Fivem

Fivem

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 29 38 47 60
1440p QHD 53 68 85 108
1080p Full HD 80 103 129 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 47
3840x2160 High 38
3840x2160 Ultra 29
2560x1440 Low 108
2560x1440 Medium 85
2560x1440 High 68
2560x1440 Ultra 53
1920x1080 Low 163
1920x1080 Medium 129
1920x1080 High 103
1920x1080 Ultra 80

Fivem with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

Fivem running on the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5060 Mobile is a data point that tells a clear story: this is a CPU-heavy multiplayer platform paired with a mid-tier mobile GPU, and the measured results land exactly where that balance predicts. Across twelve measured runs spanning three resolutions and four settings presets, averages range from a playable-everywhere 163 FPS at 1080p Low down to 29 FPS at 4K Ultra. The combo ranks 2457th out of 3707 tested hardware pairings in this game — middle of the pack overall, with the CPU sitting in the 95th percentile of all tested processors while the GPU sits in the 67th percentile. That asymmetry defines the whole experience.

Resolution Scaling

The scaling data shows a textbook GPU-bound progression. At Medium settings — the only preset with full min/avg/max measurements recorded — average frame rates step down from 129 FPS at 1920x1080, to 85 FPS at 2560x1440, to 47 FPS at 3840x2160. Each jump in resolution cuts roughly a third of the frame rate, which is the signature of a renderer that is pixel-limited rather than logic-limited. The drops are near-proportional to the added pixel counts: moving from 1080p to 1440p costs 44 FPS, and moving from 1440p to 4K costs another 38 FPS.

The frame-time consistency data reinforces this. At 1080p Medium, the spread runs from a minimum of 109 to a maximum of 148 FPS around the 129 FPS average. At 1440p Medium that band tightens in absolute terms to 72–98 around an 85 FPS average, and at 4K Medium it narrows further to 40–54 around 47 FPS. The minimum never falls catastrophically below the average — at 4K the floor is 40 FPS against a 47 FPS mean. That stability matters more than raw peak numbers in a multiplayer title, and it indicates the RTX 5060 Mobile is being asked to do exactly what its 8 GB of GDDR7 and 384 GB/s of memory bandwidth can sustain, without dramatic spikes into stutter territory.

What this says about the limiting component: at 1080p the picture changes. A 163 FPS Low average and an 80 FPS Ultra average at 1080p show a 2x swing from settings alone, which means the GPU is still the ceiling at the lowest resolution — the frame rate responds heavily to visual load. But the fact that 1080p Medium tops out in the high 120s rather than climbing into the 200s suggests Fivem's own simulation and networking layer, running on the CPU side, starts to cap things once the render load is lightened. This is a game where the CPU rarely becomes the visible bottleneck at or above 1440p, but it sets the ceiling at 1080p Low.

Settings Recommendations

The measured rows make the preset choice straightforward. At 1080p, High is the sweet spot: 103 FPS average with the visual load of a modern preset, comfortably above a 60 FPS floor and close to triple digits. Ultra at 1080p drops to 80 FPS — still smooth, but a 23 FPS sacrifice over High for what is typically a marginal image-quality gain. Low at 1080p hits 163 FPS, which is only worth chasing for competitive latency reasons in a multiplayer environment.

At 1440p, Medium is the recommendation. It delivers an 85 FPS average with a measured minimum of 72 FPS — that floor is the key number. A minimum above 70 means the experience stays fluid during the heaviest scenes the test captured. High at 1440p manages 68 FPS on average, which is acceptable but leaves no measured headroom data, and Ultra at 53 FPS falls below the 60 threshold most players target for a fast multiplayer title.

At 4K, expect compromise. Medium averages 47 FPS with a 40 FPS minimum — playable, but not comfortable for a genre where reaction timing matters. Low at 4K reaches 60 FPS exactly, while High falls to 38 and Ultra to 29, both below smooth-play thresholds. The practical read: run this hardware at 1080p High or 1440p Medium, and treat 4K as a resolution where only Low settings deliver a framerate suitable for the genre. The 8 GB VRAM buffer on the RTX 5060 Mobile is workable here, but 4K with high presets is where a buffer of that size gets stressed by modern texture loads, and the measured collapses at 4K High and Ultra are consistent with that pressure.

GPU Role

The RTX 5060 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, with 21,900 million transistors packed into a 181 mm² die at a density of 121.0M transistors per mm². It carries 3328 shading units, 104 texture mapping units, 48 render output units, 26 RT cores, and 104 tensor cores. Peak theoretical throughput sits at 9.684 TFLOPS FP32, with a pixel rate of 69.84 GPixel/s and a texture rate of 151.3 GTexel/s. Clocks run from a 952 MHz base to a 1455 MHz boost, with memory clocked at 1500 MHz — 24 Gbps effective — across a 128-bit bus feeding 8 GB of GDDR7 for that 384 GB/s of bandwidth.

Against its nearest rivals by aggregate benchmark score, the picture is one of a card trading blows in a tight cluster. The Radeon RX 7700 XT edges it by 0.5 percent on average score; the RTX 5060 Mobile leads the Radeon RX 5700 by 1.2 percent and the RX 6700S by 1.3 percent, while trailing the RTX 4060 Mobile by 1.3 percent. In other words, this GPU performs within roughly a percent and a half of all four rivals — the Fivem results should be read as representative of that whole performance class, not an outlier in either direction.

How do those specs map to the game? The 48 ROPs and 69.84 GPixel/s pixel rate are directly relevant to the resolution scaling story above: pushing 3840x2160 pixels at high settings asks a lot of a card in this class, and the 29–47 FPS results at 4K reflect that. At 1440p and 1080p, the 151.3 GTexel/s texture rate and 104 TMUs handle Fivem's world detail without becoming the constraint, as evidenced by the 85–163 FPS range across those resolutions and presets. The API support — DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 — means the game has full access to modern rendering paths. The card's synthetic baselines include a 3DMark Steel Nomad DX12 score of 3013.5 and Geekbench OpenCL and Vulkan compute scores of 96969 and 96451 respectively, plus a PassMark G3D score of 18852 — all consistent with the 67th-percentile placement among tested GPUs.

How This Combo Ranks

Out of 3707 tested hardware combinations in Fivem, the Ryzen 9 8945HX plus RTX 5060 Mobile ranks 2457th. That places it below the median pairing for this game — a direct consequence of pairing a top-tier mobile CPU with a mid-tier mobile GPU rather than any weakness in either component individually. Fivem's ranking table rewards balanced high-end pairings, and this configuration is deliberately lopsided toward processor performance.

The CPU side of the equation is unambiguously strong. With a percentile score of 95 against all tested CPUs and an average benchmark score of 76212, the 8945HX sits near the top of the database. Its nearest rivals by aggregate score are a revealing group: the Intel Core Ultra 9 285HX trails it by just 0.1 percent, the AMD EPYC Embedded 8224P and Ryzen Threadripper PRO 9945WX are each 0.4 percent ahead, and the desktop Ryzen 9 9950X3D is 0.6 percent behind. Being benchmarked within a fraction of a percent of workstation-class Threadripper silicon and a 3D-cache desktop flagship is the profile of a processor that will never be the weak link in a game like this.

The GPU, at the 67th percentile with an average score of 22435, is the component that anchors the combo's mid-table rank. Nothing in the data suggests the pairing is mismatched for practical play — the frame rates are playable at two of the three tested resolutions — but for ranking purposes, the GPU's position caps what the CPU could otherwise deliver.

CPU Role

The Ryzen 9 8945HX is a 16-core, 32-thread Zen 4 processor from the Dragon Range family, fabricated on TSMC's 5 nm node across two 71 mm² dies totaling 13,140 million transistors. It clocks from a 2.50 GHz base up to a 5.40 GHz boost, runs at a 55 W TDP in its mobile segment, and carries 64 KB of L1 and 1 MB of L2 cache per core plus a 64 MB L3 pool. Memory support is dual-channel DDR5 with 83.2 GB/s of bandwidth, and the platform provides PCIe Gen 5 with 28 CPU lanes. Integrated Radeon 610M graphics round out the package, and the multiplier is unlocked for users who want to push further.

Its synthetic results are those of a genuine workstation-class mobile chip: 4305 in Cinebench R15 multi-core with 607 single-core, 17939 and 2532 in R20, and 42713 multi-core with 6030 single-core in R23. PassMark echoes this with a 51405 multithread score, a 3907 single-thread score, and a physics score of 2168. For a multiplayer game built on a 2017-released foundation, the single-thread figure is the one that matters most — Fivem's simulation thread and network handling benefit from strong per-core performance, and a 6030 R23 single-core score with a 5.40 GHz boost clock provides exactly that.

The evidence in the measured data that the CPU is doing its job: at 1080p Low, the combo reaches 163 FPS. Frame rates that high in a networked multiplayer environment require the host simulation to keep pace with the renderer, and the 8945HX's single-thread throughput clears that bar. The flip side is that no amount of CPU headroom rescues the 4K Ultra result of 29 FPS — that number belongs entirely to the GPU. Anyone optimizing this configuration should spend effort on GPU-side settings and resolution, because the processor simply is not the variable limiting the outcome at higher pixel counts. There is no realistic CPU upgrade path that changes these results; the same chip paired with a stronger GPU would scale upward, while a weaker CPU here would start to show at the 1080p Low end.

Measured FPS Breakdown

Every figure below is from measured runs — dataIsMeasured is true for this dataset.

1920x1080:

  • Low: 163 FPS average
  • Medium: 129 FPS average (109 min / 148 max)
  • High: 103 FPS average
  • Ultra: 80 FPS average

2560x1440:

  • Low: 108 FPS average
  • Medium: 85 FPS average (72 min / 98 max)
  • High: 68 FPS average
  • Ultra: 53 FPS average

3840x2160:

  • Low: 60 FPS average
  • Medium: 47 FPS average (40 min / 54 max)
  • High: 38 FPS average
  • Ultra: 29 FPS average

Reading across presets: at every resolution, stepping from Ultra to Low roughly doubles the frame rate — 80 to 163 at 1080p, 53 to 108 at 1440p, 29 to 60 at 4K. That is a consistent settings-to-framerate leverage of about 2x, which is unusually clean scaling and means preset tuning is highly effective on this hardware. The Medium preset is the only one with min/max data recorded, and its bands hold together well: the worst measured dip at 1440p Medium is 72 FPS, and even at 4K Medium the floor holds at 40.

Reading across resolutions: the High preset loses 35 FPS going from 1080p to 1440p and another 30 going to 4K, while Low loses 55 and then 48 over the same steps. The practical boundaries are easy to state. Above 100 FPS: 1080p Low, 1080p Medium, and 1080p High all qualify, with 1080p Low at 163 leading the table. Between 60 and 100 FPS: 1080p Ultra at 80, 1440p Low at 108, 1440p Medium at 85, and 4K Low at 60. Below 60: everything else at 4K, plus 1440p High at 68 sitting just above the line. For a multiplayer title released in 2017 and built around responsive networked play, the 1080p Medium row — 129 FPS average with a 109 FPS minimum — is arguably the best balance of fluidity and headroom this pairing produces, and 1440p Medium at 85/72 is the best high-resolution compromise. The dataset contains no other measured combinations to compare against within this page, but against the combo ranking table, these numbers are exactly what a 2457-of-3707 placement should look like: strong where the 95th-percentile CPU can express itself, and constrained where the 67th-percentile GPU takes over.

Hardware Specifications

AMD Ryzen 9 8945HX

Cores / Threads 16 / 32
Base Clock 2500 MHz
Boost Clock 5400 MHz
TDP 55W
Socket AMD Socket FL1
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5060 Mobile in Fivem

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 47.0
3840x2160 High 38.0
3840x2160 Ultra 29.0
2560x1440 Low 108.0
2560x1440 Medium 85.0
2560x1440 High 68.0
2560x1440 Ultra 53.0
1920x1080 Low 163.0
1920x1080 Medium 129.0
1920x1080 High 103.0
1920x1080 Ultra 80.0

Fivem with RTX 5060 Mobile + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 9 8945HX + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.