Fivem

Fivem

AVERAGE FPS
127
excellent

This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 60 76 97
1440p QHD 81 109 134 168
1080p Full HD 124 161 207 260

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 97
3840x2160 Medium 76
3840x2160 High 60
3840x2160 Ultra 49
2560x1440 Low 168
2560x1440 Medium 134
2560x1440 High 109
2560x1440 Ultra 81
1920x1080 Low 260
1920x1080 Medium 207
1920x1080 High 161
1920x1080 Ultra 124

Fivem with Intel Core i7-14700K + AMD Radeon RX 9070 XT, In-Depth Analysis

Fivem is a multiplayer modification platform rather than a traditional standalone title, and the benchmark data for the Intel Core i7-14700K paired with the AMD Radeon RX 9070 XT reflects a workload that is heavily dependent on both CPU and GPU performance. The measured frame rates across resolutions and settings reveal a system that is exceptionally fast but not entirely immune to the demands of high-fidelity rendering in dense multiplayer environments. The data indicates that this combination ranks 471st out of 1792 recorded combos for this game, placing it in the top 26% of tested configurations, a strong result but with clear headroom for optimization depending on the user's target resolution.

Resolution Scaling

The measured FPS data shows a predictable yet steep decline as resolution increases, which is a strong indicator of where the GPU begins to become the primary limiting factor. At 1080p with Low settings, the system produces 260 FPS, but this drops to 168.3 FPS at 1440p and further to 96.5 FPS at 4K. This scaling pattern—a reduction of 35% from 1080p to 1440p and another 43% from 1440p to 4K—is characteristic of a GPU that is being pushed progressively harder as pixel count rises.

The transition from 1080p to 4K at Low settings represents a 63% drop in average FPS, from 260 to 96.5. This is a massive reduction, but it is important to note that the absolute numbers remain highly playable. The story changes when looking at Ultra settings, where the frame rate at 1080p is 123.8 FPS, dropping to 81.1 FPS at 1440p and a relatively modest 48.8 FPS at 4K. The 4K Ultra result is the only configuration that falls below the 60 FPS threshold, suggesting that while the RX 9070 XT has immense bandwidth, the sheer pixel load of 4K combined with Ultra effects is enough to challenge it.

The delta between Low and Ultra settings at each resolution is also telling. At 1080p, the difference is 136.2 FPS (260 vs 123.8), which indicates that the CPU has ample headroom to feed the GPU at lower resolutions, but the GPU's render load at Ultra settings becomes the bottleneck. At 4K, the gap narrows to 47.7 FPS (96.5 vs 48.8), showing that the GPU is saturated even at Low settings, and the additional cost of Ultra effects is relatively smaller in percentage terms. This suggests that at 4K, the RX 9070 XT is the definitive limiting component, whereas at 1080p, the system is more balanced, with the CPU still able to push very high frame rates when the GPU load is light.

GPU Role

The AMD Radeon RX 9070 XT is built on the RDNA 4.0 architecture with a 4 nm process from TSMC, and it brings 16 GB of GDDR6 memory on a 256-bit bus, yielding a bandwidth of 644.6 GB/s. This memory configuration is critical for Fivem, as the game often loads large, user-generated assets and textures that can exceed the capacity of smaller frame buffers. The 16 GB allocation ensures that texture streaming is unlikely to cause stutter, allowing the measured average FPS to remain stable even in complex scenes.

Clock speeds are also a significant factor. The GPU has a base clock of 1660 MHz, a game clock of 2400 MHz, and a boost clock of 2970 MHz. The high boost clock, combined with 4096 shading units, allows for rapid shader execution, which is reflected in the high frame rates at 1080p. The pixel rate of 380.2 GPixel/s and texture rate of 760.3 GTexel/s are substantial, but they are still finite resources that get consumed quickly at 4K. The FP32 performance of 48.66 TFLOPS is a useful indicator of raw compute capability, yet the data shows that even this level of throughput is not enough to maintain 60 FPS at 4K Ultra.

The GPU's performance percentile vs all GPUs is 82, indicating it is faster than most, but its nearest rivals in the database average score are quite close, with deltas of less than 1% against the AMD Radeon Pro 575 and the NVIDIA RTX A500 Mobile. This suggests that while the RX 9070 XT is a strong performer, its margin over the immediate competition in synthetic benchmarks is thin, and its real-world Fivem results are more dependent on driver optimization and game-specific engine limits than on raw compute superiority. The 3DMark Steel Nomad DX12 score of 7260 corroborates its strength in modern API workloads, which Fivem leverages heavily.

FAQ

Q: Can this system maintain 60 FPS at 4K resolution in Fivem?

A: Only at Low settings, where it averages 96.5 FPS. At Medium it drops to 75.5 FPS, at High it is 59.6 FPS, and at Ultra it falls to 48.8 FPS, indicating that 4K High and Ultra are not viable for a consistent 60 FPS target.

Q: What is the best resolution for high refresh rate monitors?

A: The data shows that 1080p is the only resolution where the system consistently exceeds 120 FPS across all settings, with a maximum of 260 FPS at Low and a minimum of 123.8 FPS at Ultra. At 1440p, only Low and Medium settings break the 120 FPS barrier.

Q: How does the GPU's memory bandwidth affect Fivem performance?

A: The 644.6 GB/s bandwidth on a 256-bit bus allows for fast asset streaming, which is crucial for a multiplayer game with modded content. The 16 GB capacity prevents VRAM overflow, and the measured FPS shows no significant drops that would indicate memory-related stuttering.

Q: Is the CPU a bottleneck at 4K resolution?

A: No, at 4K the GPU is the limiting factor. The FPS scales down consistently with resolution increases, and the gap between Low and Ultra settings narrows at 4K, confirming that the RX 9070 XT is fully saturated and the i7-14700K has spare capacity.

Q: What is the performance difference between High and Ultra settings at 1440p?

A: High settings yield 109 FPS, while Ultra produces 81.1 FPS, a difference of 27.9 FPS. This represents a 25.6% performance cost for the extra visual fidelity, which may be considered steep for marginal graphical gains.

Q: How does this combo rank against other tested hardware?

A: The combo ranks 471st out of 1792 tested combos for Fivem. This places it in the upper quartile, but not the top tier, suggesting that some high-end configurations achieve significantly better frame rates.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce an average of 260 FPS, Medium settings yield 206.8 FPS, High settings drop to 161.3 FPS, and Ultra settings bottom out at 123.8 FPS. This shows a clear pattern where each step up in quality costs approximately 40-50 FPS, with the largest single drop occurring from Low to Medium (53.2 FPS). The 1080p results are excellent for competitive play, as even the Ultra preset maintains a frame rate well above the 120 FPS threshold.

Moving to 2560x1440, the performance curve steepens. Low settings average 168.3 FPS, which is still very high, but Medium drops to 134.4 FPS, High to 109 FPS, and Ultra to 81.1 FPS. The drop from Low to Ultra at this resolution is 87.2 FPS, which is a 52% reduction. This indicates that while 1440p is entirely playable, users targeting 144 Hz monitors will need to stick to Low or Medium settings to stay above that refresh rate, as High and Ultra fall short.

At 3840x2160, the GPU's limits become apparent. Low settings average 96.5 FPS, Medium drops to 75.5 FPS, High is 59.6 FPS, and Ultra falls to 48.8 FPS. This is the only resolution where no settings configuration reaches 100 FPS, and only Low and Medium exceed 60 FPS. The 4K results are still suitable for slower-paced gameplay, but they do not provide the headroom necessary for high refresh rate displays. The progression from Low to Ultra at 4K (from 96.5 to 48.8 FPS) shows a 49.4% performance loss, which is consistent with a GPU-bound scenario where pixel count dominates.

CPU Role

The Intel Core i7-14700K is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. This is a high-end desktop chip that ranks in the 96th percentile vs all CPUs, and its benchmark results confirm its strength: a Cinebench R23 multi-core score of 44534 and a single-core score of 6287. In Fivem, which is a heavily threaded multiplayer game, the 28 threads are advantageous for handling the simulation of multiple players, vehicles, and world events without causing CPU stalls.

The CPU's impact on the measured FPS is most evident at 1080p with Low settings, where the frame rate reaches 260 FPS. This high value indicates that the i7-14700K is capable of feeding the GPU with enough draw calls and game logic updates to saturate its rendering pipeline at lower resolutions. However, as resolution increases, the CPU's relative importance diminishes because the GPU's render time grows, masking any potential CPU bottlenecks. The fact that 1080p Ultra (123.8 FPS) is significantly lower than 1080p Low (260 FPS) suggests that the GPU, not the CPU, is responsible for the frame rate drop when settings are increased.

Comparing to its nearest rivals, the i7-14700K's average benchmark score of 70074 is nearly identical to the Intel Core i7-14700KF (70104, 0% delta) and the AMD Ryzen 9 9950X (70420, -0.5% delta). This means that the CPU choice is unlikely to be the differentiating factor in Fivem performance, as the platform's engine appears to be more sensitive to GPU throughput. The CPU's high single-thread performance, as evidenced by its Passmark single-thread score of 4472, is crucial for Fivem's server-side and client-side simulation logic, which often runs on a few main threads. Overall, the i7-14700K provides a solid foundation, but the data confirms that for this specific game, the RX 9070 XT's capabilities are the primary determinant of playable settings and resolutions.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 9070 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2970 MHz MHz
TDP 304 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + AMD Radeon RX 9070 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 96.5
3840x2160 Medium 75.5
3840x2160 High 59.6
3840x2160 Ultra 48.8
2560x1440 Low 168.3
2560x1440 Medium 134.4
2560x1440 High 109.0
2560x1440 Ultra 81.1
1920x1080 Low 260.0
1920x1080 Medium 206.8
1920x1080 High 161.3
1920x1080 Ultra 123.8

Fivem with ii7-14700K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 9070 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii7-14700K + RX 9070 XT

Explore FPS benchmarks for other games using this same hardware combination.