Allods Online

Allods Online

AVERAGE FPS
157
excellent

This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 86 132 167
1440p QHD 99 159 190 203
1080p Full HD 154 184 218 238

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 167
3840x2160 Medium 132
3840x2160 High 86
3840x2160 Ultra 56
2560x1440 Low 203
2560x1440 Medium 190
2560x1440 High 159
2560x1440 Ultra 99
1920x1080 Low 238
1920x1080 Medium 218
1920x1080 High 184
1920x1080 Ultra 154

Allods Online with Intel Core i3-12100F + NVIDIA GeForce RTX 5090, In-Depth Analysis

Allods Online, a 2010-era MMORPG, is an unusual test bed for a flagship GPU like the NVIDIA GeForce RTX 5090 paired with the Intel Core i3-12100F. The benchmark data shows this combination ranks 135th out of 1715 tested combos, placing it in the top ~8% of all configurations. However, the performance pattern across resolutions and settings reveals that this game is heavily CPU-bound at lower resolutions, with the GPU only becoming the limiting factor at 4K with the most demanding presets. This analysis breaks down the measured frames per second (FPS) data to show where the bottleneck shifts and what that means for players.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic but uneven, revealing a clear CPU bottleneck at lower resolutions. At High settings, the average FPS falls from 184.3 at 1920x1080 to 159.1 at 2560x1440, a drop of 25.2 FPS, then further to 85.9 at 3840x2160, a much steeper decline of 73.2 FPS from 1440p. This pattern indicates that at 1080p and 1440p, the Intel Core i3-12100F is the limiting component—the RTX 5090 has spare capacity, but the CPU's four cores (with eight threads) cannot feed frames fast enough to push much beyond 200 FPS.

The Low settings row shows the CPU bottleneck even more starkly. At 1920x1080 Low, the combo hits 238.1 FPS; at 2560x1440 Low, it only drops to 203.2 FPS—a modest 34.9 FPS decline. But at 3840x2160 Low, the average falls to 166.9 FPS, a 36.3 FPS drop from 1440p. This suggests that even at Low settings, the game's CPU demands at 1080p and 1440p prevent the GPU from being fully utilized, and it is only at 4K that the RTX 5090's workload becomes heavy enough to start dominating the frame time.

The Ultra preset tells a different story. At 1920x1080 Ultra, the average is 154 FPS; at 2560x1440 Ultra, it drops to 98.8 FPS; and at 3840x2160 Ultra, it plunges to 55.5 FPS. The percentage drops are 35.8% from 1080p to 1440p and 43.8% from 1440p to 4K. This steeper scaling at Ultra indicates that the game's most demanding settings add enough GPU load to shift the bottleneck toward the RTX 5090, even at 1440p. In contrast, the Medium preset shows a more moderate scaling: 217.7 FPS at 1080p, 189.8 FPS at 1440p, and 131.7 FPS at 4K, with the largest relative drop occurring between 1440p and 4K (30.6%).

GPU Role

The RTX 5090 is a massive GPU: 32 GB of GDDR7 memory on a 512-bit bus delivering 1.79 TB/s of bandwidth, with a boost clock of 2407 MHz. Its benchmark scores are equally imposing—a PassMark G3D score of 39650 and a 3DMark Steel Nomad DX12 score of 14411. Yet in Allods Online, these resources are often underutilized. The game was released in 2010, well before the GPU's architecture existed, and its engine appears to scale poorly with modern graphics hardware.

The VRAM capacity is effectively irrelevant here. At 4K Ultra, the game demands enough graphical work to drop the average to 55.5 FPS, but the 32 GB buffer is unlikely to be stressed by a game from this era. The pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s are far beyond what Allods Online needs; the bottleneck is elsewhere. The GPU's 21760 shading units and 170 RT cores are similarly idle in a title that does not use ray tracing or modern shading techniques. The data shows the RTX 5090's role is to ensure that when the CPU can deliver frames, the GPU never becomes the limiting factor—except at 4K Ultra, where it finally does.

The GPU's nearest rivals in the benchmark database include the RTX 5090 D (0.1% higher average score), RTX 5050 Mobile (0.2% higher), and AMD Radeon PRO W6600 (1.3% higher). The RTX 5090 sits at the 94th percentile of all GPUs, but in this game, its strength only becomes visible at 4K, where the measured FPS drops below 100 for most settings. At 1080p, the GPU is clearly not the limiting component, as evidenced by the relatively small FPS differences between Low and Ultra (238.1 vs 154 FPS).

FAQ

Q: Why does the FPS drop so much from 1080p to 4K at High settings?

A: At High settings, the average FPS falls from 184.3 at 1920x1080 to 85.9 at 3840x2160. This 98.4 FPS drop indicates that the GPU workload increases significantly at 4K, making the RTX 5090 the limiting factor, whereas at 1080p the CPU restricts performance.

Q: Is the Intel Core i3-12100F a bottleneck at 1080p?

A: Yes. At 1920x1080 Low, the combo achieves 238.1 FPS, but at 2560x1440 Low it still manages 203.2 FPS. The relatively small drop suggests the CPU's four cores are limiting the frame rate, as the GPU has ample headroom at these resolutions.

Q: What is the best resolution for this combo in Allods Online?

A: The data shows that 2560x1440 offers a balanced experience. At High settings, it delivers 159.1 FPS, which is 73.2 FPS higher than 4K High (85.9 FPS) and only 25.2 FPS lower than 1080p High (184.3 FPS), offering a better visual clarity per frame-time cost.

Q: How does the RTX 5090's VRAM affect performance in this game?

A: The 32 GB of GDDR7 memory is far more than Allods Online requires. The measured FPS differences between settings are driven by compute and fill-rate demands, not memory capacity. The VRAM does not appear to be a limiting factor at any resolution tested.

Q: Why is the Ultra preset so much slower than High at 4K?

A: At 3840x2160, Ultra averages 55.5 FPS while High averages 85.9 FPS—a 30.4 FPS difference. This indicates the Ultra preset adds significant GPU load, likely through increased shading and texture effects, which the RTX 5090 handles less efficiently at 4K due to the sheer pixel count.

Q: Does the CPU's single-thread performance matter here?

A: The i3-12100F has a 3DMark single-thread score of 893 and a Cinebench R23 single-core score of 1681. Given that Allods Online is an older MMORPG with likely heavy single-threaded game logic, these scores correlate with the observed CPU-bound behavior at lower resolutions, where FPS plateaus around 238 FPS even on Low settings.

How This Combo Ranks

Among 1715 tested combinations, this pairing of the Intel Core i3-12100F and NVIDIA GeForce RTX 5090 ranks 135th in Allods Online. That places it well above the median, but the rank is more a reflection of the GPU's raw power than the CPU's contribution. The i3-12100F itself sits at the 72nd percentile of all CPUs, with an average benchmark score of 13516. Its nearest rivals include the AMD Ryzen Threadripper PRO 3975WX (0.1% lower score), Intel Core i7-1250U (0.4% lower), and Intel Core i3-10105 (0.6% lower). This suggests the CPU is a mid-range performer, but in this game, its four cores are sufficient to drive frame rates above 150 FPS at 1080p and 1440p for most settings.

The GPU, by contrast, is at the 94th percentile of all GPUs, with an average benchmark score of 84306. Its nearest rivals are the RTX 5090 D (0.1% lower), RTX 5050 Mobile (0.2% lower), and AMD Radeon PRO W6600 (1.3% lower). The combination's rank of 135 out of 1715 means it outperforms the vast majority of tested systems, but the data suggests that a cheaper GPU paired with a stronger CPU might yield a higher rank in this specifically CPU-sensitive title. The combo's performance is strongest at 4K, where the GPU's dominance becomes the deciding factor.

Settings Recommendations

The measured FPS data points to Medium settings as the best balance for this combo. At 1920x1080 Medium, the average is 217.7 FPS, which is 20.4 FPS lower than Low (238.1 FPS) but 33.4 FPS higher than High (184.3 FPS). At 2560x1440 Medium, the average is 189.8 FPS, which is 30.7 FPS higher than High (159.1 FPS) and only 13.4 FPS lower than Low (203.2 FPS). At 4K, Medium delivers 131.7 FPS, which is 45.8 FPS higher than High (85.9 FPS) and 76.2 FPS higher than Ultra (55.5 FPS).

Ultra settings are not recommended. Even at 1080p, Ultra drops to 154 FPS, which is 63.7 FPS lower than Medium. At 4K, Ultra's 55.5 FPS average is below the 60 FPS threshold, making it a poor choice for smooth gameplay. High settings are acceptable for 1080p and 1440p (184.3 and 159.1 FPS respectively), but at 4K High's 85.9 FPS is playable yet noticeably lower than Medium. For players targeting consistent high frame rates across all resolutions, Medium is the sweet spot, offering more than double the FPS of Ultra at 4K (131.7 vs 55.5) while still providing improved visuals over Low.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are: Low 238.1, Medium 217.7, High 184.3, and Ultra 154. The spread from Low to Ultra is 84.1 FPS, indicating that the CPU is the main constraint—even at Ultra, the GPU is not fully taxed at this resolution.

At 2560x1440, the average FPS values are: Low 203.2, Medium 189.8, High 159.1, and Ultra 98.8. The drop from High to Ultra is 60.3 FPS, which is larger than the drop from Low to Medium (13.4 FPS). This shows that the Ultra preset begins to engage the GPU more heavily at 1440p.

At 3840x2160, the average FPS values are: Low 166.9, Medium 131.7, High 85.9, and Ultra 55.5. Here, the GPU is clearly the limiting component. The difference between Medium and High is 45.8 FPS, and between High and Ultra is 30.4 FPS. The 4K Ultra result of 55.5 FPS is the only measured average below 60 FPS across the entire dataset, confirming that this preset at 4K is the only configuration that overwhelms the RTX 5090 in this game.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. It has 12 MB of shared L3 cache and a 10 nm Alder Lake architecture. Its benchmark scores are respectable for a budget chip: a Cinebench R23 multi-core score of 11912, a Geekbench multi-core score of 7413, and a PassMark multithread score of 14015. However, its single-thread performance (Cinebench R23 single-core score of 1681) is more relevant to Allods Online's likely single-threaded game logic.

The data indicates that the CPU is the bottleneck at 1080p and 1440p. At 1920x1080, the FPS difference between Low (238.1) and Ultra (154) is only 84.1 FPS, which is small compared to the GPU's capability. This suggests the CPU cannot feed the GPU fast enough to reach its potential. At 2560x1440, the same pattern holds: Low (203.2) to Ultra (98.8) is a 104.4 FPS gap, but the CPU still limits the top end. Only at 3840x2160 does the GPU become the primary constraint, as evidenced by the steep FPS drops across all settings.

The CPU's 4 cores and 8 threads are sufficient for this older MMORPG, but they cap the frame rate below what the RTX 509

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5090 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 166.9
3840x2160 Medium 131.7
3840x2160 High 85.9
3840x2160 Ultra 55.5
2560x1440 Low 203.2
2560x1440 Medium 189.8
2560x1440 High 159.1
2560x1440 Ultra 98.8
1920x1080 Low 238.1
1920x1080 Medium 217.7
1920x1080 High 184.3
1920x1080 Ultra 154.0

Allods Online with ii3-12100F + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5090 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.