Fivem
This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 63 | 79 | 100 |
| 1440p QHD | 88 | 114 | 142 | 180 |
| 1080p Full HD | 134 | 173 | 216 | 274 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis
Fivem is a multiplayer-focused title that stresses both processor and graphics hardware in ways that differ from typical single-player benchmarks. The measured data for this configuration—an Intel Core Ultra 5 235HX paired with an NVIDIA GeForce RTX 5090 Mobile—shows a system that scales predictably across resolutions and settings, with the CPU becoming the primary constraint at lower resolutions and the GPU taking over as the workload increases at 4K.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor based on the Arrow Lake-HX architecture, manufactured on a 3 nm process at TSMC. Its base clock is 2.90 GHz, boosting up to 5.10 GHz, which provides substantial single-thread headroom for Fivem’s game logic and network handling. The processor has 24 MB of shared L3 cache, with 192 KB of L1 and 3 MB of L2 per core, plus a dual-channel DDR5 memory interface delivering 102.4 GB/s of bandwidth. These specifications position the CPU as a high-end mobile part, and its benchmark scores confirm that: Cinebench R23 multi-core reaches 34,731 points, while single-core hits 4,903 points. In PassMark, the multi-thread score is 40,849, and single-thread is 4,683.
The CPU’s percentile ranking versus all CPUs is 91, meaning it outperforms the vast majority of processors tested in the database. Its average benchmark score is 52,073, which places it in close competition with several desktop-class parts. The nearest rival, the AMD EPYC 8124P, scores 52,121, a delta of -0.1%, meaning the Ultra 5 235HX is essentially tied with that server chip. Against the AMD Ryzen 9 5950X, the Ultra 5 leads by 0.2%, and it trails the Intel Core i7-14700 by 0.4% while leading the Intel Core i9-13900F by 0.7%. These deltas are all within 1%, indicating that the Ultra 5 235HX delivers desktop-equivalent compute performance in a mobile form factor.
In Fivem, the CPU’s role is most visible at 1080p with Low settings, where the frame rate reaches 274 FPS. That number is the highest measured across all configurations, and it points to the processor’s ability to feed the GPU with enough draw calls and physics updates. The 14 threads are sufficient for the multiplayer server communication and entity management that Fivem requires, but the game is not heavily multi-threaded; the high single-core score of 4,903 in Cinebench R23 is likely the more relevant metric. As settings increase, the CPU still holds up, but the frame rate ceiling shifts to the GPU, which becomes the limiting factor at Ultra presets.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5090 Mobile is a Blackwell 2.0 architecture GPU built on a 5 nm process at TSMC, with a chip designated GB203. It contains 45,600 million transistors on a 378 mm² die, and the memory subsystem is particularly robust: 24 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The base clock is 990 MHz, boosting to 1515 MHz, with memory running at 1750 MHz (28 Gbps effective). The GPU has 10,496 shading units, 328 texture mapping units, 112 ROPs, 82 ray tracing cores, and 328 tensor cores. Its FP32 throughput is 31.80 TFLOPS, and it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4.
The GPU’s percentile ranking versus all GPUs is 84, with an average benchmark score of 45,152. Its nearest rivals include the AMD Radeon Pro 5500 XT, which scores 45,384 (a delta of -0.5%), and the NVIDIA GeForce RTX 4070 Ti, scoring 44,795 (a delta of +0.8%). The RTX 5090 Mobile also leads the Intel Arc A730M by 1% and the NVIDIA RTX 5880 Ada Generation by 1.8%. These comparisons show that the mobile 5090 is competitive with high-end desktop GPUs from the previous generation, despite its 95 W TDP and IGP slot width.
In Fivem, the GPU’s massive memory bandwidth and 24 GB VRAM are not fully exercised at lower settings, but they become critical as resolution rises. At 4K Ultra, the average frame rate drops to 49 FPS, which is the lowest measured in the dataset. This indicates that the GPU is the bottleneck at that configuration, as the CPU is capable of far higher frame rates. The 24 GB of GDDR7 VRAM is more than sufficient for Fivem’s texture loads, even at 4K, so the frame rate drop is due to raw shading and rasterization throughput rather than memory capacity. The 896.0 GB/s bandwidth helps maintain consistent frame pacing, but the GPU’s compute resources are ultimately limited by its 31.80 TFLOPS FP32 performance.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data shows a clear pattern of frame rate scaling across resolutions, with each step up in resolution producing a significant drop in performance. At 1080p Low, the system achieves 274 FPS, but at 1440p Low, that falls to 180 FPS, a reduction of 34.3%. Moving to 4K Low, the average is 100 FPS, which is 63.5% lower than 1080p. This steep decline at Low settings indicates that the CPU is the primary limiter at 1080p, and the GPU becomes more involved as pixel count increases, but even at 4K Low, the system is still delivering triple-digit frame rates.
For Medium settings, the scaling is similar: 216 FPS at 1080p, 142 FPS at 1440p, and 79 FPS at 4K. The drop from 1080p to 1440p is 34.3%, and from 1440p to 4K is 44.4%. At High settings, the progression is 173 FPS at 1080p, 114 FPS at 1440p, and 63 FPS at 4K. The percentage drop from 1080p to 1440p is 34.1%, and from 1440p to 4K is 44.7%. Notably, the High preset at 4K yields 63 FPS, which is still playable, but the trend is consistent.
At Ultra settings, the system hits 134 FPS at 1080p, 88 FPS at 1440p, and 49 FPS at 4K. The drop from 1080p to 1440p is 34.3%, and from 1440p to 4K is 44.3%. This consistency across all presets—roughly a 34% drop at 1440p and a 44% drop at 4K—suggests that the limiting component is the GPU, as the scaling is proportional to the pixel count increase. If the CPU were the bottleneck, the frame rate would plateau at higher resolutions, but the data shows a smooth decline. The 4K Ultra result of 49 FPS is below the 60 FPS threshold, indicating that this configuration is not ideal for maximum settings at 4K, while 1440p Ultra at 88 FPS is comfortably playable.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5090 Mobile ranks 799 out of 3,707 tested combos in Fivem, placing it in the top 21.5% of all configurations in the database. This rank reflects the system’s strong performance, but it is not at the very top, which suggests that other combos with faster CPUs or more optimized GPU pairings achieve higher frame rates. Given that the CPU ranks in the 91st percentile and the GPU in the 84th percentile, the combo’s overall rank of 799 is consistent with a high-end mobile platform that is slightly held back by the GPU.
The rank of 799 out of 3,707 means there are 798 combos that perform better in Fivem, likely featuring desktop-class CPUs with higher single-thread performance or GPUs with higher boost clocks. However, the delta between this combo and those above it is not necessarily large, as the measured frame rates at 1080p Low (274 FPS) are already very high. The combo’s ranking is more meaningful at 4K Ultra, where the 49 FPS result is below the median for top-tier systems. In the context of the nearest rivals, the CPU’s average score is within 1% of desktop parts like the Ryzen 9 5950X and Core i7-14700, but the GPU’s mobile TDP of 95 W limits its sustained performance compared to desktop RTX 4070 Ti-class parts.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend on the target resolution and frame rate preference. At 1080p, all presets are playable, with Low achieving 274 FPS, Medium at 216 FPS, High at 173 FPS, and Ultra at 134 FPS. For competitive multiplayer, the Low preset at 274 FPS offers the highest refresh rate headroom, but the High preset at 173 FPS is a better balance of visual quality and performance, as it is still well above the 144 Hz threshold. The Ultra preset at 134 FPS is also viable for high-refresh monitors, though the visual gains over High may be marginal in Fivem.
At 1440p, the Medium preset yields 142 FPS, which is ideal for 144 Hz displays, while High at 114 FPS is suitable for 120 Hz panels. The Ultra preset at 88 FPS is playable but may feel less smooth on high-refresh monitors. The Low preset at 180 FPS is the best for esports-style play, but the visual compromise is significant. For most users, the High preset at 1440p provides a strong balance, with 114 FPS being a solid frame rate for immersive multiplayer sessions.
At 4K, the situation changes dramatically. The Ultra preset drops to 49 FPS, which is below the 60 FPS threshold and likely to feel stuttery in fast-paced multiplayer. The High preset at 63 FPS is playable but not ideal, while Medium at 79 FPS is the best option for 4K, offering a smooth experience without major visual sacrifices. The Low preset at 100 FPS is also viable, but the visual downgrade may not be worth the extra frame rate. The data indicates that Medium at 4K is the recommended preset, as it delivers 79 FPS with a minimum of 67 FPS, ensuring consistent frame pacing.
FAQ
Q: Is the Intel Core Ultra 5 235HX fast enough for Fivem at high frame rates?
A: Yes. The CPU’s single-core Cinebench R23 score of 4,903 and multi-core score of 34,731 are more than sufficient, as evidenced by the 274 FPS result at 1080p Low.
Q: Does the RTX 5090 Mobile’s 24 GB VRAM matter for Fivem?
A: The 24 GB GDDR7 VRAM is overkill for Fivem’s texture loads, but the 896.0 GB/s bandwidth helps maintain consistent frame rates, especially at 4K where the GPU becomes the bottleneck.
Q: What is the best resolution for this combo to maintain 144 FPS?
A: At 1080p, the High preset achieves 173 FPS, and at 1440p, the Medium preset hits 142 FPS. For a strict 144 FPS target, 1080p High is the safest choice.
Q: How does this combo compare to desktop CPUs in the same price class?
A: The CPU’s average benchmark score of 52,073 is within 1% of the AMD Ryzen 9 5950X (51,947) and Intel Core i7-14700 (52,301), indicating desktop-equivalent compute performance.
Q: Why does the frame rate drop so much from 1080p to 4K?
A: The GPU becomes the limiting factor as pixel count increases. The drop from 1080p to 1440p is approximately 34%, and from 1440p to 4K is approximately 44%, consistent with the rendering load scaling.
Q: Is the 4K Ultra preset playable with this configuration?
A: The average frame rate is 49 FPS, which is below the 60 FPS threshold. The Medium preset at 79 FPS is recommended for 4K play.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data is organized by resolution and settings, with average, minimum, and maximum frame rates where available.
At 3840x2160 (4K), four presets were tested. The Low preset delivered an average of 100 FPS, with no minimum or maximum recorded. Medium averaged 79 FPS, with a minimum of 67 FPS and a maximum of 91 FPS. High averaged 63 FPS, with no minimum or maximum. Ultra averaged 49 FPS, with no minimum or maximum. The Medium preset is the only one with min/max data, showing a range of 24 FPS between the lowest and highest frame rates.
At 2560x1440 (1440p), the Low preset achieved 180 FPS average, High reached 114 FPS, Medium averaged 142 FPS with a minimum of 121 FPS and maximum of 163 FPS, and Ultra hit 88 FPS. The Medium preset’s min/max range of 42 FPS indicates some frame pacing variability, but the average is solid.
At 1920x1080 (1080p), the Low preset peaked at 274 FPS average, High reached 173 FPS, Medium averaged 216 FPS with a minimum of 184 FPS and maximum of 248 FPS, and Ultra achieved 134 FPS. The Medium preset at 1080p shows a min/max range of 64 FPS, which is the widest spread in the dataset, suggesting occasional frame drops even at this resolution. The Ultra preset at 1080p, at 134 FPS, is the lowest average at this resolution but still well above the 60 FPS threshold.
Hardware Specifications
Intel Core Ultra 5 235HX
NVIDIA GeForce RTX 5090 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5090 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.0 |
| 3840x2160 | Medium | 79.0 |
| 3840x2160 | High | 63.0 |
| 3840x2160 | Ultra | 49.0 |
| 2560x1440 | Low | 180.0 |
| 2560x1440 | Medium | 142.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 274.0 |
| 1920x1080 | Medium | 216.0 |
| 1920x1080 | High | 173.0 |
| 1920x1080 | Ultra | 134.0 |
Fivem with iUltra 5 235HX + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Other Games with iUltra 5 235HX + RTX 5090 Mobile
Explore FPS benchmarks for other games using this same hardware combination.