Fivem

Fivem

AVERAGE FPS
149
excellent

This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 72 90 115
1440p QHD 101 130 163 207
1080p Full HD 154 198 240 261

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 115
3840x2160 Medium 90
3840x2160 High 72
3840x2160 Ultra 56
2560x1440 Low 207
2560x1440 Medium 163
2560x1440 High 130
2560x1440 Ultra 101
1920x1080 Low 261
1920x1080 Medium 240
1920x1080 High 198
1920x1080 Ultra 154

Fivem with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Fivem is a multiplayer modification for Grand Theft Auto Online, and its performance profile is shaped by the interaction between CPU and GPU. The tested configuration pairs an AMD Ryzen 7 5700X3D (8 cores, 16 threads, 3.00 GHz base, 4.10 GHz boost, 96 MB shared L3 cache) with an NVIDIA GeForce RTX 5070 Ti (16 GB GDDR7, 256-bit bus, 896.0 GB/s bandwidth, 2295 MHz base / 2452 MHz boost). Measured FPS data covers three resolutions (1080p, 1440p, 4K) at Low, Medium, High, and Ultra settings. The aggregate combo rank stands at 525 out of 3707 tested configurations. This analysis steps through the CPU and GPU roles, resolution scaling, the combo's ranking, settings recommendations, a FAQ, and a full numeric breakdown.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700X3D is a high-core-count desktop processor built on the Zen 3 Vermeer architecture at 7 nm. It offers 8 physical cores and 16 threads, with a base clock of 3.00 GHz and a boost clock of 4.10 GHz. The CPU's L3 cache is a substantial 96 MB shared across all cores, a trait that particularly benefits frequent multi-threaded loads. The CPU is not overclockable (multiplier locked) and draws 105 W TDP, supporting DDR4 memory at dual-channel 51.2 GB/s.

In synthetic benchmarks, this CPU scores 22,366 in Cinebench R23 multi-core and 3,157 in single-core, placing it at the 77th percentile among all CPUs. Its nearest rivals show narrow margins: the AMD Ryzen 5 7600X3D scores a 0.1% higher average (24,728 vs. 24,709), while the Intel Core i5-12400HX and i5-11600 are 0.5% and 0.6% lower, respectively. The 5700X3D's multi-thread capability is high, as seen in the Passmark multithread score of 26,318 and Geekbench multicore of 11,086. For a game like Fivem, which is a multiplayer overlay on a full-scale open-world engine, the CPU is often the primary bottleneck when frame rates are high.

The measured data for this combo shows that at 1080p Low the configuration hits 261 FPS, and at 1080p Medium it reaches 240 FPS. These scores exceed typical 144 Hz and 165 Hz display refresh rates, implying the CPU can certainly feed the GPU with enough draw calls in less graphically demanding scenes. At 4K Low, however, FPS drops to 115, a 56% reduction from 1080p Low, which points to the GPU beginning to assert more influence on the frame rate. The CPU's generous core count and fast boost are likely why the 1080p results are so high, but they are not the sole determinant lower down the resolution scale.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is a GB203-based Blackwell card with 896 shader units (8,960 shading units, 280 TMUs, 96 ROPs). It holds 16 GB of GDDR7 memory on a 256-bit bus, achieving 896.0 GB/s memory bandwidth. The core clock runs at 2295 MHz base and boosts to 2452 MHz, with a pixel rate of 235.4 GPixel/s and a texture rate of 686.6 GTexel/s. The card sustains a 300 W TDP and connects via PCIe 5.0 x16.

A performance marathon of synthetic benchmarks ranks the RTX 5070 Ti at the 86th percentile among GPUs, with an average benchmark score of 49,957. In DirectX 12 and Vulkan tests, the GPU posts 6,604 in 3DMark Steel Nomad and 225,122 in Geekbench Vulkan. Its closest comparators are the RX Vega 64 (-0.1%), the RX 6900 XT (-2.0%), and the RX 6800 XT (+3.1%) in average score. The 5070 Ti's 16 GB VRAM is ample for high-resolution assets, but the FPS data shows that at 4K Ultra the configuration only manages 56 FPS, with 4K High at 72 FPS. In contrast, 1440p High reaches 130 FPS and 1080p High 198 FPS. This pattern indicates that the GPU is under heavy load at 4K, especially with in-game settings that increase the load on shading and texture.

The FPS drop from 1080p High to 4K High is 126 FPS (198→72), a reduction of approximately 36% of the original. This is a steep decline that mirrors a GPU-bound workload, while the CPU's raw performance is sufficient to drive high frames at lower resolutions. The card’s memory bandwidth and capacity support high-resolution textures without stutter, as min FPS during Medium settings at 1440p (138) and 1080p (204) indicate smoothness, but at Ultra settings the bitstream becomes GPU-limited.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Looking at the Low setting: 1080p yields 261 FPS, 1440p yields 207 FPS, and 4K yields 115 FPS. The 1080p-to-1440p change is a 20.7% decrease (261→207), while 1440p-to-4K is a 44.4% decrease (207→115). This non-linear scaling highlights a pivot to GPU-bound behavior. At Ultra settings, the numbers are 154 FPS (1080p), 101 FPS (1440p), and 56 FPS (4K). The 1080p-to-4K drop is 98 FPS over 154, or 36% of the 1080p figure. At Medium, the 1080p median is 240 FPS, 1440p median 163 FPS, and 4K median 90 FPS. The 4K figure sits at only 37.5% of the 1080p score, signaling a strong GPU scaling factor.

When the resolution increases, the constant is the CPU workload—it must compute the same world simulation and AI regardless of pixel count. The steady reduction in frame rate across all settings at 4K, and the fact that even the strongest GPU cannot compensate entirely (4K Ultra still only hits 56 FPS), suggests that Fivem's engine is not purely raster-bound. However, because the CPU holds stable 1080p performance (261 FPS at Low), the bottleneck at 4K shifts to the graphics card. The data does not show individual frame time reporting; min FPS is captured only for Medium settings, where 4K Medium falls to 77 FPS min, and 1080p Medium 204 min. This inconsistency in timing indicates that the 5070 Ti is being saturated by the higher shading load, while the CPU has headroom.

The overall inference is that the limiting component at 1080p and 1440p High/Low settings is neither component crucially: the CPU and GPU work in balance, but at 4K the GPU becomes the sole limiting factor. The card's 896 GB/s bandwidth and 16 GB capacity are not enough to maintain the same relative performance, but the measured data shows no memory swapping or CPU-preemption like lag spikes. The trend across settings also reinforces that GPU compute power (Mark) drives the scaling in this title.

Setting Comparisons — preset differences and observed deviations

The dataset contains four presets. At each resolution, Low gives the highest FPS, Ultra the lowest. For 1080p, Low 261 → Medium 240 → High 198 → Ultra 154. The percentage drop between Low and High is 24% (261→198), and from Low to Ultra is 41%2 (154/261 = 0.59, so 41% drop). At 1440p, Low 207, Medium 163, High 130, Ultra 101. This is a 51% drop from Low to Ultra. At 4K, Low 115, Medium 90, High 72, Ultra 56. That is a 51% drop from Low to Ultra as well? Actually 115→56 is a 51% drop (115-56=59, 59/115 ≈ 51%). This consistent percental reduction across resolutions points to a uniformly GPU-bound workload when resolution increases.

The delta between average FPS for Medium and High also matters. At 1080p, Medium (240) to High (198) is a 17.5% reduction. At 4K, Medium (90) to High (72) is 19% drop. This suggests that the High preset uses a similar proportion of GPU overhead regardless of resolution. The only measured min/max comes from the Medium rows; at 1440p, the range spans 138–187, for a 49 FPS spread. At 1080p, the range is 204–276, a 72 FPS spread. At 4K, min 77 max 104, a 27 FPS spread, indicating lower frame variance at higher resolutions.

Settings Recommendations — which preset gives the best experience per the measured rows

For this configuration, the data suggests that Medium to High are the sweet spots for a stable balance between frame rate and visuals. At 1440p, Medium yields 163 FPS with min/max of 138/187, giving a frame time that will smooth out on most displays. At 1080p, Medium reaches 240 FPS, more than enough for high-refresh panels. Ultra, while visually best, drops the 4K average to just 56 FPS and at 1440p to 101 FPS—playable, but less fluid on a widely used 144Hz monitor. For those with a 4K display, using the High preset (72 FPS) balances responsiveness, while Medium secures 90 FPS. If the target is competitive eSports, the Low preset provides the highest thumb FPS (no display cap), with minimum 115 at 4K and 207–261 at lower resolutions. The data also indicates that Ultra at any resolution pushes the GPU to the edge, with no recorded min/max, but it is the most likely to drop below 30% under intense load. The evidence gives strongest recommendation to Medium for a smooth experience across all settings.

FAQ

Q: What is the average FPS at 4K Ultra?

A: At 3840×2160 Ultra, the average is 58 FPS (measured average FPS 58).

Q: At which resolution does the CPU become less limiting?

A: At 1080p, the CPU yields 261 FPS (Low) and 154 FPS (Ultra), showing that it can outplay the GPU at lower pixel counts. The CPU's 8 threads and large 96 MB L3 prevent the load from being CPU-bounded.

Q: What is the GPU's launch MSRP?

A: The field lists a launch MSRP of 749 USD for the RTX 5070 Ti, and the CPU’s is $249. These are one-time statements, and pricing does not affect the measured performance.

Q: How does the RTX 5070 Ti compare to its nearest GPU rivals?

A: Its nearest rivals, the AMD Radeon RX Vega 64, Intel Arc A550M, AMD Radeon RX 6900 XT, and AMD Radeon RX 6800 XT, have average scores within -2.0% to +3.1% of the 50930 average score of the 5070 Ti.

Q: What CPU percentile does this Ryzen 7 achieve?

A: The Ryzen 7 5700X3D ranks at the 77th percentile among all CPUs, with a benchmark average of 24,709.

Q: What are the minimum and maximum FPS at 1440p Medium?

A: At 1440p Medium, the min is 138, max 187, average 163.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 1920×1080 | Low | 261 | – | – |

| 1920×1080 | Medium| 240 | 204 | 276 |

| 1920×1080 | High | 198 | – | – |

| 1920×1080 | Ultra | 154 | – | – |

| 2560×1440 | Low | 207 | – | – |

| 2560×1440 | Medium| 163 | 138 | 187 |

| 2560×1440 | High | 130 | – | – |

| 2560×1440 | Ultra | 101 | – | – |

| 3840×2160 | Low | 115 | – | – |

| 3840×2160 | Medium| 90 | 77 | 104 |

| 3840×2160 | High | 72 | – | – |

| 3840×2160 | Ultra | 56 | – | – |

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 5070 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 115.0
3840x2160 Medium 90.0
3840x2160 High 72.0
3840x2160 Ultra 56.0
2560x1440 Low 207.0
2560x1440 Medium 163.0
2560x1440 High 130.0
2560x1440 Ultra 101.0
1920x1080 Low 261.0
1920x1080 Medium 240.0
1920x1080 High 198.0
1920x1080 Ultra 154.0

Fivem with Ryzen 7 5700X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.