Fivem

Fivem

AVERAGE FPS
93
good

This combination provides smooth gameplay with an average of 93 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 44 55 67
1440p QHD 62 79 101 123
1080p Full HD 95 122 152 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 67
3840x2160 Medium 55
3840x2160 High 44
3840x2160 Ultra 32
2560x1440 Low 123
2560x1440 Medium 101
2560x1440 High 79
2560x1440 Ultra 62
1920x1080 Low 190
1920x1080 Medium 152
1920x1080 High 122
1920x1080 Ultra 95

Fivem with Intel Core i5-12600KF + NVIDIA GeForce RTX 4060, In-Depth Analysis

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4060 is the sole graphics processor in this configuration, built on the Ada Lovelace architecture with a 5 nm process from TSMC. Its AD107 chip packs 18,900 million transistors across a 159 mm² die, with a transistor density of 118.9M per mm². The card operates at a base clock of 1830 MHz and boosts up to 2460 MHz, while its 8 GB of GDDR6 memory runs at an effective 17 Gbps across a 128-bit bus, yielding a bandwidth of 272.0 GB/s. These specifications place the RTX 4060 in the 66th percentile of all GPUs, with an average benchmark score of 23181 — a figure that lands it within 0.7% of the Intel Arc B580 and 0.8% of the AMD Radeon 760M, while trailing the AMD Radeon RX 6600M by 0.6% and the NVIDIA GeForce GTX 780 Ti by 0.7%.

In Fivem, the GPU's influence on frame rates is pronounced, particularly as resolution climbs. At 1080p, the RTX 4060 delivers 121.9 FPS on High settings, but this drops to 78.5 FPS at 1440p and further to 43.9 FPS at 4K — a clear indication that the graphics card becomes the limiting factor at higher pixel counts. The card's 3072 shading units, 96 texture mapping units, and 48 ROPs handle the game's draw calls effectively at lower resolutions, but the 128-bit memory bus and 8 GB VRAM capacity constrain performance when the game demands more bandwidth. The 24 RT cores and 96 tensor cores provide headroom for any ray-traced or DLSS features, though Fivem's measured results here do not utilize those paths. The pixel rate of 118.1 GPixel/s and texture rate of 236.2 GTexel/s suggest the card can fill frames quickly at 1080p, but the 4K Ultra result of 31.5 FPS reveals the ceiling of this GPU's raw throughput in a multiplayer environment where many objects and players compete for resources.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF serves as the processing backbone, a 10-core, 16-thread Alder Lake-S part with a base clock of 3.70 GHz and boost clock of 4.90 GHz. Its hybrid architecture combines performance and efficiency cores, though the FACT PACK does not specify the exact core mix. The CPU's 20 MB of shared L3 cache, along with 1.25 MB L2 per core and 80 KB L1 per core, provides ample data locality for game logic. The 125 W TDP and Intel Socket 1700 mounting make it a mainstream desktop part, and its 10 nm Intel process node with a 215 mm² die size reflects a mature manufacturing node.

Benchmark data shows the i5-12600KF holding its own against direct competitors. It scores 23444 in Cinebench R23 multi-core and 3309 in single-core, with a Geekbench multi-core score of 12373 and single-core of 2529. The PassMark multithread score of 27575 places it in the 84th percentile of all CPUs, with an average benchmark score of 27827. Its nearest rivals show tight competition: the Intel Core i9-10900K matches with a 0% delta, the Core i5-12600K trails by 0.1%, the Core Ultra 5 125H is 0.2% behind, and the Core i7-13700H leads by 0.4%. In Fivem, the CPU's role is most evident at 1080p where the GPU is less stressed. At Low settings, the system reaches 190.2 FPS, indicating the processor can feed frames well above typical display refresh rates. The CPU's 3DMark scores — 1016 single-thread, 1995 for 2 threads, 3806 for 4 threads, and 7956 for 16 threads — suggest strong scaling across the cores, which is critical for a multiplayer game that must track many networked entities. The 4.90 GHz boost clock ensures responsive single-threaded performance for the game's core simulation thread, while the 16 threads handle background tasks and other players' actions.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data across all three resolutions and four settings presets provides a clear picture of where this combination excels. At 1080p, the Low preset delivers 190.2 FPS, which is far beyond what most displays can show, but the Medium preset at 152 FPS still offers a substantial margin over 144 Hz monitors while likely improving visual fidelity. The High preset at 121.9 FPS remains playable and is the sweet spot for 1080p users with high-refresh displays, as it maintains a triple-digit frame rate while providing better image quality. The Ultra preset at 94.9 FPS is still smooth but begins to approach the 90 FPS threshold where some players perceive stutter in fast-paced multiplayer scenarios.

At 1440p, the scenario shifts. The Low preset provides 123.1 FPS, which is excellent for competitive play, but the Medium preset at 100.5 FPS offers a better balance of visuals and performance for most users. The High preset at 78.5 FPS is the recommended choice for those prioritizing image quality over frame rate, as it remains above the 60 FPS minimum for a responsive experience. The Ultra preset at 61.5 FPS is borderline — it dips close to the 60 FPS floor, and in crowded multiplayer sessions, this could feel less fluid. For 4K, the data shows a stark trade-off. The Low preset at 66.5 FPS is the only setting that maintains a playable frame rate, while Medium at 54.9 FPS and High at 43.9 FPS fall below the 60 FPS target. The Ultra preset at 31.5 FPS is essentially unplayable for action-oriented gameplay. The recommendation across all resolutions is to prefer the High preset at 1080p, Medium at 1440p, and Low at 4K, as these settings provide the best combination of visual quality and frame rate stability without risking dips below playable thresholds.

FAQ

Q: Is the RTX 4060 sufficient for 1080p gaming in Fivem?

A: Yes. The data shows the RTX 4060 delivers 121.9 FPS at 1080p High settings and 152 FPS at Medium, both well above the 60 FPS threshold for smooth gameplay. Even the Ultra preset at 94.9 FPS remains highly playable, indicating the GPU has ample headroom at this resolution.

Q: How does the Core i5-12600KF compare to its closest rivals in CPU performance?

A: The i5-12600KF's average benchmark score of 27827 is effectively identical to the Intel Core i9-10900K (0% delta), the Core i5-12600K (-0.1%), and the Core Ultra 5 125H (-0.2%). The Intel Core i7-13700H leads by just 0.4%, making these CPUs statistically indistinguishable in overall performance.

Q: What is the best preset for 1440p gaming with this hardware?

A: The Medium preset at 100.5 FPS offers the best balance, providing a 60+ FPS cushion while improving visuals over Low. The High preset at 78.5 FPS is also viable, but the Ultra preset at 61.5 FPS leaves little margin for frame drops in busy multiplayer scenes.

Q: Can this system handle 4K gaming in Fivem?

A: Only at Low settings, where it achieves 66.5 FPS. The Medium preset drops to 54.9 FPS, High to 43.9 FPS, and Ultra to 31.5 FPS, all below the 60 FPS threshold. For a playable 4K experience, users must accept Low settings or consider a more powerful GPU.

Q: How does the RTX 4060's performance compare to the Intel Arc B580?

A: The RTX 4060's average benchmark score of 23181 is 0.7% higher than the Intel Arc B580's 23021 score. This places them within a margin that is likely imperceptible in real-world gaming, though the RTX 4060 holds a slight edge in the measured data.

Q: What does the 84th percentile CPU ranking mean for this processor?

A: The Core i5-12600KF outperforms 84% of all CPUs in the benchmark database, placing it in the upper tier of desktop processors. This high ranking indicates it is unlikely to bottleneck the RTX 4060 in Fivem, as evidenced by the 190.2 FPS result at 1080p Low settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS progression across resolutions reveals a classic GPU-bound scaling pattern. At 1080p High settings, the system produces 121.9 FPS. Moving to 1440p High reduces this to 78.5 FPS, a 36% decrease, and at 4K High the frame rate falls to 43.9 FPS, a 64% drop from 1080p. The Low settings preset shows a similar trajectory: 190.2 FPS at 1080p, 123.1 FPS at 1440p, and 66.5 FPS at 4K — representing a 35% and 65% reduction respectively. This consistency across presets indicates that the GPU's rendering throughput, not the CPU, is the primary constraint as resolution increases.

The Ultra preset tells the same story with slightly different numbers: 94.9 FPS at 1080p, 61.5 FPS at 1440p, and 31.5 FPS at 4K — a 35% and 67% decline. The near-uniform percentage drops across all settings suggest that the RTX 4060's pixel fill rate and memory bandwidth, not the game's CPU-side logic, govern these scaling patterns. The CPU's strong benchmark performance — particularly its 3DMark 16-thread score of 7956 and PassMark multithread score of 27575 — indicates it maintains frame delivery at 1080p where the GPU has more headroom. However, the fact that the 4K Low preset (66.5 FPS) still exceeds the 4K High preset (43.9 FPS) by 51% confirms that the GPU's workload scales directly with pixel count and settings complexity.

The data also highlights the RTX 4060's memory configuration as a potential bottleneck at higher resolutions. The 128-bit bus and 272.0 GB/s bandwidth may struggle to feed the GPU's 3072 shading units at 4K, especially in a multiplayer environment with many unique textures and objects. The 8 GB VRAM capacity, while sufficient for most current titles, could be a limiting factor if Fivem's high-resolution textures exceed this allocation. The fact that Ultra settings at 4K produce just 31.5 FPS — nearly a third of the 1080p High result — underscores that this GPU is optimized for 1080p and 1440p gaming, with 4K requiring substantial settings compromises. For users targeting 4K, the Low preset's 66.5 FPS is the only viable path, and even that sits below the 72 FPS threshold some players prefer for competitive multiplayer. This resolution scaling analysis firmly places the RTX 4060 as a 1080p-1440p performer in Fivem, with the CPU playing a supportive but not dominant role in the overall frame rate equation.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 4060 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 66.5
3840x2160 Medium 54.9
3840x2160 High 43.9
3840x2160 Ultra 31.5
2560x1440 Low 123.1
2560x1440 Medium 100.5
2560x1440 High 78.5
2560x1440 Ultra 61.5
1920x1080 Low 190.2
1920x1080 Medium 152.0
1920x1080 High 121.9
1920x1080 Ultra 94.9

Fivem with ii5-12600KF + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 4060 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 4060

Explore FPS benchmarks for other games using this same hardware combination.