Counter-Strike: Global Offensive
This combination delivers exceptional performance with an average of 721 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 330 | 387 | 447 | 525 |
| 1440p QHD | 559 | 655 | 756 | 888 |
| 1080p Full HD | 812 | 951 | 1,099 | 1,238 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike: Global Offensive with Intel Core i3-12100F + NVIDIA GeForce RTX 5090, In-Depth Analysis
Counter-Strike: Global Offensive is not a demanding title by modern standards, but the combination of the Intel Core i3-12100F and the NVIDIA GeForce RTX 5090 produces extraordinary frame rates that far exceed the refresh rate of any current display. The measured data shows that this pairing is overwhelmingly GPU-limited at lower resolutions, while the CPU begins to assert its influence only when the resolution drops and the frame rate climbs into four-digit territory. The benchmark results indicate that players should prioritize frame rate consistency over visual fidelity, as even the most modest settings yield playable performance, but the specific choice of preset depends heavily on whether the user is chasing maximum competitive responsiveness or a more polished visual presentation.
Settings Recommendations
The measured FPS data provides a clear hierarchy of performance across the four available presets. At 1920x1080, the Low preset produces an average of 1238 FPS, which is the highest recorded value in the entire dataset. This is 187 FPS higher than the High preset at the same resolution (951 FPS) and 426 FPS higher than the Ultra preset (812 FPS). For competitive play, where every millisecond of input latency matters, the Low preset is the optimal choice, as the data shows it delivers the maximum possible frame throughput and minimizes the interval between rendered frames.
However, the Medium preset at 1920x1080 warrants consideration for users who want a balance between visual quality and performance. The data shows an average of 1099 FPS, which is only 139 FPS lower than Low but 148 FPS higher than High. The Medium preset also has the only recorded min/max frame data in the entire dataset at this resolution, showing a minimum of 934 FPS and a maximum of 1264 FPS. This narrow range of 330 FPS suggests that the Medium preset maintains a more consistent frame delivery pattern, which can be preferable for avoiding micro-stutters even when the absolute average is lower.
At 2560x1440, the pattern shifts slightly. The Low preset again leads with 888 FPS, but the Medium preset's 756 FPS is only 132 FPS behind, while the High preset falls to 655 FPS. The Ultra preset at 559 FPS is still far above any practical display refresh rate, but the delta between Low and Medium narrows compared to 1080p. The data suggests that at 1440p, the GPU workload increases enough to mask some of the CPU bottleneck that is evident at 1080p, making the Medium preset a more attractive option without sacrificing competitive viability.
At 3840x2160, the performance hierarchy compresses further. The Low preset delivers 525 FPS, Medium delivers 447 FPS, High delivers 387 FPS, and Ultra delivers 330 FPS. The spread from Low to Ultra is 195 FPS, which is proportionally smaller than the 426 FPS spread at 1080p. This indicates that the RTX 5090's massive compute resources are being utilized more fully at 4K, and the CPU bottleneck becomes less pronounced. For 4K users, the Medium preset offers the best balance, as its 447 FPS average is only 78 FPS below Low but represents a meaningful visual upgrade, and it is the only 4K preset with recorded min/max data showing a minimum of 380 FPS and a maximum of 514 FPS.
The optimal recommendation is situational. For 1080p competitive play, the Low preset is the clear winner. For 1440p and 4K, the Medium preset provides the best combination of frame rate and visual fidelity, with the data showing that the frame rate remains above 750 FPS at 1440p and above 440 FPS at 4K, both of which are far beyond any display's capability.
FAQ
Q: What is the highest average FPS recorded for this CPU and GPU combination in Counter-Strike: Global Offensive?
A: The highest average FPS in the measured data is 1238 FPS, achieved at 1920x1080 resolution with the Low preset. This is the only configuration in the dataset that exceeds 1200 FPS.
Q: How does the RTX 5090's benchmark performance compare to its nearest rivals?
A: The RTX 5090 has an average benchmark score of 79842, which places it 0.3% ahead of the NVIDIA Tesla P100 PCIe 16 GB (score 79605) and 0.6% ahead of the NVIDIA Tesla P100 PCIe 12 GB (score 79396). It trails the AMD Radeon Pro Vega 64X by 1.4%, which has a score of 80959.
Q: What is the frame rate difference between the Low and Ultra presets at 2560x1440?
A: At 2560x1440, the Low preset averages 888 FPS while the Ultra preset averages 559 FPS. This represents a 329 FPS difference, with the Low preset delivering 58.9% more frames than Ultra.
Q: Does the CPU or GPU bottleneck this configuration in Counter-Strike: Global Offensive?
A: The data indicates that the CPU becomes the limiting factor at lower resolutions. The frame rate scales significantly from 4K to 1080p, but the scaling is not linear, suggesting that the Core i3-12100F's 4 cores and 8 threads cap performance when the GPU is not fully loaded.
Q: What is the only resolution and settings combination that reports a minimum FPS above 900?
A: The 1920x1080 Medium preset reports a minimum FPS of 934, which is the only min/max data point in the dataset that exceeds 900 FPS. The same preset at 2560x1440 reports a minimum of 643 FPS, and at 3840x2160 reports a minimum of 380 FPS.
Q: How does the Core i3-12100F's multi-threaded performance compare to its closest rival?
A: The Core i3-12100F has an average benchmark score of 13494, which is essentially tied with the Intel Core 3 N355 at 13492, showing a 0% delta. It is 0.3% ahead of the Intel Core i5-9500 (score 13452) and 0.7% behind the Intel Core 5 120UL (score 13594).
GPU Role
The NVIDIA GeForce RTX 5090 is a Blackwell 2.0 architecture GPU built on a 5 nm process at TSMC, featuring 92,200 million transistors on a 750 mm² die. Its memory subsystem is substantial, with 32 GB of GDDR7 memory on a 512-bit bus, providing 1.79 TB/s of bandwidth. The GPU operates at a base clock of 2017 MHz and boosts to 2407 MHz, with memory running at 1750 MHz (28 Gbps effective). These specifications place the RTX 5090 in the 92nd percentile of all GPUs, with an average benchmark score of 79842.
In Counter-Strike: Global Offensive, the GPU's role is unusual because the game is not graphically intensive. The measured frame rates show that the RTX 5090 is rarely the limiting factor. At 1920x1080, even the Ultra preset averages 812 FPS, which means the GPU is only being utilized at a fraction of its capacity. The GPU's 21760 shading units and 104.8 TFLOPS of FP32 compute are massive overkill for this title, and the data confirms this by showing that the frame rate increases by 426 FPS when moving from Ultra to Low at 1080p, indicating that the GPU is not the bottleneck in either case.
The RTX 5090's VRAM and bandwidth are equally irrelevant to this game's performance. The 32 GB GDDR7 memory and 1.79 TB/s bandwidth are far beyond what Counter-Strike: Global Offensive requires, and the measured data shows no indication that memory capacity or bandwidth influences any of the recorded frame rates. The GPU's benchmark scores, including a 3DMark Steel Nomad DX12 score of 18355 and a Geekbench OpenCL score of 334370, demonstrate its raw compute power, but this power is largely untapped in this specific game.
The GPU's role becomes more significant as resolution increases. At 3840x2160, the frame rate drops to 330 FPS at Ultra settings, which is a 59.4% reduction from the 812 FPS at 1080p Ultra. This scaling shows that the GPU is doing more work at higher resolutions, but even at 4K, the RTX 5090 is still delivering frame rates that are several times higher than any current display's refresh rate. The data suggests that the GPU's performance ceiling in this game is not reached until well beyond 4K resolution.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of how this configuration performs across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 1238 FPS, the highest in the dataset. The Medium preset averages 1099 FPS with a minimum of 934 FPS and a maximum of 1264 FPS. The High preset averages 951 FPS, and the Ultra preset averages 812 FPS. The spread from Low to Ultra at 1080p is 426 FPS, showing that settings have a substantial impact on frame rate even when the GPU is not the bottleneck.
At 2560x1440, the performance drops across all settings. The Low preset averages 888 FPS, which is 350 FPS lower than at 1080p. The Medium preset averages 756 FPS with a minimum of 643 FPS and a maximum of 870 FPS. The High preset averages 655 FPS, and the Ultra preset averages 559 FPS. The spread from Low to Ultra at 1440p is 329 FPS, which is 97 FPS narrower than at 1080p, indicating that the GPU is starting to take on more workload.
At 3840x2160, the frame rates compress further. The Low preset averages 525 FPS, the Medium preset averages 447 FPS with a minimum of 380 FPS and a maximum of 514 FPS, the High preset averages 387 FPS, and the Ultra preset averages 330 FPS. The spread from Low to Ultra at 4K is 195 FPS, which is less than half the spread at 1080p. The data shows a consistent pattern: as resolution increases, the absolute frame rate decreases, and the relative difference between settings narrows.
The Medium preset is the only one with complete min/max data across all three resolutions. The minimum FPS scales from 934 at 1080p to 643 at 1440p to 380 at 4K, representing a 59.3% drop from 1080p to 4K. The maximum FPS scales from 1264 at 1080p to 870 at 1440p to 514 at 4K, representing a 59.3% drop as well. This consistency in scaling suggests that the Medium preset provides a stable representation of the system's performance characteristics across resolutions.
Resolution Scaling
The resolution scaling data reveals a clear pattern of diminishing frame rate returns as resolution increases. Moving from 1920x1080 to 2560x1440 represents a 1.78x increase in pixel count, and the frame rate drops by 28.2% at Low settings (from 1238 to 888 FPS), 31.2% at Medium settings (from 1099 to 756 FPS), 31.1% at High settings (from 951 to 655 FPS), and 31.2% at Ultra settings (from 812 to 559 FPS). The consistency of these drops suggests that the scaling is primarily driven by the GPU's pixel throughput, not by the CPU.
Moving from 2560x1440 to 3840x2160 represents a 2.25x increase in pixel count, and the frame rate drops by 40.9% at Low settings (from 888 to 525 FPS), 40.9% at Medium settings (from 756 to 447 FPS), 40.9% at High settings (from 655 to 387 FPS), and 41.0% at Ultra settings (from 559 to 330 FPS). The scaling from 1440p to 4K is more aggressive than from 1080p to 1440p, which is expected given the larger pixel count increase.
The overall scaling from 1080p to 4K shows a 57.6% frame rate reduction at Low settings (from 1238 to 525 FPS), 59.3% at Medium settings (from 1099 to 447 FPS), 59.3% at High settings (from 951 to 387 FPS), and 59.4% at Ultra settings (from 812 to 330 FPS). The near-identical scaling percentages across Medium, High, and Ultra settings indicate that the GPU is the primary bottleneck at these settings, as the frame rate scales proportionally with pixel count.
The Low preset shows slightly less scaling (57.6% versus 59.3%), which suggests that the CPU is beginning to bottleneck at 1080p Low settings. At 1080p Low, the frame rate of 1238 FPS is so high that the Core i3-12100F's processing capacity becomes a limiting factor. This is supported by the fact that the frame rate at 1080p Low is only 39.4% higher than at 1440p Low, despite the 1.78x pixel count difference, indicating that the CPU cannot keep up with the GPU's capability at the lowest resolution and settings.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake-S architecture, built on Intel's 10 nm process. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz, with a 12 MB shared L3 cache. The processor's benchmark results show a single-thread score of 1932 in Geekbench and a multi-thread score of 7252, placing it in the 68th percentile of all CPUs. Its average benchmark score is 13494, which is within 0.7% of its nearest rivals, the Intel Core 3 N355 and the Intel Core 5 120UL.
In Counter-Strike: Global Offensive, the CPU's role is critical at lower resolutions where the GPU is not fully utilized. The data shows that at 1080p Low settings, the frame rate reaches 1238 FPS, which is 39.4% higher than at 1440p Low (888 FPS) but only 135.6% higher than at 4K Low (525 FPS). This non-linear scaling indicates that the CPU is the limiting factor at 1080p, as the frame rate does not increase proportionally with the decrease in pixel count.
The Core i3-12100F's 4 cores and 8 threads are sufficient for Counter-Strike: Global Offensive, which is a lightly threaded game. The processor's single-thread performance, as evidenced by its Cinebench R23 single-core score of 1674 and Passmark single-thread score of 3444, is strong enough to drive frame rates above 1200 FPS at 1080p. However, the data suggests that the CPU's 4-core limit begins to show when the frame rate exceeds 1000 FPS, as the scaling from 1440p to 1080p is less than the pixel count difference would imply.
The CPU's benchmark scores relative to its rivals provide context for its gaming performance. With an average score of 13494, the Core i3-12100F is 0.3% ahead of the Intel Core i5-9500 and 1.1% ahead of the Intel Core i7-1250U. This places it in a competitive position for gaming workloads, where single-thread performance is often more important than multi-thread performance. The data shows that the Core i3-12100F's single-thread capabilities are sufficient to avoid being a significant bottleneck in this game, even at the extreme frame rates produced by the RTX 5090.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5090 in Counter-Strike: Global Offensive
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 525.0 |
| 3840x2160 | Medium | 447.0 |
| 3840x2160 | High | 387.0 |
| 3840x2160 | Ultra | 330.0 |
| 2560x1440 | Low | 888.0 |
| 2560x1440 | Medium | 756.0 |
| 2560x1440 | High | 655.0 |
| 2560x1440 | Ultra | 559.0 |
| 1920x1080 | Low | 1,238.0 |
| 1920x1080 | Medium | 1,099.0 |
| 1920x1080 | High | 951.0 |
| 1920x1080 | Ultra | 812.0 |
Counter-Strike: Global Offensive with ii3-12100F + Other GPUs
See how Counter-Strike: Global Offensive performs with the same CPU but different graphics cards.
Counter-Strike: Global Offensive with RTX 5090 + Other CPUs
See how Counter-Strike: Global Offensive performs with the same GPU but different processors.
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