Fivem

Fivem

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 34 42 53
1440p QHD 47 61 76 96
1080p Full HD 71 92 115 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 42
3840x2160 High 34
3840x2160 Ultra 26
2560x1440 Low 96
2560x1440 Medium 76
2560x1440 High 61
2560x1440 Ultra 47
1920x1080 Low 146
1920x1080 Medium 115
1920x1080 High 92
1920x1080 Ultra 71

Fivem with Intel Core i5-12600KF + AMD Radeon RX 6600, In-Depth Analysis

Fivem presents a unique challenge for hardware analysis due to its multiplayer nature and heavy reliance on server-side scripts and world streaming. The measured data for the Intel Core i5-12600KF paired with the AMD Radeon RX 6600 reveals a configuration that is clearly capable, but the relationship between resolution, settings, and frame rates tells a nuanced story about where the bottlenecks lie. The benchmark results indicate a system that behaves predictably at lower resolutions but begins to show its limitations as graphical demands increase, making it a solid, if not spectacular, performer in this specific title.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The transition from 1920x1080 to 3840x2160 produces a dramatic and telling shift in performance. At High settings, the average frame rate drops from 92 FPS at 1080p to 61 FPS at 2560x1440, and finally to 34 FPS at 4K. This represents a 63% reduction in average FPS from 1080p to 4K. The scaling is not linear; the largest absolute drop occurs between 1440p and 4K, where the system loses 27 FPS. This steep decline strongly suggests that the AMD Radeon RX 6600 becomes the primary limiting factor as pixel count increases. The GPU’s 8 GB of GDDR6 memory and 128-bit memory bus, while adequate for 1080p, appear to be overwhelmed by the 4K workload.

Interestingly, the scaling pattern shifts when looking at Low settings. Here, the average FPS goes from 146 at 1080p to 96 at 1440p, and then to 53 at 4K. The percentage drop from 1440p to 4K at Low settings is 45%, which is less severe than the 44% drop at High settings. This indicates that even when the GPU is less stressed, the sheer number of pixels at 4K creates a hard ceiling. However, the fact that Low settings at 1440p (96 FPS) far exceed High settings at 1080p (92 FPS) suggests that the CPU is not the primary bottleneck at these resolutions. The data implies that users targeting 4K will need to make significant compromises, while 1440p represents a more balanced sweet spot for this combo.

The Medium settings data provides additional insight, as it is the only preset with reported minimum and maximum FPS values. At 1080p Medium, the average is 115 FPS with a minimum of 98 FPS, showing a tight frame time distribution. At 1440p Medium, the average drops to 76 FPS with a minimum of 64 FPS. At 4K Medium, the average falls to 42 FPS with a minimum of 36 FPS. The consistent drop in minimum FPS alongside the average suggests that the GPU is consistently loaded, rather than experiencing intermittent spikes. This points to a sustained, compute-heavy workload at higher resolutions, further reinforcing the GPU-bound nature of the system in Fivem at 4K.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600’s specifications provide a clear context for its performance in Fivem. With a boost clock of 2491 MHz and a game clock of 2044 MHz, the GPU has a solid frequency headroom for a card in its class. The 1792 shading units and 112 texture mapping units are tasked with rendering the game’s world, and the 64 ROPs handle the final pixel output. The 8 GB of GDDR6 memory, running at 1750 MHz (14 Gbps effective), offers a bandwidth of 224.0 GB/s. This bandwidth figure is crucial; Fivem’s open-world environment requires constant texture streaming, and the 128-bit bus may struggle to feed the GPU efficiently at higher resolutions.

The benchmark data suggests that the GPU’s memory subsystem is a potential constraint. At 4K Ultra, the average FPS plummets to 26, which is a 63% drop from the 1080p Ultra score of 71 FPS. This severe degradation at the highest settings indicates that the 8 GB VRAM buffer is likely being exhausted, forcing the system to rely on slower memory paging. The fact that the card’s average benchmark score is 19036, with a percentile ranking of 63 against all GPUs, places it in the mid-range tier. Its nearest rivals include the NVIDIA Quadro K6000 and the NVIDIA GeForce RTX 4050 Mobile, with deltas of 0% and -0.1% respectively, showing that the RX 6600 is a predictable, mid-pack performer.

The GPU’s RDNA 2.0 architecture, built on a 7 nm process, provides efficient performance, but the data shows it is not a 4K powerhouse. The FP32 performance of 8.928 TFLOPS is respectable for 1080p and 1440p gaming, but it is insufficient to maintain high frame rates at 4K with demanding settings. The pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are moderate figures that align with the observed performance drops. For Fivem, which can be particularly demanding due to player-created content and custom assets, the GPU’s role is clear: it provides excellent 1080p performance, good 1440p performance, and only playable 4K performance at the lowest settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution to play Fivem with this combo for a balance of visual quality and performance?

A: Based on the data, 2560x1440 at High settings offers a strong balance, delivering an average of 61 FPS. This is a significant improvement over 4K High (34 FPS) while still providing a higher resolution than 1080p. For a smoother experience, 1080p High yields 92 FPS, but 1440p Medium at 76 FPS is also a viable option.

Q: How does the RX 6600 compare to its closest rivals in raw GPU benchmarks?

A: The RX 6600’s average benchmark score is 19036. Its nearest rival, the NVIDIA Quadro K6000, scores 19030, representing a 0% delta. The NVIDIA GeForce RTX 4050 Mobile scores 19049, a -0.1% delta. This indicates performance that is virtually identical to these competing cards.

Q: Is the Intel Core i5-12600KF holding back the RX 6600 in Fivem at 1080p?

A: The data suggests not. At 1080p Low settings, the combo achieves 146 FPS, which is a very high frame rate. The CPU’s benchmark scores, such as a passmark single-thread score of 3925 and a cinebench R23 single-core score of 3302, indicate strong single-thread performance, which is important for Fivem. The CPU is likely able to feed the GPU adequately at this resolution.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average FPS drops from 96 at Low settings to 47 at Ultra settings. This is a 51% reduction in performance. The data shows that Ultra settings are quite demanding for this GPU, and users may prefer High settings (61 FPS) for a better experience.

Q: Can this combo handle 4K gaming in Fivem?

A: Technically, yes, but with significant limitations. The only playable 4K result is at Low settings, with an average of 53 FPS. Medium settings yield 42 FPS, High settings drop to 34 FPS, and Ultra settings are nearly unplayable at 26 FPS. The 8 GB VRAM and memory bandwidth are likely the limiting factors.

Q: How does the CPU’s multi-threaded performance relate to its Fivem results?

A: The i5-12600KF has strong multi-threaded scores, including a cinebench R23 multi-core score of 23391 and a passmark multithread score of 27575. In Fivem, which can use multiple cores for physics and world simulation, this provides a solid foundation. However, the frame rate drops at higher resolutions indicate that the GPU, not the CPU, becomes the limiting component.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides a comprehensive view of performance across three resolutions and four settings presets.

At 1920x1080, the combo performs admirably. Low settings produce an average of 146 FPS, which is the highest score in the entire dataset. Medium settings reduce this to 115 FPS, with a minimum of 98 FPS and a maximum of 132 FPS. High settings yield 92 FPS, while Ultra settings drop to 71 FPS. The spread from Low to Ultra is 75 FPS, showing that the GPU has significant headroom at this resolution, even under heavy settings.

At 2560x1440, performance scales down as expected. Low settings maintain a high average of 96 FPS. Medium settings average 76 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. High settings produce 61 FPS, which is still smooth for most players. Ultra settings fall to 47 FPS, indicating a noticeable drop in playability for those seeking maximum visual fidelity. The delta between Low and Ultra here is 49 FPS, a smaller gap than at 1080p, showing the GPU is starting to feel the load.

At 3840x2160, the GPU struggles to keep up. Low settings average 53 FPS, which is the only preset that remains above 50 FPS. Medium settings average 42 FPS, with a minimum of 36 FPS and a maximum of 48 FPS. High settings drop to 34 FPS, and Ultra settings are the worst performer, averaging just 26 FPS. The gap between Low and Ultra at 4K is 27 FPS, illustrating that the GPU is becoming saturated and the settings have less impact relative to the overall resolution cost.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core i5-12600KF and AMD Radeon RX 6600 combination ranks at 2874 out of 3707 tested combos in Fivem. This places it in the lower half of all configurations tested, specifically in the 22nd percentile of the tested pool. This ranking is a holistic measure that considers all measured FPS data across resolutions and settings. The ranking suggests that while this combo is capable of running the game, it does not excel relative to the broader spectrum of hardware pairings.

This rank is somewhat surprising given the strong 1080p results. However, the severe drop-off at 4K likely drags the overall score down. Many other combos in the database may feature more powerful GPUs that can maintain higher frame rates at 4K, thus scoring better in the aggregate. The combo’s rank indicates that it is not a top-tier performer for Fivem, but it is far from the bottom. The data implies that users with this setup should focus on 1080p or 1440p to get the most out of the hardware, as the 4K results are a significant weakness.

The CPU’s own percentile ranking against all CPUs is 79, while the GPU’s percentile is 63. This suggests the CPU is relatively stronger than the GPU in this pairing. The combo’s rank of 2874 out of 3707 is likely more influenced by the GPU’s mid-range standing, as Fivem’s performance at higher resolutions is heavily GPU-dependent. The delta between the CPU and GPU percentiles suggests a slight imbalance, where the processor has more headroom than the graphics card can utilize.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture. Its base clock is 3.70 GHz, and it can boost up to 4.90 GHz. This high boost clock is critical for Fivem, which often relies on single-threaded performance for server-side scripting and game logic. The CPU’s passmark single-thread score of 3925 and 3dmark single-thread score of 1016 indicate excellent per-core performance. This is reflected in the game’s high frame rates at 1080p Low (146 FPS), where the CPU is not the limiting factor.

The processor’s 20 MB of shared L3 cache and 1.25 MB L2 cache per core provide ample memory for game assets and instructions. The 16 threads allow for efficient handling of background tasks and multi-threaded aspects of the game engine. The CPU’s cinebench R23 multi-core score of 23391 is strong, showing that it can handle heavy workloads if needed. However, the measured FPS data shows that reducing resolution from 1440p to 1080p yields a significant FPS increase (61 to 92 at High settings), which implies that the GPU is the bottleneck, not the CPU.

The i5-12600KF’s nearest CPU rivals include the Intel Core i9-10900K, AMD Ryzen 5 8500GE, and AMD Ryzen 7 5800X3D, with deltaPct values of -0.3%, 0.3%, and -0.3% respectively. This indicates that the i5-12600KF performs nearly identically to these chips in average benchmark scores. In Fivem, this means the CPU is providing a solid, consistent foundation. The data shows that the CPU’s strong single-thread performance (3dmark 2-thread score of 1995) is sufficient to keep up with the RX 6600 at 1080p, but at higher resolutions, the GPU’s workload dominates the frame time.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides a clear hierarchy of settings for each resolution, and the optimal choice depends on the user’s target frame rate and display. For a 1920x1080 display, the High preset at 92 FPS is the recommended starting point. It offers a significant visual upgrade over Medium (115 FPS) while maintaining a frame rate well above 60 FPS. For players with high refresh rate monitors, the Low preset at 146 FPS is an option, but the Medium preset (115 FPS) provides a better balance, with a minimum of 98 FPS ensuring minimal stutter. Ultra at 71 FPS is playable but may not be worth the visual fidelity gain for the 21 FPS loss from High.

At 2560x1440, the High preset at 61 FPS is the best experience for visual quality, as it is right at the edge of smooth gameplay. The Medium preset at 76 FPS is the recommended choice for a smoother experience, as it provides a 15 FPS advantage over High while still looking good. The Low preset at 96 FPS is for competitive play, but the Medium preset’s minimum FPS of 64 ensures a more consistent experience. Ultra at 47 FPS should be avoided, as the frame rate dips below the playable threshold for many users.

At 3840x2160, the options are limited. The Low preset at 53 FPS is the only setting that provides a playable experience, and even then, it may feel less smooth than desired. The Medium preset at 42 FPS is a compromise, but the minimum of 36 FPS could lead to noticeable hitches. Both High (34 FPS) and Ultra (26 FPS) are not recommended for serious gameplay. The data strongly suggests that 4K is not this combo’s forte, and users should either lower the resolution or accept Low settings for the best results. The Medium preset at 1440p (76 FPS) offers the best overall balance of resolution, visual quality, and frame rate across the entire dataset.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + AMD Radeon RX 6600 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 53.0
3840x2160 Medium 42.0
3840x2160 High 34.0
3840x2160 Ultra 26.0
2560x1440 Low 96.0
2560x1440 Medium 76.0
2560x1440 High 61.0
2560x1440 Ultra 47.0
1920x1080 Low 146.0
1920x1080 Medium 115.0
1920x1080 High 92.0
1920x1080 Ultra 71.0

Fivem with ii5-12600KF + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-12600KF + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.