Downfall
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 19 | 30 | 35 |
| 1440p QHD | 20 | 34 | 45 | 55 |
| 1080p Full HD | 29 | 51 | 60 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core i3-12100F + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
# Downfall with Intel Core i3-12100F + NVIDIA GeForce GTX 1050 Ti
The pairing of Intel's Core i3-12100F with NVIDIA's GeForce GTX 1050 Ti produces a system that sits in the lower tier of tested configurations for Downfall, a horror title from 2016 that still presents significant challenges to this hardware. The combo ranks 1727 out of 1741 tested combinations, placing it in the bottom 1% of all systems evaluated. This is a configuration where the GPU's age and limited memory capacity become the dominant factors, while the CPU demonstrates it has ample headroom to handle the game's demands. The measured frame rates across resolutions and settings reveal a system that can deliver playable performance only at specific configurations, with the data showing a clear pattern of GPU-bound behavior that intensifies as resolution increases.
Resolution Scaling
The measured FPS data shows a steep performance drop when moving from 1080p to 4K, a pattern that clearly identifies the GPU as the limiting component. At High settings, the average frame rate falls from 51 FPS at 1920x1080 to 33.5 FPS at 2560x1440, then to 19.4 FPS at 3840x2160. This represents a 34% reduction from 1080p to 1440p, and a further 42% reduction from 1440p to 4K. The scaling is consistent with a GPU that has limited pixel throughput and memory bandwidth.
The resolution scaling behavior is even more revealing when examining the Low settings data. At 1920x1080 Low, the system achieves 73.7 FPS, which drops to 55.1 FPS at 2560x1440 and 35.2 FPS at 3840x2160. The fact that even at Low settings, 4K resolution cannot break past 35.2 FPS indicates that the GTX 1050 Ti's 112.1 GB/s memory bandwidth and 2.138 TFLOPS of FP32 compute are insufficient for the pixel count at 2160p. The GTX 1050 Ti's 4 GB GDDR5 memory on a 128-bit bus becomes a bottleneck when the game must address textures and geometry at higher resolutions.
Medium settings show a similar pattern: 59.8 FPS at 1080p, 45 FPS at 1440p, and 29.8 FPS at 4K. Ultra settings are the most demanding, with the system managing only 28.9 FPS at 1080p, 20.4 FPS at 1440p, and 11.5 FPS at 4K. The gap between Low and Ultra at 1080p is 44.8 FPS, while at 4K the gap narrows to 23.7 FPS. This compression of the settings range at higher resolutions suggests that pixel throughput becomes the dominant constraint, and the GPU's shading units and ROPs are saturated regardless of the quality preset.
How This Combo Ranks
The combo rank of 1727 out of 1741 tested configurations places this system in the bottom 1.4% of all combinations evaluated for Downfall. This ranking reflects the GPU's position in the broader hardware landscape more than the CPU's capabilities. The GTX 1050 Ti's average benchmark score of 5316 places it at the 30th percentile of all GPUs, while the Core i3-12100F sits at the 72nd percentile of all CPUs. The disparity between these positions explains why the GPU is the bottleneck in nearly every scenario.
The GPU's nearest rivals in the benchmark database include the NVIDIA GeForce 930A with a deltaPct of 0, the NVIDIA GeForce 940M at 0.4% faster, and the AMD Radeon R7 240 at 0.7% faster. These are all entry-level or mobile-oriented GPUs, confirming that the GTX 1050 Ti is competing in the lowest performance tier. The AMD Radeon R7 M445 is 0.8% slower, showing that the GTX 1050 Ti's performance is within 1% of several other low-end options.
The CPU's nearest rivals, by contrast, include the AMD Ryzen Threadripper PRO 3975WX at 0.1% slower, the Intel Core i7-1250U at 0.4% slower, the Intel Core i3-10105 at 0.6% slower, and the Intel Core i7-7700K at 1.8% slower. The Core i3-12100F's average benchmark score of 13516 places it in the same performance class as high-end workstation processors and older enthusiast desktop chips, indicating that the CPU is not the primary factor in the combo's low ranking.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake-S architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache and dual-channel memory support for both DDR4 and DDR5 provide a solid foundation for gaming workloads. The benchmark results show a processor that scales well with thread count: the 3DMark 16-thread score of 4051 is nearly identical to the 8-thread score of 4026, suggesting that the 4 physical cores with Hyper-Threading reach their effective limit around 8 threads.
The single-thread performance is particularly strong, with a 3DMark single-thread score of 893 and a Cinebench R23 single-core score of 1681. This is important for Downfall, a horror game that likely relies on a few primary threads for game logic and AI. The Cinebench R23 multi-core score of 11912 demonstrates that the processor can handle more demanding multi-threaded workloads when needed, but for this specific game, the CPU has significant headroom.
The Core i3-12100F's percentile ranking of 72 against all CPUs indicates that it outperforms nearly three-quarters of the processors in the database. In the context of Downfall, the data suggests that the CPU is not the limiting factor at any resolution or setting. The FPS differences between Low and Ultra settings at the same resolution are more attributable to GPU workload than CPU capability. The processor's 58 W TDP and 10 nm process node also indicate an efficient design that does not generate excessive heat, though this is not a factor in the measured frame rates.
FAQ
Q: What is the best resolution and settings combination for this system in Downfall?
A: The data shows that 1920x1080 at Low settings delivers the highest average FPS at 73.7, while 1920x1080 at Medium achieves 59.8 FPS and High achieves 51 FPS. For a more balanced visual experience, 2560x1440 at Low settings produces 55.1 FPS, which is playable, but 4K at any setting falls below 35.2 FPS.
Q: How does the GTX 1050 Ti compare to its closest rivals in the benchmark database?
A: The GTX 1050 Ti's average benchmark score of 5316 puts it at a deltaPct of 0 compared to the NVIDIA GeForce 930A, 0.4% behind the NVIDIA GeForce 940M, 0.7% behind the AMD Radeon R7 240, and 0.8% ahead of the AMD Radeon R7 M445. These are all within 1% of each other.
Q: Is the Core i3-12100F strong enough for this game?
A: Yes, the CPU data indicates it has ample performance headroom. Its average benchmark score of 13516 places it at the 72nd percentile of all CPUs, and its nearest rivals include the AMD Ryzen Threadripper PRO 3975WX and Intel Core i7-7700K, both of which are within 1.8% of its score.
Q: Why is the system ranked so low if the CPU is strong?
A: The combo rank of 1727 out of 1741 is driven by the GPU's performance. The GTX 1050 Ti sits at the 30th percentile of all GPUs, and its 4 GB VRAM and 112.1 GB/s memory bandwidth limit its ability to handle Downfall at higher resolutions and settings.
Q: What happens to frame rates when moving from 1080p to 1440p at High settings?
A: The average FPS drops from 51 at 1920x1080 to 33.5 at 2560x1440, a 34% reduction. This indicates that the GPU is the primary bottleneck, as the CPU has sufficient headroom to maintain higher frame rates.
Q: Can this system handle Ultra settings at any resolution?
A: The data shows Ultra settings are only marginally playable at 1920x1080 with an average of 28.9 FPS. At 2560x1440 Ultra drops to 20.4 FPS, and at 3840x2160 Ultra falls to 11.5 FPS, which is well below acceptable playability thresholds.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the decisive component in this configuration, and its specifications explain the measured performance across all resolutions. Built on the Pascal architecture using a 14 nm process at Samsung, the GPU features 768 shading units, 48 texture mapping units, and 32 ROPs. The base clock of 1291 MHz and boost clock of 1392 MHz drive a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s. These are modest figures that reflect the GPU's intended position as an entry-level desktop part.
The 4 GB of GDDR5 memory on a 128-bit bus delivers 112.1 GB/s of bandwidth, which becomes a critical constraint in Downfall at higher resolutions. The GPU's FP32 performance of 2.138 TFLOPS is the raw compute capability available for shader work, and the benchmark scores demonstrate how this translates into real-world gaming performance. The 3DMark Steel Nomad DX12 score of 305 and PassMark G3D score of 6340 place this GPU firmly in the lower performance tier.
The GPU's 30th percentile ranking among all GPUs confirms that it is outperformed by 70% of the graphics cards in the database. Its nearest rivals, including the NVIDIA GeForce 930A and 940M, are similarly low-performing parts, which underscores the GTX 1050 Ti's age and limited capabilities. The 75 W TDP and lack of power connectors suggest a design focused on minimal power draw, but this does not compensate for the lack of performance headroom.
The GTX 1050 Ti's 14 nm process node and 3,300 million transistors on a 132 mm² die are characteristics of an older generation design. The 7 Gbps effective memory speed and 1752 MHz memory clock are sufficient for 1080p gaming but show their limitations when the resolution increases. The DirectX 12 (12_1) support and Vulkan 1.4 API compatibility mean the GPU can run modern rendering paths, but its raw compute and memory bandwidth prevent it from delivering playable frame rates at 4K resolution in Downfall.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce GTX 1050 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.2 |
| 3840x2160 | Medium | 29.8 |
| 3840x2160 | High | 19.4 |
| 3840x2160 | Ultra | 11.5 |
| 2560x1440 | Low | 55.1 |
| 2560x1440 | Medium | 45.0 |
| 2560x1440 | High | 33.5 |
| 2560x1440 | Ultra | 20.4 |
| 1920x1080 | Low | 73.7 |
| 1920x1080 | Medium | 59.8 |
| 1920x1080 | High | 51.0 |
| 1920x1080 | Ultra | 28.9 |
Downfall with ii3-12100F + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1050 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with ii3-12100F + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.