Fivem

Fivem

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 46 58 74
1440p QHD 65 84 105 133
1080p Full HD 99 127 159 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 58
3840x2160 High 46
3840x2160 Ultra 36
2560x1440 Low 133
2560x1440 Medium 105
2560x1440 High 84
2560x1440 Ultra 65
1920x1080 Low 201
1920x1080 Medium 159
1920x1080 High 127
1920x1080 Ultra 99

Fivem with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5060, In-Depth Analysis

FAQ

Q: What is the overall performance ranking of the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5060 combination in Fivem?

A: The combo ranks 1285 out of 3005 tested combinations, placing it in the upper-middle tier of the database. This rank reflects a balanced pairing where neither component overwhelmingly dominates the other in Fivem's multiplayer workloads.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 5 225 scores 36,938 in the average benchmark, sitting within 0.5% of the AMD Ryzen 5 5600F (36,945), AMD Ryzen 5 5500X3D (37,018), AMD Ryzen AI 7 PRO 450 (37,093), and Intel Core i9-12900T (37,112). The data shows a virtual four-way tie, with the i9-12900T leading by just 0.5%.

Q: What is the GPU's standing against its nearest rivals?

A: The RTX 5060 holds a 72nd percentile ranking among all GPUs. Its average benchmark score of 26,331 places it 1.2% ahead of the AMD Radeon RX 6750 XT (26,011), while the AMD Radeon 860M (26,401) and NVIDIA GeForce MX550 (26,421) lead it by 0.3%. The RX 5700 XT 50th Anniversary (26,553) is 0.8% ahead.

Q: What are the key specifications for the CPU and GPU in this system?

A: The Intel Core Ultra 5 225 features 10 cores and 10 threads, with a base clock of 3.30 GHz and boost clock of 4.90 GHz, using a 3 nm process. The RTX 5060 has 8 GB of GDDR7 memory on a 128-bit bus, with base and boost clocks of 2280 MHz and 2497 MHz respectively.

Q: How does Fivem performance scale with graphical settings at 1080p?

A: At 1920x1080, average FPS ranges from 201 on Low to 99 on Ultra. The Medium preset delivers 159 FPS average with minimums of 135 FPS, while High achieves 127 FPS average. The step from Low to Ultra represents a 51% reduction in average frame rate.

Q: Is the system more CPU-bound or GPU-bound in Fivem?

A: The data suggests a balanced load with a slight GPU lean at higher resolutions. At 4K Ultra, the system drops to 36 FPS, while at 1080p Low it reaches 201 FPS — a 5.6x difference that points to the GPU becoming the limiting factor as resolution increases, given the CPU's strong single-thread performance of 3,655 in Cinebench R23.

CPU Role

The Intel Core Ultra 5 225 employs a 10-core, 10-thread design built on Arrow Lake architecture using a 3 nm process. Its base clock of 3.30 GHz and boost clock of 4.90 GHz provide the computational headroom needed for Fivem's multiplayer environments, which often involve physics calculations, vehicle handling, and AI routines that can stress processor throughput.

Synthetic benchmarks reveal the CPU's capabilities: a Cinebench R23 multi-core score of 25,891 and single-core score of 3,655. The single-thread performance is particularly relevant for Fivem, as the game's engine historically favors fewer, faster cores over many slower ones. The PassMark single-thread score of 4,412 reinforces this strength, ranking the CPU in the 85th percentile against all processors.

The CPU's 20 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s bandwidth contribute to its responsiveness in game scenarios. The 65 W TDP suggests efficient operation, and the integrated Arc Xe-LPG Graphics 16EU provides a fallback display solution, though the discrete RTX 5060 handles all gaming workloads.

In Fivem specifically, the CPU's role becomes apparent when comparing FPS across settings at the same resolution. At 1080p Low, the system achieves 201 FPS average, while at 1080p Ultra it drops to 99 FPS. The 102 FPS gap between these settings is driven by increased CPU workload from additional game logic and entity processing at higher detail levels, not just GPU rendering load.

The data shows that at lower resolutions, the CPU can feed the GPU sufficiently to reach high frame rates. The 1080p Medium result of 159 FPS with a 135 FPS minimum indicates that even during demanding multiplayer moments, the Core Ultra 5 225 maintains playable performance. The nearest rivals — all within 0.5% in average benchmark score — suggest that any of these CPUs would perform similarly in Fivem's CPU-bound scenarios.

GPU Role

The NVIDIA GeForce RTX 5060 brings 8 GB of GDDR7 memory on a 128-bit bus, delivering 448.0 GB/s of bandwidth. The GPU's base clock of 2280 MHz and boost clock of 2497 MHz, combined with 3,840 shading units, provide the raw compute for Fivem's rendering tasks. The Blackwell 2.0 architecture on a 5 nm process includes 30 RT cores and 120 tensor cores, though Fivem's DirectX 11-era engine primarily relies on traditional rasterization.

The GPU's 72nd percentile ranking among all GPUs places it competitively, with benchmark scores showing a tight race against rivals. The 3DMark Steel Nomad DX12 score of 3,628 and Geekbench Vulkan score of 113,321 indicate solid modern API performance, while the PassMark G3D score of 20,891 reflects overall 3D capability.

In Fivem, the GPU's role scales with resolution more dramatically than the CPU's role scales with settings. At 4K Ultra, the system produces 36 FPS average, while at 4K Low it reaches 74 FPS. This 38 FPS difference demonstrates how the RTX 5060's 8 GB VRAM and 448 GB/s bandwidth handle the increased pixel throughput demands of high-resolution rendering.

The GPU's memory configuration is notable for Fivem's large, persistent multiplayer world. The 8 GB GDDR7 capacity manages texture streaming and draw calls across busy city environments, though the 128-bit bus width may limit performance in scenarios requiring massive texture uploads. The 28 Gbps effective memory speed partially compensates for the narrower bus.

The measured FPS data shows the GPU becoming the primary bottleneck at 1440p and above. At 2560x1440, the spread between Low (133 FPS) and Ultra (65 FPS) is 68 FPS, while at 3840x2160 the spread is 38 FPS (74 to 36). This narrowing spread at 4K indicates the GPU is saturated even at Low settings, unable to fully utilize the CPU's capabilities.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce 201 FPS average, Medium achieves 159 FPS with a minimum of 135 FPS and maximum of 183 FPS, High reaches 127 FPS, and Ultra drops to 99 FPS. The 1080p results show a clear gradient where each settings tier costs roughly 20-30% performance.

Moving to 2560x1440, the frame rates remain competitive but visibly lower. Low settings yield 133 FPS average, Medium produces 105 FPS with minimums of 89 FPS and maximums of 120 FPS, High achieves 84 FPS, and Ultra falls to 65 FPS. The 1440p Medium result remains above 100 FPS, suggesting a good balance for high-refresh-rate monitors.

At 3840x2160, the GPU's limits become apparent. Low settings produce 74 FPS average, Medium delivers 58 FPS with a minimum of 49 FPS and maximum of 67 FPS, High drops to 46 FPS, and Ultra bottoms out at 36 FPS. The 4K results indicate that only Low settings provide a consistently smooth experience, while Ultra falls below playable thresholds for most users.

The Medium preset at each resolution shows the only complete min/max data in the measured set. At 1080p, the range spans 135-183 FPS (48 FPS variance); at 1440p, 89-120 FPS (31 FPS variance); and at 4K, 49-67 FPS (18 FPS variance). The narrowing variance at higher resolutions suggests the GPU becomes more consistently loaded, reducing frame-time spikes.

Across all resolutions, the step from Low to Medium costs approximately 21% performance at 1080p (201 to 159 FPS), 21% at 1440p (133 to 105 FPS), and 22% at 4K (74 to 58 FPS). The step from Medium to High costs 20% at 1080p (159 to 127 FPS), 20% at 1440p (105 to 84 FPS), and 21% at 4K (58 to 46 FPS). The step from High to Ultra costs 22% at 1080p (127 to 99 FPS), 23% at 1440p (84 to 65 FPS), and 22% at 4K (46 to 36 FPS). This consistent ~20% per-tier cost indicates proportional scaling in Fivem's settings implementation.

Resolution Scaling

The FPS drop from 1080p to 4K reveals how the system's components share the workload. At Low settings, the transition from 1920x1080 (201 FPS) to 2560x1440 (133 FPS) represents a 34% reduction, and further to 3840x2160 (74 FPS) represents a 63% reduction from the 1080p baseline. This steep decline indicates the GPU is the primary limiter at higher resolutions, as the CPU's workload remains relatively constant regardless of pixel count.

At Medium settings, the scaling shows a similar pattern: 159 FPS at 1080p drops to 105 FPS at 1440p (34% reduction) and 58 FPS at 4K (64% reduction). The High preset follows with 127 FPS at 1080p, 84 FPS at 1440p (34% reduction), and 46 FPS at 4K (64% reduction). Ultra settings produce 99 FPS at 1080p, 65 FPS at 1440p (34% reduction), and 36 FPS at 4K (64% reduction).

The consistent 34% reduction from 1080p to 1440p and 64% reduction from 1080p to 4K across all settings suggests that resolution scaling in Fivem is primarily pixel-bound. The pixel count increases from roughly 2.1 million at 1080p to 3.7 million at 1440p (76% more pixels) and 8.3 million at 4K (295% more pixels), yet the FPS drops are less severe, indicating some CPU-based frame rate capping at lower resolutions.

The RTX 5060's 8 GB VRAM and 448 GB/s bandwidth become critical at 4K, where texture data and frame buffer requirements exceed the GPU's comfortable capacity. The 4K Ultra result of 36 FPS suggests the system is stalling on memory bandwidth or capacity, given that the 1440p Ultra result of 65 FPS is more than 80% higher. This non-linear scaling points to VRAM pressure at 4K Ultra.

For Fivem's multiplayer environments, the resolution scaling data indicates that players should prioritize frame rate over resolution. The system maintains 100+ FPS at 1080p across all settings except Ultra (99 FPS), and 100+ FPS at 1440p only on Low (133 FPS) and Medium (105 FPS). At 4K, no settings tier achieves 75 FPS average, making it unsuitable for competitive play.

Settings Recommendations

For 1080p displays, the Medium preset delivers the best combination of visual quality and performance. The 159 FPS average with a 135 FPS minimum ensures smooth gameplay even in crowded multiplayer scenarios. High settings at 127 FPS remain viable for players prioritizing visual fidelity, but the 32 FPS gap between Medium and High may not justify the graphical improvement in fast-paced situations.

At 1440p, Medium settings provide 105 FPS average with 89 FPS minimums, which remains above the 60 FPS threshold for smooth play. Low settings at 133 FPS offer headroom for high-refresh-rate monitors, while High at 84 FPS and Ultra at 65 FPS become increasingly risky for maintaining consistent frame rates during intense moments. The 1440p Medium result represents the sweet spot for this resolution.

For 4K displays, the data does not support settings above Low. The Low preset achieves 74 FPS average, barely adequate for 60 FPS monitors, while Medium drops to 58 FPS and High falls to 46 FPS. Ultra at 36 FPS is effectively unplayable. Players with 4K panels should either accept Low settings or reduce resolution to 1440p to unlock higher quality presets.

The measured min/max data for Medium settings provides additional insight. At 1080p, the 135-183 FPS range shows occasional dips that could be noticeable on 144Hz displays. At 1440p, the 89-120 FPS range indicates more variance relative to the average, suggesting frame pacing may be inconsistent. At 4K, the 49-67 FPS range tightens but sits below ideal playability thresholds.

Across all resolutions, the High preset offers a balanced middle ground for players who prioritize visual quality over maximum frame rates. The consistent ~20% performance cost per settings tier means that High provides 80% of Medium's performance at 1080p (127 FPS), 80% at 1440p (84 FPS), and 79% at 4K (46 FPS). For competitive play, Low settings at 1080p (201 FPS) or 1440p (133 FPS) provide the highest frame rates and lowest input latency, while Medium at 1440p offers the best compromise for most users.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5060 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 58.0
3840x2160 High 46.0
3840x2160 Ultra 36.0
2560x1440 Low 133.0
2560x1440 Medium 105.0
2560x1440 High 84.0
2560x1440 Ultra 65.0
1920x1080 Low 201.0
1920x1080 Medium 159.0
1920x1080 High 127.0
1920x1080 Ultra 99.0

Fivem with iUltra 5 225 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5060 + Other CPUs

See how Fivem performs with the same GPU but different processors.

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