Fivem
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 40 | 51 |
| 1440p QHD | 45 | 58 | 72 | 91 |
| 1080p Full HD | 68 | 88 | 109 | 139 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5050 Mobile delivers a performance profile in Fivem that is heavily dictated by resolution and graphics preset. The data indicates a system capable of high refresh rates at 1080p, but one that struggles to maintain playable framerates at 4K with high visual fidelity. The benchmark results point to a hardware combination where the GPU becomes the primary limiting factor as resolution scales, while the CPU provides sufficient headroom for the game's simulation and networking tasks.
Resolution Scaling
The measured FPS data reveals a clear and predictable decline in performance as resolution increases from 1920x1080 to 3840x2160. At the Medium preset, which is the only setting with full min/max data across all resolutions, the average framerate drops from 109 FPS at 1080p to 72 FPS at 1440p, and finally to 40 FPS at 4K. This represents a 34% reduction in average FPS when moving from 1080p to 1440p, and a further 44% reduction when moving from 1440p to 4K. The scaling pattern indicates that the rendering load is expanding faster than the GPU's fillrate and bandwidth capabilities can manage.
The behavior at the High preset follows a similar trajectory, with average FPS falling from 88 at 1080p to 58 at 1440p, and then to 32 at 4K. The drop from 1440p to 4K here is particularly steep, showing a 45% performance loss. This suggests that the RTX 5050 Mobile's 128-bit memory bus and 384.0 GB/s bandwidth become saturated at higher pixel counts, especially when textures and shaders are set to a more demanding level.
The Low preset provides the most interesting data point regarding the system's bottleneck. At 1080p Low, the system achieves 139 FPS, but this falls to 91 FPS at 1440p and 51 FPS at 4K. The fact that even at Low settings the 4K performance drops below 60 FPS confirms that the GPU is the limiting component. If the CPU were the constraint, we would expect to see a smaller delta between resolutions at Low settings, as the reduced graphical load would allow the processor to become the primary bottleneck. Instead, the consistent 35-45% performance penalty per resolution step points directly at the GPU's pixel processing throughput.
The Ultra preset shows the most severe scaling, with 68 FPS at 1080p dropping to 45 FPS at 1440p and a barely playable 25 FPS at 4K. This preset appears to include effects that are disproportionately expensive at higher resolutions, likely related to the GPU's 32 ROPs and 48.00 GPixel/s pixel rate. The data suggests that the RTX 5050 Mobile is optimized for 1080p and entry-level 1440p gaming, with 4K being a stretch target only for the least demanding presets.
GPU Role
The NVIDIA GeForce RTX 5050 Mobile is built on the Blackwell 2.0 architecture with a GB207 chip manufactured on a 5 nm process at TSMC. The GPU operates with a base clock of 1020 MHz and a boost clock of 1500 MHz, which are relatively modest figures that help keep the thermal design power at 50 W. This power envelope is typical for a mobile solution, and the performance data reflects a careful balance between clock speed and thermal constraints.
Memory configuration plays a significant role in the observed results. The GPU is equipped with 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. At 4K resolution, this bandwidth appears to be a limiting factor, particularly at the High and Ultra presets where texture streaming and memory footprint requirements increase. The 8 GB capacity is sufficient for Fivem at the tested settings, but the bandwidth limitation becomes evident in the steep FPS drops between 1440p and 4K.
The GPU's compute capabilities are defined by 2560 shading units, 80 texture mapping units, and 32 ROPs. The texture rate of 120.0 GTexel/s and pixel rate of 48.00 GPixel/s provide context for the measured FPS. At 1080p Medium, the system achieves 109 FPS, which translates to a pixel throughput demand of approximately 224 million pixels per second. At 4K Medium, the 40 FPS average requires approximately 331 million pixels per second. This shows that the GPU is being pushed closer to its theoretical pixel rate limits as resolution increases.
The GPU's benchmark scores position it in the 83rd percentile of all GPUs, with an average benchmark score of 43268. Its nearest rival in terms of average score is the NVIDIA Quadro M6000 24 GB with a delta of 0%, and the NVIDIA GeForce RTX 4070 SUPER is 0.1% ahead. The RTX 4090 Mobile, despite being a higher-tier mobile part, is only 0.9% ahead in average benchmark score, which suggests that the RTX 5050 Mobile provides strong compute performance relative to its power draw. In Fivem, however, the measured FPS indicates that the game's workload is more sensitive to memory bandwidth and ROP throughput than raw compute.
FAQ
Q: What is the average FPS at 1080p with High settings?
A: The measured data shows an average FPS of 88 at 1920x1080 with the High preset. This is a solid performance level for most gaming scenarios, though it falls short of high-refresh-rate displays.
Q: Can this combination handle 4K gaming?
A: The benchmark results indicate that 4K gaming is only viable at Low settings, where the average FPS is 51. At Medium settings, the average drops to 40 FPS, and at High or Ultra, it falls to 32 FPS and 25 FPS respectively. These numbers suggest that 4K is not a practical target for this system beyond the lowest preset.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050 Mobile has an average benchmark score of 43268, which places it in the 83rd percentile. It is exactly on par with the NVIDIA Quadro M6000 24 GB (delta 0%), and it trails the NVIDIA GeForce RTX 4070 SUPER by 0.1%. The RTX 4090 Mobile is 0.9% ahead in average score.
Q: What is the best preset for 1440p gaming?
A: The data shows that at 2560x1440, the Medium preset achieves an average of 72 FPS with a minimum of 61 FPS. The High preset drops to 58 FPS average, while Low reaches 91 FPS. For a balance of visual quality and performance, Medium appears to be the most suitable option at this resolution.
Q: Is the CPU a bottleneck in this game?
A: The resolution scaling data suggests that the GPU is the primary bottleneck. At 1080p Low, the system reaches 139 FPS, which is a high frame rate that would stress many CPUs, but the consistent performance drops as resolution increases indicate that the GPU is limiting performance.
Q: What are the minimum FPS values at Medium settings?
A: The measured data provides minimum FPS values for the Medium preset at all three resolutions. At 1080p, the minimum is 93 FPS. At 1440p, it is 61 FPS. At 4K, it is 34 FPS. These minimums represent the worst-case frame times during the benchmark run.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest performance across all presets. The Low preset achieves an average of 139 FPS, which is the highest measured value in the entire dataset. The Medium preset produces 109 FPS average with a minimum of 93 FPS and a maximum of 126 FPS, indicating a stable frame delivery with minimal stuttering. The High preset reduces the average to 88 FPS, while the Ultra preset brings it down to 68 FPS. The spread between Low and Ultra at 1080p is 71 FPS, showing that the preset selection has a substantial impact on performance at this resolution.
Moving to 2560x1440, the performance drops are significant but the system remains playable at most settings. The Low preset yields 91 FPS average, which is still above the 60 FPS threshold for smooth gameplay. The Medium preset averages 72 FPS with a minimum of 61 FPS and a maximum of 83 FPS, providing a consistent experience that hovers near the 60 FPS mark. The High preset falls to 58 FPS, which is below the ideal 60 FPS target but still acceptable for many users. The Ultra preset drops to 45 FPS, which begins to show the GPU's limitations at this resolution with maximum quality settings.
At 3840x2160, the system struggles to maintain playable framerates. The Low preset achieves 51 FPS average, which is the only 4K setting that approaches acceptable performance. The Medium preset averages 40 FPS with a minimum of 34 FPS and a maximum of 46 FPS, indicating that the system is consistently under significant load. The High preset drops to 32 FPS, and the Ultra preset falls to 25 FPS. These numbers suggest that 4K gaming is only viable for users who are willing to compromise heavily on visual quality.
How This Combo Ranks
The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5050 Mobile ranks 2971 out of 3707 tested combos in Fivem. This places the system in the bottom 20% of all configurations tested for this game. The ranking reflects the fact that Fivem is a multiplayer title that can be demanding on both CPU and GPU resources, and this particular hardware pairing does not excel in either area.
The CPU's performance percentile of 79 out of 100 suggests that the processor is above average compared to all CPUs. Its average benchmark score of 27507 places it nearly exactly on par with the AMD Ryzen 7 5800, which has a delta of -0.1%, and the Intel Core i5-12600K, which is also -0.3% ahead. The GPU's percentile of 83 is similarly respectable. However, the combo's rank in Fivem indicates that the interaction between these two components does not translate to strong performance in this specific game.
The rank can be interpreted as a measure of how well this system handles Fivem's unique workload compared to other tested hardware combinations. The 3707 combos tested include a wide range of hardware, and this system's position at 2971 suggests that many other configurations deliver better performance. The data shows that the system is capable of high FPS at lower resolutions, but its 4K performance is a significant weakness that likely contributes to its lower ranking.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this system depend on the target resolution and desired frame rate. At 1920x1080, the Medium preset provides the best balance of visual quality and performance. The 109 FPS average with a 93 FPS minimum ensures smooth gameplay even in demanding multiplayer scenarios. The High preset at 88 FPS is also viable, but the drop to Ultra at 68 FPS shows diminishing returns for the extra graphical fidelity.
For users targeting 2560x1440, the Medium preset is the recommended choice. The 72 FPS average with a 61 FPS minimum keeps the experience consistently above the 60 FPS threshold. The Low preset at 91 FPS is an option for competitive players who prioritize frame rate over visuals, but the Medium preset offers a better visual experience with only a 19 FPS penalty. The High preset at 58 FPS is borderline, and the Ultra preset at 45 FPS is not recommended for a smooth experience.
At 3840x2160, the only viable option is the Low preset, which achieves 51 FPS average. The Medium preset at 40 FPS may be acceptable for users who prefer visual quality over frame rate, but the data shows that the system is not well-suited for 4K gaming in Fivem. The High and Ultra presets at 32 FPS and 25 FPS respectively are not recommended for any practical gaming scenario. The overall recommendation is to prioritize 1080p or 1440p gaming with the Medium preset for the best experience.
CPU Role
The Intel Core Ultra 5 125H is a 14-core, 18-thread processor from the Core Ultra Series 1, built on the Meteor Lake architecture using a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a thermal design power of 28 W. The processor features a 112 KB L1 cache per core, a 2 MB L2 cache per core, and an 18 MB shared L3 cache. This configuration provides substantial multi-threaded capability for a mobile processor.
In synthetic benchmarks, the CPU demonstrates strong performance relative to its power envelope. Its Cinebench R23 multi-core score is 12804.5, and its single-core score is 1647.5. The PassMark multi-thread score is 21100, and the single-thread score is 3399. These figures place the CPU in the 79th percentile of all CPUs, with an average benchmark score of 27507. The nearest rivals in terms of average score are the AMD Ryzen 7 5800 and Intel Core i5-12600K, both of which are within 0.3% of the Ultra 5 125H's score.
In Fivem, the CPU's role is to handle game logic, physics, and network synchronization. The measured FPS data shows that the CPU is not the primary bottleneck at any resolution. At 1080p Low, the system reaches 139 FPS, which is a frame rate that would expose CPU limitations in many games. The fact that the system can achieve this level of performance indicates that the CPU has sufficient headroom for the game's computational demands. The consistent performance drops as resolution increases further confirm that the GPU is the limiting factor, allowing the CPU to operate below its maximum capacity.
Hardware Specifications
Intel Core Ultra 5 125H
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 72.0 |
| 2560x1440 | High | 58.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 139.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 88.0 |
| 1920x1080 | Ultra | 68.0 |
Fivem with iUltra 5 125H + Other GPUs
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