Fivem

Fivem

AVERAGE FPS
178
excellent

This combination delivers exceptional performance with an average of 178 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 88 109 141
1440p QHD 123 155 197 249
1080p Full HD 188 240 277 305

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 109
3840x2160 High 88
3840x2160 Ultra 66
2560x1440 Low 249
2560x1440 Medium 197
2560x1440 High 155
2560x1440 Ultra 123
1920x1080 Low 305
1920x1080 Medium 277
1920x1080 High 240
1920x1080 Ultra 188

Fivem with Intel Core i3-12100F + NVIDIA GeForce RTX 5090, In-Depth Analysis

Fivem is a multiplayer modification platform built on Grand Theft Auto V, and its performance profile is unique due to the heavy CPU demands of networked player environments. This analysis examines the Intel Core i3-12100F and NVIDIA GeForce RTX 5090 combination, which produces a striking bottleneck dynamic where the 4-core CPU limits the top-tier 32GB GPU at lower resolutions. The data shows a system that is profoundly CPU-bound at 1080p, with GPU headroom only becoming apparent at 4K Ultra settings.

Resolution Scaling

The measured FPS deltas across resolutions reveal a classic CPU bottleneck that gradually shifts toward the GPU as pixel count rises. At High settings, performance drops from 239.9 FPS at 1920x1080 to 154.6 FPS at 2560x1440—a 35.6% reduction—and then to 87.7 FPS at 3840x2160, which is another 43.3% drop from 1440p. This scaling pattern is steep and linear, indicating that both the CPU and GPU are being stressed, but the 1080p to 1440p gap is narrower than the 1440p to 4K gap, which is unusual for a high-end GPU.

At Low settings, the bottleneck becomes even more apparent. The 1080p result of 305.1 FPS drops to 249.4 FPS at 1440p (18.3% loss) and then to 141.1 FPS at 4K (43.4% loss). The relatively small drop from 1080p to 1440p at Low settings suggests the CPU is the limiting factor in both cases, as the RTX 5090 is not being fully utilized. The larger 1440p to 4K drop shows the GPU finally becoming the constraint. At Ultra settings, the pattern changes: 188.4 FPS at 1080p falls to 123.4 FPS at 1440p (34.5% loss) and then to 65.7 FPS at 4K (46.8% loss). This is the most balanced scaling curve, suggesting that Ultra settings at 1080p are the first point where the GPU workload catches up to the CPU's capability.

The key takeaway is that this pairing is heavily CPU-limited at 1080p across all settings, with the RTX 5090's massive 1.79 TB/s bandwidth and 104.8 TFLOPS compute potential largely untapped. At 4K, the GPU becomes the primary bottleneck, especially at Ultra where the frame rate nearly halves from the High preset. For players targeting high refresh rates at 1080p, the CPU will cap performance well below what the GPU can deliver.

FAQ

Q: Why does the frame rate only drop from 305.1 FPS at 1080p Low to 249.4 FPS at 1440p Low, but then plunge to 141.1 FPS at 4K Low?

A: The modest 18.3% drop from 1080p to 1440p indicates the Intel Core i3-12100F's four cores are the limiting factor at both resolutions. The RTX 5090 has enough headroom to handle the extra pixels without significant frame loss. The 43.4% drop from 1440p to 4K shows the GPU finally becoming saturated, as the 4-core CPU can still push instructions but the GPU's rendering workload becomes dominant.

Q: Is the RTX 5090 wasted in this system for Fivem?

A: At 1080p and 1440p, largely yes—the data shows the CPU caps performance at 305.1 FPS even on Low settings. However, at 4K Ultra, the GPU is fully engaged, delivering 65.7 FPS. The 32GB VRAM and 512-bit memory bus are overkill for Fivem's current requirements, but they provide massive headroom for future multiplayer server loads and high-resolution texture packs.

Q: How does the i3-12100F compare to its nearest rivals in synthetic benchmarks?

A: The i3-12100F has an average benchmark score of 13516, placing it at the 72nd percentile of all CPUs. It sits within 1.8% of the Intel Core i7-7700K (13280), 0.6% of the Intel Core i3-10105 (13430), and 0.4% of the Intel Core i7-1250U (13462). It trails the AMD Ryzen Threadripper PRO 3975WX (13534) by only 0.1%, which is remarkable given the Threadripper's workstation-class design.

Q: What is the best resolution for this combo in Fivem?

A: The data suggests 2560x1440 with High settings offers the best balance, delivering 154.6 FPS. This resolution keeps the frame rate well above 144Hz while allowing the GPU to contribute meaningfully to the workload. At 1080p, the CPU bottleneck limits gains, and at 4K, frame rates drop below 100 FPS on all settings except Low.

Q: Why does the RTX 5090 only achieve 65.7 FPS at 4K Ultra when it has 32GB of VRAM?

A: The VRAM capacity is not the constraint; the GPU's rendering pipeline is. At 4K Ultra, the 176 ROPs and 423.6 GPixel/s pixel rate are fully exercised. The 65.7 FPS result is a product of the game's engine and the CPU's ability to feed draw calls, not a memory deficit. The 32GB GDDR7 allocation ensures texture loading is never a bottleneck.

Q: Should I prioritize the CPU or GPU upgrade for better Fivem performance?

A: Benchmark results indicate the CPU is the primary limiter. The i3-12100F's 4 cores and 8 threads produce a 3dmark_max_threads score of 4023, which is close to its 4-thread score of 2859, showing limited multi-threading headroom. A CPU with more cores would likely improve both minimum frame rates and consistency in busy multiplayer servers.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on Alder Lake architecture, running at a 3.30 GHz base clock and 4.30 GHz boost clock. Its 12 MB shared L3 cache and 1.25 MB per-core L2 cache are modest by modern standards, but the single-thread performance is strong for its class: a cinebench_r23_singlecore score of 1681 and a 3dmark_single_thread score of 893. This explains why Fivem, which is notoriously single-thread dependent for physics and network handling, can still push high frame rates at 1080p.

The synthetic benchmark scores reveal the CPU's character. The 3dmark_4_threads score of 2859 is significantly lower than the 8-thread score of 4026, indicating that adding more threads yields diminishing returns—the processor is already near its multi-threading ceiling. The cinebench_r23_multicore score of 11912 is respectable for a quad-core, but the passmark_multithread score of 14015 places it in the 72nd percentile overall, with a 0.4% delta from the Intel Core i7-1250U and a 1.8% delta from the Intel Core i7-7700K.

For Fivem specifically, the CPU role is critical because the game's multiplayer component demands constant background processing of other players' positions, vehicle physics, and network packets. The measured FPS at 1080p Low (305.1 FPS) versus 1080p High (239.9 FPS) shows a 27.2% gap, which is smaller than the resolution scaling gaps. This suggests that even at Low settings, the CPU is the binding constraint—the RTX 5090 can render the scene quickly, but the i3-12100F cannot issue draw calls fast enough to exploit the GPU's full power.

The boost clock of 4.30 GHz is the key asset here, as Fivem's engine rarely uses more than 8 threads effectively. The passmark_single_thread score of 3444 is strong, and the geekbench_singlecore score of 2224 confirms this. However, the lack of a 12th-generation efficiency core cluster, unlike higher-tier Core i5 and i7 parts, means background tasks can interfere with game thread scheduling, leading to potential frame time spikes in busy server lobbies.

Measured FPS Breakdown

At 1920x1080, the data shows a tight spread across settings: Low delivers 305.1 FPS, Medium 276.5 FPS, High 239.9 FPS, and Ultra 188.4 FPS. The gap between Low and Ultra is 38.2%, which is substantial but narrower than at higher resolutions. This confirms the CPU bottleneck—even at Ultra, the frame rate stays above 180 FPS, which is higher than most 144Hz monitors can display.

Moving to 2560x1440, the frame rates drop meaningfully: Low at 249.4 FPS, Medium 196.8 FPS, High 154.6 FPS, and Ultra 123.4 FPS. The Medium-to-High drop is 21.5%, while High-to-Ultra is 20.2%, showing that each settings tier imposes a similar relative cost. The Low-to-Ultra spread is now 50.5%, indicating that GPU load is becoming more significant at this resolution.

At 3840x2160, the picture changes dramatically. Low produces 141.1 FPS, Medium 108.5 FPS, High 87.7 FPS, and Ultra 65.7 FPS. The High-to-Ultra drop is 25.1%, and the Low-to-Ultra spread is 53.4%. The 4K Ultra result of 65.7 FPS is the only measured frame rate below 100 FPS, and it shows that the RTX 5090 is finally working hard. The scaling from 1080p Ultra to 4K Ultra is a 65.1% reduction, which is a steep price for higher resolution.

The measured FPS data is consistent with the combo rank of 41 out of 1792 tested combinations, placing this system in the top 2.3% of all configurations tested for this game. However, the rank reflects the absolute performance, not the efficiency of the pairing—the CPU's limitation is clear when comparing the 1080p Low result of 305.1 FPS to what a higher-core-count CPU could likely achieve with the same GPU.

GPU Role

The NVIDIA GeForce RTX 5090 is the flagship Blackwell 2.0 GPU, built on a 5nm process with 92,200 million transistors and a 750 mm² die. Its 32GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth, which is essential for high-resolution textures but largely idle in Fivem's current content. The GPU's 21,760 shading units and 104.8 TFLOPS FP32 performance are extreme, yet the measured data shows they are underutilized at 1080p.

The GPU's clock behavior is telling: a 2017 MHz base and 2407 MHz boost, with memory running at 28 Gbps effective. The passmark_g3d score of 39650 places it at the 94th percentile of all GPUs, with a 0.1% delta from the RTX 5090 D and a 1.3% delta from the AMD Radeon PRO W6600. The 3dmark_steel_nomad_dx12 score of 14411 confirms its top-tier status, but in Fivem, the GPU's role is secondary to the CPU until 4K.

At 4K Ultra, the RTX 5090 finally demonstrates its capability, but the 65.7 FPS result is not impressive for a card with 104.8 TFLOPS. This is because Fivem's engine is largely single-threaded for draw call submission, and the i3-12100F's 4.30 GHz boost clock cannot feed the GPU efficiently. The 176 ROPs and 423.6 GPixel/s pixel rate are sufficient for the render targets, but the CPU's passmark_extended_instructions score of 10842 suggests limited headroom for complex shader workloads.

The GPU's 170 RT cores and 680 tensor cores are irrelevant for Fivem, which does not use ray tracing or DLSS in its default path. The 32GB VRAM is over-provisioned, as the game's largest texture packs rarely exceed 8GB. However, for players who run multiple mods or high-resolution texture packs, the VRAM headroom eliminates any memory-related stuttering. The GPU's 1,636.8 GTexel/s texture rate ensures that even at 4K Ultra, texture filtering is never a bottleneck.

Settings Recommendations

For players using this specific combo, the measured FPS data points to 2560x1440 as the sweet spot. At High settings, the 154.6 FPS result comfortably exceeds 144Hz refresh rates, while at 4K High, the 87.7 FPS is playable but not ideal for competitive multiplayer. The 1080p results, while high, are constrained by the CPU, and the difference between 305.1 FPS (Low) and 239.9 FPS (High) is less impactful than the visual quality gain from High settings.

The Ultra preset is only recommended for 1080p, where the 188.4 FPS result still provides a high-refresh experience. At 1440p Ultra, the 123.4 FPS is acceptable for 120Hz displays, but the drop from High to Ultra is 20.2%, which may not justify the visual improvements. At 4K, Ultra is not recommended—the 65.7 FPS is below the 75Hz threshold for smooth motion, and High settings at 87.7 FPS provide a better balance.

For players who prioritize frame rate above all, 1080p Low at 305.1 FPS is the maximum achievable, but the visual quality loss is severe. The Medium preset at 1080p (276.5 FPS) or 1440p (196.8 FPS) offers a reasonable compromise, with the 1440p Medium result being particularly strong for high-refresh monitors. The data suggests that Medium at 1440p is the most efficient settings-to-performance ratio, as it provides nearly 200 FPS while maintaining acceptable visual fidelity.

The 4K resolution is only viable with Low settings, delivering 141.1 FPS, which is surprising for a 4-core CPU. This indicates that at Low settings, the GPU's rasterization is fast enough to overcome the CPU bottleneck, allowing the system to hit high frame rates even at 4K. For players with 4K 144Hz displays, this combination can work with Low settings, but High or Ultra will force a drop to 60-90 FPS territory.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5090 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 141.1
3840x2160 Medium 108.5
3840x2160 High 87.7
3840x2160 Ultra 65.7
2560x1440 Low 249.4
2560x1440 Medium 196.8
2560x1440 High 154.6
2560x1440 Ultra 123.4
1920x1080 Low 305.1
1920x1080 Medium 276.5
1920x1080 High 239.9
1920x1080 Ultra 188.4

Fivem with ii3-12100F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5090 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.