Doom

Doom

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 51 60 69
1440p QHD 77 94 111 127
1080p Full HD 118 145 171 197

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 60
3840x2160 High 51
3840x2160 Ultra 42
2560x1440 Low 127
2560x1440 Medium 111
2560x1440 High 94
2560x1440 Ultra 77
1920x1080 Low 197
1920x1080 Medium 171
1920x1080 High 145
1920x1080 Ultra 118

Doom with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5060 Mobile combination produces a highly capable 1080p and 1440p gaming experience in Doom, with performance scaling predictably as resolution increases. The data indicates that this pairing is well-balanced for the game's engine, though the GPU becomes the primary limiting factor at 4K Ultra settings.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, fabricated on TSMC's 4 nm process. It operates with a base clock of 3.00 GHz and a boost clock of 5.10 GHz, with a TDP of 55 W. The processor features a substantial cache hierarchy: 80 KB of L1 per core, 1 MB of L2 per core, and 64 MB of shared L3 cache. This configuration places it in the 95th percentile among all tested CPUs, indicating exceptional overall compute capability.

In Doom, the CPU's role is primarily to feed the GPU with draw calls and physics data. The measured frame rates at lower resolutions—197 FPS at 1080p Low and 145 FPS at 1080p High—demonstrate that the Ryzen AI Max+ 395 has ample headroom to avoid becoming a bottleneck at these settings. The processor's strong multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 35,314 and a Geekbench multi-core score of 20,992, ensures that even the most demanding game scenarios are handled without stutter.

The CPU's single-threaded performance is equally relevant. A Geekbench single-core score of 2,464 and a Cinebench R23 single-core score of 2,044 indicate that the processor can efficiently handle the primary game thread, which is often the limiting factor in older titles like Doom (released in 2016). The PassMark single-thread score of 4,147 further reinforces this capability. When comparing to nearest rivals, the Ryzen AI Max+ 395's average benchmark score of 77,740 is 1.6% higher than the AMD Ryzen Threadripper PRO 9945WX's 76,513, and 2% higher than the AMD Ryzen 9 8945HX's 76,212. It trails the Intel Core i9-14900K by 1.7% (79,097 vs. 77,740), but the margin is small enough that in real-world gaming, the differences are negligible.

The combination of 16 cores and 32 threads, while not fully utilized by Doom's engine, provides future-proofing and ensures that background tasks do not interfere with game performance. The 64 MB of L3 cache is particularly beneficial for gaming workloads, as it reduces memory latency and improves data locality. The processor's memory bandwidth of 256.0 GB/s, delivered via a quad-channel LPDDR5X interface, provides ample data throughput for the GPU to access, mitigating potential bottlenecks at high resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average frame rate achievable with this CPU-GPU combo in Doom?

A: The highest measured average frame rate is 197 FPS, achieved at 1920x1080 resolution with Low settings. This represents the maximum performance envelope of the combination at the lowest graphical load.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average frame rate drops to 42 FPS. This is below the 60 FPS threshold commonly considered ideal for smooth gameplay, indicating that the GPU is heavily stressed at this configuration.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average frame rate decreases from 127 FPS at Low settings to 77 FPS at Ultra settings. This represents a 39.4% reduction in average FPS when moving from the lowest to the highest preset.

Q: Is there a measurable benefit to using Medium settings over High at 1080p?

A: Yes, Medium settings at 1920x1080 produce an average of 171 FPS, which is 17.9% higher than the 145 FPS average at High settings. The Medium preset also shows a minimum FPS of 146, which is nearly identical to the High average, suggesting better frame pacing.

Q: How does the combo rank among all tested combinations in Doom?

A: This specific combination of AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5060 Mobile ranks 2,470 out of 3,712 tested combos. This places it in the upper third of all configurations, indicating above-average performance for the game.

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The NVIDIA GeForce RTX 5060 Mobile falls in the 67th percentile among all GPUs. This is a moderate ranking, reflecting its position as a mid-range mobile graphics solution.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured frame rates reveal a clear pattern of resolution-dependent scaling. At 1920x1080 with High settings, the average FPS is 145. Moving to 2560x1440 at the same settings reduces the average to 94 FPS, a 35.2% drop. At 3840x2160, the average falls further to 51 FPS, representing a 64.8% reduction from the 1080p baseline. This scaling behavior is consistent with a GPU-bound scenario, where the rendering load increases quadratically with resolution.

At Low settings, the trend is similar but with higher absolute values. The 1080p Low average of 197 FPS drops to 127 FPS at 1440p (35.5% decrease) and 69 FPS at 4K (65.0% decrease). The consistency of these percentage drops across different settings presets suggests that the performance scaling is primarily determined by the GPU's fill rate and memory bandwidth, rather than CPU limitations.

The RTX 5060 Mobile's memory bandwidth of 384.0 GB/s, delivered via a 128-bit GDDR7 interface, becomes a critical factor at higher resolutions. At 4K, the GPU must access more texture data and geometry, and the 8 GB VRAM capacity may also become a limiting factor. The fact that the 4K High average (51 FPS) is only 21.4% higher than the 4K Ultra average (42 FPS) suggests that the GPU is nearing its memory capacity ceiling, as the difference between settings presets narrows at higher resolutions.

Conversely, the CPU's role remains consistent across resolutions. At 1080p Low, the system achieves 197 FPS, which is well above the 145 FPS at 1080p High. This indicates that even at the lowest settings, the CPU is not the bottleneck; otherwise, the frame rate would plateau regardless of settings. The Ryzen AI Max+ 395's strong single-threaded performance ensures that it can maintain high frame rates even when the GPU is under light load, as evidenced by the 1080p Low result being the highest measured value in the entire dataset.

The scaling from 1080p to 1440p shows a more moderate drop (35.2% at High settings) compared to the drop from 1440p to 4K (45.7% at High settings). This nonlinear behavior is typical of GPU-limited scenarios, where the rendering complexity increases more rapidly at higher resolutions. The data strongly suggests that the RTX 5060 Mobile is the primary limiting component at 1440p and above, while the CPU has sufficient headroom to support even higher frame rates if the GPU were more powerful.

Settings Recommendations — which preset gives the best experience per the measured rows

For players targeting a smooth 60 FPS experience, the data indicates that Medium settings at 1440p or High settings at 1080p are the optimal choices. At 2560x1440 Medium, the average FPS is 111, with a minimum FPS of 94 and a maximum of 128. This provides a comfortable margin above the 60 FPS threshold while maintaining visual quality. Similarly, 1920x1080 High delivers an average of 145 FPS, which is ideal for high-refresh-rate displays.

For those with 4K displays, the options are more constrained. At 3840x2160 Medium, the average FPS is 60, with a minimum of 51 and a maximum of 69. This is borderline playable, but the minimum FPS suggests potential stutter in demanding scenes. The High preset at 4K produces an average of 51 FPS, which falls below the 60 FPS target. The Low preset at 4K achieves 69 FPS average, making it the only 4K configuration that comfortably exceeds 60 FPS, though at a significant visual quality cost.

The Ultra preset is not recommended for any resolution if frame rate is a priority. At 1080p Ultra, the average FPS is 118, which is still playable but represents a 18.6% reduction from High settings. At 1440p Ultra, the average drops to 77 FPS, and at 4K Ultra, it falls to 42 FPS, which is below acceptable playability for most users. The performance difference between High and Ultra settings is notable, suggesting that the Ultra preset includes computationally expensive effects that do not justify the frame rate cost.

The best experience per the measured rows appears to be 1440p Medium. This configuration provides an average FPS of 111, which is well above the 60 FPS target, and the minimum FPS of 94 ensures consistent performance without dips. The visual quality at Medium settings in Doom remains high, as the game's art style is not heavily dependent on the most demanding graphical effects. For users with 1080p displays, High settings at 145 FPS average offer an excellent balance, providing a significant improvement over Medium (171 FPS) in visual quality while still maintaining a very high frame rate.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5060 Mobile combination ranks 2,470 out of 3,712 tested combos in Doom. This places the configuration in the 66.5th percentile of all tested systems, meaning it outperforms approximately two-thirds of all combinations in the database. This ranking reflects the balanced nature of the pairing: the CPU is exceptionally strong (95th percentile among all CPUs), while the GPU is more mid-range (67th percentile among all GPUs).

The combination's ranking suggests that the RTX 5060 Mobile is the limiting factor in achieving higher performance. The CPU's average benchmark score of 77,740 places it near the top of the hierarchy, with a 1.6% advantage over the AMD Ryzen Threadripper PRO 9945WX and a 2% advantage over the AMD Ryzen 9 8945HX. However, the GPU's average score of 22,435 is only 0.5% below the AMD Radeon RX 7700 XT and 1.3% below the NVIDIA GeForce RTX 4060 Mobile, indicating that the GPU is firmly in the mid-range segment.

In Doom specifically, the combo's rank of 2,470 out of 3,712 suggests that there are 1,242 combinations that perform better. These would typically feature more powerful GPUs, such as desktop-class graphics cards or higher-tier mobile offerings. The fact that the CPU is not the bottleneck is evident from the resolution scaling data, which shows consistent frame rate drops as resolution increases, a classic sign of GPU limitation. If the CPU were the bottleneck, the frame rates would remain relatively constant across resolutions, or the drop would be less pronounced.

The ranking also implies that this combination is well-suited for 1080p and 1440p gaming, but less so for 4K. At 1080p High, the 145 FPS average is competitive with many higher-ranked combinations, but at 4K Ultra, the 42 FPS average would place the system significantly lower in the rankings. This is consistent with the GPU's 8 GB VRAM capacity and 384.0 GB/s memory bandwidth, which are adequate for 1440p but become stretched at 4K resolution.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080:

  • Low: Average FPS of 197, with no minimum or maximum data recorded.
  • Medium: Average FPS of 171, with a minimum of 146 and a maximum of 197.
  • High: Average FPS of 145, with no minimum or maximum data recorded.
  • Ultra: Average FPS of 118, with no minimum or maximum data recorded.

At 1080p, the progression from Low to Ultra shows a consistent decrease in performance. The Medium preset's minimum FPS of 146 is notable, as it is nearly identical to the High preset's average of 145. This suggests that the Medium preset provides a more consistent frame pacing relative to its average, making it a stable choice for users who prioritize smoothness over maximum visual quality.

2560x1440:

  • Low: Average FPS of 127, with no minimum or maximum data recorded.
  • Medium: Average FPS of 111, with a minimum of 94 and a maximum of 128.
  • High: Average FPS of 94, with no minimum or maximum data recorded.
  • Ultra: Average FPS of 77, with no minimum or maximum data recorded.

At 1440p, the Medium preset again shows a healthy minimum FPS of 94, which is exactly equal to the High preset's average. This indicates that the Medium preset at 1440p offers a similar level of performance consistency to the High preset at 1080p, relative to their respective averages. The Ultra preset at 77 FPS average is still playable but begins to approach the threshold where frame drops become noticeable.

3840x2160:

  • Low: Average FPS of 69, with no minimum or maximum data recorded.
  • Medium: Average FPS of 60, with a minimum of 51 and a maximum of 69.
  • High: Average FPS of 51, with no minimum or maximum data recorded.
  • Ultra: Average FPS of 42, with no minimum or maximum data recorded.

At 4K, the performance drops significantly. The Medium preset barely hits the 60 FPS average target, but the minimum of 51 FPS indicates that there will be noticeable dips during gameplay. The High and Ultra presets fall below the 60 FPS threshold, making them less ideal for a smooth experience. The Low preset at 69 FPS average is the only 4K configuration that provides a comfortable margin above 60 FPS, but it sacrifices visual quality to do so.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 Mobile is a mid-range mobile GPU based on the Blackwell 2.0 architecture, fabricated on TSMC's 5 nm process. It features 3,328 shading units, 104 texture mapping units, and 48 raster operation units. The GPU operates at a base clock of 952 MHz and a boost clock of 1455 MHz, with a TDP of 45 W. It is equipped with 8 GB of GDDR7 memory on a 128-bit bus, providing a memory bandwidth of 384.0 GB/s.

In Doom, the GPU's role is central to determining frame rates, particularly at higher resolutions. The 8 GB VRAM capacity is sufficient for 1080p and 1440p gaming, where texture and geometry data fit comfortably within the memory budget. However, at 4K resolution, the increased memory pressure becomes apparent. The 4K High average of 51 FPS and 4K Ultra average of 42 FPS suggest that the GPU is not only fill-rate limited but also potentially memory-bandwidth limited.

The GPU's memory bandwidth of 384.0 GB/s is a key specification for this game. Doom's engine is known for its fast-paced action and high texture detail, which requires substantial memory throughput. At 1080p Low, the system achieves 197 FPS, indicating that the GPU can deliver high frame rates when the texture and shading load is light. As settings increase, the GPU's shading units and memory bandwidth become more heavily utilized, resulting in the observed frame rate drops.

The GPU's placement in the 67th percentile among all GPUs, with an average benchmark score of 22,435, is consistent with its measured gaming performance. Its nearest rivals include the AMD Radeon RX 7700 XT (0.5% higher average score) and the NVIDIA GeForce RTX 4060 Mobile (1.3% higher average score). This indicates that the RTX 5060 Mobile is competitive with other mid-range options, but it does not possess the raw power to excel at 4K gaming in demanding titles.

The GPU's boost clock of 1455 MHz is relatively modest, but the Blackwell 2.0 architecture's efficiency compensates for this. The FP32 performance of 9.684 TFLOPS is adequate for the game's rendering requirements at 1080p and 1440p. The GPU's support for DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6 ensures compatibility with Doom's modern rendering paths, allowing the game to utilize advanced features like asynchronous compute effectively.

Overall, the RTX 5060 Mobile is well-matched to the Ryzen AI Max+ 395 for 1080p and 1440p gaming in Doom. The CPU's exceptional performance ensures that the GPU is the limiting factor at these resolutions, but the GPU provides sufficient power to achieve high frame rates. At 4K, the GPU becomes the clear bottleneck, and users seeking 4K gaming would need to consider a more powerful graphics solution.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060 Mobile in Doom

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 60.0
3840x2160 High 51.0
3840x2160 Ultra 42.0
2560x1440 Low 127.0
2560x1440 Medium 111.0
2560x1440 High 94.0
2560x1440 Ultra 77.0
1920x1080 Low 197.0
1920x1080 Medium 171.0
1920x1080 High 145.0
1920x1080 Ultra 118.0

Doom with Ryzen AI Max+ 395 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5060 Mobile + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + RTX 5060 Mobile

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