Fivem
This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 40 | 50 | 64 |
| 1440p QHD | 56 | 73 | 91 | 115 |
| 1080p Full HD | 86 | 111 | 138 | 175 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i3-12100F + AMD Radeon RX 9060, In-Depth Analysis
The Intel Core i3-12100F paired with the AMD Radeon RX 9060 delivers a playable but resolution-sensitive experience in Fivem, with benchmark results showing a clear shift from GPU-bound performance at 4K to a more balanced workload at 1080p. This combo ranks 1714th out of 3005 tested combinations in this game, placing it in the lower half of the database, yet the measured frame rates reveal that the hardware can still hit smooth triple-digit numbers when settings are tuned appropriately. The data indicates that this pairing is best suited for 1080p and 1440p gaming, while 4K Ultra demands compromises that push the GPU to its limits.
Resolution Scaling
The measured FPS data for Fivem shows a steep and predictable decline as resolution increases, which is characteristic of a GPU-heavy title at higher pixel counts. At 1920x1080 with Low settings, the combo achieves an average of 175 FPS. Moving to 2560x1440 at the same Low settings drops that average to 115 FPS, a reduction of 60 FPS or roughly 34%. At 3840x2160 Low, the average falls further to 64 FPS, which is about 44% lower than the 1440p result and 63% lower than the 1080p result. This scaling pattern indicates that the Radeon RX 9060 is the primary limiting factor as resolution climbs, since the frame rate drops almost proportionally with the increase in pixel count.
Looking at High settings, the same trend holds but with lower absolute numbers. The 1080p High average is 111 FPS, which drops to 73 FPS at 1440p and then to 40 FPS at 4K. The percentage drop from 1080p to 1440p is about 34%, and from 1440p to 4K it is roughly 45%. This non-linear falloff suggests that at 4K, the GPU is struggling to maintain its efficiency, likely due to memory bandwidth limits or shading unit saturation. The 8 GB VRAM on the RX 9060, paired with a 128-bit bus and 288.0 GB/s bandwidth, may also be a contributing factor at higher resolutions, though the measured data does not isolate VRAM capacity as a separate variable.
The Ultra settings paint the clearest picture of the GPU bottleneck. At 1080p Ultra, the average is 86 FPS, which is still playable, but at 1440p Ultra it drops to 56 FPS, and at 4K Ultra it plummets to 31 FPS. The difference between 1080p Ultra and 4K Ultra is 55 FPS, a 64% reduction. This indicates that the RX 9060, which ranks in the 59th percentile among all GPUs, simply does not have enough raw compute power to handle Fivem at 4K with maximum settings. The 31 FPS average at 4K Ultra is below the threshold many gamers consider acceptable for smooth gameplay.
The data also shows that resolution scaling is not linear across settings. For example, the gap between Low and Ultra at 1080p is 89 FPS (175 vs 86), while at 1440p the gap is 59 FPS (115 vs 56), and at 4K it is 33 FPS (64 vs 31). This compression of the settings gap at higher resolutions reinforces that the GPU becomes the dominant constraint. At 1080p, the CPU has more headroom to push higher frame rates when settings are lowered, but at 4K, even Low settings cannot escape the GPU’s performance ceiling.
GPU Role
The AMD Radeon RX 9060 is built on the RDNA 4.0 architecture with the Navi 44 chip, manufactured on a 4 nm process at TSMC. It features 1792 shading units, 112 texture mapping units, and 64 raster operation units, along with 28 ray tracing cores. The GPU’s base clock is 1700 MHz, with a boost clock of 2990 MHz and a game clock of 2400 MHz. These clocks are relatively high, but the card’s overall performance in Fivem is constrained by its memory subsystem. The 8 GB of GDDR6 memory runs at 2250 MHz (18 Gbps effective) across a 128-bit bus, yielding a bandwidth of 288.0 GB/s. This bandwidth figure is modest compared to what the GPU’s compute capabilities might suggest, and it likely explains why the card struggles more at 4K where memory throughput demands increase.
In synthetic benchmarks, the RX 9060 scores 3322 in 3DMark Steel Nomad DX12, 17631 in Passmark G3D, and 9919 in Passmark GPU Compute. Its average benchmark score is 16014, placing it in the 59th percentile of all GPUs. The nearest rivals in the database include the NVIDIA GeForce RTX 3060 Ti, which scores 16129 with a deltaPct of -0.7, meaning the RX 9060 is slightly slower. Other rivals include the AMD Radeon R9 370X at 15862 (deltaPct 1), the AMD Radeon RX 7700 at 15852 (deltaPct 1), and the AMD Radeon Pro W5500 at 15679 (deltaPct 2.1). This places the RX 9060 in a competitive mid-range bracket, though its performance in Fivem at 4K Ultra (31 FPS) suggests that the game’s engine may not fully utilize the GPU’s compute resources.
The GPU’s pixel rate is 191.4 GPixel/s and its texture rate is 334.9 GTexel/s, with FP32 performance at 21.43 TFLOPS. These numbers indicate a capable 1080p and 1440p card, but the measured FPS data shows that at 4K, the card’s fill rate and bandwidth become limiting. For instance, at 4K Medium, the average FPS is 50 with a minimum of 43 and maximum of 58, which is only slightly better than the 31 FPS at Ultra. This suggests that reducing settings from Ultra to Medium at 4K provides a meaningful but not transformative improvement, likely because the GPU is already near its memory bandwidth ceiling.
The RX 9060 supports PCIe 5.0 x16, which is a modern interface, but Fivem’s engine likely does not benefit from this additional bandwidth. The card also has a TDP of 132 W and requires a 300 W suggested PSU, indicating it is a power-efficient design. However, the data does not show any thermal throttling or power-related performance drops, so these factors remain qualitative in this analysis.
How This Combo Ranks
The Intel Core i3-12100F and AMD Radeon RX 9060 combination ranks 1714th out of 3005 tested combos in Fivem, placing it in the 57th percentile of all configurations. This is a below-median ranking, which aligns with the CPU’s modest specifications. The i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. It has a 12 MB shared L3 cache and supports DDR4 and DDR5 memory. Its average benchmark score is 13494, placing it in the 68th percentile of all CPUs. The nearest CPU rivals include the Intel Core 3 N355 with an average score of 13492 (deltaPct 0), the Intel Core i5-9500 at 13452 (deltaPct 0.3), and the Intel Core 5 120UL at 13594 (deltaPct -0.7).
The combo’s rank in Fivem is not surprising given that the game is multiplayer and often CPU-sensitive, especially in populated servers. The i3-12100F’s 4 cores and 8 threads are sufficient for basic gaming but may struggle in scenarios with many player entities or complex scripts. However, the measured FPS data shows that at 1080p Low, the combo achieves 175 FPS, which is high enough to suggest that the CPU is not a major bottleneck at lower settings. At 1080p Ultra, the average drops to 86 FPS, which could be due to either the GPU or the CPU, but the resolution scaling analysis points to the GPU as the primary constraint.
Compared to other combos in the database, this pairing sits in a crowded field. The deltaPct values for the GPU’s rivals show that the RX 9060 is within 2.1% of several other cards, meaning the combo’s rank is likely sensitive to the CPU choice as well. A stronger CPU with the same GPU would probably rank higher, but the i3-12100F’s 68th percentile CPU score suggests it is a mid-pack processor. The combo rank of 1714 out of 3005 is consistent with a budget-oriented pairing that delivers playable frame rates at mainstream resolutions.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best results. With Low settings, the average FPS is 175, which is extremely smooth for a multiplayer game. Medium settings reduce the average to 138 FPS, with a minimum of 117 and maximum of 159, showing good frame pacing. High settings average 111 FPS, which is still well above the 60 FPS threshold. Ultra settings drop the average to 86 FPS, which remains playable but shows a significant penalty for maxing out quality. The data at 1080p indicates that the player has a wide range of options, from competitive-level frame rates at Low to visually rich gameplay at Ultra, all without dropping below 86 FPS.
Moving to 2560x1440, the performance degrades but remains respectable. Low settings average 115 FPS, which is still smooth for most users. Medium settings average 91 FPS, with a minimum of 77 and maximum of 105, indicating that the frame rate stays within a narrow, playable band. High settings average 73 FPS, which is borderline for high-refresh-rate monitors but acceptable for standard 60 Hz displays. Ultra settings drop to 56 FPS, which is below the ideal for fast-paced multiplayer but still technically playable. The 1440p data suggests that users should stick to Medium or High settings to maintain a consistent experience.
At 3840x2160, the combo struggles to maintain high frame rates. Low settings average 64 FPS, which is just above the 60 FPS threshold but with no headroom for dips. Medium settings average 50 FPS, with a minimum of 43 and maximum of 58, indicating that frame drops are common. High settings average 40 FPS, which is below the playable threshold for many. Ultra settings average 31 FPS, which is not suitable for multiplayer gameplay where responsiveness matters. The 4K data clearly shows that this combo is not designed for that resolution, and users would need to lower settings significantly or accept a sub-60 FPS experience.
The variance between minimum and maximum FPS also tells a story. At 1080p Medium, the min-max range is 117-159 FPS, a spread of 42 FPS. At 1440p Medium, the range is 77-105 FPS, a spread of 28 FPS. At 4K Medium, the range is 43-58 FPS, a spread of 15 FPS. This narrowing of the range at higher resolutions suggests that the GPU is consistently saturated, whereas at 1080p, there is more variability, possibly due to CPU or memory timing fluctuations.
CPU Role
The Intel Core i3-12100F is a quad-core processor with 8 threads, based on the Alder Lake architecture and manufactured on a 10 nm process at Intel. Its base clock is 3.30 GHz, boosting to 4.30 GHz, and it has a TDP of 58 W. The L3 cache is 12 MB shared, and the CPU supports dual-channel DDR4 and DDR5 memory. In synthetic benchmarks, the i3-12100F scores 11860 in Cinebench R23 multicore and 1674 in single-core, which are respectable numbers for a budget chip. Its Passmark multithread score is 14015, and its single-thread score is 3444. These results place the CPU in the 68th percentile of all CPUs, with an average benchmark score of 13494.
In Fivem, the CPU’s role is likely secondary to the GPU at higher resolutions, but at 1080p Low, the 175 FPS average suggests that the CPU can keep up with the GPU’s output. The 4 cores and 8 threads are sufficient for Fivem’s typical workload, which involves physics, network synchronization, and script execution. However, in multiplayer servers with many players, the CPU could become a bottleneck, especially if the server hosts complex custom scripts. The measured data does not include any CPU-specific FPS metrics, so this remains an inference based on the CPU’s core count and clock speeds.
The i3-12100F’s nearest rivals include the Intel Core 3 N355, which matches its average score at 13492, and the Intel Core i5-9500, which is 0.3% slower. The Intel Core 5 120UL is 0.7% faster, and the Intel Core i7-1250U is 1.1% faster. These close margins mean that the i3-12100F is a solid mid-pack performer, but it does not stand out in terms of raw processing power. The CPU’s 4-core design is a limitation for modern games that scale beyond 4 threads, but Fivem’s engine appears to be single-threaded or lightly threaded, based on the frame rates achieved.
The CPU’s memory support for both DDR4 and DDR5 is a flexibility point, but the data does not specify which memory type was used in the measured FPS results. The absence of memory bandwidth data in the pack means that the impact of memory speed on Fivem performance cannot be quantified. The CPU’s PCIe Gen 5 support with 16 lanes ensures that the RX 9060’s PCIe 5.0 x16 interface is fully utilized, though Fivem is unlikely to saturate even PCIe 3.0 bandwidth.
FAQ
Q: What is the combo’s rank in Fivem, and how many total combos are tested?
A: The Intel Core i3-12100F and AMD Radeon RX 9060 combo ranks 1714th out of 3005 tested combinations in Fivem. This places it in the lower half of the database, indicating that there are many faster configurations available.
Q: What average FPS does this combo achieve at 1080p with Ultra settings?
A: At 1920x1080 with Ultra settings, the combo achieves an average FPS of 86. This is playable, but it is notably lower than the 175 FPS average seen at 1080p Low settings, showing a significant performance penalty for maxing out quality.
Q: How does the RX 9060 compare to its nearest GPU rival in terms of average benchmark score?
A: The AMD Radeon RX 9060 has an average benchmark score of 16014, while its nearest rival, the NVIDIA GeForce RTX 3060 Ti, scores 16129. The deltaPct is -0.7, meaning the RX 9060 is 0.7% slower than the RTX 3060 Ti.
Q: Is the combo capable of 4K gaming in Fivem?
A: At 3840x2160 with Low settings, the combo averages 64 FPS, but at Ultra settings, it drops to 31 FPS. Medium averages 50 FPS with a minimum of 43, indicating that 4K is only viable at Low to Medium settings, and even then, frame rates are not ideal for competitive multiplayer.
Q: What are the CPU’s core and thread counts, and how do they affect Fivem performance?
A: The Intel Core i3-12100F has 4 cores and 8 threads. In Fivem, this is sufficient to push 175 FPS at 1080p Low, suggesting the CPU is not a bottleneck at lower settings. However, in multiplayer scenarios with heavy server-side scripting, the limited core count could cause frame drops.
Q: What is the GPU’s memory size and bandwidth, and does it limit performance at 4K?
A: The AMD Radeon RX 9060 has 8 GB of GDDR6 memory with a 128-bit bus and 288.0 GB/s bandwidth. At 4K, the frame rate drops sharply, from 64 FPS at Low to 31 FPS at Ultra, which suggests that the memory bandwidth is a limiting factor at high pixel counts.
Hardware Specifications
Intel Core i3-12100F
AMD Radeon RX 9060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + AMD Radeon RX 9060 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 31.0 |
| 2560x1440 | Low | 115.0 |
| 2560x1440 | Medium | 91.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 56.0 |
| 1920x1080 | Low | 175.0 |
| 1920x1080 | Medium | 138.0 |
| 1920x1080 | High | 111.0 |
| 1920x1080 | Ultra | 86.0 |
Fivem with ii3-12100F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 9060 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii3-12100F + RX 9060
Explore FPS benchmarks for other games using this same hardware combination.