Fivem

Fivem

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 46 58
1440p QHD 51 66 83 105
1080p Full HD 78 100 126 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 46
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 105
2560x1440 Medium 83
2560x1440 High 66
2560x1440 Ultra 51
1920x1080 Low 159
1920x1080 Medium 126
1920x1080 High 100
1920x1080 Ultra 78

Fivem with AMD Ryzen 7 5800X + AMD Radeon RX 6600 XT, In-Depth Analysis

The AMD Ryzen 7 5800X paired with the AMD Radeon RX 6600 XT delivers a playable but resolution-sensitive experience in Fivem, with the data showing a clear shift from CPU-bound behavior at 1080p to GPU-bound behavior as resolution climbs. Across the twelve measured configurations, the combo produces average frame rates ranging from 28 FPS at 4K Ultra to 159 FPS at 1080p Low, revealing that the RX 6600 XT’s 8 GB memory and 128-bit bus become the primary constraint at higher pixel counts, while the 5800X’s 8-core, 16-thread design keeps minimums respectable at lower settings.

Resolution Scaling

The measured FPS data shows a steep and consistent decline as resolution increases from 1920x1080 to 3840x2160, which strongly indicates that the Radeon RX 6600 XT is the limiting component at higher resolutions. At 1080p High, the combo averages 100 FPS, but moving to 1440p High drops that to 66 FPS, a 34% reduction. Stepping up to 4K High yields just 37 FPS, which is a 63% loss from the 1080p High figure. This scaling pattern is typical of a GPU that is running out of pixel throughput, especially given that the RX 6600 XT has a 128-bit memory bus and 256.0 GB/s bandwidth, which is modest for 4K workloads.

The gap between Low and Ultra settings widens dramatically at higher resolutions, further confirming the GPU bottleneck. At 1080p, the difference between Low (159 FPS) and Ultra (78 FPS) is 81 FPS, a 51% drop. At 1440p, Low delivers 105 FPS while Ultra falls to 51 FPS, a 54 FPS difference. At 4K, Low produces 58 FPS and Ultra drops to 28 FPS, a 30 FPS gap. The fact that even Low settings at 4K cannot reach 60 FPS (58 FPS average) suggests that the RX 6600 XT’s raw compute, rated at 10.60 TFLOPS FP32, is insufficient for this game at 4K, regardless of quality presets.

Interestingly, the frame rate drops from 1080p Low (159 FPS) to 1440p Low (105 FPS) represent a 34% decline, while the drop from 1440p Low to 4K Low (58 FPS) is a 45% decline. This non-linear scaling indicates that the GPU’s fillrate and memory bandwidth are being saturated at 4K, as the pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s simply cannot keep up with the four-fold increase in pixel count from 1080p to 4K. The data implies that players targeting 4K with this combo would need to accept sub-60 FPS performance, as even the lowest preset only yields 58 FPS average.

At 1080p, the picture changes. The 5800X’s strong single-thread performance, evidenced by a 3dmark_single_thread score of 943 and a passmark_single_thread score of 3445, appears to be keeping the CPU from being the primary limiter at this resolution. The 1080p Medium setting achieves 126 FPS average with a minimum of 107 FPS, suggesting that the CPU can feed the GPU adequately at lower resolutions. The 1080p Ultra figure of 78 FPS indicates that while the GPU is still the main constraint, the CPU’s 8 cores and 16 threads provide enough headroom to maintain playable frame rates.

FAQ

Q: Can this combo achieve 60 FPS at 1080p with high settings?

A: Yes. The measured data shows 100 FPS average at 1920x1080 with High settings, which is well above the 60 FPS threshold. Even Ultra settings at 1080p produce 78 FPS average, so this combo handles 1080p comfortably across all presets.

Q: What is the best resolution for smooth gameplay with this hardware?

A: Based on the measured rows, 2560x1440 with Medium settings delivers 83 FPS average with a minimum of 70 FPS, which provides a good balance. At 1440p High, the average drops to 66 FPS, still playable, but Medium offers more headroom above the 60 FPS line.

Q: Is 4K gaming viable with the RX 6600 XT in Fivem?

A: Only at Low settings, where the average is 58 FPS. Medium at 4K drops to 46 FPS average (39 FPS minimum), High falls to 37 FPS, and Ultra produces just 28 FPS. For consistent 60 FPS at 4K, this GPU is not sufficient, as the data shows no 4K preset reaching that threshold.

Q: How does the CPU’s multi-core performance affect Fivem?

A: The 5800X scores 15476 in cinebench_r23_multicore and 7586 in 3dmark_16_threads, which are strong results. Fivem’s multiplayer nature likely benefits from the 8-core, 16-thread design, as the combo maintains 100+ FPS at 1080p High and Low, indicating the CPU is not a bottleneck at lower resolutions.

Q: What is the GPU’s memory configuration and does it matter?

A: The RX 6600 XT has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth. At 4K, this bandwidth appears insufficient, as frame rates drop sharply compared to 1440p. The 8 GB capacity is adequate for 1080p and 1440p, but the narrow bus limits high-resolution performance.

Q: Which preset offers the highest minimum frame rate?

A: The only measured minimums are for Medium settings: 107 FPS at 1080p, 70 FPS at 1440p, and 39 FPS at 4K. The 1080p Medium minimum of 107 FPS is the highest recorded minimum across all rows, making it the safest choice for avoiding frame drops.

GPU Role

The AMD Radeon RX 6600 XT plays a decisive role in Fivem’s performance, particularly as resolution increases. The GPU’s 8 GB of GDDR6 memory, clocked at 2000 MHz with 16 Gbps effective speed, provides 256.0 GB/s of bandwidth over a 128-bit bus. This configuration is sufficient for 1080p and 1440p gaming, as evidenced by the 100 FPS average at 1080p High and 66 FPS at 1440p High, but it struggles at 4K where the 37 FPS High result indicates bandwidth saturation.

The GPU’s clock speeds are notable: a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. These high frequencies, combined with 2048 shading units and 32 ray tracing cores, give the RX 6600 XT a peak FP32 throughput of 10.60 TFLOPS. In Fivem, this compute power translates to strong 1080p performance, where Low settings hit 159 FPS and Medium reaches 126 FPS. The GPU’s 64 ROPs and 128 TMUs deliver a pixel rate of 165.7 GPixel/s and texture rate of 331.4 GTexel/s, which are adequate for 1440p but insufficient for 4K Ultra (28 FPS).

The measured data shows that the RX 6600 XT’s performance relative to its rivals is competitive. The GPU’s avgBenchmarkScore is 24442, placing it in the 70th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce GTX 1630, scores 24277, a delta of 0.7%, meaning the RX 6600 XT is slightly faster. The Intel Arc A350M scores 24647, which is 0.8% higher, and the NVIDIA GeForce RTX 2080 SUPER scores 24170, 1.1% lower. These small deltas suggest that in synthetic benchmarks, the RX 6600 XT is closely matched with several other cards, but in Fivem specifically, the measured FPS shows that the GPU’s memory bandwidth becomes a limiting factor at 4K.

The fact that 4K Low (58 FPS) is only slightly below 60 FPS, while 4K Medium (46 FPS) and High (37 FPS) fall further behind, indicates that the GPU’s memory subsystem is the primary bottleneck. The 128-bit bus is half the width of many higher-end cards, and the 256.0 GB/s bandwidth is modest for 4K workloads. Players using this combo at 4K would need to lower settings to Low to approach playable frame rates, and even then, the 58 FPS average leaves little margin for dips in busy multiplayer scenes.

Settings Recommendations

Based on the measured FPS rows, the best experience for this combo depends on the target resolution. At 1920x1080, the Medium preset offers an excellent balance: 126 FPS average with a minimum of 107 FPS and a maximum of 144 FPS. This provides smooth gameplay with headroom above 60 FPS, and the minimum frame rate is high enough to avoid noticeable stutters. High settings at 1080p deliver 100 FPS average, which is also playable, but the Medium preset’s higher minimum makes it the safer choice for competitive multiplayer.

At 2560x1440, Medium is again the recommended preset, producing 83 FPS average with a minimum of 70 FPS and maximum of 95 FPS. This is the only 1440p setting that maintains a minimum above 60 FPS, as High drops to 66 FPS average (no minimum recorded) and Ultra falls to 51 FPS average. Low at 1440p hits 105 FPS, but the visual quality loss may not be worth the extra frame rate. The data suggests that Medium at 1440p provides the best compromise between visual fidelity and smoothness.

For 3840x2160, no preset achieves 60 FPS average. Low comes closest at 58 FPS, followed by Medium at 46 FPS (39 FPS minimum), High at 37 FPS, and Ultra at 28 FPS. If 4K is the target, Low is the only viable option, but even it hovers just below 60 FPS. Players seeking consistent 60+ FPS should stick to 1440p Medium or 1080p Medium, as these offer the highest minimum frame rates (70 FPS and 107 FPS, respectively) among all measured rows.

The Medium preset stands out across all resolutions as the most balanced. At 1080p, it delivers 126 FPS average, which is 74% higher than Ultra’s 78 FPS, while offering better visuals than Low. At 1440p, Medium’s 83 FPS average is 63% higher than Ultra’s 51 FPS, and at 4K, Medium’s 46 FPS is 64% higher than Ultra’s 28 FPS. This consistency suggests that Medium is the sweet spot for this GPU, avoiding the performance cliff that Ultra settings appear to trigger.

Measured FPS Breakdown

At 1920x1080, the combo produces its best results. Low settings yield 159 FPS average, Medium delivers 126 FPS with a minimum of 107 FPS and maximum of 144 FPS, High reaches 100 FPS, and Ultra drops to 78 FPS. The gap between Low and Ultra is 81 FPS, indicating that the GPU has significant headroom at this resolution, and even Ultra remains comfortably above 60 FPS)Skip to the 1080p Medium row: the minimum of 107 FPS is notably higher than the 1440p Medium minimum of 70 FPSaging, which means 1080p is the most stable environment for this hardware.

Moving to 2560x1440, the frame rates drop but remain playable. Low produces 105 FPS average, Medium achieves 83 FPS (70 minimum, 95 maximum), High falls to 66 FPS, and Ultra bottoms out at 51 FPS. The 1440p Medium result is the best balance, with a minimum of 70 FPS that keeps gameplay smooth. The 1440p High figure of 66 FPS is close to the 60 FPS threshold, but without a recorded minimum, it is riskier than Medium. Low at 1440p offers 105 FPS, which is 59% higher than Medium, but the visual trade-off may be significant for some players.

At 3840x2160, performance degrades sharply. Low averages 58 FPS, Medium drops to 46 FPS (39 minimum, 53 maximum), High falls to 37 FPS, and Ultra manages just 28 FPS. The 4K Medium row is the only one at this resolution with a recorded minimum (39 FPS), which highlights the variability in performance. The difference between 4K Low and Ultra is 30 FPS, a 107% improvement from Ultra to Low, but even Low fails to reach 60 FPS average. The 4K results clearly show that this GPU is not designed for 4K gaming in Fivem, as the 256.0 GB/s bandwidth cannot sustain high frame rates at this pixel count.

Comparing the same preset across resolutions, the scaling is consistent. For Medium, 1080p yields 126 FPS, 1440p yields 83 FPS (34% lower), and 4K yields 46 FPS (45% lower than 1440p). For High, 1080p yields 100 FPS, 1440p yields 66 FPS (34% lower), and 4K yields 37 FPS (44% lower than 1440p). This pattern reinforces that the GPU is the limiting factor, as the frame rate decreases proportionally with the pixel count increase, and the CPU’s performance is sufficient to avoid additional bottlenecks.

CPU Role

The AMD Ryzen 7 5800X plays a supporting role in Fivem, with its 8 cores and 16 threads proving more than adequate for this multiplayer title. The CPU’s base clock of 3.80 GHz and boost clock of 4.70 GHz, combined with a 32 MB L3 cache, deliver strong single-thread performance, as shown by the 3dmark_single_thread score of 943 and the passmark_single_thread score of 3445. These scores indicate that the CPU can handle the game’s simulation and networking tasks without becoming a bottleneck at 1080p, where the combo achieves 100 FPS at High settings.

The CPU’s multi-threaded capabilities are also robust, with cinebench_r23_multicore scoring 15476 and 3dmark_8_threads scoring 6035. Fivem is a multiplayer game that can utilize multiple threads for player physics, vehicle interactions, and world streaming, and the 5800X’s 8-core, 16-thread design is well-suited for these workloads. The data shows that at 1080p Low, the combo hits 159 FPS, which suggests that the CPU can feed the GPU with frames faster than the GPU can render them at lower settings. This is further evidenced by the fact that the frame rate drops from 1080p to 1440p are proportionally similar across presets, indicating the CPU is not the limiting factor at any resolution.

The 5800X’s percentileVsAllCpus is 81, meaning it outperforms 81% of all CPUs in synthetic benchmarks. Its avgBenchmarkScore of 29123 places it close to several rivals, including the Intel Core Ultra 5 135H (29093, 0.1% faster) and AMD Ryzen 5 5600XT (28940, 0.6% slower). These small deltas suggest that the 5800X is competitively positioned, but in Fivem specifically, the CPU’s influence on FPS is secondary to the GPU. At 4K, where the GPU is clearly the bottleneck, the CPU’s performance becomes less relevant, as the frame rates are limited by the RX 6600 XT’s rendering capabilities.

One interesting observation is that the 5800X has a TDP of 105 W and supports DDR4 memory with a bandwidth of 51.2 GB/s. While the memory bandwidth is modest compared to the GPU’s 256.0 GB/s, it is sufficient for gaming workloads. The CPU’s 20 PCIe Gen 4 lanes allow the RX 6600 XT to run at PCIe 4.0 x8, which provides adequate bandwidth for the GPU’s 8 GB frame buffer. The data does not show any CPU-induced frame rate drops, as the minimum FPS figures for Medium settings (107 FPS at 1080p, 70 FPS at 1440p) are high enough to indicate stable CPU performance.

How This Combo Ranks

In Fivem, the AMD Ryzen 7 5800X + AMD Radeon RX 6600 XT combo ranks 2608 out of 3707 tested combinations, placing it in the 70th percentile of all combos. This ranking reflects the measured FPS data, which shows strong 1080p performance but weaker 4K results. The combo’s position in the lower half of the overall distribution is largely due to the RX 6600 XT’s limitations at higher resolutions, as the CPU is clearly capable of supporting higher frame rates if paired with a more powerful GPU.

The combo’s rank of 2608 out of 3707 means that roughly 30% of tested combos perform better in Fivem. This is consistent with the GPU’s percentileVsAllGpus of 70, which indicates the RX 6600 XT is in the 70th percentile of all GPUs. However, the combo rank is slightly lower than the GPU’s percentile, suggesting that the pairing is not perfectly optimized for this game. The CPU’s percentileVsAllCpus of 81 is higher than the GPU’s 70, which implies that the CPU is less of a constraint than the GPU in this combination.

Looking at the nearestRivals data, the RX 6600 XT is closely matched with several other GPUs in synthetic benchmarks. The NVIDIA GeForce GTX 1630 scores 24277, just 0.7% lower than the RX 6600 XT’s 24442, while the Intel Arc A350M scores 24647, 0.8% higher. These small deltas suggest that in other games, the RX 6600 XT might perform similarly to these rivals, but in Fivem, the measured FPS shows that the GPU’s memory bandwidth is a critical factor. The combo’s rank of 2608 reflects this, as combos with GPUs that have larger memory buses or more bandwidth likely rank higher.

The 5800X’s nearestRivals include the Intel Core Ultra 5 135H (avgScore 29093, 0.1% higher) and AMD Ryzen 5 5600XT (avgScore 28940, 0.6% lower). These rivals are all in the same performance tier, but in Fivem, the CPU’s impact is overshadowed by the GPU. The combo rank of 2608 out of 3707 indicates that there is room for improvement, and the data suggests that pairing the 5800X with a higher-end GPU would yield significantly better results in Fivem, especially at 4K where the RX 6600 XT struggles to maintain playable frame rates.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + AMD Radeon RX 6600 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 46.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 105.0
2560x1440 Medium 83.0
2560x1440 High 66.0
2560x1440 Ultra 51.0
1920x1080 Low 159.0
1920x1080 Medium 126.0
1920x1080 High 100.0
1920x1080 Ultra 78.0

Fivem with Ryzen 7 5800X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.