Downfall

Downfall

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 92 112 137
1440p QHD 92 147 180 220
1080p Full HD 129 206 252 308

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 137
3840x2160 Medium 112
3840x2160 High 92
3840x2160 Ultra 57
2560x1440 Low 220
2560x1440 Medium 180
2560x1440 High 147
2560x1440 Ultra 92
1920x1080 Low 308
1920x1080 Medium 252
1920x1080 High 206
1920x1080 Ultra 129

Downfall with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

Downfall, a 2016 horror title, presents an interesting performance profile for the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5080 Mobile combination. The benchmark data indicates that this pairing is heavily GPU-limited at higher resolutions, while at 1080p, the CPU's capabilities become the primary constraint. The most balanced and playable experience is achieved at Medium settings, which provides a significant performance uplift over High settings with only a modest visual compromise, making it the clear recommendation for this hardware configuration.

Settings Recommendations

The measured FPS data strongly suggests that Medium settings offer the optimal balance between visual fidelity and frame rate for this specific CPU and GPU combo across all tested resolutions. At 1920x1080, the jump from Low to Medium only reduces the average frame rate from 308 FPS to 252 FPS, a drop of just 18%, while providing substantially better visual quality. The more critical observation is the steep performance cliff when moving from Medium to High; at 1080p, the average FPS plummets from 252 to 206, and then falls dramatically to 129 FPS at Ultra. This indicates that the cost of High and Ultra settings is disproportionately high compared to their visual benefit, likely due to the horror game's use of heavy post-processing effects and volumetric lighting.

At 2560x1440, the pattern is identical. Medium settings deliver a highly playable 180 FPS average with a minimum of 153 FPS, ensuring smooth gameplay even during intense scenes. High settings drop this to 147 FPS, which is still playable but begins to approach the threshold where frame pacing could become noticeable on high-refresh-rate displays. Ultra settings, however, halve the performance to 92 FPS, an unacceptable compromise for a fast-paced horror experience where reaction time is critical. The data clearly shows that Ultra is not a viable option for this combination, as it sacrifices over 50% of the performance found at Medium settings in every resolution.

At 3840x2160, Medium settings are not just the best choice but the only sensible one. The 112 FPS average is respectable for 4K gaming, but High settings drop to 92 FPS, and Low settings only recover to 137 FPS. The Ultra preset, which results in a 57 FPS average, is simply not a playable option. Therefore, the recommendation is to use Medium settings as the default, as it provides the best frame-time consistency (with the only recorded minimum/maximum data showing a 95-129 FPS range at 4K) and a high enough average to utilize adaptive sync technologies effectively. Players who prioritize maximum frame rate over visual detail can opt for Low settings, which provide a 37% uplift at 4K (137 FPS vs 112 FPS) and a 22% uplift at 1080p (308 FPS vs 252 FPS), but the visual degradation in a horror game like Downfall, which relies heavily on atmospheric lighting and shadow detail, is likely too severe.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is the primary driver of performance at 4K and 1440p resolutions, and its 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth is more than sufficient for Downfall's requirements. The memory configuration ensures that there is no capacity or bandwidth bottleneck at any settings level, allowing the GPU's 7680 shading units to operate without starvation. The GPU's clock speeds, with a base of 975 MHz and a boost of 1500 MHz, are relatively conservative for a flagship mobile part, but the Blackwell 2.0 architecture's efficiency compensates for this, allowing the card to maintain high frame rates without hitting thermal throttling limits in the mobile chassis.

The GPU's performance in synthetic benchmarks, such as the 27711 score in Passmark G3D and the 4952 in 3DMark Steel Nomad, places it in the 81st percentile of all GPUs. However, its nearest rivals in the database are unexpected: the NVIDIA GeForce MX570 and the AMD Radeon Pro 580X, with delta percentages of 0.1% and -0.9% respectively. This is a statistical anomaly, as those are entry-level and workstation parts, but it highlights that the RTX 5080 Mobile's average benchmark score of 38349 is closely matched by these disparate cards, suggesting that the mobile RTX 5080's performance is heavily constrained by its 80 W TDP. This low power envelope is the defining characteristic of this mobile GPU; it has the architectural capabilities of a high-end desktop part, but the power delivery limits its sustained performance.

The data shows that the GPU is the limiting factor when moving from Medium to High settings. At 1080p, the average FPS drops by 46 FPS (from 252 to 206) when increasing from Medium to High, and at 4K, the drop is 20 FPS (from 112 to 92). This is a GPU-side cost, as the increased shader complexity and texture filtering demand more from the rasterization pipeline. The GPU's 60 RT cores and 240 tensor cores are present but underutilized in this title, as Downfall does not support ray tracing, making the raw FP32 throughput of 23.04 TFLOPS the primary arbiter of performance. The fact that the GPU struggles to maintain 60 FPS at 4K Ultra (57 FPS average) indicates that while the memory subsystem is ample, the core clock speed is insufficient to drive the full shader array at maximum load.

CPU Role

The Intel Core Ultra 5 235HX plays a critical, yet secondary, role in Downfall's performance, particularly at 1080p where the GPU is less stressed. This processor features 14 cores and 14 threads (a configuration without Hyper-Threading), with a base clock of 2.90 GHz and a boost clock of 5.10 GHz. The Arrow Lake architecture, built on a 3 nm process, provides strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 4903. This is crucial for Downfall, which, like many horror games, relies on a single primary game thread for physics and AI calculations, with additional threads handling rendering tasks.

The CPU's multi-threaded capabilities are robust, with a Cinebench R23 multi-core score of 34731 and a Passmark multithread score of 40849. These scores place the CPU in the 91st percentile of all CPUs, with its nearest rival being the AMD Ryzen 9 5950X (0.2% delta) and the Intel Core i9-13900F (0.7% delta). This indicates that the 235HX has enough computational headroom to feed the RTX 5080 Mobile in most scenarios. However, the data shows that at 1080p Low settings, the average FPS reaches 308, which is likely near the CPU's practical limit for frame generation in this game engine. The CPU's 24 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth provide adequate data throughput for the game's assets, but the 14-thread limit (without SMT) means that heavily threaded background tasks could cause frame drops.

The lack of Hyper-Threading is a notable characteristic. While the Passmark data compression score of 426417 is high, the find prime numbers score of 361 is relatively low, indicating that the CPU's integer performance is less impressive than its floating-point capabilities. In Downfall, this means that the CPU can handle the game's complex scripted sequences and particle effects, but it may struggle if the game engine spawns numerous AI entities simultaneously. The benchmark results indicate that the CPU is not a bottleneck at 1440p and 4K, as the GPU becomes the limiting factor at those resolutions, but at 1080p, the CPU's frame generation capacity caps the maximum FPS around 308, preventing the GPU from reaching its full potential in low-detail settings.

How This Combo Ranks

In the comprehensive database of tested hardware combinations, this pairing of the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5080 Mobile achieves a combo rank of 1016 out of 3716 total tested combos. This places it in the top 27% of all systems, which is a respectable position given the mobile form factor and the power constraints of both components. The ranking suggests that while this is not a top-tier enthusiast desktop configuration, it outperforms the majority of systems, particularly older desktops and lower-end laptops.

The ranking is somewhat paradoxical when considering the individual component percentiles. The CPU ranks in the 91st percentile, which is excellent, but the GPU only ranks in the 81st percentile. The combination's overall rank of 1016 out of 3716 (approximately the 73rd percentile) is lower than the CPU's individual percentile but higher than the GPU's, indicating that the CPU's strengths partially compensate for the GPU's relative weakness in this specific workload. The nearest GPU rivals in the database, such as the RTX 4080 Mobile (0.6% delta) and the MX570 (0.1% delta), show that the RTX 5080 Mobile's average benchmark score is not dramatically higher than its predecessor, which explains why the combo does not rank higher.

The data suggests that this combo is well-balanced for 1440p gaming, where the CPU can maintain high frame rates and the GPU can render at High settings without excessive strain. The combo's rank would likely be higher in CPU-intensive games, but in Downfall, the GPU's 80 W TDP limit prevents it from achieving the raw performance that its architecture suggests. The 3716 total combos include many desktop configurations with higher-power GPUs, so ranking 1016 is a strong result for a mobile platform. It indicates that users of this combo can expect a smooth experience at Medium-to-High settings at 1440p, with the understanding that 4K Ultra is beyond the reach of this pairing.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a classic GPU-bound curve, with the CPU's influence diminishing as resolution increases. At Medium settings, the average FPS drops from 252 at 1080p to 180 at 1440p, a 29% decrease, and then to 112 at 4K, a further 38% decrease. This is a steeper drop than the pixel count alone would suggest (1440p has 1.78x the pixels of 1080p, but the FPS drops by 0.71x, while 4K has 4x the pixels, yet FPS only drops to 0.44x of 1080p). This indicates that the GPU is not purely pixel-bound; it is also limited by memory bandwidth and fill rate, which scale non-linearly with resolution.

The Low settings curve shows a similar pattern but with a more pronounced CPU bottleneck at 1080p. The average FPS at 1080p Low is 308, which drops to 220 at 1440p (a 29% decrease) and then to 137 at 4K (a 38% decrease). The fact that the 1080p Low score is likely capped by the CPU is evident when comparing it to the 1440p Low score; the 88 FPS difference between 1080p and 1440p is larger than the 83 FPS difference between 1440p and 4K, suggesting that the CPU's frame generation limit is being approached at 1080p. This is confirmed by the High settings curve, where the 1080p score of 206 FPS is likely not CPU-limited, as the GPU's load is higher.

The scaling analysis indicates that the limiting component shifts from the CPU at 1080p Low to the GPU at 4K Ultra. At 1080p, the CPU's 5.10 GHz boost clock is sufficient to generate frames faster than the GPU can render them at low detail, but as resolution increases, the GPU's rendering time becomes the dominant factor. The GPU's 896.0 GB/s memory bandwidth is a significant asset at 4K, as it allows the card to maintain 92 FPS at High settings, but the 57 FPS at Ultra shows that the shader compute is insufficient for maximum detail at that resolution. The data clearly shows that the optimal resolution for this combo is 1440p, where the CPU and GPU are more evenly matched, providing a balanced 180 FPS at Medium settings.

Measured FPS Breakdown

At 1920x1080, the data shows a wide spread of performance across settings. On Low, the system achieves an average of 308 FPS, indicating a CPU-bound scenario where the RTX 5080 Mobile is not fully utilized. Moving to Medium, the average drops to 252 FPS, with a minimum of 214 FPS and a maximum of 289 FPS, providing excellent frame consistency. High settings reduce the average to 206 FPS, which is still very smooth, but the lack of minimum/maximum data suggests less consistency. Ultra settings deliver an average of 129 FPS, which is a significant drop of 37% from High, making it less ideal for competitive play despite being above the 60 FPS threshold.

At 2560x1440, the performance scales predictably. Low settings yield an average of 220 FPS, showing that the GPU is now becoming more involved, but the CPU still has headroom. Medium settings produce an average of 180 FPS with a minimum of 153 FPS and a maximum of 207 FPS, which is the sweet spot for 1440p gaming, offering high refresh rates with minimal frame drops. High settings lower the average to 147 FPS, still playable but approaching the limit of 144 Hz displays. Ultra settings halve the Medium performance to 92 FPS, which is a notable compromise, indicating that the GPU's 80 W TDP cannot sustain high shader loads at this resolution.

At 3840x2160, the GPU is definitively the bottleneck. Low settings achieve an average of 137 FPS, which is impressive for 4K, but the visual quality is severely diminished. Medium settings deliver an average of 112 FPS, with a minimum of 95 FPS and a maximum of 129 FPS, making it the only 4K setting with measured frame variance, showing that the GPU is working hard but maintaining playability. High settings drop to 92 FPS, which is still playable, but the margin for error is thin. Ultra settings result in a 57 FPS average, which is not smooth enough for a horror game where frame pacing is critical for immersion. The data at 4K confirms that the RTX 5080 Mobile is a capable 4K card at Medium settings, but its 80 W power limit prevents it from handling Ultra presets, making High settings the realistic maximum for a stable experience.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5080 Mobile in Downfall

Resolution Settings Avg FPS
3840x2160 Low 137.0
3840x2160 Medium 112.0
3840x2160 High 92.0
3840x2160 Ultra 57.0
2560x1440 Low 220.0
2560x1440 Medium 180.0
2560x1440 High 147.0
2560x1440 Ultra 92.0
1920x1080 Low 308.0
1920x1080 Medium 252.0
1920x1080 High 206.0
1920x1080 Ultra 129.0

Downfall with iUltra 5 235HX + Other GPUs

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