Fivem

Fivem

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 63 79 100
1440p QHD 88 114 142 180
1080p Full HD 134 173 216 274

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 100
3840x2160 Medium 79
3840x2160 High 63
3840x2160 Ultra 49
2560x1440 Low 180
2560x1440 Medium 142
2560x1440 High 114
2560x1440 Ultra 88
1920x1080 Low 274
1920x1080 Medium 216
1920x1080 High 173
1920x1080 Ultra 134

Fivem with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5090 Mobile, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor built on Intel's Meteor Lake architecture, fabricated on a 7 nm process. Its base clock sits at 3.60 GHz with a boost clock reaching 4.50 GHz, and the chip carries 18 MB of shared L3 cache alongside 2 MB of L2 per core and 112 KB of L1 per core. The CPU's TDP is rated at 28 W, placing it firmly in the mobile efficiency segment, though the benchmark data shows it holds its own in this game's workload.

In synthetic testing, the Ultra 5 125H posts a Cinebench R23 multi-core score of 12804.5 and a single-core score of 1647.5. The PassMark multi-thread score of 21100 and single-thread score of 3399 further characterize its compute capability. Against its nearest rivals, the data places this chip within a narrow band: it trails the AMD Ryzen 7 5800 by 0.1% (average score 27535 vs. 27507), the Intel Core i5-12600K by 0.3% (27578), and the AMD Ryzen 7 5700X by 0.3% (27578), while leading the AMD Ryzen 3 PRO 5355G by 0.5% (27382). The CPU's overall percentile rank of 79 among all tested processors indicates it sits comfortably above the median, though it is not a top-tier halo part.

For Fivem, a multiplayer mod framework built on the Grand Theft Auto V engine, the CPU's role is significant. The game's simulation and entity-tracking logic are heavily single-thread-bound in many scenarios, yet the 14-core configuration provides headroom for background tasks and the numerous scripts typical of multiplayer servers. The measured FPS data shows that at 1080p Low settings, the combo reaches 274 FPS average, which is far beyond what the GPU alone could deliver at that resolution if it were the sole bottleneck. This suggests the CPU's 4.50 GHz boost clock is sufficient to feed the GPU adequately at lower resolutions, where the rendering load is lighter and the CPU's per-core performance becomes more critical.

The 18 threads matter for this game because Fivem servers often run multiple concurrent scripts — vehicle spawns, weather changes, player synchronization — that distribute across cores. The PassMark data compression score of 236209 and integer math score of 69986 indicate strong throughput for such background processing. However, the single-thread score of 3399 is the more telling metric for Fivem's frame pacing, as the game's main thread still dictates much of the render loop. Benchmark results indicate that at higher resolutions, the CPU's influence diminishes, but at 1080p, it remains a co-equal partner in the performance equation.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5090 Mobile is the graphics powerhouse in this pairing, built on the Blackwell 2.0 architecture with a GB203 chip fabricated on TSMC's 5 nm process. It packs 10496 shading units, 328 TMUs, and 112 ROPs, alongside 82 RT cores and 328 tensor cores. The GPU operates at a base clock of 990 MHz with a boost of 1515 MHz, while its 24 GB of GDDR7 memory runs at 1750 MHz (28 Gbps effective) across a 256-bit bus, yielding a bandwidth of 896.0 GB/s. This memory configuration is substantial — the 24 GB capacity is more than sufficient for Fivem's texture streaming, and the bandwidth supports high-resolution rendering without noticeable stutter.

In synthetic benchmarks, the RTX 5090 Mobile achieves a 3DMark Steel Nomad DX12 score of 5871, a Geekbench OpenCL score of 201834, and a Vulkan score of 198405. The PassMark G3D score of 30034 and GPU compute score of 13401 round out the picture. Its percentile rank of 84 among all GPUs places it in the upper tier, though its nearest rivals present an interesting comparison. The AMD Radeon Pro 5500 XT sits 0.5% higher (45384 vs. 45152), the NVIDIA GeForce RTX 4070 Ti trails by 0.8% (44795), the Intel Arc A730M is 1% higher (45592), and the NVIDIA RTX 5880 Ada Generation leads by 1.8% (45972). These deltas are small, indicating the RTX 5090 Mobile is competitive with but not decisively ahead of its immediate peers in aggregate benchmarks.

For Fivem, the GPU's role is primarily rendering — draw distance, shadows, reflections, and post-processing effects. The game is not particularly demanding by modern standards, but the RTX 5090 Mobile's 31.80 TFLOPS FP32 throughput and 496.9 GTexel/s texture rate ensure it can handle even heavily modded servers with custom assets. The 112 ROPs deliver a pixel rate of 169.7 GPixel/s, which becomes relevant at 4K where the frame buffer demands are highest. The measured FPS data shows the GPU scaling with resolution: at 1080p High, the combo hits 173 FPS average, dropping to 114 FPS at 1440p High, and further to 63 FPS at 4K High. This scaling pattern is typical of a GPU-bound scenario at higher resolutions, where the 1515 MHz boost clock must move increasingly large amounts of pixel data.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear resolution scaling story. At Low settings, the combo delivers 274 FPS at 1080p, 180 FPS at 1440p, and 100 FPS at 4K — a drop of 34.3% from 1080p to 1440p, and a further 44.4% from 1440p to 4K. At Medium settings, the numbers are 216 FPS (1080p), 142 FPS (1440p), and 79 FPS (4K), with percentage drops of 34.3% and 44.4% respectively. High settings show 173 FPS, 114 FPS, and 63 FPS across the three resolutions, representing declines of 34.1% and 44.7%. Ultra settings produce 134 FPS, 88 FPS, and 49 FPS, with drops of 34.3% and 44.3%.

The consistency of these percentage drops across all four settings presets is striking. Whether at Low or Ultra, the transition from 1080p to 1440p reduces frame rates by roughly 34%, and the jump to 4K cuts another 44%. This uniformity indicates that the scaling is resolution-driven rather than settings-driven — the limiting component shifts from CPU at 1080p Low to GPU at 4K Ultra, but the relative cost of each pixel remains constant. At 1080p Low, the 274 FPS figure suggests the CPU is the primary constraint, as the GPU could likely render even more frames if the processor could feed it faster. Conversely, at 4K Ultra with 49 FPS, the GPU is clearly the bottleneck, as the pixel throughput demands exceed what the RTX 5090 Mobile can sustain.

The data also shows that the gap between Low and Ultra settings widens with resolution. At 1080p, the spread from Low (274 FPS) to Ultra (134 FPS) is 140 FPS, or 51.1% of the Low value. At 4K, the spread from Low (100 FPS) to Ultra (49 FPS) is 51 FPS, or 51.0% of the Low value. This proportional consistency further confirms that the relative cost of each settings tier is stable across resolutions, meaning the game's rendering pipeline scales predictably. For a multiplayer game like Fivem, where frame times can spike during server events, this predictability is useful for tuning.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5090 Mobile achieves a combo rank of 799 out of 3707 tested combinations in Fivem. This places the pairing in the top 21.6% of all tested combos, which is a solid result given the CPU's mobile positioning and the GPU's high-end status. The rank of 799 means that 2908 other combos performed worse in this game, while 798 performed better. Given the CPU's percentile rank of 79 and the GPU's percentile rank of 84, the combo rank is slightly lower than either component's individual percentile, suggesting that the pairing is not perfectly optimized for Fivem's specific workload.

The gap between the combo's rank and the GPU's 84th percentile suggests that the CPU holds the pairing back in some scenarios. The Ultra 5 125H, while competent, is not a flagship desktop part, and Fivem's single-thread sensitivity means the 4.50 GHz boost clock is good but not exceptional. The nearest rival comparisons for the CPU — all within 0.5% of its average benchmark score — indicate that this processor is in a crowded mid-range field. When coupled with a top-tier GPU, the CPU's limitations become more apparent at lower resolutions where the GPU is underutilized.

However, the combo rank of 799 out of 3707 is still respectable, and the measured FPS data shows that the pairing delivers playable frame rates at all tested settings and resolutions. At 4K Ultra, the 49 FPS average is below the 60 FPS threshold that many players consider smooth, but at 1440p High, the 114 FPS average is well above it. The rank reflects the overall performance envelope, and the data indicates that this combo is best suited for high-refresh 1080p or 1440p gaming, with 4K reserved for Medium or High settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured FPS data shows a wide performance envelope. Low settings deliver an average of 274 FPS, which is the highest figure in the entire dataset. Medium settings produce 216 FPS average, with a minimum of 184 FPS and a maximum of 248 FPS, indicating some frame variability but overall smooth performance. High settings drop to 173 FPS average, while Ultra settings yield 134 FPS average. The spread from Low to Ultra at 1080p is 140 FPS, representing a 51.1% reduction in frame rate when moving to the highest quality preset.

At 2560x1440, the performance scales down proportionally. Low settings average 180 FPS, Medium averages 142 FPS with a minimum of 121 FPS and maximum of 163 FPS, High averages 114 FPS, and Ultra averages 88 FPS. The Medium preset's min-max range of 42 FPS is the widest of any resolution at Medium settings, suggesting occasional dips during intense scenes. The 1440p data shows that even at Ultra, the combo maintains an 88 FPS average, which is playable on most high-refresh displays.

At 3840x2160, the performance becomes more constrained. Low settings average 100 FPS, Medium averages 79 FPS with a minimum of 67 FPS and maximum of 91 FPS, High averages 63 FPS, and Ultra averages 49 FPS. The 4K Medium preset's minimum of 67 FPS is notably lower than the average, indicating that frame drops can occur in busy multiplayer moments. At 4K Ultra, the 49 FPS average falls below the 60 FPS threshold, making this preset less desirable for smooth gameplay. The 4K data also shows that the RTX 5090 Mobile's 24 GB of VRAM is not a limiting factor — the bottleneck is raw rendering throughput.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, the High preset at 173 FPS average offers an excellent balance — it provides 64% of the Low preset's frame rate while delivering significantly better visual quality. The Ultra preset at 134 FPS is also viable for players with 120 Hz or 144 Hz monitors, as it stays above the refresh threshold. The Medium preset at 216 FPS is ideal for competitive play where maximum frame rate matters, but the visual downgrade from High may not be worth the 43 FPS gain.

At 2560x1440, the High preset at 114 FPS average is the sweet spot. It delivers smooth gameplay on 120 Hz displays and maintains 81% of the Medium preset's 142 FPS while offering better visuals. The Ultra preset at 88 FPS is acceptable for 90 Hz or 100 Hz displays but will show tearing on 144 Hz panels. The Medium preset at 142 FPS is the choice for players prioritizing frame rate over visual fidelity, but the min-max range of 42 FPS suggests occasional dips that could be noticeable.

At 3840x2160, the Medium preset at 79 FPS average is the recommended choice. It provides a 60% improvement over the High preset's 63 FPS and stays above the 60 FPS threshold for smooth gameplay, with a minimum of 67 FPS ensuring no major drops. The High preset at 63 FPS is borderline — playable but susceptible to dips below 60 FPS in busy scenes. The Low preset at 100 FPS is viable for players who prioritize frame rate, but the visual quality reduction is substantial. The Ultra preset at 49 FPS is not recommended for 4K, as the sub-60 FPS average will produce noticeable stutter in a multiplayer game.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the combo's overall rank in Fivem compared to all tested combinations?

A: The Intel Core Ultra 5 125H with NVIDIA GeForce RTX 5090 Mobile ranks 799th out of 3707 tested combos, placing it in the top 21.6% of all pairings evaluated in Fivem.

Q: What frame rate does this combo achieve at 1080p with High settings?

A: At 1920x1080 with High settings, the combo delivers an average of 173 FPS. For comparison, Ultra settings average 134 FPS, Medium averages 216 FPS, and Low averages 274 FPS at the same resolution.

Q: How does the CPU compare to its nearest rivals in aggregate benchmark performance?

A: The Intel Core Ultra 5 125H has an average benchmark score of 27507, which is 0.1% lower than the AMD Ryzen 7 5800 (27535), 0.3% lower than the Intel Core i5-12600K (27578), 0.3% lower than the AMD Ryzen 7 5700X (27578), and 0.5% higher than the AMD Ryzen 3 PRO 5355G (27382).

Q: What is the highest average FPS recorded across all tested settings and resolutions?

A: The highest average FPS is 274, achieved at 1920x1080 with Low settings. The lowest average FPS is 49, recorded at 3840x2160 with Ultra settings.

Q: Does the RTX 5090 Mobile's 24 GB of VRAM appear to limit performance at 4K?

A: No, the data does not indicate VRAM limitations. At 4K, the frame rate drops consistently from Low (100 FPS) to Ultra (49 FPS) in line with rendering load, and the 896.0 GB/s bandwidth and 24 GB capacity are sufficient for Fivem's texture demands at all tested settings.

Q: What is the GPU's percentile rank and how does it compare to its nearest rivals?

A: The NVIDIA GeForce RTX 5090 Mobile has a percentile rank of 84 among all GPUs. Its average benchmark score of 45152 is 0.5% below the AMD Radeon Pro 5500 XT (45384), 0.8% above the NVIDIA GeForce RTX 4070 Ti (44795), 1% below the Intel Arc A730M (45592), and 1.8% below the NVIDIA RTX 5880 Ada Generation (45972).

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090 Mobile

VRAM 24 GB GDDR7
Base Clock —
Boost Clock 1515 MHz MHz
TDP 95 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5090 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 100.0
3840x2160 Medium 79.0
3840x2160 High 63.0
3840x2160 Ultra 49.0
2560x1440 Low 180.0
2560x1440 Medium 142.0
2560x1440 High 114.0
2560x1440 Ultra 88.0
1920x1080 Low 274.0
1920x1080 Medium 216.0
1920x1080 High 173.0
1920x1080 Ultra 134.0

Fivem with iUltra 5 125H + Other GPUs

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