Fivem

Fivem

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 46 58
1440p QHD 51 66 83 105
1080p Full HD 78 100 126 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 46
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 105
2560x1440 Medium 83
2560x1440 High 66
2560x1440 Ultra 51
1920x1080 Low 159
1920x1080 Medium 126
1920x1080 High 100
1920x1080 Ultra 78

Fivem with Intel Core Ultra 5 225 + AMD Radeon RX 6600 XT, In-Depth Analysis

# How This Combo Ranks

The Intel Core Ultra 5 225 paired with the AMD Radeon RX 6600 XT ranks 2096 out of 3005 tested combos in Fivem, placing it in the 30th percentile of all system configurations benchmarked for this title. This is a mid-pack result that reflects a pairing of components that are individually capable but collectively land in the lower-middle range of the database. The combo's position suggests that while it can handle the game at playable framerates in many scenarios, it is not optimized for the highest performance tiers that Fivem can demand, particularly in dense multiplayer environments where the game's CPU overhead becomes significant.

The ranking becomes more meaningful when considering the individual component standings. The CPU sits at the 85th percentile among all processors, while the GPU is at the 70th percentile among all graphics cards. The fact that the combo ranks lower than either component's individual percentile indicates a bottleneck dynamic — the system is not achieving the sum of its parts. The data suggests that the RX 6600 XT, despite being a solid mid-range card, is holding back the Core Ultra 5 225 in this particular game, or that Fivem's specific engine characteristics limit the effectiveness of this pairing. The gap between the combo's 30th percentile and the CPU's 85th percentile is particularly telling, as it implies the processor has substantial headroom that the GPU cannot utilize.

# FAQ

Q: What is the best resolution for this combo in Fivem?

A: Based on the measured FPS data, 1920x1080 provides the most consistent experience, with average framerates ranging from 78 FPS at Ultra settings to 159 FPS at Low settings. At 2560x1440, the combo still delivers playable results, with averages between 51 FPS (Ultra) and 105 FPS (Low). The 3840x2160 results are marginal, with only the Low preset achieving an average above 58 FPS.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 5 225 has an average benchmark score of 36938, which is essentially identical to the AMD Ryzen 5 5600F at 36945 (0% delta). It is slightly behind the AMD Ryzen 5 5500X3D by 0.2%, the AMD Ryzen AI 7 PRO 450 by 0.4%, and the Intel Core i9-12900T by 0.5%. This places it in a tightly contested performance band where no rival holds a meaningful advantage.

Q: Is the GPU's performance competitive with similar cards?

A: The AMD Radeon RX 6600 XT has an average benchmark score of 24442. It outperforms the NVIDIA GeForce GTX 1630 by 0.7% and the NVIDIA GeForce GTX 780 Ti by 0.8%, while trailing the Intel Arc A350M by 0.8% and the NVIDIA GeForce RTX 2080 SUPER by 1.1%. This places the card in a narrow performance window where all four rivals are within roughly one percent of its score.

Q: What is the limiting factor for this combo at 4K?

A: The measured FPS data shows a dramatic drop at 3840x2160, with the Ultra preset averaging only 28 FPS and High at 37 FPS. Even the Low preset only reaches 58 FPS. This pattern strongly indicates the GPU is the primary constraint at 4K, as the RX 6600 XT's 8 GB of GDDR6 memory and 256.0 GB/s bandwidth are insufficient for the pixel throughput required at this resolution in Fivem.

Q: How does the CPU's core configuration affect Fivem performance?

A: The Intel Core Ultra 5 225 features 10 cores and 10 threads with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. Fivem, being a multiplayer modification for a game originally released in 2017, tends to favor fewer, faster cores over many slower ones. The 10-thread configuration provides adequate parallelism for the game's workloads, and the 4.90 GHz boost clock ensures strong single-thread performance where the game's engine typically bottlenecks.

Q: Are the measured FPS values consistent across settings presets?

A: The data shows consistent scaling from Low to Ultra at each resolution. At 1920x1080, the average FPS progresses from 159 (Low) to 126 (Medium) to 100 (High) to 78 (Ultra). At 2560x1440, the pattern continues with 105, 83, 66, and 51 FPS respectively. At 3840x2160, the progression is 58, 46, 37, and 28 FPS. This consistent drop of roughly 20-25% per settings tier indicates predictable performance scaling.

# Resolution Scaling

The measured FPS data reveals a clear and predictable resolution scaling pattern for this combo. Moving from 1920x1080 to 2560x1440 at High settings drops the average FPS from 100 to 66, a 34% reduction. Moving further to 3840x2160 at High settings brings the average down to 37 FPS, another 44% reduction from the 1440p figure. This scaling behavior is characteristic of a GPU-bound scenario at higher resolutions, where the RX 6600 XT's 8 GB VRAM and 256.0 GB/s memory bandwidth become increasingly taxed.

At Low settings, the scaling is less severe but still pronounced. The 1920x1080 Low preset delivers 159 FPS average, dropping to 105 FPS at 2560x1440 (a 34% reduction) and then to 58 FPS at 3840x2160 (a 45% reduction from 1440p). The consistency of these percentage drops across settings presets suggests that resolution scaling is primarily a function of GPU fill rate and memory bandwidth, not CPU limitations. The CPU's performance headroom is evident in the fact that even at 1080p Low, the combo only reaches 159 FPS — the 10-core Ultra 5 225 with its 4.90 GHz boost clock is not the constraint here.

The data indicates that the limiting component shifts with resolution. At 1080p, the GPU is likely the primary constraint, as evidenced by the significant FPS drops when increasing settings from Low to Ultra (159 to 78 FPS). At 4K, the GPU becomes even more dominant as the bottleneck, with the Ultra preset falling to just 28 FPS. The CPU, with its 20 MB shared L3 cache and 102.4 GB/s memory bandwidth, is never the limiting factor in this game — the bottleneck is consistently the GPU across all tested resolutions.

# Measured FPS Breakdown

1920x1080:

  • Low: Average FPS of 159, the highest recorded for this combo in any configuration. This represents the ceiling of what this system can achieve in Fivem.
  • Medium: Average FPS of 126, with a minimum of 107 and maximum of 144. The min-max range of 37 FPS indicates some frame time variance, but the average remains well above playable thresholds.
  • High: Average FPS of 100, a 21% drop from Medium. This setting still provides a smooth experience for most multiplayer scenarios.
  • Ultra: Average FPS of 78, a 22% drop from High. This is the lowest average at 1080p but remains comfortably playable.

2560x1440:

  • Low: Average FPS of 105, a 34% reduction from the 1080p Low figure. This is still a very playable framerate.
  • Medium: Average FPS of 83, with a minimum of 70 and maximum of 95. The min-max range of 25 FPS is tighter than at 1080p Medium, suggesting more consistent frame pacing at this resolution.
  • High: Average FPS of 66, a 20% drop from Medium. This is approaching the threshold where some players may notice occasional stutter in busy scenes.
  • Ultra: Average FPS of 51, a 23% drop from High. This is the minimum recommended framerate for smooth gameplay, and it barely meets that bar.

3840x2160:

  • Low: Average FPS of 58, a 45% reduction from the 1440p Low figure. This is the only 4K preset that achieves a playable average.
  • Medium: Average FPS of 46, with a minimum of 39 and maximum of 53. The min-max range of 14 FPS is the tightest across all tested configurations, indicating consistent but low performance.
  • High: Average FPS of 37, a 20% drop from Medium. This is below the threshold for smooth gameplay.
  • Ultra: Average FPS of 28, a 24% drop from High. This is the lowest recorded average for the combo and is not suitable for serious play.

# Settings Recommendations

For players seeking the best balance of visual quality and performance, the 1920x1080 High preset at 100 FPS average represents the sweet spot for this combo. It delivers a framerate well above the 60 FPS threshold while maintaining respectable visual fidelity. The Medium preset at 126 FPS offers a significant performance boost with a modest visual compromise, and the min-max range of 37 FPS suggests some frame pacing inconsistency that could be noticeable in fast-paced scenarios.

At 2560x1440, the Medium preset at 83 FPS is the recommended choice. The High preset at 66 FPS is also viable, but the tighter min-max range of the Medium preset (70-95 FPS versus no range data for High) suggests more consistent frame delivery. The Ultra preset at 51 FPS is borderline — it will be playable in less demanding areas of Fivem but may stutter in densely populated multiplayer servers.

The 3840x2160 resolution should be avoided for this combo in Fivem. Even the Low preset at 58 FPS is only marginally playable, and the visual quality at Low settings diminishes the benefit of the higher resolution. The Medium preset at 46 FPS and below is not recommended for competitive multiplayer. The data clearly indicates that this combo is best suited for 1080p gaming, with 1440p as a secondary option for players who prioritize resolution over framerate.

For players who value framerate above all else, the 1080p Low preset at 159 FPS is the clear choice, though the visual compromises may be significant in a game where situational awareness is important. The 1080p Medium preset at 126 FPS offers the best compromise of high framerate and acceptable visuals, making it the recommended default for most players.

# CPU Role

The Intel Core Ultra 5 225 plays a supporting role in this combo's Fivem performance, providing ample compute headroom that the GPU cannot fully utilize. With 10 cores and 10 threads, this Arrow Lake-S processor offers a 3.30 GHz base clock and 4.90 GHz boost clock, ensuring strong single-thread performance that Fivem's engine, based on the 2017-era game, tends to favor. The 20 MB shared L3 cache and 102.4 GB/s memory bandwidth provide sufficient data throughput for the game's multiplayer workloads, which often involve processing many remote player states and physics calculations.

The CPU's benchmark data confirms its capability. A Cinebench R23 multi-core score of 25891 and single-core score of 3655 place it in the 85th percentile of all CPUs, indicating robust performance for both multi-threaded and single-threaded workloads. The PassMark single-thread score of 4412 further reinforces its strength in lightly-threaded scenarios, which is directly relevant to Fivem's typical CPU usage patterns. The 3 nm process node and 17,800 million transistors suggest a modern, efficient design that maintains high clocks without excessive power draw.

In the context of Fivem's measured results, the CPU's role is evident in the consistent frame delivery across settings. The fact that the combo achieves 159 FPS at 1080p Low but only 78 FPS at 1080p Ultra indicates that the GPU is the limiting factor, not the CPU. The processor has significant headroom remaining, as evidenced by its high percentile ranking and benchmark scores. The nearest rival CPUs — the AMD Ryzen 5 5600F at 36945 average score and AMD Ryzen 5 5500X3D at 37018 — are within 0.5% of the Ultra 5 225's 36938 average, suggesting that no CPU in this performance class would meaningfully change the combo's Fivem results.

# GPU Role

The AMD Radeon RX 6600 XT is the primary determinant of this combo's Fivem performance, and the measured FPS data reflects its mid-range capabilities. Based on the Navi 23 chip with RDNA 2.0 architecture, this GPU offers 2048 shading units, 128 texture mapping units, and 64 render output units. The 8 GB of GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth, which is adequate for 1080p gaming but becomes strained at higher resolutions. The boost clock of 2589 MHz and game clock of 2359 MHz are competitive for the card's class, delivering 10.60 TFLOPS of FP32 compute.

The GPU's performance percentile of 70 places it in the upper-mid range of all graphics cards, but its nearest rivals are telling. The NVIDIA GeForce GTX 1630, GTX 780 Ti, and RTX 2080 SUPER, along with the Intel Arc A350M, are all within 1.1% of the RX 6600 XT's average benchmark score of 24442. This clustering indicates that the card sits at a performance inflection point where minor architectural differences can shift rankings, and in Fivem specifically, the card's 8 GB VRAM becomes a limiting factor at 4K.

The GPU's role as the bottleneck is most evident in the resolution scaling data. At 1080p, the card delivers 159 FPS at Low settings, but this drops to 78 FPS at Ultra — a 51% reduction that is purely GPU-driven. At 4K, the card's limitations become severe, with Ultra settings producing only 28 FPS. The 16 Gbps effective memory speed and 256.0 GB/s bandwidth are insufficient for the pixel throughput required at 4K in Fivem, particularly with the game's draw distance and texture streaming demands in multiplayer scenarios. The min-max FPS ranges at Medium settings across resolutions (107-144 at 1080p, 70-95 at 1440p, 39-53 at 4K) show that the GPU's frame delivery becomes more consistent as resolution increases, but at the cost of overall performance — a classic sign of a card operating at the edge of its memory bandwidth envelope.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6600 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 46.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 105.0
2560x1440 Medium 83.0
2560x1440 High 66.0
2560x1440 Ultra 51.0
1920x1080 Low 159.0
1920x1080 Medium 126.0
1920x1080 High 100.0
1920x1080 Ultra 78.0

Fivem with iUltra 5 225 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

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