Fivem
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 40 | 50 | 64 |
| 1440p QHD | 56 | 73 | 91 | 115 |
| 1080p Full HD | 86 | 111 | 138 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-10400F + AMD Radeon RX 9060, In-Depth Analysis
Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a distinct performance profile that does not always align with conventional single-player benchmarks. The data for the Intel Core i5-10400F paired with the AMD Radeon RX 9060 reveals a configuration where the 6-core, 12-thread processor provides a robust foundation, while the GPU's capabilities are the primary differentiator across settings and resolutions. The measured results show a system that is capable of high refresh rates at 1080p but becomes increasingly constrained by the graphics card as resolution and visual fidelity demands increase.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-10400F, based on the Comet Lake architecture, offers a 6-core, 12-thread configuration with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. This setup is particularly relevant for Fivem, as multiplayer environments in this mod often involve numerous player-created scripts, vehicle traffic, and dynamic world events that can be heavily single-thread dependent, while also benefiting from additional threads for background tasks. The processor's performance in synthetic benchmarks, such as a single-thread score of 688 in 3dmark and a multi-thread score of 4735, indicates a strong baseline for handling the game's logic.
The data suggests that the i5-10400F is not the limiting factor in most measured scenarios. The processor's percentile ranking at 68 out of 100 for all CPUs, with an average benchmark score of 14185, places it in a solid mid-range position. Notably, its nearest rivals in benchmark averages include the Intel Xeon 6756E (deltaPct 0.2), Intel Core 7 160UL (deltaPct -0.3), AMD EPYC 7552 (deltaPct 0.5), and AMD Ryzen 3 7320C (deltaPct -0.6). These very close deltas, all within a single percentage point, demonstrate that the i5-10400F's raw compute power is competitive with a wide array of other server and consumer chips.
In the context of Fivem, the CPU's 12 threads are likely sufficient to manage the game's simulation and network code without becoming a bottleneck. This is evident when observing the frame rate scaling from 1080p to 1440p. At 1080p with High settings, the system achieves an average of 111 FPS, and at 1440p High, it still manages 73 FPS. If the CPU were a severe constraint, the 1440p result would be much closer to the 1080p result, as the GPU would have more time to render each frame. The fact that the FPS drops substantially with resolution increases points to a GPU-bound scenario rather than a CPU-bound one. The processor's cache hierarchy, with 64 KB of L1 and 256 KB of L2 per core, and a shared 12 MB L3 cache, provides the necessary data locality for the game's frequently accessed assets.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 9060, built on the RDNA 4.0 architecture, is the primary driver of visual performance in this configuration. It features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 288.0 GB/s. The GPU operates at a base clock of 1700 MHz, a game clock of 2400 MHz, and a boost clock of 2990 MHz. Its 1792 shading units and 64 ROPs are responsible for rendering the game's detailed cityscape and character models. In synthetic benchmarks, the RX 9060 achieves a Passmark G3D score of 17631 and a Geekbench OpenCL score of 88183, indicating a performance tier that competes closely with the NVIDIA GeForce RTX 3060 Ti, which shows a deltaPct of -0.7 in average score.
The GPU's memory configuration becomes a critical point of analysis for Fivem at higher resolutions. The 8 GB VRAM buffer is sufficient for 1080p and 1440p gameplay, but at 4K with higher settings, the demand for texture storage and frame buffer memory can exceed this capacity. The measured data supports this: at 3840x2160, the average frame rate is 64 FPS on Low, 50 FPS on Medium, 40 FPS on High, and drops to 31 FPS on Ultra. This steep decline from Low to Ultra at 4K is more pronounced than at lower resolutions, suggesting that the GPU's memory bandwidth and capacity are being saturated.
The GPU's performance relative to its rivals is tight. Its average benchmark score of 16014 is nearly identical to the RTX 3060 Ti's 16129, and it is only 1 percent ahead of the AMD Radeon R9 370X and RX 7700. This places the RX 9060 in a highly competitive segment where small architectural differences or driver optimizations can shift the balance. For Fivem, which is known to be sensitive to GPU memory and bandwidth, the RX 9060's 288.0 GB/s bandwidth appears to be a key attribute. The 4 nm process node and 29,700 million transistors allow for a high transistor density of 149.2M per mm², which enables the high boost clock of 2990 MHz, a factor that contributes to its strong showing in the 1080p and 1440p results.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data provides a clear picture of how the system scales across resolutions. At 1920x1080 with Low settings, the average is 175 FPS, which is exceptionally high and indicates that the game is not heavily taxing the GPU at this point. Moving to 2560x1440 Low, the average drops to 115 FPS, a reduction of about 34 percent. At 3840x2160 Low, the average falls to 64 FPS, another 44 percent reduction from 1440p. This pattern of diminishing returns as resolution increases is classic evidence of a GPU-bound workload. The CPU, with its strong single-thread score, is able to feed the GPU enough data at 1080p, but the GPU's rendering throughput becomes the limiting factor as pixel count grows.
The scaling pattern is similar, but more severe, at higher settings. For Medium settings, the averages are 138 FPS at 1080p, 91 FPS at 1440p, and 50 FPS at 4K. The percentage drop from 1080p to 1440p is about 34 percent, and from 1440p to 4K is about 45 percent. For High settings, the averages are 111 FPS at 1080p, 73 FPS at 1440p, and 40 FPS at 4K. The drop from 1080p to 1440p is 34 percent, and from 1440p to 4K is 45 percent. This consistency in the percentage drops across settings suggests a stable scaling factor, which is typically governed by the GPU's fill rate and memory bandwidth.
The most telling data point is at Ultra settings. The average FPS is 86 at 1080p, 56 at 1440p, and 31 at 4K. The drop from 1080p to 1440p is 35 percent, and from 1440p to 4K is 45 percent. The fact that the system can only muster 31 FPS at 4K Ultra indicates that the RX 9060 is pushed to its absolute limit. This is not a situation where the CPU is holding back performance; rather, the GPU's 8 GB VRAM and 128-bit bus are the primary bottlenecks. The data suggests that for a smooth 60 FPS experience, the user must stay within 1080p or 1440p, as the 4K results, even on Low, fall below the 60 FPS threshold.
How This Combo Ranks — use comboRankInGame vs other tested combos
In the comprehensive database of tested hardware combinations for Fivem, the pairing of the Intel Core i5-10400F and AMD Radeon RX 9060 achieves a rank of 1714 out of 3005 tested combos. This places it in the 57th percentile of all configurations, meaning it outperforms more than half of other tested systems but is also bested by a significant number of more powerful setups. This ranking is a holistic measure that incorporates the performance of both the CPU and GPU across various benchmark scenarios.
The rank reflects a balanced mid-tier system. It is not a top-tier combination that would be found near the top of the charts, nor is it a low-end pairing. The CPU's percentile of 68 and the GPU's percentile of 59 are both in a similar range, suggesting that neither component is drastically over- or under-powered relative to the other. This balance is generally a positive attribute, as it minimizes the potential for one component to bottleneck the other. However, the game-specific results show that the GPU is more often the limiting factor at higher resolutions, which is typical for modern titles.
Compared to other combos that might feature a more powerful CPU like a high-end Ryzen or Core i9, this system would likely fall behind in scenarios that are heavily CPU-bound, such as those with many AI-driven NPCs or complex physics calculations. Conversely, compared to combos with a weaker GPU, this system would excel in visual fidelity and frame rate at higher resolutions. The rank of 1714 is a data-driven statement that this combo is a competent, reliable performer for Fivem, but users seeking the absolute highest frame rates at 4K Ultra would need to look at higher-tier GPU options.
FAQ
Q: What is the best resolution to play Fivem with this hardware for a high refresh rate experience?
A: Based on the measured data, 1920x1080 is the optimal resolution for high frame rates. The average FPS at 1080p is 111 on High and 175 on Low, which are well above 60 FPS and suitable for high refresh rate monitors. At 2560x1440, the average is 73 on High, which is still playable but begins to approach the 60 FPS boundary.
Q: Can this system handle 4K gaming in Fivem?
A: The system can run Fivem at 4K, but with compromises. At 3840x2160, the average FPS is 64 on Low, 50 on Medium, 40 on High, and 31 on Ultra. This means that a smooth 60 FPS experience is not achievable at 4K, even on Low settings.
Q: How does the RX 9060 compare to its closest rival, the RTX 3060 Ti, in synthetic benchmarks?
A: The average benchmark score for the RX 9060 is 16014, while the RTX 3060 Ti has an average score of 16129. This represents a deltaPct of -0.7, indicating that the RTX 3060 Ti is approximately 0.7 percent faster in these general benchmarks.
Q: Is the CPU or GPU the limiting factor in this configuration for Fivem?
A: The data indicates that the GPU is the primary limiting factor, especially at higher resolutions. This is evidenced by the significant frame rate drops from 1080p to 4K, which are characteristic of a GPU-bound workload. The CPU's performance is sufficient to keep up with the GPU's rendering output.
Q: What are the FPS differences between Low and Ultra settings at 1440p?
A: At 2560x1440, the average FPS on Low settings is 115, while on Ultra settings it is 56. This represents a performance drop of 59 FPS, or about 51 percent, when moving from the lowest to the highest visual preset.
Q: What is the average FPS range for Medium settings at 1080p?
A: The measured data for 1920x1080 with Medium settings shows an average FPS of 138, with a minimum of 117 and a maximum of 159. This provides a consistent and smooth experience, with minimal frame drops.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table lists the exact measured average FPS values for each resolution and settings preset. The data shows a clear trend of decreasing performance as both resolution and visual quality increase.
- 3840x2160 (4K)
- Low: 64 FPS
- Medium: 50 FPS (min 43, max 58)
- High: 40 FPS
- Ultra: 31 FPS
- 2560x1440 (1440p)
- Low: 115 FPS
- Medium: 91 FPS (min 77, max 105)
- High: 73 FPS
- Ultra: 56 FPS
- 1920x1080 (1080p)
- Low: 175 FPS
- Medium: 138 FPS (min 117, max 159)
- High: 111 FPS
- Ultra: 86 FPS
The data reveals that the Medium settings preset is the only one for which minimum and maximum FPS values are provided across all resolutions. At 1080p Medium, the system maintains a minimum of 117 FPS and a maximum of 159 FPS, indicating excellent frame pacing and stability. At 1440p Medium, the minimum is 77 FPS with a maximum of 105 FPS, which is still a very playable range. At 4K Medium, the minimum falls to 43 FPS and the maximum to 58 FPS, showing that the system is struggling to maintain a consistent frame rate at this resolution. The lack of min/max data for other settings suggests a less variable performance profile, but the average FPS values are sufficient for analysis.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured FPS data, the optimal settings preset depends heavily on the user's target resolution and frame rate preference. For a 1080p display, the High preset offers an excellent balance, delivering an average of 111 FPS. This is a significant improvement over the Ultra preset's 86 FPS, while providing a much better visual experience than Low's 175 FPS, which may sacrifice too much graphical fidelity. The Medium preset at 1080p offers a very stable 138 FPS average with a high minimum of 117 FPS, making it an ideal choice for competitive players who prioritize frame consistency over maximum visual detail.
For 1440p users, the High preset is the recommended choice for a single-player or casual multiplayer experience, as it achieves an average of 73 FPS, which is above the 60 FPS threshold for smooth gameplay. The Ultra preset at 1440p drops to 56 FPS, which is below 60 FPS and may result in noticeable stutter on some displays. The Medium preset at 1440p, with its 91 FPS average and 77 FPS minimum, offers a superior experience for those with high refresh rate 1440p monitors, as it provides a comfortable margin above 60 FPS while maintaining good visual quality.
At 4K, the data suggests that the system is not well-suited for high-quality gaming. The Low preset is the only option that approaches a playable frame rate, with an average of 64 FPS. The Medium preset at 50 FPS is borderline, and the High and Ultra presets at 40 and 31 FPS respectively are not recommended for a smooth experience. Therefore, for 4K, the Low preset is the only viable choice to maintain an average above 60 FPS, and even then, it is close to the limit. Users with a 4K display should consider lowering the resolution to 1440p to enjoy higher settings and more consistent frame rates.
Hardware Specifications
Intel Core i5-10400F
AMD Radeon RX 9060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + AMD Radeon RX 9060 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 115.0 |
| 2560x1440 | Medium | 91.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 56.0 |
| 1920x1080 | Low | 175.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 111.0 |
| 1920x1080 | Ultra | 86.0 |
Fivem with ii5-10400F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 9060 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-10400F + RX 9060
Explore FPS benchmarks for other games using this same hardware combination.