Fivem
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12400 + Intel Arc B370, In-Depth Analysis
The Intel Core i5-12400 paired with the Intel Arc B370 is a combination that delivers playable frame rates in Fivem only at 1080p with reduced settings, and it struggles significantly at higher resolutions. Benchmark results place this combo at rank 2762 out of 3005 tested configurations, putting it in the bottom 8% of all systems tested for this game. The data shows a clear pattern: this is a 1080p-focused pairing where the integrated-class GPU becomes the primary bottleneck as resolution increases, while the six-core CPU provides adequate headroom for the game's multiplayer workloads.
Resolution Scaling
The frame rate drop from 1080p to 4K is severe and reveals a GPU-bound system at higher resolutions. At Low settings, the average FPS falls from 80 at 1920x1080 to 53 at 2560x1440, a 34% reduction, and then further to 29 at 3840x2160, which represents a 64% drop from the 1080p baseline. This steep decline indicates that the Intel Arc B370, with its 1280 shading units and 20 ROPs, simply cannot sustain pixel throughput demands as resolution climbs. The GPU's pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are modest figures that become limiting factors at 4K.
At Medium settings, the scaling curve is similarly steep: 63 FPS at 1080p drops to 41 FPS at 1440p (a 35% reduction) and then to 23 FPS at 4K (a 63% drop from 1080p). The consistency of these percentage drops across settings strongly suggests that resolution scaling is the dominant factor, not settings complexity. For High settings, the pattern continues with 50 FPS at 1080p, 33 FPS at 1440p, and 18 FPS at 4K. Ultra settings show the same trend: 39 FPS at 1080p, 26 FPS at 1440p, and 14 FPS at 4K.
The data indicates that the limiting component shifts as resolution increases. At 1080p, the frame rates across settings (39 to 80 FPS) suggest that both CPU and GPU contribute to performance, with the gap between Low and Ultra being 41 FPS. At 1440p, the spread narrows to 27 FPS (26 to 53 FPS), and at 4K it narrows further to 15 FPS (14 to 29 FPS). This compression of the settings range at higher resolutions is classic GPU-bound behavior — when the GPU is saturated, changing settings has less impact because the bottleneck is pixel fill rate rather than shading complexity. The system memory being shared for VRAM (with bandwidth listed as "System Dependent") likely exacerbates this at 4K, where memory bandwidth demands increase substantially.
CPU Role
The Intel Core i5-12400 provides a solid foundation for Fivem's multiplayer environments. With 6 cores and 12 threads based on Alder Lake architecture, this processor offers a base clock of 2.50 GHz and a boost clock of 4.40 GHz. The CPU's benchmark scores indicate strong single-thread performance, which is crucial for Fivem's game logic and network handling. In 3dmark single-thread testing, the i5-12400 scores 910, while its 3dmark 2-thread score is 1692. These figures suggest that the processor can handle the primary game thread efficiently, which is often a bottleneck in multiplayer mods.
The CPU's multi-threaded capabilities are also respectable for this class. The 3dmark max threads score of 5890 and the cinebench r23 multicore score of 15989 indicate that background tasks, AI-driven NPCs, and other players' actions in Fivem's shared world can be processed without starving the main game thread. The passmark multithread score of 18747 and the geekbench multicore score of 8564 further confirm that this CPU has enough parallel throughput for a busy multiplayer server. The L3 cache of 18 MB shared across all cores helps with frequently accessed game data, reducing latency for repeated lookups.
However, the CPU's role in this specific combo is secondary to the GPU. The benchmark results show that at 1080p Low settings, the system achieves 80 FPS, which is likely near the CPU's practical limit for this game's single-threaded components. The fact that the frame rate at 1080p Low (80 FPS) is more than double the 4K Ultra result (14 FPS) demonstrates that the CPU is not the primary constraint at higher resolutions. In CPU-bound scenarios, we would expect frame rates to remain relatively stable across resolutions, but the data shows a dramatic decline, confirming that the i5-12400 has headroom that the GPU cannot exploit.
The CPU's percentile ranking of 72 among all tested CPUs places it above most processors, and its average benchmark score of 18683 is competitive with rivals like the AMD EPYC 7643 (18697, a -0.1% difference) and the Intel Core i7-1355U (18730, -0.3% difference). This puts the i5-12400 in a performance tier that should not bottleneck Fivem at playable settings — the limitation is clearly elsewhere.
GPU Role
The Intel Arc B370 is the dominant performance limiter in this configuration. Based on the Panther Lake chip with Xe3-LPG architecture on a 3 nm process, this GPU is classified as an IGP (integrated graphics processor) with a 25 W TDP. Its benchmark presence is minimal — a single 3dmark Steel Nomad DX12 score of 1184 places it at the 5th percentile among all GPUs. This score is nearly identical to rivals like the ATI Mobility Radeon HD 5570 (1186, -0.2% delta) and the ATI Radeon HD 5770 (1190, -0.5% delta), which are legacy parts from over a decade ago.
The GPU's specifications reveal its modest capabilities. With 1280 shading units, 40 TMUs, and 20 ROPs, the Arc B370 has a raw compute throughput of 6.144 TFLOPS FP32 and 12.29 TFLOPS FP16 (2:1 ratio). The boost clock of 2400 MHz and base clock of 300 MHz provide the frequency envelope, but the memory configuration is the most telling limitation: system shared memory with a system-dependent bandwidth. This means the GPU relies on the CPU's memory controller and system RAM for all graphics data, which introduces latency and bandwidth constraints that dedicated VRAM would not have.
The 10 ray tracing cores and support for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 show that the architecture is modern in feature set, but the execution resources are too limited for demanding workloads. At 4K, the GPU's pixel rate of 48.00 GPixel/s translates to a theoretical maximum of 48 million pixels per second, but the 4K resolution requires over 8.3 million pixels per frame. Even at 29 FPS at Low settings, the GPU is operating near its fill-rate limits, and the data confirms this with 4K frame rates ranging from 14 to 29 FPS across all settings.
The GPU's role becomes clearer when examining the settings scaling at each resolution. At 1080p, the difference between Low and Ultra is 41 FPS (80 vs 39), showing that the GPU has some headroom to process additional effects and draw distance. At 1440p, this spread narrows to 27 FPS (53 vs 26), and at 4K it narrows to 15 FPS (29 vs 14). This pattern indicates that as resolution increases, the GPU's shading units and ROPs become fully utilized, leaving less capacity for settings-driven workload increases. The system shared memory bandwidth becomes a critical constraint at 4K, where the memory traffic for textures and framebuffer operations far exceeds what the memory bus can efficiently deliver.
Measured FPS Breakdown
At 1920x1080, the combo produces its best results. Low settings deliver an average of 80 FPS, which is the highest frame rate recorded for any resolution and settings combination. Medium settings achieve 63 FPS average with a minimum of 54 FPS and maximum of 72 FPS, indicating that the system maintains playable performance with some stability. High settings drop to 50 FPS average, and Ultra settings bottom out at 39 FPS average. The 1080p results show a clear settings hierarchy, but even at Ultra, the frame rate is above the 30 FPS threshold for acceptable playability in a multiplayer setting.
Moving to 2560x1440, the performance penalty is substantial. Low settings average 53 FPS, Medium averages 41 FPS (with min/max of 35/48 FPS), High averages 33 FPS, and Ultra averages 26 FPS. The Ultra result at 1440p falls below 30 FPS, making it marginal for smooth gameplay. The Medium settings at 1440p provide a usable experience with the recorded range showing that dips to 35 FPS are possible, which could cause noticeable stutter in busy multiplayer scenarios. The jump from 1080p Low (80 FPS) to 1440p Low (53 FPS) represents a 34% reduction, highlighting the GPU's sensitivity to pixel count.
At 3840x2160, the system is largely unplayable for most settings. Low settings average 29 FPS, Medium averages 23 FPS (with min/max of 20/26 FPS), High averages 18 FPS, and Ultra averages 14 FPS. The Medium setting shows a minimum of 20 FPS, which would produce significant frame pacing issues in a fast-paced multiplayer environment. Even at Low settings, the 29 FPS average is below the 30 FPS standard for acceptable performance, and the lack of recorded min/max values for Low suggests either consistent performance or incomplete data collection. The 4K results clearly indicate that this combo is not suitable for high-resolution gaming in Fivem.
The settings scaling at each resolution shows diminishing returns from Low to Ultra. At 1080p, Ultra is 51% slower than Low (39 vs 80 FPS). At 1440p, Ultra is 51% slower than Low (26 vs 53 FPS). At 4K, Ultra is 52% slower than Low (14 vs 29 FPS). This consistent ~51-52% penalty for Ultra settings across all resolutions suggests that the GPU's shading units handle the same relative workload increase regardless of resolution, but the absolute frame rates make Ultra impractical at 1440p and above.
How This Combo Ranks
Within the benchmark database of 3005 tested combinations for Fivem, this specific pairing of Intel Core i5-12400 and Intel Arc B370 ranks 2762nd. This places it in the bottom 8% of all tested systems, which is a poor result for a modern CPU paired with a 2026-era GPU. The rank is more reflective of the GPU's limitations than the CPU's, given that the i5-12400's percentile ranking is 72 among all CPUs, while the Arc B370's percentile is only 5 among all GPUs.
The combination's ranking suggests that most other tested configurations, even those with older or weaker CPUs, outperform this setup because they likely pair CPUs with dedicated graphics cards rather than an IGP. The Arc B370's nearest rivals in GPU benchmarks are all legacy parts: the ATI Mobility Radeon HD 5570 (1186 score, -0.2% delta), ATI Radeon HD 5770 (1190, -0.5% delta), AMD Radeon HD 7650M (1192, -0.7% delta), and AMD FirePro M2000 (1168, +1.4% delta). These comparisons highlight that the GPU's performance is in the range of 2010-2012 era discrete graphics, which is inadequate for modern gaming at higher resolutions.
From the CPU's perspective, the i5-12400's rivals include the AMD EPYC 7643 (18697 avg score, -0.1% delta), Intel Core i7-1355U (18730, -0.3% delta), AMD Ryzen AI 5 330 (18811, -0.7% delta), and Intel Core i3-14100F (18519, +0.9% delta). These scores show that the CPU is competitive with other processors in its class, but the GPU drags down the overall combo ranking. In Fivem, which can be CPU-intensive in multiplayer scenarios with many players and scripts, the i5-12400's 6 cores and 12 threads provide enough processing power, but the GPU's inability to render frames quickly enough limits the realized performance.
The rank of 2762 out of 3005 means that 92% of tested systems achieve better Fivem performance. This is a significant disadvantage for users who want to play the game at high settings or high resolutions. The data indicates that this combo is best suited for 1080p gaming with settings reduced to Low or Medium, where it can achieve frame rates in the 63-80 FPS range. For any other scenario, the performance is likely to be frustratingly low.
Settings Recommendations
Based on the measured FPS data, the optimal experience with this combo is at 1920x1080 with Low settings, which produces an average of 80 FPS. This is the only configuration that approaches the 60 FPS standard for smooth gameplay, and it does so with a comfortable margin. The Medium settings at 1080p, averaging 63 FPS with a minimum of 54 FPS, also provide a playable experience and offer better visual quality at the cost of 17 FPS average. For players who prioritize visual fidelity over raw frame rate, Medium at 1080p is the best balance, as the minimum of 54 FPS stays above the 30 FPS playability threshold and mostly avoids noticeable stutter.
At 2560x1440, the recommendation is more constrained. Low settings average 53 FPS, which is playable but not ideal for competitive multiplayer where reaction times matter. Medium settings at 1440p average 41 FPS with a minimum of 35 FPS, which is still above the 30 FPS threshold but may exhibit occasional frame drops in busy areas. High settings at 1440p (33 FPS average) and Ultra (26 FPS average) are not recommended, as they fall below or near the 30 FPS threshold, risking a poor experience. The data shows that 1440p users should stick to Low or Medium settings to maintain playable frame rates.
For 3840x2160, the results are uniformly poor. Even Low settings only achieve 29 FPS, which is below the 30 FPS standard. The Medium setting's minimum of 20 FPS indicates that the system can dip to unplayable levels during intense moments. No settings at 4K are recommended for this combo, as all measured averages fall below 30 FPS. The GPU's system shared memory and limited fill rate make 4K an unrealistic target for Fivem with this hardware.
Ultra settings should be avoided entirely with this combo. At 1080p Ultra, the 39 FPS average is playable but not smooth, and at 1440p Ultra, the 26 FPS average is below the 30 FPS threshold. The 51-52% performance penalty from Low to Ultra is consistent across resolutions, meaning that the visual improvements from Ultra are not worth the frame rate cost. The best experience per the measured rows is 1080p Low for maximum frame rate, with 1080p Medium as a reasonable compromise between visuals and performance. For players with 1440p monitors, 1080p rendering with upscaling would likely be a better strategy than native 1440p, though the data does not include upscaling tests. The measured results clearly show that this combo is a 1080p-oriented solution, and users should configure their settings accordingly to achieve a playable Fivem experience.
Hardware Specifications
Intel Core i5-12400
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + Intel Arc B370 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Fivem with ii5-12400 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B370 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12400 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.