Control
This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 33 | 37 | 52 |
| 1440p QHD | 43 | 49 | 55 | 78 |
| 1080p Full HD | 56 | 65 | 73 | 103 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
Control on the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5050 Mobile combo demonstrates a clear and predictable scaling pattern across resolutions, with the data highlighting where the system's bottleneck shifts between the CPU and GPU. At 1080p, the combination achieves playable framerates across all settings, but the performance curve steepens significantly as resolution increases, revealing the limits of this mobile hardware pairing. The measured results provide a detailed look at how this specific configuration handles a demanding action-adventure title, offering a clear picture for anyone considering this laptop-class setup.
Resolution Scaling
The transition from 1920x1080 to 3840x2160 produces a substantial and consistent drop in average frame rates, indicating that the RTX 5050 Mobile is the primary limiting factor at higher resolutions. At Low settings, the average FPS falls from 103 at 1080p to 78 at 1440p, a reduction of roughly 24%, and then further down to 52 at 4K, which is about a 33% drop from the 1440p figure. This scaling pattern is typical for a GPU with an 8 GB memory buffer and a 128-bit bus, as the increased pixel count demands more fill rate and memory bandwidth than the card can sustain.
Moving to Medium settings, the same trend holds with average FPS at 73 for 1080p, 55 for 1440p, and 37 for 4K. The percentage drops are similar in magnitude, suggesting that the GPU's compute and memory subsystems are being saturated uniformly across quality presets. The High preset shows a slightly steeper decline: 65 FPS at 1080p, 49 at 1440p, and 33 at 4K. This indicates that the additional shading and texture work at High settings places a proportionally heavier load on the GPU, making the resolution scaling more pronounced.
Ultra settings exhibit the most severe scaling, with 56 FPS at 1080p dropping to 43 at 1440p and then to 29 at 4K. The 4K Ultra result is the only measured configuration that falls below the 30 FPS threshold, which is often considered the minimum for a playable experience in a game like Control. The data clearly shows that while the CPU can keep up at lower resolutions, the GPU's 7.680 TFLOPS of FP32 performance and 384.0 GB/s of memory bandwidth are simply not enough to maintain high frame rates at 4K with maximum visual fidelity.
The min FPS figures, available for Medium settings, reinforce this bottleneck analysis. At 1080p, the minimum is 62 FPS, at 1440p it is 47 FPS, and at 4K it drops to 32 FPS. These lows are relatively close to the averages, indicating that the system does not suffer from severe stuttering or frame pacing issues; instead, the decline is steady and predictable as resolution increases. The data suggests that for a consistently smooth experience, users should target 1080p or 1440p, as 4K places too heavy a burden on the RTX 5050 Mobile.
CPU Role
The Intel Core Ultra 5 235HX is a 14-core, 14-thread processor based on the Arrow Lake architecture, with a base clock of 2.90 GHz and a boost clock of 5.10 GHz. In the context of Control, this CPU appears to provide ample headroom, as the frame rate scaling between resolutions follows a GPU-bound pattern rather than a CPU-bound one. At 1080p Low, the combo reaches 103 FPS, which is a high enough figure to suggest that the processor is not the limiting factor at lower settings and resolutions.
The processor's multi-threaded capabilities, reflected in a Cinebench R23 multi-core score of 34731 and a Passmark multi-thread score of 40849, indicate that it can handle the game's physics and AI workloads without becoming a bottleneck. The single-thread performance, with a Cinebench R23 single-core score of 4903 and a Passmark single-thread score of 4683, is also robust, which is crucial for a game like Control that relies heavily on a single primary thread for many game logic tasks. The high boost clock of 5.10 GHz ensures that this single-thread performance is readily available when needed.
The CPU's 24 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s of bandwidth provide a solid foundation for feeding the GPU with data. In benchmark comparisons, the Core Ultra 5 235HX sits in the 91st percentile of all CPUs, with an average benchmark score of 52073. Its nearest rivals include the AMD EPYC 8124P, which is 0.1% slower in average score, and the AMD Ryzen 9 5950X, which is 0.2% faster, showing that this mobile processor delivers desktop-class performance. This level of CPU power means that in Control, the frame rates are almost certainly dictated by the GPU, especially at higher resolutions where the pixel workload increases exponentially.
When comparing the 1080p Low result of 103 FPS to the 4K Low result of 52 FPS, the gap is nearly 50%, which is a classic sign of a GPU bottleneck. If the CPU were the limiting factor, the frame rates would remain relatively flat across resolutions, as the processor would be unable to feed the GPU faster regardless of resolution. The data does not support that scenario, confirming that the Core Ultra 5 235HX is more than sufficient for this title, and its performance headroom is not fully utilized in most measured configurations.
GPU Role
The NVIDIA GeForce RTX 5050 Mobile is the decisive component in this combo's performance, and the measured FPS data underscores its strengths and limitations. With 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth, the card is designed for 1080p and 1440p gaming rather than 4K. The GPU's boost clock of 1500 MHz and 2560 shading units produce a raw FP32 throughput of 7.680 TFLOPS, which is modest by modern desktop standards but respectable for a mobile part with a 50 W TDP.
The GPU's performance in Control is well-represented by its benchmark scores, including a 3DMark Steel Nomad DX12 score of 2365 and a Geekbench OpenCL score of 84171. These place the GPU in the 83rd percentile of all GPUs, with an average benchmark score of 43268. Its nearest rivals include the NVIDIA Quadro M6000 24 GB, which is 0% different in average score, and the NVIDIA GeForce RTX 4090 Mobile, which is 0.9% faster. This positioning suggests that the RTX 5050 Mobile offers performance in line with older high-end workstation cards, which is a relevant context for understanding its 4K limitations.
In Control, the GPU's memory capacity and bandwidth become critical at higher resolutions. At 4K Ultra, the average FPS is 29, which is below the 30 FPS playability threshold. This is likely due to a combination of the GPU's compute limits and the 8 GB VRAM being insufficient for the highest quality textures at that resolution. The drop from 1080p Ultra at 56 FPS to 4K Ultra at 29 FPS represents a 48% performance loss, which is consistent with the pixel count increase from 2.07 million to 8.29 million, a 4x jump. The GPU simply cannot process that many pixels at Ultra settings in real-time.
The RTX 5050 Mobile's 20 RT cores and 80 tensor cores support the game's ray tracing and DLSS features, but the measured data does not include any ray tracing benchmarks. The DirectX 12 Ultimate support and Vulkan 1.4 compliance ensure compatibility with modern rendering techniques, but the raw performance numbers suggest that users should be conservative with settings at 1440p and above. The 4K Medium result of 37 FPS is playable, but the 4K High result of 33 FPS is borderline, indicating that the GPU's sweet spot is at 1440p with High or Ultra settings, where it achieves 49 and 43 FPS respectively.
FAQ
Q: What is the highest average FPS achieved by this combo in Control?
A: The highest average FPS is 103, achieved at 1920x1080 resolution with Low settings. This is the only measured configuration that exceeds 100 FPS.
Q: Is this combo capable of running Control at 4K resolution?
A: Yes, but with limitations. At 4K Low, the average FPS is 52, which is playable. At 4K Medium, it drops to 37 FPS, and at 4K High, it is 33 FPS. The 4K Ultra setting falls below 30 FPS at 29 FPS, which is not ideal for a smooth experience.
Q: How does the CPU compare to its nearest rival in terms of average benchmark score?
A: The Intel Core Ultra 5 235HX has an average benchmark score of 52073. Its nearest rival, the AMD EPYC 8124P, has an average score of 52121, which is 0.1% faster. The AMD Ryzen 9 5950X is 0.2% faster with a score of 51947.
Q: What is the minimum FPS recorded for the Medium settings across all resolutions?
A: The minimum FPS values for Medium settings are 62 at 1080p, 47 at 1440p, and 32 at 4K. These figures indicate that the frame rate does not drop dramatically below the average, suggesting stable performance.
Q: Does the GPU's performance in Control align with its overall benchmark ranking?
A: The GPU is in the 83rd percentile of all GPUs, with an average benchmark score of 43268. Its performance in Control, particularly at 1080p and 1440p, is consistent with this ranking, showing solid mid-range capability. The 4K results are less impressive, reflecting its position between older high-end and modern mid-range parts.
Q: Which settings provide a framerate above 60 FPS at 1440p?
A: At 1440p, only the Low setting achieves an average FPS above 60, with a result of 78 FPS. The Medium setting reaches 55 FPS, High reaches 49 FPS, and Ultra drops to 43 FPS.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 5050 Mobile ranks 2983rd out of 3720 tested combos in Control. This places the setup in the lower half of all configurations, specifically around the 80th percentile from the bottom. The rank reflects the GPU's limitations at higher resolutions, as the CPU is more than capable of handling the game's demands.
Given that the combo sits at rank 2983, it is clear that many other hardware pairings outperform it in this title. The rank is likely dragged down by the 4K Ultra result of 29 FPS, which is below the playable threshold, and the general inability to maintain high frame rates at 4K. However, for 1080p gaming, the combo performs quite well, with the Low setting hitting 103 FPS and Ultra hitting 56 FPS, which are solid figures for a mobile platform.
The data indicates that this combo is best suited for 1080p and 1440p gaming, where it can deliver playable to smooth experiences. At 4K, the performance is borderline at best. The rank of 2983 out of 3720 suggests that users should not expect high-end 4K gaming from this setup, but it is more than adequate for mainstream gaming at lower resolutions. The CPU's high percentile ranking (91st) does not compensate for the GPU's mid-range position (83rd percentile), as Control is a GPU-intensive title.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo depends on the target resolution. For 1080p gaming, the High setting offers a balanced experience with an average of 65 FPS, which is smooth for most players. The Ultra setting at 1080p drops to 56 FPS, which is still playable, but the 9 FPS difference may not be worth the visual upgrade for some. The Medium setting at 1080p provides 73 FPS, which is a good middle ground if High proves too demanding.
At 1440p, the recommended setting is Medium, which achieves an average of 55 FPS with a minimum of 47 FPS. This provides a stable and playable experience without the visual compromises of Low, which hits 78 FPS but sacrifices too much quality. The High setting at 1440p is viable at 49 FPS, but it is close to the edge of smoothness, and the Ultra setting at 43 FPS may feel less responsive. For the best balance of visual fidelity and performance at 1440p, Medium is the clear choice.
For 4K gaming, the data suggests that Low settings are the only sensible option, with an average of 52 FPS. The Medium setting at 37 FPS is playable but may feel sluggish, and the High setting at 33 FPS is borderline. The Ultra setting at 29 FPS is not recommended, as it falls below the 30 FPS threshold for smooth gameplay. Users who prioritize 4K should stick to Low settings to maintain a reasonable frame rate, or they should consider lowering the internal resolution if the game supports dynamic scaling.
Measured FPS Breakdown
The full set of measured FPS data for this combo in Control is as follows:
At 1920x1080, the Low setting delivers an average of 103 FPS. The Medium setting produces an average of 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS. The High setting yields an average of 65 FPS, and the Ultra setting achieves an average of 56 FPS.
Moving to 2560x1440, the Low setting averages 78 FPS. The Medium setting averages 55 FPS, with a minimum of 47 FPS and a maximum of 63 FPS. The High setting averages 49 FPS, and the Ultra setting averages 43 FPS.
At 3840x2160, the Low setting averages 52 FPS. The Medium setting averages 37 FPS, with a minimum of 32 FPS and a maximum of 43 FPS. The High setting averages 33 FPS, and the Ultra setting averages 29 FPS.
This breakdown shows a consistent pattern of performance degradation as resolution increases, with the Medium settings being the only ones with recorded min and max FPS values. The data confirms that the combo is best utilized at 1080p, where it can achieve high frame rates across all settings, and that 4K should be reserved for the lowest quality preset to maintain playability.
Hardware Specifications
Intel Core Ultra 5 235HX
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 5050 Mobile in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 78.0 |
| 2560x1440 | Medium | 55.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 43.0 |
| 1920x1080 | Low | 103.0 |
| 1920x1080 | Medium | 73.0 |
| 1920x1080 | High | 65.0 |
| 1920x1080 | Ultra | 56.0 |
Control with iUltra 5 235HX + Other GPUs
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