Fivem

Fivem

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 23 29
1440p QHD 26 33 41 53
1080p Full HD 39 50 63 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 23
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 High 33
2560x1440 Ultra 26
1920x1080 Low 80
1920x1080 Medium 63
1920x1080 High 50
1920x1080 Ultra 39

Fivem with AMD Ryzen 5 7600X + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 7600X paired with the Intel Arc B370 produces a severely GPU-bound experience in Fivem, with performance collapsing as resolution increases. The data shows a combo that ranks 2762 out of 3005 tested combinations, placing it in the bottom 8% of all hardware pairings for this multiplayer title. This is a configuration that struggles to maintain playable frame rates at any resolution above 1080p, and even at 1080p, users must make significant compromises in visual quality to achieve smooth gameplay.

Resolution Scaling

The frame rate drop from 1080p to 4K is stark and reveals a clear bottleneck. At 1080p Low settings, the combo produces 80 FPS, but moving to 2560x1440 Low drops that to 53 FPS, a 34% reduction. Pushing further to 3840x2160 Low yields just 29 FPS, which is a 64% loss from the 1080p baseline. This steep degradation pattern is characteristic of a GPU that is completely overwhelmed by pixel count, not a CPU limitation.

The scaling behavior becomes more telling when examining the High preset. At 1080p High, the system manages 50 FPS. At 1440p High, that falls to 33 FPS, and at 4K High, it bottoms out at 18 FPS. The consistent 35-45% performance drop with each resolution step-up indicates that the Intel Arc B370's rendering pipeline is saturated early. The gap between Low and High at 4K is only 11 FPS (29 vs 18), whereas at 1080p the same settings gap is 30 FPS (80 vs 50). This compression of frame rates at higher resolutions suggests the GPU's fill rate and memory bandwidth become the absolute limiting factors, with the CPU's headroom going unused.

The Ultra preset shows the most dramatic collapse, with 4K Ultra delivering just 14 FPS. The 1080p to 4K scaling for Ultra is 39 FPS down to 14 FPS, a 64% reduction that mirrors the Low preset's scaling. What is notable is that the delta between Medium and Ultra at 4K is only 9 FPS (23 vs 14), while at 1080p the same comparison shows a 24 FPS difference (63 vs 39). This indicates that at 4K, the GPU is so constrained that additional graphical complexity has diminishing returns — the hardware simply cannot process the extra effects regardless of how they are configured.

The measured min and max frame data for Medium settings reinforces the resolution bottleneck. At 1080p Medium, the system ranges from 54 to 72 FPS, a spread of 18 FPS. At 1440p Medium, the range narrows to 35-48 FPS, and at 4K Medium, it tightens to 20-26 FPS. As resolution climbs, the frame time variance shrinks proportionally, which is a strong indicator that the GPU is running at its absolute ceiling with no spare capacity to absorb workload spikes. The CPU, a Ryzen 5 7600X with a boost clock of 5.30 GHz, is not the constraint here — the 64% performance loss from 1080p to 4K is far too steep for a CPU-bound scenario.

Settings Recommendations

The data strongly suggests that Low settings at 1080p is the only configuration that approaches a consistently playable experience. At 80 FPS average, this setting provides enough headroom for the frame drops that are common in Fivem's multiplayer environments. The jump from Low to Medium at 1080p costs 17 FPS (80 to 63), which is a 21% performance hit for what is typically a moderate visual improvement in this genre. Given that the measured minimum on Medium is 54 FPS, users could potentially tolerate this setting if they prioritize visual fidelity over frame rate stability.

At 1440p, the situation is more precarious. Low settings produce 53 FPS, which is borderline acceptable, but Medium drops to 41 FPS with a minimum of 35 FPS. For a multiplayer game where reaction time matters, 35 FPS minimums are risky. The recommendation would be to stick with Low at 1440p or drop to 1080p Medium for a better balance. High settings at 1080p (50 FPS) is technically playable but leaves no margin for the CPU-intensive moments that Fivem's server-side scripts can create.

The Ultra preset is effectively unusable across all resolutions. Even at 1080p, it only manages 39 FPS, and at 1440p it falls to 26 FPS. The 4K Ultra result of 14 FPS is a slideshow. The data indicates that the visual gains from Ultra over High are not worth the 22% frame rate penalty at 1080p (50 to 39 FPS) or the 21% penalty at 1440p (33 to 26 FPS). The Intel Arc B370 has a 6.144 TFLOPS FP32 throughput and 20 ROPs, which is simply insufficient for the pixel shading demands of Ultra settings in this title.

For users with variable refresh rate displays, the Medium preset at 1080p offers the best compromise. The 54-72 FPS range sits within the VRR window of most modern monitors, and the 63 FPS average is respectable for this hardware tier. However, for competitive play where frame rate consistency is paramount, Low at 1080p is the clear choice, as the 80 FPS average provides the largest buffer against the unpredictable frame time spikes that multiplayer servers can introduce.

FAQ

Q: Can this combo run Fivem at 4K?

A: Technically yes, but not playably. The best 4K result is 29 FPS on Low settings, and Ultra delivers just 14 FPS. The GPU's performance collapses at this resolution, making 4K viable only for static screenshots, not actual gameplay.

Q: Is the CPU or GPU the bottleneck in Fivem?

A: The GPU is the definitive bottleneck. The frame rate drops by 64% from 1080p to 4K at both Low and Ultra settings, which is a classic GPU-bound signature. The Ryzen 5 7600X, with its 5.30 GHz boost clock and 12 threads, has ample headroom that the Arc B370 cannot utilize.

Q: What is the best preset for 1080p gaming?

A: Low settings at 1080p yields 80 FPS, which is the only configuration that comfortably exceeds 60 FPS. Medium drops to 63 FPS with a 54 FPS minimum, which is acceptable but leaves less margin for demanding multiplayer scenarios.

Q: How does the Arc B370 compare to its nearest rivals in synthetic benchmarks?

A: In the 3DMark Steel Nomad DX12 test, the Arc B370 scores 1184. The ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 scores 1190 (0.5% higher), and the AMD Radeon HD 7650M scores 1192 (0.7% higher). The AMD FirePro M2000 scores 1168, which is 1.4% lower.

Q: Is there any configuration that hits 60+ FPS at 1440p?

A: No. The highest 1440p result is 53 FPS on Low settings. Medium drops to 41 FPS, High to 33 FPS, and Ultra to 26 FPS. This GPU cannot sustain 60 FPS at 1440p in Fivem under any tested setting.

Q: What does the GPU's 5th percentile ranking mean for this game?

A: The Arc B370 sits at the 5th percentile of all GPUs, meaning 95% of GPUs perform better in synthetic benchmarks. In Fivem, this translates to sub-60 FPS at 1080p on medium-high settings, confirming that this is entry-level hardware not suited for demanding multiplayer titles.

Measured FPS Breakdown

At 1920x1080, the full settings ladder was tested. Low delivers 80 FPS average, which is the highest score in the entire dataset. Medium produces 63 FPS with a minimum of 54 and maximum of 72, creating a usable range for most displays. High drops to 50 FPS, and Ultra bottoms out at 39 FPS. The 41 FPS spread between Low and Ultra at 1080p (80 vs 39) shows that settings choice has a massive impact at this resolution.

Moving to 2560x1440, the performance hierarchy remains but the absolute numbers fall sharply. Low yields 53 FPS, which is still above the 30 FPS playability threshold but far from smooth. Medium averages 41 FPS, with a measured range of 35 to 48. High produces 33 FPS, and Ultra falls to 26 FPS. The gap between Low and Ultra at 1440p is 27 FPS (53 vs 26), which is proportionally similar to 1080p but with less absolute headroom.

At 3840x2160, the system struggles across the board. Low is the only setting that breaks 25 FPS, delivering 29 FPS. Medium averages 23 FPS with a range of 20 to 26. High drops to 18 FPS, and Ultra produces just 14 FPS. The total spread from Low to Ultra at 4K is only 15 FPS, demonstrating that the GPU's performance ceiling is so low that settings have diminishing impact. The minimum recorded frame rate across all 4K tests is 20 FPS on Medium, which is the only min/max data provided for this resolution.

The Medium preset is the only one with full min/max data at all three resolutions. At 1080p, the range is 54-72 FPS, at 1440p it is 35-48, and at 4K it is 20-26. This consistent 18-13 FPS spread across resolutions shows that frame pacing remains relatively stable, but the absolute values are too low for comfortable gaming at higher resolutions.

GPU Role

The Intel Arc B370 is the primary limiting factor in this configuration. With a 3DMark Steel Nomad DX12 score of 1184, it ranks at the 5th percentile of all GPUs, placing it in the bottom tier of modern graphics hardware. Its nearest rivals in synthetic testing are all legacy cards: the ATI Mobility Radeon HD 5570 (1186, 0.2% higher), the ATI Radeon HD 5770 (1190, 0.5% higher), and the AMD Radeon HD 7650M (1192, 0.7% higher). This comparison underscores how far behind contemporary GPUs the Arc B370 sits.

The GPU's architecture, Xe3-LPG on a 3 nm process, provides 1280 shading units, 40 TMUs, and 20 ROPs. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s, with FP32 compute at 6.144 TFLOPS. These specifications are modest for modern gaming, and the 20 ROPs are particularly limiting for high-resolution rendering, explaining the steep frame rate drops at 1440p and 4K. The memory configuration is "System Shared" with bandwidth described as "System Dependent," which means the GPU relies on the CPU's DDR5 memory bandwidth of 83.2 GB/s rather than dedicated VRAM.

The clock behavior shows a base of 300 MHz with a boost of 2400 MHz, but the boost clock appears insufficient to compensate for the low raw compute throughput. The TDP is just 25 W, confirming this is an integrated-class GPU rather than a discrete solution. In Fivem, this translates to the observed performance: the GPU cannot maintain 60 FPS at 1080p in any setting except Low, and it cannot break 30 FPS at 4K in any configuration. The 5th percentile ranking is consistent with the measured results, as the GPU's synthetic score of 1184 is less than one-third of what modern discrete GPUs achieve in the same test.

CPU Role

The AMD Ryzen 5 7600X is a high-end desktop processor that is severely underutilized in this pairing. With 6 cores and 12 threads based on Zen 4 architecture, it has a base clock of 4.70 GHz and a boost clock of 5.30 GHz. Its synthetic benchmarks are strong: Cinebench R23 multicore scores 15236 and single-core scores 1965, while Geekbench multicore reaches 13858 and single-core 2603. The CPU ranks at the 79th percentile of all CPUs, with an average benchmark score of 27636.

Nearest rival comparisons show this CPU is competitive with other mid-range options. The AMD Ryzen 7 5700X scores 27578 (0.2% lower), the Intel Core i5-12600K also scores 27578 (0.2% lower), the AMD Ryzen 5 8500GE scores 27712 (0.3% higher), and the AMD Ryzen 7 5800 scores 27535 (0.4% lower). These margins are negligible, confirming that the 7600X is a solid performer in its class.

In Fivem, the CPU's role is to handle game logic, physics, and multiplayer server communication. The 5.30 GHz boost clock and 32 MB of shared L3 cache provide excellent single-thread performance, which is critical for this game's engine. However, the measured FPS data shows that CPU performance is not the bottleneck. The 64% frame rate drop from 1080p to 4K occurs regardless of settings, which would not happen if the CPU were limiting. The CPU's 12 threads also handle the multi-threaded aspects of Fivem's server-side scripts, but the GPU's inability to render frames quickly enough means these CPU resources go to waste.

The CPU's DDR5 memory support with 83.2 GB/s bandwidth is shared with the GPU's "System Shared" memory allocation. This shared bandwidth could theoretically become a bottleneck, but the data suggests the GPU's raw compute limits are hit first. The CPU's Passmark multithread score of 28390 and single-thread score of 4135 demonstrate it is more than capable for this workload. The conclusion is clear: users upgrading this system should focus entirely on replacing the Intel Arc B370 with a more powerful GPU, as the Ryzen 5 7600X has ample headroom to support significantly higher frame rates in Fivem.

Hardware Specifications

AMD Ryzen 5 7600X

Cores / Threads 6 / 12
Base Clock 4700 MHz
Boost Clock 5300 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600X + Intel Arc B370 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 33.0
2560x1440 Ultra 26.0
1920x1080 Low 80.0
1920x1080 Medium 63.0
1920x1080 High 50.0
1920x1080 Ultra 39.0

Fivem with Ryzen 5 7600X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B370 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7600X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.