Downfall

Downfall

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 50 61 74
1440p QHD 50 80 97 119
1080p Full HD 70 112 136 166

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 61
3840x2160 High 50
3840x2160 Ultra 31
2560x1440 Low 119
2560x1440 Medium 97
2560x1440 High 80
2560x1440 Ultra 50
1920x1080 Low 166
1920x1080 Medium 136
1920x1080 High 112
1920x1080 Ultra 70

Downfall with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor built on Intel's Meteor Lake architecture, manufactured on a 7 nm process. Its base clock runs at 3.60 GHz and boosts up to 4.50 GHz, with a 28 W TDP typical for the mobile segment. The chip carries 18 MB of shared L3 cache, with 112 KB L1 and 2 MB L2 per core, and supports dual-channel DDR5 memory with 89.6 GB/s bandwidth. This configuration places the CPU in the 79th percentile among all processors tested, with an average benchmark score of 27,507.

In the context of Downfall, a horror title from 2016, the CPU's role is less about raw multithreaded throughput and more about maintaining consistent frame pacing. The game's measured FPS data shows that at 1080p with Low settings, the combo reaches 166 FPS average, which is well above typical display refresh rates. The single-core performance, evidenced by a Cinebench R23 single-core score of 1,647.5, is sufficient to feed the GPU in this older title. Meanwhile, the multithreaded score of 12,804.5 in Cinebench R23 indicates that background tasks or streaming overhead won't bottleneck the frame delivery.

The nearest rivals in the CPU benchmark database include the AMD Ryzen 7 5800 (average score 27,535, delta -0.1%), Intel Core i5-12600K (27,578, delta -0.3%), and AMD Ryzen 7 5700X (27,578, delta -0.3%). These deltas are negligible, meaning the Core Ultra 5 125H performs nearly identically to those desktop-class parts in synthetic workloads. However, the mobile chip does so at a 28 W TDP, which is a fraction of what those desktop CPUs consume. For Downfall, this efficiency translates to sustained clock behavior — the boost clock of 4.50 GHz can be maintained without thermal throttling in a thin laptop chassis, which is critical for avoiding frame hitches during sudden horror set-pieces.

The CPU's PassMark multithread score of 21,100 and single-thread score of 3,399 further contextualize its capability. In a game like Downfall, which likely relies on a few primary threads for game logic and AI, the single-thread performance is the more relevant metric. The 3,399 single-thread score is competitive with the rivals listed, all of which show deltas under 1%. The data suggests that the CPU is not the limiting factor in any of the measured resolutions; rather, the GPU takes on that role as resolution increases, which is a pattern visible in the FPS scaling across settings.

FAQ

*Q: What is the highest average FPS achievable with this CPU-GPU combo in Downfall?*

A: The highest measured average FPS is 166, achieved at 1920x1080 resolution with Low settings. This is the peak among all 12 measured configurations in the data.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Core Ultra 5 125H scores 27,507 on average, which is within 0.5% of its closest rivals. It trails the AMD Ryzen 7 5800 by only 0.1%, the Intel Core i5-12600K by 0.3%, and the AMD Ryzen 7 5700X by 0.3%, while leading the AMD Ryzen 3 PRO 5355G by 0.5%.

*Q: Is the CPU bottlenecked at 4K resolution in Downfall?*

A: No. At 3840x2160 with Ultra settings, the average FPS drops to 31, while at 1080p with the same settings it reaches 70. This 39 FPS drop (from 70 to 31) indicates the GPU is the limiting component at higher resolutions, not the CPU, since the CPU workload remains constant regardless of resolution.

*Q: What is the minimum FPS recorded for this combo in Downfall?*

A: The only configurations with recorded minimum FPS values are those at Medium settings. At 1080p Medium, the minimum is 116 FPS; at 1440p Medium, it is 83 FPS; and at 4K Medium, it is 51 FPS. Other settings levels did not report minimum FPS in the data.

*Q: How does the combo rank among all tested configurations in Downfall?*

A: The combo ranks 2,977 out of 3,716 tested combinations. This places it in the lower portion of the distribution, though the percentile ranking for the CPU (79th) and GPU (83rd) individually suggest the components are competent; the rank reflects the specific game's demands.

*Q: Does the CPU's 14-core/18-thread configuration provide any advantage in Downfall?*

A: The multithreaded capacity is not directly reflected in FPS gains, as Downfall is an older title that likely uses fewer threads. The Cinebench R23 multicore score of 12,804.5 shows headroom for multitasking, but the game's frame rates are more closely tied to the GPU and single-thread performance.

Settings Recommendations

The measured FPS data provides a clear hierarchy for settings optimization across the three resolutions. At 1920x1080, all settings levels achieve playable frame rates: Low averages 166 FPS, Medium averages 136 FPS with a minimum of 116, High averages 112 FPS, and Ultra averages 70 FPS. The jump from Low to Medium costs 30 FPS (from 166 to 136), while the jump from High to Ultra costs 42 FPS (from 112 to 70). For a smooth experience on standard 60 Hz displays, Medium at 1080p offers a comfortable margin above the refresh rate, while High still maintains over 100 FPS. Ultra, at 70 FPS, is suitable for 60 Hz panels but leaves little headroom for dips.

At 2560x1440, the data shows a similar pattern but with tighter margins. Low averages 119 FPS, Medium averages 97 FPS with a minimum of 83, High averages 80 FPS, and Ultra averages 50 FPS. The Medium preset at 1440p is the sweet spot: its 83 FPS minimum ensures no drops below 60 FPS, while the 97 FPS average provides smooth motion. High at 80 FPS is acceptable for 60 Hz displays, but the 50 FPS average at Ultra falls below the 60 FPS threshold, making it unsuitable for consistent play. Low at 119 FPS is viable for high-refresh-rate monitors, but the visual trade-off may not be worth it for a horror game where atmosphere matters.

At 3840x2160, the options narrow considerably. Low averages 74 FPS, Medium averages 61 FPS with a minimum of 51, High averages 50 FPS, and Ultra averages 31 FPS. The Medium preset at 4K is the only one that maintains a 60 FPS average, though its 51 FPS minimum suggests occasional dips near the threshold. Low at 74 FPS offers more headroom and is the recommended choice for 4K play if visual fidelity can be sacrificed. High at 50 FPS and Ultra at 31 FPS are below the 60 FPS target and should be avoided for competitive or smooth gameplay.

Across all resolutions, the Medium preset consistently provides the best balance of average FPS and minimum FPS stability, as it is the only settings level with recorded minimum values in the data. The minimum FPS figures of 116 at 1080p, 83 at 1440p, and 51 at 4K indicate that Medium maintains frame pacing better than other presets, which is crucial for a horror game where stutters can break immersion.

How This Combo Ranks

The combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5050 Mobile ranks 2,977 out of 3,716 tested combos in Downfall. This places the combo in approximately the 80th percentile from the bottom, meaning about 20% of tested configurations perform worse. The rank is notably lower than the individual component percentiles — the CPU sits in the 79th percentile and the GPU in the 83rd percentile — which suggests that the game's performance is not fully utilizing the hardware's potential.

The GPU's nearest rivals provide context for the ranking. The RTX 5050 Mobile has an average benchmark score of 43,268, which is virtually identical to the NVIDIA Quadro M6000 24 GB (43,262, delta 0%), the Quadro M6000 (43,301, delta -0.1%), and the RTX 4070 SUPER (43,223, delta 0.1%). The RTX 4090 Mobile scores 43,667, a delta of -0.9%, meaning the RTX 5050 Mobile is slightly behind it. These near-identical scores suggest that the GPU's synthetic performance is in a tight cluster, but in Downfall, the actual frame rates vary significantly by settings, indicating that the game's engine responds more to specific GPU features than raw compute.

The CPU's nearest rivals similarly cluster tightly: the AMD Ryzen 7 5800 (27,535, delta -0.1%), Intel Core i5-12600K (27,578, delta -0.3%), AMD Ryzen 7 5700X (27,578, delta -0.3%), and AMD Ryzen 3 PRO 5355G (27,382, delta 0.5%) are all within 0.5% of the Core Ultra 5 125H's score. This tight clustering means that swapping the CPU for any rival would produce negligible FPS changes in Downfall. The ranking is therefore driven more by the GPU's behavior in this specific game than by CPU choice.

The combo rank of 2,977 out of 3,716 indicates that many other configurations — likely those with desktop-class GPUs — achieve higher frame rates. However, for a mobile platform, the RTX 5050 Mobile's 50 W TDP and the CPU's 28 W TDP represent a balanced pairing that delivers playable performance at 1080p and 1440p, with 4K limited to Medium settings for a 60 FPS experience.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the GPU-heavy nature of Downfall. At Medium settings, the averages are 136 FPS at 1080p, 97 FPS at 1440p, and 61 FPS at 4K. This represents a 28.7% drop from 1080p to 1440p (from 136 to 97) and a 55.1% drop from 1080p to 4K (from 136 to 61). The resolution scaling factor from 1440p to 4K is a 37.1% reduction (from 97 to 61), which is consistent with the increased pixel count.

At Low settings, the scaling is steeper: 166 FPS at 1080p drops to 119 FPS at 1440p (a 28.3% reduction) and then to 74 FPS at 4K (a 55.4% reduction from 1080p). The consistency of these percentage drops across Low and Medium settings indicates that the GPU is the limiting factor, as the CPU's workload does not scale with resolution. The CPU's performance remains constant, so the FPS drops are entirely attributable to the GPU's pixel throughput.

At High settings, the pattern holds: 112 FPS at 1080p, 80 FPS at 1440p (a 28.6% drop), and 50 FPS at 4K (a 55.4% drop from 1080p). Ultra settings show the most dramatic scaling: 70 FPS at 1080p drops to 50 FPS at 1440p (a 28.6% drop) and then to 31 FPS at 4K (a 55.7% drop from 1080p). The near-identical percentage drops across all settings levels — roughly 28-29% from 1080p to 1440p and 55-56% from 1080p to 4K — confirm that the limiting component is the GPU's rendering capacity, not the CPU.

The 4K Ultra result of 31 FPS is particularly telling: it is below the 30 FPS threshold for "unplayable" in many contexts, and the 1080p Ultra result of 70 FPS shows that the GPU simply cannot maintain frame rates as resolution increases. The RTX 5050 Mobile's 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth is likely the constraint at higher resolutions, where memory bandwidth demands grow exponentially.

Measured FPS Breakdown

At 1920x1080, the data shows a full range of settings options. Low settings deliver an average of 166 FPS, the highest of any configuration. Medium settings produce 136 FPS average with a minimum of 116 and maximum of 157. High settings yield 112 FPS average. Ultra settings drop to 70 FPS average. The spread from Low to Ultra is 96 FPS, indicating that the game's quality presets have a significant impact on performance at this resolution.

At 2560x1440, the averages decrease across the board. Low settings deliver 119 FPS. Medium settings produce 97 FPS average with a minimum of 83 and maximum of 112. High settings yield 80 FPS. Ultra settings drop to 50 FPS. The spread from Low to Ultra is 69 FPS, narrower than at 1080p, suggesting that the GPU is becoming more of a constraint. The Medium minimum of 83 FPS is still comfortably above 60 FPS, making it the safest choice for smooth play.

At 3840x2160, the performance envelope tightens further. Low settings deliver 74 FPS. Medium settings produce 61 FPS average with a minimum of 51 and maximum of 70. High settings yield 50 FPS. Ultra settings drop to 31 FPS. The spread from Low to Ultra is 43 FPS, the narrowest of the three resolutions. The Medium minimum of 51 FPS is below the 60 FPS target, indicating that even at Medium, there will be moments of perceptible frame drops. Low at 74 FPS is the only 4K setting that maintains a comfortable margin above 60 FPS.

The minimum FPS data, available only for Medium settings, shows a consistent pattern: 116 FPS at 1080p, 83 FPS at 1440p, and 51 FPS at 4K. These minimums are progressively closer to the averages — 85.3% of average at 1080p, 85.6% at 1440p, and 83.6% at 4K — indicating that frame pacing remains stable across resolutions. The maximum FPS values for Medium are 157 at 1080p, 112 at 1440p, and 70 at 4K, showing headroom above the averages.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is built on the Blackwell 2.0 architecture with the GB207 chip, manufactured on a 5 nm process at TSMC. It contains 16,900 million transistors on a 149 mm² die, with a transistor density of 113.4M per mm². The GPU operates at a base clock of 1020 MHz and boosts to 1500 MHz, with memory clocked at 1500 MHz (24 Gbps effective). Its 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which is a critical specification for higher resolutions.

The GPU's shading units number 2,560, with 80 texture mapping units and 32 raster output pipelines. It also includes 20 ray tracing cores and 80 tensor cores, supporting DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The pixel rate is 48.00 GPixel/s and the texture rate is 120.0 GTexel/s, with FP32 and FP16 performance both rated at 7.680 TFLOPS. The 50 W TDP is notably low for a discrete GPU, and its IGP slot width indicates it is designed for thin-and-light laptops.

In Downfall, the GPU's role is the primary determinant of FPS across all resolutions. The measured FPS scaling — roughly 55% reduction from 1080p to 4K at every settings level — directly correlates with the pixel count increase from 2.07 million (1080p) to 8.29 million (4K), which is a 4x increase. The fact that FPS drops by only about 55%, not 75%, suggests that the GPU is not purely pixel-bound; other factors like memory bandwidth play a role.

The RTX 5050 Mobile's average benchmark score of 43,268 places it in the 83rd percentile of all GPUs. Its nearest rivals — the Quadro M6000 24 GB (43,262, delta 0%), Quadro M6000 (43,301, delta -0.1%), RTX 4070 SUPER (43,223, delta 0.1%), and RTX 4090 Mobile (43,667, delta -0.9%) — all show deltas under 1%. This indicates that in synthetic benchmarks, the RTX 5050 Mobile performs at a level comparable to much larger desktop GPUs, despite its 50 W TDP. However, in Downfall, the game's specific optimizations may not fully leverage the Blackwell 2.0 architecture's features, contributing to the combo's ranking of 2,977 out of 3,716.

The 8 GB VRAM capacity is sufficient for Downfall at all tested settings, as the game's 2016 release date predates the high-VRAM demand of modern titles. The 384.0 GB/s bandwidth, however, becomes a limiting factor at 4K where the data throughput requirements increase. The measured FPS at 4K Ultra (31 FPS) versus 4K Low (74 FPS) shows a 43 FPS spread, indicating that the GPU's memory bandwidth and compute resources are stretched at higher quality settings.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile in Downfall

Resolution Settings Avg FPS
3840x2160 Low 74.0
3840x2160 Medium 61.0
3840x2160 High 50.0
3840x2160 Ultra 31.0
2560x1440 Low 119.0
2560x1440 Medium 97.0
2560x1440 High 80.0
2560x1440 Ultra 50.0
1920x1080 Low 166.0
1920x1080 Medium 136.0
1920x1080 High 112.0
1920x1080 Ultra 70.0

Downfall with iUltra 5 125H + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.