Fivem

Fivem

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 38 47 60
1440p QHD 53 68 85 108
1080p Full HD 80 103 129 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 47
3840x2160 High 38
3840x2160 Ultra 29
2560x1440 Low 108
2560x1440 Medium 85
2560x1440 High 68
2560x1440 Ultra 53
1920x1080 Low 163
1920x1080 Medium 129
1920x1080 High 103
1920x1080 Ultra 80

Fivem with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

Fivem, a multiplayer modification framework built atop Grand Theft Auto V, presents a unique performance profile that often diverges from standard single-player benchmarks. The measured data for the AMD Ryzen AI Max+ 395 paired with the NVIDIA GeForce RTX 5060 Mobile reveals a system that is heavily influenced by both resolution and graphics settings, with a clear ceiling emerging at the highest visual fidelity.

Resolution Scaling

The frame rate progression from 1920x1080 to 3840x2160 demonstrates a significant dependency on pixel count, but the curve is not perfectly linear. At High settings, the average FPS drops from 103 at 1080p to 68 at 1440p, a reduction of 35 frames, and then further to 38 at 4K, another 30-frame drop. This pattern indicates that the GPU is the primary scaling component, as the workload increases exponentially with resolution.

The Low settings preset tells a more interesting story. At 1080p, the system produces 163 FPS, which drops to 108 at 1440p and then to 60 at 4K. The 1080p-to-1440p transition shows a 55 FPS loss, while the 1440p-to-4K transition shows a 48 FPS loss. The fact that the 4K Low result still achieves 60 FPS suggests that even at lower graphical fidelity, the sheer pixel count of 4K presents a formidable challenge to this mobile GPU configuration.

Examining the Medium preset, which includes min and max FPS data, provides insight into frame time consistency. At 1080p, the average is 129 FPS with a min of 109 and max of 148, showing a 39 FPS spread. At 1440p, the average drops to 85 with a min of 72 and max of 98, a 26 FPS spread. At 4K, the average falls to 47 with a min of 40 and max of 54, a 14 FPS spread. This tightening of the min-max range at higher resolutions indicates that the system becomes more consistently GPU-bound, reducing the variance caused by CPU-side frame pacing.

The Ultra preset exhibits the most extreme scaling. The system manages 80 FPS at 1080p, falls to 53 at 1440p, and bottoms out at 29 at 4K. The 4K Ultra result is critically low, falling below the threshold for smooth gameplay. The delta between 1080p and 4K at Ultra is 51 FPS, which is a 64% reduction in performance. This suggests that Ultra settings introduce effects that are disproportionately expensive at high resolutions, likely related to draw distance and shadow quality that scale poorly with pixel density.

The data indicates that the limiting component at 1080p is not the GPU but rather the CPU or the game's engine overhead. The jump from 80 FPS at 1080p Ultra to 163 FPS at 1080p Low shows that the GPU has significant headroom at lower settings. However, at 4K, even the Low preset only achieves 60 FPS, confirming that the RTX 5060 Mobile's 8 GB VRAM and 128-bit memory interface become the bottleneck when pushing 8.3 million pixels.

Settings Recommendations

Based on the measured frames per second, the Medium preset offers the most balanced experience for this hardware combination. At 1080p, it delivers 129 FPS average, which is 26 FPS higher than High and 49 FPS higher than Ultra. The minimum of 109 FPS ensures that demanding scenes in a multiplayer environment, such as crowded city areas or intense vehicle chases, will still remain fluid.

For 1440p users, Medium is again the pragmatic choice. The 85 FPS average with a 72 FPS minimum is playable, whereas High at 68 FPS may introduce noticeable stutter during sudden frame drops, and Ultra at 53 FPS is marginal. The 4K Medium result of 47 FPS is borderline, but the 40 FPS minimum suggests occasional dips into less smooth territory. For 4K, the Low preset at 60 FPS is the only configuration that consistently maintains a playable frame rate.

The High preset at 1080p, producing 103 FPS, is acceptable for players who prioritize visual fidelity over maximum frame rates. However, the step from Medium to High at 1080p costs 26 FPS, which is a substantial penalty for visual improvements that may be difficult to discern during fast-paced multiplayer action. At 1440p, High's 68 FPS is workable but leaves little headroom for the unpredictable performance dips common in Fivem's multiplayer servers.

Ultra settings are not recommended at any resolution. The 80 FPS at 1080p is the only playable result, but it sacrifices 49 FPS compared to Medium. At 1440p, 53 FPS is below the threshold for competitive play, and at 4K, 29 FPS is effectively unplayable. The data suggests that Ultra settings are designed for higher-tier desktop GPUs and this mobile configuration does not have the bandwidth to support them.

The optimal strategy for this combo is to prioritize the Medium preset. It provides the best combination of visual quality and performance across all three resolutions, with the 1080p result exceeding the 120 FPS threshold for high-refresh-rate displays and the 1440p result remaining above 60 FPS.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile is a Blackwell 2.0 architecture chip built on a 5 nm TSMC process. Its 8 GB of GDDR7 memory on a 128-bit bus provides 384.0 GB/s of bandwidth, which is a critical specification for Fivem's open-world streaming. The GPU's base clock is 952 MHz with a boost clock of 1455 MHz, and it houses 3328 shading units alongside 104 texture mapping units and 48 raster output pipelines.

The 4K Low result of 60 FPS is revealing. While the GPU has enough raw compute to handle the geometry and lighting at 4K, the 8 GB VRAM capacity becomes a limiting factor when texture quality is increased. The difference between Low and High at 4K is 22 FPS, while the difference between Low and Ultra is 31 FPS. This scaling suggests that higher settings increase memory pressure, causing the GPU to potentially spill over into system memory via the PCIe 5.0 x16 interface.

The GPU's 9.684 TFLOPS of FP32 performance and 26 RT cores are adequate for Fivem's DirectX 12 Ultimate rendering path. The 3DMark Steel Nomad DX12 score of 3013.5 places this GPU in the 67th percentile of all GPUs, indicating it is a mid-range performer. The nearest rival comparison shows it is statistically tied with the AMD Radeon RX 7700 XT, which has a delta of -0.5%, and the NVIDIA GeForce RTX 4060 Mobile, which has a delta of -1.3%. This means the 5060 Mobile is effectively a lateral move from the previous generation in terms of raw compute.

The memory bandwidth of 384.0 GB/s is the likely culprit for the 4K performance drop. Fivem's large, densely populated map requires constant texture streaming, and the 128-bit bus cannot feed the GPU fast enough at 4K Ultra. The 4K Medium result of 47 FPS with a 40 FPS minimum shows that the GPU is working hard but the memory subsystem is causing frame pacing issues.

FAQ

Q: What is the best resolution to play Fivem with this hardware?

A: The data shows that 1920x1080 at Medium settings delivers 129 FPS average, which is the highest combination of quality and performance. At 2560x1440, Medium still achieves 85 FPS, making it viable for users with 1440p displays. The 3840x2160 resolution is only playable at Low settings, which yields 60 FPS.

Q: Why does the 4K Ultra preset perform so poorly?

A: The 4K Ultra result is 29 FPS, which is 51 FPS lower than 1080p Ultra. This 64% reduction indicates that Ultra settings at 4K overwhelm the GPU's 8 GB VRAM and 128-bit memory interface, causing severe bandwidth limitations.

Q: Is the RTX 5060 Mobile an upgrade over the RTX 4060 Mobile for Fivem?

A: Based on average benchmark scores, the RTX 5060 Mobile scores 22435 while the RTX 4060 Mobile scores 22729, representing a -1.3% delta. The 5060 Mobile is essentially equivalent in performance, with no measurable advantage in this game.

Q: Does the CPU bottleneck at 1080p Low settings?

A: The 1080p Low result of 163 FPS versus the 1080p Ultra result of 80 FPS suggests the GPU is the limiting factor at higher settings. However, the fact that 1080p Low cannot exceed 163 FPS indicates a CPU or engine-level limit on maximum frame rate.

Q: What frame rate can be expected at 1440p with stable performance?

A: The 1440p Medium preset provides an 85 FPS average with a 72 FPS minimum and 98 FPS maximum. This 26 FPS spread indicates reasonably stable performance, though High settings at 68 FPS may show more variance.

Q: Is the 8 GB VRAM sufficient for Fivem at all settings?

A: The data shows that 8 GB is sufficient at 1080p across all presets, but at 4K, the performance gap between Low (60 FPS) and High (38 FPS) suggests VRAM capacity is a limiting factor at higher resolutions.

How This Combo Ranks

The AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5060 Mobile combination ranks 2457 out of 3707 tested combos in Fivem, placing it in the 34th percentile of all system configurations. This ranking reflects the GPU's mid-range position, as the RTX 5060 Mobile's 67th percentile standing among all GPUs is dragged down by the CPU's pairing.

The CPU itself is a high-end mobile processor, with a 95th percentile rank among all CPUs. Its nearest rivals include the AMD Ryzen Threadripper PRO 9945WX with a 1.6% higher score, the AMD EPYC Embedded 8224P with a 1.6% higher score, and the Intel Core i9-14900K with a -1.7% lower score. This places the Ryzen AI Max+ 395 in elite company, but the GPU pairing prevents this combo from reaching the top tiers.

The combo's rank of 2457 out of 3707 suggests that while the CPU is powerful, the GPU is the limiting factor for Fivem. The 16-core, 32-thread CPU with a 64 MB shared L3 cache is far more capable than what this game requires, especially given that Fivem's multiplayer servers often have CPU-bound logic. The GPU's 8 GB VRAM and 384.0 GB/s bandwidth are modest for a game that pushes large draw distances.

For context, combos that rank higher likely pair this GPU with a weaker CPU, or pair a stronger GPU with this CPU. The data indicates that the CPU is not the bottleneck in most scenarios, as evidenced by the significant FPS gains when moving from Ultra to Low settings. This combo is best suited for 1080p and 1440p gaming, where it ranks in the upper-middle tier of all tested systems.

CPU Role

The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, specifically the Strix Halo codename, manufactured on a 4 nm TSMC process. It features a base clock of 3.00 GHz and a boost clock of 5.10 GHz, with a 55 W TDP. The CPU has a 64 MB shared L3 cache and supports quad-channel LPDDR5X memory with a 256.0 GB/s bandwidth.

In Fivem, the CPU's role is primarily handling game logic, physics, and the multiplayer networking layer. The 1080p results show that the CPU is not a limiting factor at lower settings, as the system achieves 163 FPS at Low. However, the 163 FPS ceiling suggests there is an engine-level cap, likely due to the game's single-threaded rendering command processing.

The CPU's benchmark scores are exceptional. It achieves 35314 in Cinebench R23 multicore and 2044 in single-core, with a Geekbench multicore score of 20992 and single-core of 2464. The PassMark multithread score of 54934 and single-thread score of 4147 further confirm its strength. The 95th percentile rank among all CPUs means it outperforms the vast majority of desktop and mobile processors.

The nearest rival data shows the CPU is 1.6% slower than the AMD Ryzen Threadripper PRO 9945WX and 2% faster than the AMD Ryzen 9 8945HX. This puts it in the same performance class as high-end desktop processors, which is remarkable for a mobile chip. The 16 cores and 32 threads provide ample headroom for background tasks and streaming, which is common in multiplayer gaming scenarios.

For Fivem specifically, the CPU's contribution is most evident in the consistency of frame rates. The min FPS values at Medium settings, such as 109 at 1080p and 72 at 1440p, are relatively high compared to the averages, indicating that the CPU can maintain stable frame pacing. The 64 MB L3 cache is beneficial for keeping frequently accessed game data close to the cores, reducing latency in open-world environments.

Measured FPS Breakdown

At 1920x1080, the system delivers a range of performance depending on settings. Low settings produce 163 FPS average, Medium produces 129 FPS with a minimum of 109 and maximum of 148, High produces 103 FPS, and Ultra produces 80 FPS. The spread from Low to Ultra is 83 FPS, showing the significant impact of graphical presets on the GPU workload.

At 2560x1440, the frame rates decrease predictably. Low settings achieve 108 FPS, Medium achieves 85 FPS with a minimum of 72 and maximum of 98, High achieves 68 FPS, and Ultra achieves 53 FPS. The delta from Low to Ultra is 55 FPS, which is a smaller absolute difference than at 1080p but a larger percentage reduction of 51%.

At 3840x2160, the system struggles to maintain playable frame rates. Low settings produce 60 FPS, Medium produces 47 FPS with a minimum of 40 and maximum of 54, High produces 38 FPS, and Ultra produces 29 FPS. The 4K Low result is the only one that reaches the 60 FPS standard, while all other 4K presets fall below it.

The Medium preset's min and max data provides the most detailed view of performance stability. At 1080p, the 39 FPS range between min and max indicates some variance, but the 109 FPS minimum is still high enough for smooth gameplay. At 1440p, the 26 FPS range is tighter, suggesting more consistent frame pacing. At 4K, the 14 FPS range is the tightest, but the overall average of 47 FPS is low enough that any dip becomes noticeable.

The data shows a clear hierarchy: Low is always the fastest, followed by Medium, then High, then Ultra. The performance gaps between presets are not uniform, with the step from Medium to High costing 26 FPS at 1080p, 17 FPS at 1440p, and 9 FPS at 4K. The step from High to Ultra costs 23 FPS at 1080p, 15 FPS at 1440p, and 9 FPS at 4K. These diminishing returns at higher resolutions indicate that the GPU's memory bandwidth is the primary constraint, rather than raw compute power.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 47.0
3840x2160 High 38.0
3840x2160 Ultra 29.0
2560x1440 Low 108.0
2560x1440 Medium 85.0
2560x1440 High 68.0
2560x1440 Ultra 53.0
1920x1080 Low 163.0
1920x1080 Medium 129.0
1920x1080 High 103.0
1920x1080 Ultra 80.0

Fivem with Ryzen AI Max+ 395 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5060 Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + RTX 5060 Mobile

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