Fivem

Fivem

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 14 20 20
1440p QHD 20 27 31 41
1080p Full HD 29 39 50 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 20
3840x2160 Medium 20
3840x2160 High 14
3840x2160 Ultra 9
2560x1440 Low 41
2560x1440 Medium 31
2560x1440 High 27
2560x1440 Ultra 20
1920x1080 Low 59
1920x1080 Medium 50
1920x1080 High 39
1920x1080 Ultra 29

Fivem with Intel Core i3-12100F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

This combination of the Intel Core i3-12100F and the NVIDIA GeForce GTX 1050 Ti targets the entry-level segment of the Fivem multiplayer environment. The benchmark data reveals a configuration that is heavily constrained by the graphics processor, particularly at higher resolutions and quality presets. The measured frames per second across twelve distinct settings show a system that is functional for basic play but cannot sustain high refresh rates or demanding visual configurations. The analysis below breaks down the performance characteristics, scaling behavior, and the relative standing of this pairing within the database.

Settings Recommendations

The measured FPS data for this combo shows a clear performance hierarchy across the four tested presets. At 1920x1080, the Low preset delivers an average of 58.9 FPS, which is the only setting in the entire matrix that approaches a standard 60 FPS target. The Medium preset drops to 49.9 FPS, representing a 15% reduction from Low, while High falls further to 38.8 FPS. The Ultra preset at this resolution yields 29.0 FPS, which is roughly half the performance of the Low setting.

For a playable experience, the Low preset at 1920x1080 is the recommended starting point. The data shows a 9 FPS gap between Low and Medium, suggesting that the GTX 1050 Ti’s 4 GB memory buffer and 112.1 GB/s bandwidth are sufficient for the lighter workload but become strained as texture and shader complexity increases. The jump from Medium to High costs another 11.1 FPS, indicating diminishing returns beyond Low. The Ultra preset at 1080p is not advisable, as the 29.0 FPS average falls below the threshold for smooth gameplay in a multiplayer setting where reaction times matter.

At 2560x1440, the Low preset averages 41.0 FPS, which is playable but noticeably less fluid than the 1080p Low result. The Medium preset at this resolution drops to 30.8 FPS, and High falls to 26.5 FPS. The Ultra preset at 1440p produces only 20.3 FPS. Given these figures, the Low preset at 1440p is the only viable option for users who prioritize resolution over visual fidelity. The scaling from 1080p Low to 1440p Low shows a 17.9 FPS loss, which is a 30% reduction, indicating that the GPU is the primary bottleneck as pixel count increases.

For 4K resolution, the data shows a steep decline. The Low preset at 3840x2160 averages 20.1 FPS, which is the best 4K result. The Medium preset achieves 19.5 FPS, and High drops to 14.2 FPS. The Ultra preset at 4K is essentially unplayable at 8.5 FPS. Given these numbers, 4K gaming is not a realistic target for this combination. The recommendation is to stick with 1080p Low for the best balance of frame rate and responsiveness in Fivem’s multiplayer environments.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the limiting factor in this pairing. The GPU’s specifications include 768 shading units, 48 texture mapping units, and 32 ROPs, with a base clock of 1291 MHz and a boost clock of 1392 MHz. The 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth. These figures place the card in the 30th percentile of all GPUs, and its average benchmark score of 5316 sits just above the GeForce 930A, which scores 5317 with a 0% delta, and the GeForce 940M at 5297 with a 0.4% delta.

The GPU’s memory capacity is a critical constraint. In Fivem, which is a multiplayer modification of Grand Theft Auto V, the game world includes numerous player models, vehicles, and dynamic objects. At 1080p Ultra, the measured average FPS of 29.0 suggests that the 4 GB frame buffer is being saturated, causing the card to rely on slower memory access patterns. The 112.1 GB/s bandwidth is insufficient for high-resolution textures, which explains the steep performance drop from Low to Ultra presets.

The GPU’s compute capabilities further reinforce its role as the bottleneck. The FP32 performance of 2.138 TFLOPS is modest by modern standards, and the pixel rate of 44.54 GPixel/s limits fill-rate-bound scenarios. The texture rate of 66.82 GTexel/s is adequate for low-to-medium settings but becomes a constraint at higher presets. The data indicates that the GTX 1050 Ti’s performance ceiling is reached early, and any increase in resolution or quality beyond Low at 1080p results in disproportionate FPS losses.

The GPU’s production status is listed as end-of-life, and its benchmark results show a DirectX 12 score of 26 in Passmark, compared to 45 for DirectX 11. This suggests that the card is better optimized for legacy APIs, which aligns with Fivem’s engine characteristics. The Vulkan score of 19851 in Geekbench is relatively strong, but the lack of modern features like ray tracing or tensor cores means the card cannot offload any of the computational load from the CPU.

Resolution Scaling

The measured FPS data across the three resolutions shows a consistent pattern of degradation as pixel count increases. At the Low preset, the average FPS drops from 58.9 at 1080p to 41.0 at 1440p, and then to 20.1 at 4K. This represents a 30% reduction from 1080p to 1440p, and a 51% reduction from 1440p to 4K. The scaling is not linear, indicating that the GPU’s memory bandwidth and shading capacity are being overwhelmed at higher resolutions.

At the Medium preset, the FPS values are 49.9 at 1080p, 30.8 at 1440p, and 19.5 at 4K. The drop from 1080p to 1440p is 38%, while the drop from 1440p to 4K is 37%. This suggests that the GPU is operating near its limits at 1440p, and further resolution increases produce similar absolute losses. The High preset shows 38.8 FPS at 1080p, 26.5 FPS at 1440p, and 14.2 FPS at 4K, with the largest relative drop occurring between 1440p and 4K.

The Ultra preset exhibits the most dramatic scaling. At 1080p, the average is 29.0 FPS, which drops to 20.3 FPS at 1440p and 8.5 FPS at 4K. The 4K Ultra result is 71% lower than the 1080p Ultra result, demonstrating that the combination of high resolution and maximum quality settings is beyond the capabilities of the GTX 1050 Ti. The data indicates that the GPU is the limiting component across all resolutions, as the CPU’s performance metrics show it is not the primary constraint.

The resolution scaling analysis reveals that the 4 GB memory buffer is the critical bottleneck. At 4K, the pixel count quadruples compared to 1080p, requiring significantly more memory bandwidth. The 112.1 GB/s bandwidth is insufficient for this workload, causing the card to hit its memory ceiling even at Low settings. The 20.1 FPS at 4K Low versus 58.9 FPS at 1080p Low shows a 66% performance loss, which is consistent with memory-bandwidth-bound behavior.

How This Combo Ranks

The combination of the Intel Core i3-12100F and the NVIDIA GeForce GTX 1050 Ti ranks 1783 out of 1792 tested combos in Fivem, placing it in the bottom 0.5% of all configurations. This is an extremely low ranking, reflecting the GPU’s limited capabilities relative to the broader database. The CPU itself performs adequately, with an average benchmark score of 13516, which places it in the 72nd percentile of all CPUs. The nearest rivals to the CPU include the AMD Ryzen Threadripper PRO 3975WX with an average score of 13534 and a deltaPct of -0.1%, and the Intel Core i7-1250U at 13462 with a deltaPct of 0.4%.

The GPU’s average benchmark score of 5316 places it in the 30th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce 930A at 5317 with a 0% delta, the GeForce 940M at 5297 with a 0.4% delta, and the AMD Radeon R7 240 at 5280 with a 0.7% delta. These rankings show that the GTX 1050 Ti is positioned at the very bottom of the performance spectrum, which directly explains the combo’s low rank in Fivem.

The combo rank of 1783 out of 1792 indicates that this configuration is among the worst-performing in the database for this specific game. The data shows that the CPU is not the limiting factor, as its benchmark scores are respectable for a quad-core part. Instead, the GPU’s 4 GB memory and 112.1 GB/s bandwidth create a hard ceiling on FPS, particularly at higher resolutions. The measured FPS at 1080p Low of 58.9 is the best-case scenario, but even this result is below what many other combos achieve.

The deltaPct values for the CPU’s nearest rivals show that the i3-12100F is competitive with much more expensive processors in synthetic benchmarks. However, this does not translate into gaming performance in Fivem, because the GPU cannot leverage the CPU’s capabilities. The ranking underscores the importance of balanced system configuration; a stronger GPU would likely improve this combo’s rank substantially, as the CPU has headroom to drive higher frame rates.

FAQ

Q: What is the best settings preset for this combo in Fivem?

A: The Low preset at 1920x1080 delivers the highest measured average FPS of 58.9. This is the only setting that approaches a smooth 60 FPS experience. The Medium preset at 1080p yields 49.9 FPS, while High and Ultra drop to 38.8 and 29.0 FPS respectively.

Q: How does the GPU’s memory capacity affect performance?

A: The GTX 1050 Ti has 4 GB of GDDR5 memory with a 112.1 GB/s bandwidth. At 4K resolution, the Low preset averages 20.1 FPS, while the Ultra preset drops to 8.5 FPS. This indicates that the memory buffer is saturated at higher resolutions, causing significant performance degradation.

Q: Is the CPU or GPU the bottleneck in this configuration?

A: The GPU is the primary bottleneck. The CPU has an average benchmark score of 13516, placing it in the 72nd percentile, while the GPU scores 5316 in the 30th percentile. The measured FPS drops consistently with increased resolution and quality, which is characteristic of GPU-limited performance.

Q: What is the combo’s ranking compared to other tested configurations?

A: This combo ranks 1783 out of 1792 tested combinations in Fivem, placing it in the bottom 0.5% of all configurations. This low ranking is primarily due to the GPU’s limited memory bandwidth and shading capabilities.

Q: How does the GTX 1050 Ti compare to its nearest rivals?

A: The GTX 1050 Ti has an average benchmark score of 5316. Its nearest rival, the NVIDIA GeForce 930A, scores 5317 with a deltaPct of 0%, while the GeForce 940M scores 5297 with a 0.4% delta. The AMD Radeon R7 240 scores 5280 with a 0.7% delta.

Q: Can this combo handle 4K resolution in Fivem?

A: The data shows that 4K performance is severely limited. The Low preset at 3840x2160 averages 20.1 FPS, which is below playable thresholds. The Ultra preset at 4K averages only 8.5 FPS, making it unsuitable for gameplay.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce GTX 1050 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 20.1
3840x2160 Medium 19.5
3840x2160 High 14.2
3840x2160 Ultra 8.5
2560x1440 Low 41.0
2560x1440 Medium 30.8
2560x1440 High 26.5
2560x1440 Ultra 20.3
1920x1080 Low 58.9
1920x1080 Medium 49.9
1920x1080 High 38.8
1920x1080 Ultra 29.0

Fivem with ii3-12100F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1050 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii3-12100F + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.