Fivem
This combination delivers exceptional performance with an average of 186 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 93 | 116 | 147 |
| 1440p QHD | 130 | 167 | 209 | 263 |
| 1080p Full HD | 197 | 254 | 278 | 303 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i3-12100F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a unique performance profile that diverges sharply from typical single-player benchmarks. When pairing the Intel Core i3-12100F with the NVIDIA GeForce RTX 5090 D, the data reveals a configuration where the CPU and GPU roles are heavily dependent on resolution and graphical presets. This analysis walks through the measured FPS data to explain how this specific combination behaves, what limits it at each setting, and how it stacks up against a vast field of other tested hardware combinations.
Resolution Scaling
The measured FPS data shows a clear and predictable pattern as resolution increases, but the rate of change is not uniform across all settings. At 1080p with Low settings, the combo achieves an average of 303 FPS. Moving to 1440p Low drops this to 263 FPS, a reduction of 13.2%. Stepping up to 4K Low yields 147 FPS, which is a further 44.1% drop from the 1440p figure. This steep decline at 4K indicates that the rendering load is increasingly falling on the GPU, which, despite its immense power, is being saturated by the sheer pixel count.
The scaling behavior tells a more nuanced story about the bottleneck. At 1080p and 1440p, the differences between Low, Medium, and High settings are relatively small in absolute terms. For instance, at 1440p, Low yields 263 FPS, Medium yields 209 FPS, and High yields 167 FPS. The gap between Low and High is 96 FPS. However, when jumping to 4K, the same settings produce 147 FPS, 116 FPS, and 93 FPS respectively, a gap of only 54 FPS. This compression of performance is a classic sign of a GPU bottleneck. The RTX 5090 D is no longer able to brute-force its way through the workload, and the frame rate becomes highly sensitive to the pixel count.
The most telling data point for identifying the limiting component is the 4K Ultra result. At 4K Ultra, the average FPS plummets to 72. This is a 50.7% drop from the 4K High setting of 93 FPS. In contrast, the drop from 1080p High (254 FPS) to 1080p Ultra (197 FPS) is only 22.4%. The disproportionate penalty for enabling Ultra at 4K suggests that this preset introduces effects that are exceptionally demanding on the GPU's shading and memory subsystems, overwhelming even 32 GB of GDDR7 memory and the 104.8 TFLOPS of FP32 compute power.
The data indicates that the Core i3-12100F is not the primary constraint at higher resolutions. At 1080p Low, the 303 FPS figure is likely near the ceiling of what the 4-core, 8-thread processor can feed to the GPU in this game. As resolution increases, the GPU's workload grows, and the CPU has more headroom to issue draw calls. The fact that 4K Low (147 FPS) is still nearly double the 4K Ultra (72 FPS) confirms that the GPU's processing of the Ultra preset is the limiting factor, not the CPU's ability to prepare frames.
FAQ
Q: How much faster is this combo at 1080p compared to 4K?
A: At Low settings, the average frame rate drops from 303 FPS at 1920x1080 to 147 FPS at 3840x2160, a reduction of 156 FPS or approximately 51.5%. At High settings, the drop is from 254 FPS to 93 FPS, a 63.4% decrease.
Q: What is the best-performing setting for this CPU-GPU pair?
A: Based on the measured data, the Low preset at 1920x1080 yields the highest average frame rate at 303 FPS. However, for a balance of visual quality and performance, the Medium preset at 2560x1440 offers a strong 209 FPS average, which is likely high enough for most high-refresh-rate displays.
Q: Is the Core i3-12100F a bottleneck for the RTX 5090 D in this game?
A: The data suggests the CPU is less of a bottleneck at higher resolutions. At 4K Ultra, the average FPS is 72, which is a massive drop from 147 FPS at 4K Low. This indicates that the GPU is the primary limiting factor at 4K with higher presets. At 1080p Low, the 303 FPS result may be close to the CPU's maximum frame output, but the CPU still supports high frame rates.
Q: How does the RTX 5090 D's performance compare to its nearest rivals in synthetic benchmarks?
A: In the benchmark database, the RTX 5090 D has an average score of 77712. Its nearest rival, the AMD Radeon RX 6650M XT, has an average score of 76904, making the RTX 5090 D 1.1% faster. The AMD Radeon RX 6850M XT scores 78940, which is 1.6% higher than the 5090 D.
Q: What is the frame rate range for the Medium preset at 1440p?
A: The measured data shows an average FPS of 209 for the Medium preset at 2560x1440, with a minimum of 178 FPS and a maximum of 240 FPS. This provides a consistent experience with a 62 FPS variance between the recorded minimum and maximum.
Q: Does the combo's ranking in Fivem change with the graphic preset?
A: The provided data includes a single combo rank of 50 out of 3005 tested combos. This ranking is not broken down by preset, so we cannot determine if the rank varies. However, the FPS data indicates that the relative performance gap between this combo and others may widen at lower resolutions where the CPU is more likely to be a limiting factor.
GPU Role
The NVIDIA GeForce RTX 5090 D is a flagship GPU with a 32 GB GDDR7 memory pool on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. These specifications are more than sufficient for any conventional game at 4K, and the measured data in Fivem confirms that the GPU's role is to provide headroom at lower resolutions and become the primary limiter at 4K with heavy presets. The GPU's boost clock is rated at 2407 MHz, and its 21760 shading units process the rendering pipeline.
In Fivem, the GPU's performance scales as expected with resolution. At 1080p Low, the 303 FPS average suggests the GPU is not working near its full capacity. The GPU's massive compute power is being underutilized because the CPU is likely the limiting factor for frame generation. As we move to 1440p, the GPU begins to take on more work, with the average FPS dropping to 263 at Low. This is still a very high frame rate, indicating the GPU has ample resources.
The GPU's role becomes dominant at 4K. The jump from 4K Low (147 FPS) to 4K Medium (116 FPS) is a 21.1% drop, and the jump to 4K High (93 FPS) is a 36.7% drop from Low. The final step to 4K Ultra (72 FPS) shows a 50.7% drop from High. This progression shows how sensitive the GPU is to the increased shader complexity and texture resolution of each preset. The 32 GB of VRAM is likely not being fully utilized here, but the raw compute power of the chip is clearly the bottleneck at these settings.
The GPU's synthetic benchmarks provide context for its raw capabilities. Its passmark_g3d score is 44065, and its 3dmark_steel_nomad_dx12 score is 14326. These scores place it in the 92nd percentile of all GPUs, with an average benchmark score of 77712. In the context of Fivem, these numbers suggest the GPU has far more power than necessary for 1080p gaming, but the game's engine and the CPU's limitations prevent it from being fully utilized at that resolution. At 4K, the GPU's power is directly reflected in the playable frame rates, though the Ultra preset still proves to be a significant challenge.
How This Combo Ranks
The combination of the Intel Core i3-12100F and the NVIDIA GeForce RTX 5090 D has a combo rank of 50 out of 3005 tested combinations in Fivem. This places it in the top 1.7% of all tested systems, which is an exceptionally high position. This ranking is likely influenced by the GPU's raw power, which is among the best available. However, the CPU's lower core count prevents this combo from reaching the absolute top tier, where systems likely pair the 5090 D with a higher-core-count processor.
To understand this rank, we must look at the CPU's performance relative to its peers. The Core i3-12100F has an average benchmark score of 13494, placing it in the 68th percentile of all CPUs. Its nearest rivals in terms of overall score are the Intel Core 3 N355 (13492, 0% delta), the Intel Core i5-9500 (13452, 0.3% higher), and the Intel Core 5 120UL (13594, 0.7% lower). This shows that the CPU's raw compute throughput is mid-range compared to the entire CPU landscape.
The high combo rank is therefore proof of the GPU's dominance. In a game like Fivem, which can be heavily CPU-bound in certain scenarios, the i3-12100F's single-thread performance is adequate. Its 3dmark_single_thread score is 893, and its cinebench_r23_singlecore score is 1674. These scores suggest strong per-core performance, which is critical for game engines that may not scale perfectly across all cores. The 4.30 GHz boost clock helps maintain a high instruction throughput per core, allowing it to keep up with the GPU at moderate resolutions.
The rank of 50 indicates that while the GPU is a top-tier part, the CPU is holding the system back from the absolute pinnacle of performance. Combos ranked higher likely feature CPUs with more cores and threads, which can better handle the multi-threaded aspects of the game and the background processes, allowing for slightly higher average FPS in CPU-limited scenarios. The data shows that this combo is a high-performance pairing, but it is not fully balanced, with the GPU being the clear performance leader.
Settings Recommendations
Based on the measured FPS data, the optimal settings depend entirely on the user's display resolution and refresh rate. For 4K displays, the Medium preset is the most balanced option. It yields an average of 116 FPS, with a minimum of 99 FPS. This is significantly smoother than the High preset's 93 FPS average and far more playable than the Ultra preset's 72 FPS. The Low preset at 147 FPS is the fastest way to play at 4K, but it sacrifices visual fidelity for a frame rate that is overkill for most 60Hz displays.
For 1440p displays, the High preset is the recommended starting point. It provides an average of 167 FPS, which is well-suited for high-refresh-rate monitors. This preset offers a good balance of visual quality and performance. The Medium preset is a solid alternative for those who prioritize frame rate, averaging 209 FPS. The Ultra preset at 1440p averages 130 FPS, which is still very playable and provides the best image quality, but it is a 22.2% reduction from High.
For 1080p displays, the Ultra preset is surprisingly viable, averaging 197 FPS. This is high enough for even the fastest 1080p gaming monitors. The High preset is nearly as good at 254 FPS, and the Medium preset at 278 FPS is also excellent. Given the high frame rates available, users at 1080p should opt for the Ultra preset to maximize visual quality without sacrificing playability, as the average FPS remains well above 144. The Low preset's 303 FPS is an extreme option for competitive play, but the visual downgrade is substantial.
In summary, the data suggests a tiered approach: 4K users should stick to Medium for a locked experience, 1440p users can comfortably use High, and 1080p users can push to Ultra. This guidance is based solely on the measured average and minimum FPS figures, ensuring a smooth experience is prioritized over theoretical maximums.
Measured FPS Breakdown
The measured data provides 12 distinct data points across four resolutions and four settings. At 1920x1080, the Low preset delivers an average of 303 FPS. The Medium preset averages 278 FPS, with a recorded minimum of 236 FPS and a maximum of 320 FPS. The High preset averages 254 FPS, and the Ultra preset averages 197 FPS. This shows a clear downward trend as settings increase, with a 35% drop from Low to Ultra.
At 2560x1440, the frame rates remain high. The Low preset averages 263 FPS. The Medium preset averages 209 FPS, with a minimum of 178 FPS and a maximum of 240 FPS. The High preset averages 167 FPS, and the Ultra preset averages 130 FPS. The transition from 1080p to 1440p results in a substantial performance hit for every preset, with an average reduction of about 35-40% across the board.
At 3840x2160, the GPU is heavily taxed. The Low preset averages 147 FPS. The Medium preset averages 116 FPS, with a minimum of 99 FPS and a maximum of 133 FPS. The High preset averages 93 FPS, and the Ultra preset averages 72 FPS. This resolution shows the most significant scaling penalties, particularly for the Ultra preset, which is 50.7% slower than the High preset. The minimum FPS data for the Medium preset at 4K (99 FPS) shows that even this setting can dip close to the 90 FPS mark, which is important for maintaining a stable 100Hz+ experience.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache is a key resource for gaming. In Fivem, the CPU’s role is to manage the game world, physics, and player interactions. The data indicates that this CPU can feed the RTX 5090 D adequately at lower resolutions, but it may become a limiting factor at 1080p with low graphical settings.
The CPU's synthetic benchmarks reveal its capabilities. Its 3dmark_single_thread score is 893, and its cinebench_r23_singlecore score is 1674. These are strong single-thread results, which are crucial for game engines that often rely on a few primary threads. In contrast, its multi-threaded scores are more modest. The cinebench_r23_multicore score is 11860, and the geekbench_multicore score is 7252. These scores show that the CPU has decent multi-threading for its class, but it cannot compete with higher-core-count processors.
The performance difference between 1080p Low (303 FPS) and 1440p Low (263 FPS) is 40 FPS. This reduction is likely due to the increased GPU load. However, the fact that 1080p Low reaches 303 FPS suggests that the CPU is capable of dispatching a high number of frames per second. The question is whether a more powerful CPU would push this number even higher. Based on the CPU's percentile rank (68th) and its rival scores, it is likely that the i3-12100F is nearing its frame-generation limit at 1080p with low settings.
At higher resolutions, the CPU's load relative to the GPU decreases. The massive drop in FPS from 1080p to 4K (e.g., from 254 FPS to 93 FPS on High) is a direct result of the GPU's rendering workload, not a failure of the CPU. The CPU's 4.30 GHz boost clock ensures it can keep up with the GPU's demands at 4K, as the frame rate is not constrained by the processor's instruction throughput. The data suggests that the i3-12100F is a capable partner for the RTX 5090 D at high resolutions, but it will leave some performance on the table at 1080p, where its 4 cores become the primary bottleneck.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5090 D in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 147.0 |
| 3840x2160 | Medium | 116.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 263.0 |
| 2560x1440 | Medium | 209.0 |
| 2560x1440 | High | 167.0 |
| 2560x1440 | Ultra | 130.0 |
| 1920x1080 | Low | 303.0 |
| 1920x1080 | Medium | 278.0 |
| 1920x1080 | High | 254.0 |
| 1920x1080 | Ultra | 197.0 |
Fivem with ii3-12100F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5090 D + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.