Fivem

Fivem

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Fivem with Intel Core i5-12600KF + Intel Arc B370, In-Depth Analysis

The Intel Core i5-12600KF paired with the Intel Arc B370 presents a starkly unbalanced configuration for Fivem, as evidenced by the measured frame rates. The data indicates a severe bottleneck at the graphics stage, particularly at higher resolutions, while the processor's substantial multi-threaded capabilities remain largely underutilized. This analysis breaks down the measured performance across resolutions and settings, contextualizes the roles of the CPU and GPU, and provides actionable recommendations based solely on the provided data.

Resolution Scaling

The performance degradation from 1080p to 4K is steep and reveals a system overwhelmingly limited by the GPU. At 1080p with Low settings, the combo achieves an average of 80 FPS. Moving to 1440p drops that figure to 53 FPS, a reduction of 27 FPS. At 4K, the average falls to 29 FPS, which is less than half the 1080p Low result. This precipitous decline is a classic indicator of pixel-throughput saturation, where the render output units and shading capacity of the Arc B370 are overwhelmed by the increasing pixel count.

The scaling pattern under Medium settings reinforces this conclusion. The measured averages are 63 FPS at 1080p, 41 FPS at 1440p, and 23 FPS at 4K. The step from 1080p to 1440p represents a 34.9% drop in frame rate, while the step from 1440p to 4K represents a 43.9% drop. These are severe reductions that far outpace the theoretical increase in pixel count, suggesting that memory bandwidth constraints, listed as "System Dependent," are also contributing to the bottleneck at higher resolutions. The GPU's memory is "System Shared," meaning it relies on system RAM, which inherently has higher latency and lower bandwidth than dedicated VRAM, a factor that likely exacerbates the scaling losses.

The fact that the gap between Low and Ultra settings narrows as resolution increases further proves the GPU-bound nature of the system. At 1080p, the difference between Low (80 FPS) and Ultra (39 FPS) is 41 FPS. At 4K, the difference between Low (29 FPS) and Ultra (14 FPS) is only 15 FPS. When the GPU is already at its limit rendering a massive number of pixels, the additional cost of higher-quality effects has less relative impact on the final frame rate. This indicates that the limiting component is the GPU's raw rendering throughput, not the CPU's ability to feed it draw calls.

GPU Role

The Intel Arc B370 is the dominant performance limiter in this configuration. Its benchmark data shows a 3DMark Steel Nomad DX12 score of just 1184, placing it in the 5th percentile of all GPUs. This extremely low score contextualizes the sub-30 FPS averages seen at 4K across all settings. The GPU's nearest rivals in the benchmark database include the ATI Radeon HD 5770 and the ATI Mobility Radeon HD 5570, with score deltas of -0.5% and -0.2% respectively. These are legacy parts from a different era, confirming the Arc B370's position as an entry-level or integrated-class graphics solution.

The GPU's specifications align with its low benchmark standing. It features a 3 nm "Panther Lake" chip with a base clock of 300 MHz and a boost clock of 2400 MHz. While the boost clock is respectable, the sheer lack of execution resources is the primary issue. With 1280 shading units, 40 texture mapping units, and only 20 render output units, the GPU's theoretical pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s. These figures are modest, and they are insufficient for driving a modern multiplayer game at high resolutions. The FP32 performance of 6.144 TFLOPS is in line with its low-tier positioning.

Crucially, the memory configuration is "System Shared" with a bandwidth that is "System Dependent." This means the GPU has no dedicated VRAM of its own. For a game like Fivem, which is a heavily modified multiplayer mod for a large open-world game, this is a critical weakness. The shared memory architecture forces the GPU to compete with the CPU for system memory bandwidth, which can cause stuttering and low minimum frame rates, especially as textures and geometry data are streamed in a busy multiplayer server. The measured data shows this in the 4K Medium result, where the minimum FPS is 20 and the maximum is 26, a tight range that suggests the GPU is consistently hitting a memory or compute wall.

CPU Role

In stark contrast to the GPU, the Intel Core i5-12600KF is a high-performing processor that is not the bottleneck in this system. Its average benchmark score of 27799 places it in the 79th percentile of all CPUs. The data shows its nearest rivals are the AMD Ryzen 7 5800X3D, with a delta of -0.3%, and the Intel Core i9-10900K, also with a delta of -0.3%. This indicates that the 12600KF is performing on par with these established high-end desktop parts, making it a powerful engine that is being held back by the graphics subsystem.

The CPU's specifications support its strong benchmark performance. It features 10 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. Its multi-threaded capabilities are evidenced by a Cinebench R23 multi-core score of 23391 and a Geekbench multi-core score of 12137. This level of processing power is more than adequate for handling the physics, AI, and network code required by a multiplayer game like Fivem. The PassMark multithread score of 27575 further confirms its robust throughput for heavily threaded workloads.

Given the GPU's severe limitations, the CPU is likely idling for a significant portion of the frame time. The measured FPS at 4K Ultra (14 FPS) implies a frame time of over 71 milliseconds, during which the CPU could have produced thousands of draw calls. The data suggests that the CPU's single-thread performance, evidenced by a 3DMark single-thread score of 1016 and a PassMark single-thread score of 3925, is also not a limiting factor, as the frame rates do not vary in a way that would implicate a CPU bottleneck. The performance profile is purely a function of the GPU's rendering speed.

FAQ

Q: Why is the frame rate so low at 4K even on Low settings?

A: The Intel Arc B370's benchmark score is in the 5th percentile of all GPUs, and its nearest rivals include legacy parts like the ATI Radeon HD 5770. This indicates a fundamental lack of rendering power, which is further constrained by its "System Shared" memory architecture, making high-resolution rendering exceptionally difficult.

Q: Is the Core i5-12600KF powerful enough for this game?

A: Yes. The CPU's average benchmark score is in the 79th percentile, and it performs within 0.3% of the AMD Ryzen 7 5800X3D. With 10 cores and 16 threads boosting up to 4.90 GHz, the processor has far more capability than the measured frame rates suggest is being utilized.

Q: What is the best resolution to play at for a playable frame rate?

A: The data shows that 1920x1080 is the only resolution where the average FPS exceeds 60, specifically at Low settings with 80 FPS. At 2560x1440, the highest average is 53 FPS on Low, which may be acceptable for some, but 3840x2160 never reaches an average of 30 FPS on any setting.

Q: How much of a performance difference is there between Low and Ultra settings at 1080p?

A: The measured difference is substantial. At 1920x1080, the average FPS drops from 80 on Low to 39 on Ultra, a reduction of 41 FPS (or 51.25%). This shows that the GPU is heavily taxed by higher graphical fidelity, even at the lowest resolution tested.

Q: Does the combo's performance rank well compared to other tested systems?

A: No. The combo rank for Fivem is 2762 out of 3005 tested combos. This places it in the bottom 8% of all configurations in the database, confirming that this pairing results in a poor overall gaming experience.

Q: Can the CPU compensate for the GPU's low benchmark score?

A: The measured data suggests it cannot. Despite the CPU's high percentile ranking, the frame rates are consistently low across all resolutions and settings. The bottleneck is the GPU's execution resources and memory bandwidth, not the CPU's processing speed.

Settings Recommendations

Based on the measured FPS data, the optimal experience is achieved at 1920x1080 with Low settings. This is the only tested configuration that delivers an average frame rate of 80 FPS, which is generally considered fluid for a multiplayer title. While the Low preset will reduce visual fidelity, it offers the most responsive gameplay and avoids the sub-60 FPS averages seen on all other settings at this resolution.

If a user prioritizes visual quality over frame rate at 1080p, the Medium preset is a viable alternative, producing an average of 63 FPS with a minimum of 54 FPS. This is still a playable experience and offers a significant visual upgrade over Low. The High preset at 1080p yields an average of 50 FPS, which is on the cusp of playability for some, while the Ultra preset drops to 39 FPS, which is likely too sluggish for a fast-paced multiplayer environment.

At 2560x1440, the data indicates that only the Low preset (53 FPS) approaches a playable frame rate. The Medium preset (41 FPS) and High preset (33 FPS) are marginal, and Ultra (26 FPS) is not recommended. At 3840x2160, no setting provides a playable experience, as the highest average is 29 FPS on Low. Therefore, the recommendation is to use 1080p Low for the best balance of performance and responsiveness, or 1080p Medium for a better visual compromise if a 63 FPS average is sufficient.

Measured FPS Breakdown

The following table details the exact measured average FPS for each resolution and settings combination. Where available, minimum and maximum values are also provided.

1920x1080:

  • Low: Average 80 FPS.
  • Medium: Average 63 FPS, with a minimum of 54 and a maximum of 72.
  • High: Average 50 FPS.
  • Ultra: Average 39 FPS.

2560x1440:

  • Low: Average 53 FPS.
  • Medium: Average 41 FPS, with a minimum of 35 and a maximum of 48.
  • High: Average 33 FPS.
  • Ultra: Average 26 FPS.

3840x2160:

  • Low: Average 29 FPS.
  • Medium: Average 23 FPS, with a minimum of 20 and a maximum of 26.
  • High: Average 18 FPS.
  • Ultra: Average 14 FPS.

How This Combo Ranks

In the benchmark database, this specific combination of the Intel Core i5-12600KF and Intel Arc B370 ranks 2762 out of 3005 tested combos specifically for Fivem. This places the system in the bottom 8.1% of all configurations, indicating a severely suboptimal pairing for this game. The ranking reflects the poor playability metrics, with the system failing to achieve 60 FPS at 1080p on any setting except Low.

The high percentile ranking of the CPU (79th) versus the very low percentile ranking of the GPU (5th) highlights the extreme imbalance. The data shows that frame rates are consistently tied to the GPU's capabilities, with the powerful CPU unable to elevate the experience. This rank is a clear warning that while the processor is a strong performer, the graphics solution is fundamentally inadequate for Fivem, particularly in multiplayer scenarios where draw distances and dynamic objects can further stress the renderer. The comparison to rivals for the GPU, which are all near the bottom of the performance scale, confirms that this combo's ranking is a direct consequence of the graphics bottleneck.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + Intel Arc B370 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 33.0
2560x1440 Ultra 26.0
1920x1080 Low 80.0
1920x1080 Medium 63.0
1920x1080 High 50.0
1920x1080 Ultra 39.0

Fivem with ii5-12600KF + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B370 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-12600KF + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.