Q: What is the best resolution for this CPU and GPU combo?

A: The data indicates 1920x1080 is the only resolution where all presets produce playable framerates. Even at Ultra settings, the average is 68 FPS, which is above the 60 FPS threshold. At 1440p, the Ultra preset drops to 45 FPS, which may be playable for some but is not ideal for competitive play.

Q: How does the RTX 5050 Mobile compare to other GPUs in this context?

A: The GPU's average benchmark score places it at the 83rd percentile among all GPUs. Its nearest rival is the NVIDIA Quadro M6000 24 GB, with a delta of 0%. It is also within 0.9% of the NVIDIA GeForce RTX 4090 Mobile's average score, despite being a lower-tier mobile part in the same series.

Q: Is the CPU or GPU more important for high framerates in Fivem?

A: Based on the resolution scaling, the CPU is likely the limiting factor at 1080p. The 139 FPS at Low settings is a high framerate that demands strong single-thread performance. As resolution increases, the GPU becomes more critical, as evidenced by the steep drop in framerates at 4K.

Q: Does the 8 GB VRAM of the RTX 5050 Mobile cause any issues?

A: The fact pack does not include VRAM usage data for Fivem, so a definitive conclusion cannot be drawn. However, the GPU's memory configuration includes an 8 GB frame buffer on a 128-bit bus, which is a typical configuration for a mobile mid-range part and is generally sufficient for 1080p and 1440p gaming.

Q: What is the overall performance ranking of this combo?

A: This specific combination of CPU and GPU ranks 2971st out of 3707 tested combos for this game. This places it in the lower half of the database, suggesting that while it can play the game, it is not a high-end configuration relative to others.

Settings Recommendations

The measured data provides a clear path for optimizing the experience. For players prioritizing a high refresh rate at 1080p, the Low preset offers the best average framerate at 139 FPS, which would be ideal for a 120Hz or 144Hz display. However, the visual quality will be compromised. The Medium preset at 1080p offers a far better balance, with an average of 109 FPS and a minimum of 93 FPS. This ensures that the framerate stays well above 60 FPS even in demanding scenes, while providing a meaningful visual upgrade over Low.

For those who insist on playing at 1440p, the Medium preset is the recommended choice, with an average of 72 FPS and a minimum of 61 FPS. This is the only 1440p preset where the minimum framerate does not dip below 60 FPS. The High preset at 1440p averages 58 FPS, which is close to but slightly below the 60 FPS target. The Ultra preset at 1440p, with an average of 45 FPS, is likely too inconsistent for a multiplayer environment where smoothness is critical.

At 4K, there is no ideal setting. The Low preset offers the highest average at 51 FPS, but the visual degradation is severe. The Medium preset's minimum of 34 FPS is a significant drop from its 40 FPS average, indicating potential stuttering. Given the data, the most sensible recommendation is to avoid 4K and stick to 1080p Medium for the best combination of visual fidelity and performance, or 1440p Medium if a larger resolution is preferred and the player can tolerate occasional dips.

Measured FPS Breakdown

The complete set of measurements offers a detailed look at the system's behavior. At 1920x1080, the framerates scale predictably with settings: Low yields an average of 139 FPS, Medium yields 109 FPS with a range of 93 to 126 FPS, High yields 88 FPS, and Ultra yields 68 FPS. This shows a consistent reduction in performance as graphical complexity increases, with a 51% difference in average framerate between the Low and Ultra presets.

At 2560x1440, the pattern continues but with lower absolute numbers. The Low preset produces an average of 91 FPS. The Medium preset averages 72 FPS, with a minimum of 61 FPS and a maximum of 83 FPS. The High preset drops to 58 FPS, and the Ultra preset falls to 45 FPS. The delta between Low and Ultra at this resolution is also 51%, mirroring the 1080p scaling.

At 3840x2160, the system's limitations are fully exposed. The Low preset averages 51 FPS, which is the only preset here that stays above 50 FPS. The Medium preset averages 40 FPS, with a minimum of 34 FPS and a maximum of 46 FPS. The High preset drops to 32 FPS, and the Ultra preset is nearly unplayable at 25 FPS. The gap between Low and Ultra at 4K is 26 FPS, showing that even the most aggressive settings reductions cannot salvage a playable 4K experience.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is the graphics engine in this pairing, and its role becomes increasingly dominant as resolution climbs. The GPU's specifications include 8 GB of GDDR7 memory on a 128-bit bus, providing a memory bandwidth of 384.0 GB/s. This bandwidth is a key factor in how the card handles higher resolutions, as the demand for texture data and frame buffer access increases with pixel count.

The GPU's clock speeds are listed with a base of 1020 MHz and a boost of 1500 MHz. The relatively low TDP of 50 W suggests a power-efficient design, which is typical for a mobile part. The benchmark results show an average score of 43268, placing it at the 83rd percentile. The nearest rival, the NVIDIA Quadro M6000 24 GB, has a nearly identical average score, with a delta of 0%. This is a curious comparison, as the Quadro is a much older desktop workstation card, but the data shows they perform similarly in synthetic benchmarks.

In the context of Fivem, the GPU's performance is most visible at 4K. The fact that the framerate drops from 51 FPS at Low to 25 FPS at Ultra at this resolution demonstrates that the GPU is struggling to fill the 8.3 million pixels at high settings. The RTX 5050 Mobile's 2560 shading units are tasked with this workload, and the results indicate they are insufficient for high-fidelity 4K rendering in this game. The GPU's role is therefore to provide a solid 1080p experience and a playable 1440p experience, but it is not suited for 4K gaming beyond the lowest settings.

CPU Role

The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor based on the Arrow Lake architecture. It has a base clock of 2.90 GHz and a boost clock of 5.10 GHz. The CPU's benchmark performance is strong, with an average score of 52073, putting it at the 91st percentile of all CPUs. Its nearest rival, the AMD EPYC 8124P, is a server chip with a nearly identical score, showing a delta of -0.1%, while the Intel Core i9-13900F is slightly ahead at 0.7% delta.

The CPU's role in Fivem becomes clear when examining the 1080p results. At 1080p Low, the system hits 139 FPS. This high framerate is a clear indicator of CPU-bound performance, as the GPU is not being taxed by a low resolution and simple settings. The processor's single-thread performance, as evidenced by a Cinebench R23 single-core score of 4903, is likely the driver here. In a multiplayer game like Fivem, which often has significant server-side and client-side simulation logic, strong single-core performance is crucial for maintaining high framerates.

The CPU's 24 MB of shared L3 cache also plays a role in game performance. The data shows that the framerate scales down as resolution increases, which is typical, but the fact that the 1080p Ultra preset still manages 68 FPS suggests the CPU is not completely overwhelmed. The 14 cores and 14 threads provide ample multi-threading capability, but Fivem's engine may not utilize all of them effectively. The benchmark results indicate that the CPU is a capable partner for the RTX 5050 Mobile, ensuring that it is not the bottleneck at 1080p and 1440p, but it cannot compensate for the GPU's limitations at 4K.

How This Combo Ranks

The measured combination of the Intel Core Ultra 5 235HX and the NVIDIA GeForce RTX 5050 Mobile ranks 2971st out of 3707 tested combos for Fivem. This places the system in the 80th percentile of combinations, meaning that roughly 20% of tested systems perform worse. While this is not a top-tier ranking, it is not a poor one either. The rank of 2971 suggests that this specific combination is a mid-to-low-range performer in the context of all systems tested for this game.

The ranking is likely influenced by the GPU's limitations at higher resolutions, as many other combos in the database may include more powerful graphics cards. The CPU's high percentile ranking of 91st among all CPUs contrasts with the GPU's 83rd percentile, indicating that the processor is the stronger component in this pairing. The combo's rank of 2971 is a result of the GPU holding the system back in a game that can be demanding at high resolutions.

Looking at the nearest rivals for each component provides context. The CPU is closely matched with the AMD Ryzen 9 5950X, which has a delta of 0.2%, and the Intel Core i7-14700, which trails by -0.4%. The GPU is nearly identical in performance to the NVIDIA Quadro M6000 24 GB. This suggests that a system with a Ryzen 9 5950X and a Quadro M6000 would likely rank similarly in Fivem. The data shows that this combo is balanced in the sense that neither component is a clear outlier, but the overall performance is capped by the RTX 5050 Mobile's capabilities.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5050 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 40.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 91.0
2560x1440 Medium 72.0
2560x1440 High 58.0
2560x1440 Ultra 45.0
1920x1080 Low 139.0
1920x1080 Medium 109.0
1920x1080 High 88.0
1920x1080 Ultra 68.0

Fivem with iUltra 5 235HX + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with iUltra 5 235HX + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.