Fivem
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 41 | 52 | 66 |
| 1440p QHD | 58 | 75 | 93 | 118 |
| 1080p Full HD | 88 | 113 | 142 | 180 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-10400F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
The Intel Core i5-10400F paired with the NVIDIA GeForce GTX 1080 Ti is a mid-range combination (rank 2080 out of 3707 tested combos) in Fivem, the multiplayer modification platform. Measured data shows this pairing can handle 1920x1080 and 2560x1440 with ease, while 3840x2160 requires lower settings to stay playable. The 6-core / 12-thread Comet Lake CPU and the Pascal-based 11 GB GPU produce a balanced system, but the rank indicates it trails the majority of tested combos.
Resolution Scaling
The FPS curve across resolutions reveals how the bottleneck shifts with pixel count. At 1920x1080 High settings the average is 113 FPS, which drops to 75 at 2560x1440 and further to 41 at 3840x2160. That is a steep decline of 37 FPS between 1080p and 1440p, then another 34 FPS between 1440p and 4K. The same pattern appears across all settings: at Low, the averages are 180 FPS at 1080p, 118 at 1440p, and 66 at 4K; at Medium, they are 142, 93, and 52; at Ultra, 88, 58, and 32. The scaling is consistent, suggesting that the GTX 1080 Ti becomes progressively more of a limiting factor as resolution grows. However, the relatively large jump from 1440p to 2160p at every setting strongly indicates that the GPU is the primary bottleneck at 4K, while at 1080p the CPU’s ability to keep the frame rate high is more relevant— the fact that 1080p Low reaches 180 FPS (the highest recorded) and still scales down to 92 at High shows that even at 1080p the GPU load still matters.
The data demonstrates that this combination is best suited to 1080p and 1440p gaming. At 1440p High (75 FPS) or Ultra (58 FPS) the experience remains fluid for most players, but at 4K only the Low preset (66 FPS) and Medium (52 FPS) are close to playable; Ultra falls to 32 FPS, which is below a smooth threshold. The minimal and maximum FPS figures for Medium at 4K (44 unit minimum, 60 unit maximum) further illustrate the inconsistency that comes with pushing this GPU at that resolution.
FAQ
Q: What is the average FPS at 2560x1440 with High settings?
A: The measured average is 75 FPS at 2560x1440 High.
Q: How much VRAM does the GTX 1080 Ti have?
A: The GPU is equipped with 11 GB of GDDR5X memory.
Q: What is the base clock of the Intel Core i5-10400F?
A: The base clock is 2.90 GHz with a boost clock of 4.30 GHz.
Q: What is the combo’s rank in the tested set?
A: The combination is ranked 2080 out of 3707 tested combos in Fivem.
Q: At 3840x2160, which setting yields an average FPS above 60?
A: Only the Low preset reaches that threshold, averaging 66 FPS at 4K.
CPU Role
The Intel Core i5-10400F brings 6 physical cores and 12 threads running at 2.90 GHz base and 4.30 GHz boost. This Comet Lake part has a 65 W TDP, 12 MB of shared L3 cache, and a dual-channel DDR4 memory bus with 42.7 GB/s bandwidth. In synthetic benchmarks, it scores 10283 in Cinebench R23 multi-core and 1451 in single-core, while its PassMark multithread score is 12115 and single-thread is 2541. Its average benchmark score is 14185, with a percentile of 68% among all tested CPUs. The nearest rivals in the database are the Intel Xeon 6756E (avg 14163, delta +0.2%), AMD EPYC 7552 (avg 14115, delta +0.5%), Intel Core 7 160UL (avg 14232, delta -0.3%), and AMD Ryzen 3 7320C (avg 14277, delta -0.6%). These deltas keep the i5-10400F within one percentage point of a broad set of processors, meaning the CPU’s influence on Fivem’s results will be similar to those rivals.
In Fivem, the measured FPS shows that at 1080p Low, the CPU is likely the bottleneck because the GPU can produce very high frames per second (180 FPS) but the CPU must prepare frames quickly enough. The i5-10400F’s twelve threads are used efficiently for multiplayer traffic, but the game does not scale beyond 8 threads—3DMark 8-thread score (3929) is only 88% of the max-thread score (4735). This suggests that many typical physics and scripting tasks in Fivem rely on a few fast cores, which the 4.30 GHz boost and the strong single-thread score (Cinebench R23 single 1451, Geekbench single 1420) handle well.
How This Combo Ranks
In the Fivem benchmark suite, the Intel i5-10400F + GTX 1080 Ti configuration is placed at rank 2080 out of 3707 total combos. This places it in the lower half of the performance pool—a system that is overbuilt for 1080p but underpowered for 4K. The ranking is not a measure of absolute quality but of how well the combination performs relative to all other tested CPU/GPU pairings in this game. Since the CPU is a modest 6-core part and the GPU is an older flagship, their combined score is only 68% (CPU) and 58% (GPU) of the percentile spectra, respectively. The GPU did not keep up with the CPU’s relative standing, and the combination suffers at high resolution where the GPU is the limiting factor. Yet at 1080p the combo is above the threshold of most players, and the rank does not fully reflect the playable experience at typical desktop monitors.
Measured FPS Breakdown
The measured data consists of 12 distinct rows covering three resolutions and four quality presets. At 1920x1080: Low averages 180 FPS, Medium 142 FPS (with min 121, max 163), High 113 FPS, and Ultra 88 FPS. At 2560x1440: Low 118, Medium 93 (min 79, max 107), High 75, Ultra 58. At 3840x2160: Low 66, Medium 52 (min 44, max 60), High 41, Ultra 32. The numbers show a consistent drop as quality increases at the same resolution, and as resolution increases with the same preset. The delta between Low and Ultra is largest at 4K: the spread between 66 and 32 is 34 FPS; at 1440p the spread is 60 FPS (118-38); at 1080p it is 92 FPS (180-88). This pattern indicates that the high-resolution settings are more GPU-bound, while at 1080p the CPU can push frame rates much further at low settings.
For those seeking smooth gameplay, the Medium preset with its min/max numbers reveals the range of frame times. At 1920x1080 Medium, the 121 min and 163 max are within a comfortable range; at 2560x1440, the 79–107 range holds around a 60 FPS threshold; but at 3840x2160 Medium, the min falls to 44 FPS (max 60). The drom PDF suggests that the CPU rarely buckles, but the GPU's frame delivery becomes uneven at 4K.
Settings Recommendations
If the target resolution is 1920x1080, the data shows that High settings provide 113 FPS and Ultra 88 FPS. Both are similarly smooth, so Ultra is a viable option for gamers who prioritize visuals. For 2560x1440, High yields 75 FPS, which is comfortable for most play; Ultra drops to 58 FPS, a level many players consider the lower bound for a grounded experience. In the 60 FPS baseline, Medium at 4K is insufficient (52 FPS), but Low at 4K gives 66 FPS and is the only preset above 60. Therefore, the recommendation is to run the game on High at 1440p, and switch to Low at 3840x2160 if the display is 4K. For players who have a high refresh 1080p monitor, the Medium preset offers a good balance with 1080p, as it hits 142 FPS, while the Low preset reaches 180 FPS it may be used for competitive play.
GPU Role
The GTX 1080 Ti is a Pascal (16 nm) GPU with 11 GB GDDR5X memory on a 352-bit bus, providing a bandwidth of 484.4 GB/s. Its core runs at 1481 MHz base and 1582 MHz boost, with 3584 shading units, 224 texture mapping units, and 88 render output units. These specifications put it at 11.34 TFLOPS FP32 performance and a pixel rate of 139.2 GPixel/s. In the benchmark database, the GPU averages a score of 15548, with a percentile of 58% among all GPUs. Its nearest rivals include the AMD Radeon Pro W5500 (avg 15679, delta -0.8%), the AMD Radeon R9 M380 (avg 15521, delta +0.2%), and the NVIDIA GeForce RTX 2060 (avg 15290, delta +1.7%). The RTX 2060 is slightly weaker on average, while the Radeon Pro W5500 is slightly stronger. The GTX 1080 Ti’s memory capacity and bandwidth are ample for Fivem’s textures and maps, but the architecture lacks newer features like ray tracing and the output shows that at 4K the 250 W TDP is not sufficient to maintain high frame rates beyond medium settings.
The GPU’s performance scales inversely with resolution, and the measured data shows that memory bandwidth is not the primary constraint; the core fill rate and ROPs are more relevant, as evidenced by the sharper drops when moving to 4K. The 11GB VRAM does not seem to introduce a cap at the tested settings, since even at 4K Ultra we see a min FPS of 32, statistically indicating that the GPU cores are the limiting factor, not the memory storage. The percentage of VRAM occupied is not given, but the fact that 4K works at all suggests the 3840x2160 memory pool is sufficient. For players considering an upgrade path, the GTX 1080 Ti remains a capable 1080p/1440p card, but in Fivem at 4K it is only usable with Low settings.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce GTX 1080 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 41.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 118.0 |
| 2560x1440 | Medium | 93.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 58.0 |
| 1920x1080 | Low | 180.0 |
| 1920x1080 | Medium | 142.0 |
| 1920x1080 | High | 113.0 |
| 1920x1080 | Ultra | 88.0 |
Fivem with ii5-10400F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1080 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-10400F + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.