Evolve

Evolve

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 41 53
1440p QHD 39 57 73 94
1080p Full HD 59 85 108 140

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 41
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 94
2560x1440 Medium 73
2560x1440 High 57
2560x1440 Ultra 39
1920x1080 Low 140
1920x1080 Medium 108
1920x1080 High 85
1920x1080 Ultra 59

Evolve with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Evolve, the asymmetric FPS released in early 2015, is a lightweight title by modern standards, and the pairing of Intel's Core Ultra 5 125H with NVIDIA's GeForce RTX 5050 Mobile delivers results consistent with that age gap — playable frame rates at every resolution up to 1440p, with 4K requiring settings discipline. The measured data shows a combo that sits in the 20th percentile of tested hardware configurations for this game, ranking 2960 out of 3700 combos. That placement reflects the mobile-class power envelope of both parts rather than any specific weakness in Evolve itself, and the numbers below indicate where the balance of performance lies for each settings tier.

Settings Recommendations

The measured rows point to a clear hierarchy of options. At 1920x1080, the Low preset reaches 140 FPS average, Medium reaches 108, High reaches 85, and Ultra lands at 59. For a fast-paced FPS, Medium at 1080p is the standout choice: 108 FPS average with a floor of 92 and a ceiling of 124 is comfortably above the threshold where frame timing stops being a factor in aim tracking, and the jump from Low to Medium costs only 32 FPS on average — a worthwhile trade for visual quality in a shooter where silhouette clarity matters.

At 2560x1440, Low returns 94 FPS and Medium returns 73 with a minimum of 62. High drops to 57 and Ultra falls to 39. Medium remains the recommendation here as well; 73 FPS average with dips to 62 keeps the experience smooth for the genre, while the High preset's 57 FPS sits in an awkward middle ground — above a locked console-style rate but below what a competitive FPS player would prefer. Players who insist on High at 1440p should accept that the data shows a meaningful step down from the Medium tier.

At 3840x2160, only the Low preset clears 50 FPS, at 53 average. Medium averages 41 with a range of 35 to 47, High manages 32, and Ultra is effectively unplayable at 22. The 4K recommendation is therefore Low, or a drop to 1440p. There is no settings tier at native 4K where this combo produces what the genre demands, and the scaling analysis below explains why.

FAQ

Q: Can the Core Ultra 5 125H + RTX 5050 Mobile run Evolve at 1080p high frame rates?

A: Yes. At 1920x1080 the combo averages 140 FPS on Low, 108 FPS on Medium, 85 FPS on High, and 59 FPS on Ultra. Anything at Medium or below delivers high-refresh territory performance.

Q: Is 4K gaming viable on this pairing in Evolve?

A: Marginally. The Low preset averages 53 FPS at 3840x2160, while Medium averages 41 (minimum 35, maximum 47). High drops to 32 FPS and Ultra to 22, so high-settings 4K play is not realistic on this hardware.

Q: How does this combo rank against other tested configurations in Evolve?

A: It ranks 2960 out of 3700 tested combos for this game — roughly the 20th percentile. It is a lower-ranked pairing for this title, though the absolute frame rates remain playable at 1080p and 1440p.

Q: What CPU is paired with the GPU here, and how capable is it?

A: The Intel Core Ultra 5 125H is a 14-core, 18-thread Meteor Lake mobile processor with a 3.60 base clock, 4.50 boost clock, and a 28 W TDP. It scores 12804.5 in Cinebench R23 multi-core and 1647.5 in single-core, placing it in the 79th percentile versus all tracked CPUs.

Q: How much VRAM does the RTX 5050 Mobile have, and is it enough for Evolve?

A: The GPU carries 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s of bandwidth. Evolve, as a 2015 release, has no measured VRAM bottleneck in this dataset, and frame rates scale down predictably with resolution rather than collapsing, which indicates capacity is sufficient.

Q: Which preset gives the best balance of visuals and frame rate?

A: Medium at every resolution up to 1440p. It delivers 108 FPS at 1080p and 73 FPS at 1440p on average, both with measured minimums (92 and 62 respectively) that stay within a smooth range for an FPS title.

GPU Role

The GeForce RTX 5050 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, with 16,900 million transistors packed into a 149 mm² die at a density of 113.4M per mm². Its specification sheet lists 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores, with a 1020 MHz base clock and 1500 MHz boost. Peak theoretical output is 7.680 TFLOPS FP32, a 48.00 GPixel/s pixel rate, and 120.0 GTexel/s of texture throughput. Memory is 8 GB of GDDR7 running at 1500 MHz (24 Gbps effective) over a 128-bit bus, yielding 384.0 GB/s of bandwidth. The board target is 50 W.

In this game, those numbers translate into performance that lands in the 83rd percentile versus all tracked GPUs, with an average benchmark score of 43268. The nearest-rivals list is instructive: the Quadro M6000 24 GB scores 43262 (a dead heat at 0% delta), the Quadro M6000 scores 43301 (the 5050 Mobile trails by 0.1%), and the RTX 4070 SUPER averages 43223, which the 5050 Mobile edges by 0.1%. Interestingly, the RTX 4090 Mobile also appears as a near neighbor at 43667, only 0.9% ahead — though for Evolve specifically, the 4090 Mobile's advantage in this dataset's aggregate scores does not reflect this game's measured rows, where the 125H + 5050 Mobile combo is GPU-limited at higher resolutions and the frame rate ceiling is set by the 5050 Mobile's raster throughput.

Against a 2015 FPS, the 5050 Mobile's 7.680 TFLOPS and 384.0 GB/s of bandwidth are more than adequate at mainstream resolutions. The benchmark evidence for this is the reference scores: 2365 in 3DMark Steel Nomad (DX12) and 84171 in Geekbench OpenCL. The measured Evolve results — 140 FPS at 1080p Low, 59 FPS at 1080p Ultra — show the GPU absorbing the game's Ultra preset without collapsing, while the steep 4K falloff (59 to 22 FPS between 1080p and 4K Ultra) exposes the limits of its pixel-pushing headroom.

How This Combo Ranks

Within the Evolve results database, the Core Ultra 5 125H + RTX 5050 Mobile pairing ranks 2960 out of 3700 tested combinations. That places it in roughly the bottom fifth of configurations measured for this game. Context matters here: Evolve's benchmark pool includes desktop combos with far higher power budgets, and this pairing consists of a 28 W mobile CPU and a 50 W mobile GPU — a thin-and-light or mainstream notebook configuration, not a desktop replacement.

The rank should be read against the absolute frame rates, not in isolation. A combo can rank low overall and still be entirely playable, and the data shows exactly that: 108 FPS average at 1080p Medium would have been an elite result when Evolve launched. What the rank of 2960/3700 does signal is that players comparing this notebook against other tested systems for this specific title should expect higher-ranked combos — those with stronger discrete GPUs in particular — to pull ahead most visibly at 1440p and 4K, where this pairing's frame rates fall to 57 and 32 FPS on High.

The GPU's own percentile reinforces this read. At the 83rd percentile versus all GPUs, the RTX 5050 Mobile is the stronger half of this duo in general terms, but Evolve's results for this combo are limited by total system throughput at high resolutions, not by the CPU, as the scaling section details.

Resolution Scaling

The measured data allows a clean comparison across three resolutions at each preset:

  • Low: 140 FPS at 1080p → 94 at 1440p → 53 at 4K
  • Medium: 108 → 73 → 41
  • High: 85 → 57 → 32
  • Ultra: 59 → 39 → 22

From 1080p to 4K, pixel count quadruples and frame rates fall by 62% at Low (140 to 53), 62% at Medium (108 to 41), 62% at High (85 to 32), and 63% at Ultra (59 to 22). This near-uniform collapse across every preset is the signature of GPU-bound behavior. If the CPU were the limiter, high-settings frame rates would converge toward a common ceiling as resolution rose, and low-settings frame rates would flatten at the CPU's maximum — neither pattern appears. Instead, every preset scales almost exactly with the resolution increase, meaning the RTX 5050 Mobile's raster output is the binding constraint at every tested point above 1080p.

A second observation: the spread between presets stays proportionally constant. At 1080p, Ultra runs at 42% of Low's frame rate (59 vs 140); at 4K, that ratio is 41% (22 vs 53). Evolve's settings ladder costs roughly the same fraction of performance regardless of resolution, which again points to shading and pixel workload — GPU territory — rather than draw-call or simulation load, which would implicate the processor.

The practical takeaway: reducing settings cannot rescue 4K on this combo, because the penalty is resolution-driven. Dropping from 4K Medium (41 FPS) to 1440p Medium (73 FPS) recovers 32 FPS; dropping 4K Medium to 4K Low only recovers 12. Resolution, not preset, is the primary lever for this hardware in Evolve.

Measured FPS Breakdown

All rows below are measured results for Evolve on the Core Ultra 5 125H + RTX 5050 Mobile combination.

1920x1080

  • Low: 140 FPS average
  • Medium: 108 FPS average (min 92, max 124)
  • High: 85 FPS average
  • Ultra: 59 FPS average

At this resolution the Medium row is the only one with recorded minimums and maximums, and its spread — 32 FPS from floor to ceiling — indicates a stable frame delivery without severe stutter spikes. Low at 140 FPS is the highest recorded figure in the dataset.

2560x1440

  • Low: 94 FPS average
  • Medium: 73 FPS average (min 62, max 83)
  • High: 57 FPS average
  • Ultra: 39 FPS average

The Medium row's minimum of 62 sits comfortably above 60, making 1440p Medium the highest settings/resolution combination in this dataset that maintains a sub-60 dip. The 21 FPS spread (62 to 83) is proportionally tighter than at 1080p, consistent with a GPU operating closer to saturation.

3840x2160

  • Low: 53 FPS average
  • Medium: 41 FPS average (min 35, max 47)
  • High: 32 FPS average
  • Ultra: 22 FPS average

The Medium row's 35 FPS floor confirms that 4K play on this combo stays below 60 at all times even at middling settings. High's 32 FPS average and Ultra's 22 are outside playable territory for an FPS title.

Across all twelve rows, the difference between adjacent presets is consistently meaningful: at 1080p, each step down from Ultra gains roughly 20–30 FPS (59 → 85 → 108 → 140). This granularity gives players fine control over the frame rate they want, and the even spacing indicates no single preset carries an outsized performance cost — a well-behaved settings ladder.

CPU Role

The Core Ultra 5 125H is a Meteor Lake mobile processor with 14 cores and 18 threads, a 3.60 GHz base clock, a 4.50 GHz boost clock, and a 28 W TDP on the Intel BGA 2049 socket. It is built on Intel's 7 nm process, supports DDR5 in a dual-channel configuration with 89.6 GB/s of memory bandwidth, offers PCIe Gen 5, and integrates Arc Xe-LPG 96EU graphics. Cache consists of 112 KB of L1 and 2 MB of L2 per core with a shared 18 MB L3. Its launch MSRP was $375, and it arrived in December 2023.

Its benchmark profile: 2021.5 in Cinebench R15 multi-core, 241 single-core; 7161 and 1010 in R20; 12804.5 and 1647.5 in R23. PassMark results include 21100 multithread, 3399 single-thread, 1439 physics, 69986 integer math, 51670 floating point, 236209 data compression, 14251 encryption, 13749 extended instructions, 27435 string sorting, and 88 for prime finding. The aggregate average score is 27507, good for the 79th percentile versus all tracked CPUs.

The rivals list frames that score precisely: the AMD Ryzen 7 5800 averages 27535 (the 125H trails by 0.1%), the Intel Core i5-12600K averages 27578 (a 0.3% gap), the AMD Ryzen 7 5700X also averages 27578 (again 0.3%), and the AMD Ryzen 3 PRO 5355G averages 27382 (the 125H leads by 0.5%). In short, this is upper-mainstream CPU performance, statistically inseparable from several well-regarded desktop parts.

How that translates to Evolve: the game is a 2015 FPS, and its simulation and draw-call load sit far below what 14 cores and 18 threads at up to 4.50 GHz can supply. The resolution-scaling analysis above showed uniform, GPU-proportional frame rate decline across presets — the classic pattern of a CPU with headroom to spare. The 1080p Low figure of 140 FPS is the closest the dataset comes to revealing a platform ceiling, and even there the frame rate scales cleanly with resolution, suggesting the GPU remains the limiter. The PassMark single-thread score of 3399 and physics score of 1439 indicate the per-core and simulation throughput needed to feed an FPS title without bottlenecking, and the 89.6 GB/s of dual-channel DDR5 bandwidth removes memory as a constraint. For Evolve specifically, the 125H's role is to stay out of the way — and the measured data indicates it does exactly that, with the RTX 5050 Mobile setting the performance envelope at every tested resolution and preset.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5050 Mobile in Evolve

Resolution Settings Avg FPS
3840x2160 Low 53.0
3840x2160 Medium 41.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 94.0
2560x1440 Medium 73.0
2560x1440 High 57.0
2560x1440 Ultra 39.0
1920x1080 Low 140.0
1920x1080 Medium 108.0
1920x1080 High 85.0
1920x1080 Ultra 59.0

Evolve with iUltra 5 125H + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.