Fivem

Fivem

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 15 16 23
1440p QHD 21 24 33 39
1080p Full HD 28 40 47 62

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 16
3840x2160 High 15
3840x2160 Ultra 9
2560x1440 Low 39
2560x1440 Medium 33
2560x1440 High 24
2560x1440 Ultra 21
1920x1080 Low 62
1920x1080 Medium 47
1920x1080 High 40
1920x1080 Ultra 28

Fivem with Intel Core i5-10400F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Fivem, the multiplayer modification framework built on Grand Theft Auto V, remains a demanding and inconsistent benchmark target due to its heavy reliance on server-side scripts and player density. In this configuration, pairing the Intel Core i5-10400F with the NVIDIA GeForce GTX 1050 Ti produces a system that is firmly anchored at the bottom of the performance spectrum. The measured data places this combo at rank 1789 out of 1792 tested combinations, indicating that this pairing is among the least capable for achieving playable frame rates in most scenarios. The results consistently show a GPU-bound experience where the 4 GB GTX 1050 Ti struggles to maintain fluid motion, even when the CPU has headroom to spare.

Resolution Scaling

The performance drop from 1080p to 4K is severe, highlighting the GTX 1050 Ti as the primary bottleneck. At 1080p with High settings, the system produces an average of 39.5 FPS. Scaling up to 1440p reduces that figure to 23.6 FPS, a substantial 40% loss. Moving further to 2160p, the average plummets to 14.9 FPS, representing a 62% decline from the 1080p baseline. This steep degradation curve is characteristic of a GPU with limited memory bandwidth and raw compute power struggling with pixel throughput.

The data reveals that even at the lowest settings, 4K resolution remains unplayable. The Low preset at 3840x2160 yields only 22.5 FPS, which is barely above the High preset's 14.9 FPS at the same resolution. This suggests that while reducing graphical fidelity does help, the sheer number of pixels at 4K overwhelms the 128-bit memory interface and 112.1 GB/s of bandwidth. The GPU's pixel rate of 44.54 GPixel/s is simply insufficient for 4K workloads, regardless of the complexity of the scene.

What makes this scaling particularly telling is the relationship between settings and resolution. At 1080p, the gap between Low (62.1 FPS) and High (39.5 FPS) is 22.6 FPS, showing that settings have a significant impact. However, at 4K, that same gap narrows to just 7.6 FPS (22.5 vs 14.9). This compression indicates that at higher resolutions, the GPU is so saturated that reducing workload via lower settings yields diminishing returns. The limiting component is unequivocally the graphics card, as the CPU's performance metrics suggest it is not the constraining factor in these tests.

FAQ

Q: Is this PC capable of running Fivem at 60 FPS?

A: Only at 1080p with Low settings, where the data shows an average of 62.1 FPS. At Medium settings, the average drops to 46.5 FPS, and at High it falls to 39.5 FPS, so 60 FPS is not achievable in those presets.

Q: What is the best resolution for this system?

A: The only resolution where any settings preset reaches above 60 FPS is 1920x1080. At 1440p, the highest average is 39.4 FPS on Low, and at 4K, even Low settings only manage 22.5 FPS.

Q: How does the GTX 1050 Ti compare to its closest rivals?

A: The GPU's average benchmark score is 5316, placing it at the 30th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce 930A, scores 5317, a negligible 0% difference, indicating these cards are essentially performance equivalents.

Q: Does the CPU hold back the GPU in this game?

A: Benchmark data suggests the i5-10400F is not the primary limitation. Its multi-threaded score of 12115 in PassMark and single-thread score of 2541 are strong, and its nearest rivals show a maximum performance difference of only -1.2%, indicating the CPU has ample headroom compared to the GPU's 30th percentile standing.

Q: What settings should be used for a playable 1440p experience?

A: The data shows that 1440p on Low settings delivers 39.4 FPS, which is the only 1440p preset to break 30 FPS. Medium yields 32.9 FPS, while High and Ultra produce 23.6 and 20.7 FPS respectively, all of which are below the threshold for smooth gameplay.

Q: Is the 4 GB VRAM sufficient for Fivem?

A: The results indicate that 4 GB is not sufficient for high-resolution play. The GTX 1050 Ti's memory bandwidth of 112.1 GB/s and 128-bit bus width are major constraints, as evidenced by the severe FPS drops at 2160p across all settings, where even Low settings cannot maintain 30 FPS.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the definitive performance limiter in this configuration. Its specifications paint a clear picture of an entry-level card from the Pascal generation, built on a 14 nm process with 3,300 million transistors. The GPU operates at a base clock of 1291 MHz and a boost clock of 1392 MHz, with 768 shading units and 32 ROPs. These numbers are modest by modern standards, and the card's 2.138 TFLOPS of FP32 compute power is the root cause of the low frame rates observed in Fivem.

The memory subsystem is particularly problematic for this game. With 4 GB of GDDR5 on a 128-bit bus, the card achieves a bandwidth of 112.1 GB/s. In a game like Fivem, which features dense urban environments with numerous dynamic objects and textures, this bandwidth is quickly saturated. The measured FPS data shows that at 1080p Medium, the system achieves 46.5 FPS, but this drops to 32.9 FPS at 1440p and further to 15.7 FPS at 4K. This performance cliff is directly attributable to the memory interface struggling to feed the rendering pipeline.

The GPU's benchmark percentile of 30 places it in the bottom third of all graphics cards, and its average score of 5316 is nearly identical to the NVIDIA GeForce 940M (5297, a 0.4% difference). This puts the GTX 1050 Ti in the same performance class as mobile and low-end desktop parts from several generations ago. The card's DirectX 12 benchmark score of just 26 in PassMark underscores its weakness in modern API workloads, which is relevant given that Fivem's engine can leverage these features. The 75 W TDP and lack of power connectors confirm its entry-level positioning, but the data shows no amount of power efficiency can compensate for the raw compute deficit.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across resolutions and settings. At 1920x1080, the system shows a clear progression: Low settings deliver an average of 62.1 FPS, Medium drops to 46.5 FPS, High reaches 39.5 FPS, and Ultra falls to 28.2 FPS. This 33.9 FPS spread between Low and Ultra indicates that graphical settings have a significant impact at this resolution, and the card can handle the workload when pushed to its limits.

Moving to 2560x1440, the performance degrades predictably but with a sharper decline. Low settings produce 39.4 FPS, Medium hits 32.9 FPS, High manages 23.6 FPS, and Ultra drops to 20.7 FPS. The difference between Low and Ultra here is 18.7 FPS, showing that the gap narrows as the resolution increases. Notably, the jump from 1080p Low (62.1 FPS) to 1440p Low (39.4 FPS) represents a 36.6% reduction, highlighting the pixel count's direct impact on the GPU's fill rate.

At 3840x2160, the results are uniformly poor across all settings. Ultra settings yield a meager 9.3 FPS, which is unplayable by any standard. High settings improve slightly to 14.9 FPS, Medium reaches 15.7 FPS, and Low tops out at 22.5 FPS. The fact that Low at 4K (22.5 FPS) is nearly identical to High at 1440p (23.6 FPS) demonstrates that the GPU is completely saturated by the pixel workload at 4K. Even the best-case scenario at this resolution is below the 30 FPS threshold typically considered the minimum for playable performance, and the 9.3 FPS at Ultra is a clear indication that this resolution is entirely out of reach for this hardware.

CPU Role

The Intel Core i5-10400F, while not the primary bottleneck, provides a solid foundation that is wasted by the GPU's limitations. This 6-core, 12-thread processor based on the Comet Lake architecture runs at a base clock of 2.90 GHz and boosts up to 4.30 GHz. Its 12 MB of shared L3 cache and dual-channel DDR4 memory support at 42.7 GB/s bandwidth are adequate for gaming workloads. The CPU's percentile rank of 73 places it well above the GPU's 30th percentile, indicating a significant performance imbalance in this pairing.

Synthetic benchmarks confirm the CPU's capability. The Cinebench R23 multi-core score of 10297 and single-core score of 1453 show strong performance for a 10th-generation part. In PassMark, the multi-thread score of 12115 and single-thread score of 2541 further reinforce that the processor is not the limiting factor. The nearest rival, the AMD EPYC 7552, scores 14115 (a 0.4% difference), while the Intel Core i5-8500 scores 14332 (-1.1%), all within a tight performance band that suggests the i5-10400F is well-positioned among its peers.

The question is whether the CPU can maintain Fivem's frame pacing when the GPU is not the constraint. In this case, the measured FPS data shows that at 1080p Low, where the GPU is least stressed, the system hits 62.1 FPS. This suggests the CPU can handle the game's single-threaded tasks, as Fivem is known for its engine's reliance on a few primary threads. The 3DMark single-thread score of 688 and multi-thread score of 4735 indicate that while multi-core scaling is present, the single-thread performance is what matters most for this game's simulation logic. Given that the GPU is the bottleneck in almost all scenarios, the CPU's 6 cores and 12 threads are more than sufficient to keep up, and further GPU upgrades would be the only path to higher frame rates.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce GTX 1050 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 22.5
3840x2160 Medium 15.7
3840x2160 High 14.9
3840x2160 Ultra 9.3
2560x1440 Low 39.4
2560x1440 Medium 32.9
2560x1440 High 23.6
2560x1440 Ultra 20.7
1920x1080 Low 62.1
1920x1080 Medium 46.5
1920x1080 High 39.5
1920x1080 Ultra 28.2

Fivem with ii5-10400F + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1050 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii5-10400F + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.