Fivem
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 37 | 45 | 56 |
| 1440p QHD | 51 | 68 | 82 | 103 |
| 1080p Full HD | 75 | 99 | 127 | 161 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 7 5800X3D + AMD Radeon RX 6600 XT, In-Depth Analysis
The AMD Ryzen 7 5800X3D and AMD Radeon RX 6600 XT combination delivers a distinctive performance profile in Fivem, a multiplayer title that stresses both CPU and GPU depending on scene complexity. The data shows a pairing that leans on the processor’s large cache to maintain frame rates, while the graphics card dictates the ceiling at higher resolutions and settings.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 7 5800X3D is an 8-core, 16-thread processor built on the Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its defining feature is the 96 MB of shared L3 cache, a substantial pool that Fivem’s multiplayer environments can exploit for asset streaming and physics calculations. The CPU’s benchmark scores reinforce its strength: a Cinebench R23 multi-core result of 24063 and a single-core score of 3397 indicate robust throughput for both heavily threaded server-side simulation and lighter single-thread tasks.
In Fivem, which is known for its variable CPU load due to player counts and custom scripts, the 5800X3D’s cache hierarchy helps maintain consistent frame pacing. The PassMark multi-thread score of 28309 and the 3DMark 16-thread score of 7299 show that the chip can handle multiple concurrent tasks, such as voice chat, streaming, and game logic, without becoming a bottleneck. However, the single-thread performance, while respectable, is not the absolute highest, which matters in a game where certain mods or server code may run on one thread.
Measured FPS data at 1080p with Low settings shows 160.7 FPS, which drops to 98.7 FPS at High settings. This 38.6% reduction at the same resolution indicates that the GPU is starting to take on more work as graphical fidelity rises, but the CPU’s role remains critical. At 1440p Low, the system hits 103 FPS, showing that the processor can feed the GPU adequately at lower settings. The 5800X3D’s performance relative to its peers is notable: it sits 0.1% above the AMD EPYC 8024P and Intel Core i9-11900K in average benchmark scores, and 0.2% below the AMD Ryzen 5 7600. This places it in a competitive position, though not dominant, for CPU-bound scenarios.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the maximum average FPS achievable with this CPU and GPU combo in Fivem?
A: The highest recorded average FPS is 160.7, achieved at 1920x1080 resolution with Low settings. This represents the best-case scenario for frame rate in the tested configurations.
Q: How does the CPU’s cache size impact Fivem performance?
A: The 5800X3D features 96 MB of shared L3 cache, which is its standout specification. This large cache helps reduce memory latency for frequently accessed data, which is beneficial in Fivem’s multiplayer environments where repeated object interactions and script executions occur.
Q: What is the combo’s ranking among all tested systems for this game?
A: The combination ranks 1333 out of 1792 tested combos. This places it in the lower-middle portion of the ranking, indicating that while it performs well in absolute terms, many other systems achieve higher frame rates.
Q: Does the GPU or CPU become the limiting factor at 4K resolution?
A: At 3840x2160 with High settings, the average FPS is 36.5. This is significantly lower than the 1080p High result of 98.7 FPS, showing that the RX 6600 XT is the primary constraint at 4K due to its 8 GB VRAM and 256.0 GB/s bandwidth.
Q: How does the CPU’s multi-threaded performance compare to its single-threaded performance?
A: The Cinebench R23 multi-core score is 24063, while the single-core score is 3397. This ratio of roughly 7:1 demonstrates strong scaling across its 8 cores and 16 threads, making it well-suited for Fivem’s mixed workloads.
Q: What is the difference in FPS between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low setting yields 103 FPS, while Ultra produces 51.2 FPS. This 51.8 FPS gap highlights the GPU’s sensitivity to graphical settings at this resolution, with the CPU maintaining adequate frame delivery.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear scaling pattern across resolutions. At 1080p with High settings, the system averages 98.7 FPS. Moving to 1440p High drops this to 67.6 FPS, a 31.5% decrease. At 4K High, the average falls to 36.5 FPS, representing a 63.0% drop from the 1080p result. This steep decline indicates that the RX 6600 XT’s processing power and memory bandwidth become prohibitive at higher pixel counts.
Examining Low settings provides a different insight. At 1080p Low, the system hits 160.7 FPS, which falls to 103 FPS at 1440p Low and 55.8 FPS at 4K Low. The 4K Low result is still higher than the 4K High result by 19.3 FPS, showing that even at minimal graphical load, the GPU cannot maintain high frame rates at 4K. This suggests that the GPU’s 8 GB VRAM and 128-bit bus width, with a bandwidth of 256.0 GB/s, are insufficient for Fivem’s larger draw distances and texture loads at 4K.
The scaling from Medium to Ultra settings further supports this. At 1440p, Medium produces 81.6 FPS, while Ultra drops to 51.2 FPS. The gap between Low and Ultra at 1440p is 51.8 FPS, which is larger than the 86.1 FPS gap at 1080p (160.7 vs 74.6 FPS). This indicates that the GPU’s compute resources, measured at 10.60 TFLOPS FP32, are quickly saturated as settings increase, while the CPU maintains a stable foundation. The 5800X3D’s role is to prevent frame dips, but at 4K, the GPU’s pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s are not enough to keep up with demand.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Ryzen 7 5800X3D and RX 6600 XT ranks 1333 out of 1792 tested combos in Fivem. This position places it in the 74th percentile of all tested systems, meaning it outperforms roughly three-quarters of the configurations in the database. However, this rank is modest compared to the CPU’s individual standing, which is in the 83rd percentile among all CPUs, and the GPU’s 71st percentile among all GPUs.
The rank suggests that while each component is above average individually, the pairing does not push the system into the top tier for Fivem. The CPU’s nearest rivals include the AMD EPYC 8024P and Intel Core i9-11900K, both with a 0.1% higher average score, and the AMD Ryzen 5 7600, which is 0.2% higher. These small deltas indicate that the 5800X3D is well-matched with its peers, but none of these CPUs alone would boost the combo’s rank significantly.
For the GPU, the nearest rival is the NVIDIA GeForce GTX 980 Ti, with a 0.1% higher average score, and the AMD Radeon R9 M395X, with a 0.4% higher score. The NVIDIA GeForce RTX 3070 is 0.9% lower, suggesting that the RX 6600 XT holds its own against older high-end cards but lags behind newer mid-range options. The rank of 1333 reflects this balance: the system can handle Fivem comfortably at 1080p and 1440p, but other combos with more powerful GPUs or newer CPUs achieve higher frame rates, particularly at 4K or with Ultra settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture with a Navi 23 chip, featuring 8 GB of GDDR6 memory on a 128-bit bus. Its memory bandwidth of 256.0 GB/s is a critical factor in Fivem, where texture streaming and high-resolution assets can quickly consume available bandwidth. The GPU’s boost clock of 2589 MHz and game clock of 2359 MHz provide a solid foundation for 1080p gaming, as evidenced by the 98.7 FPS average at High settings.
The GPU’s 2048 shading units and 64 ROPs contribute to its fill rate of 165.7 GPixel/s. In Fivem, which often features dense urban environments with many objects, these resources determine how quickly the game can render geometry and effects. The texture rate of 331.4 GTexel/s helps with detailed surfaces, but the 8 GB VRAM capacity becomes a limitation at higher resolutions. At 4K Ultra, the average FPS drops to 27.8, a figure that suggests the GPU is overwhelmed by the combination of high resolution and graphical settings.
The RX 6600 XT’s benchmark scores show its raw compute capability: a PassMark G3D score of 16461 and a Geekbench Vulkan score of 89263. These numbers place it in the 71st percentile of all GPUs, but its performance in Fivem is moderated by the game’s engine and CPU interaction. The GPU’s nearest rival, the GTX 980 Ti, scores 0.1% higher on average, yet the RX 6600 XT offers newer architecture features like DirectX 12 Ultimate support. In practice, the GPU handles 1080p and 1440p well, but the data shows that at 4K, the system falls below 60 FPS even at Low settings, confirming that the RX 6600 XT is the primary bottleneck for high-resolution play.
Hardware Specifications
AMD Ryzen 7 5800X3D
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 6600 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.8 |
| 3840x2160 | Medium | 44.6 |
| 3840x2160 | High | 36.5 |
| 3840x2160 | Ultra | 27.8 |
| 2560x1440 | Low | 103.0 |
| 2560x1440 | Medium | 81.6 |
| 2560x1440 | High | 67.6 |
| 2560x1440 | Ultra | 51.2 |
| 1920x1080 | Low | 160.7 |
| 1920x1080 | Medium | 126.6 |
| 1920x1080 | High | 98.7 |
| 1920x1080 | Ultra | 74.6 |
Fivem with Ryzen 7 5800X3D + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6600 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.